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The Matrix Awakens: An Unreal Engine 5 Experience is up for PS5 and Xbox X/S

01011001

Banned
if you turn on the nanite vision, the upsampling is turned off it seems.

maybe someone can pixelcount this
17da2c9075b44-screensb4k6t.png

and here the Xbox version, lined up as good as I could

matrixnaniteview3rke3.png



9SOZrPF.png
 
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onQ123

Member
The free roaming is impressive on PS5. Draw distance is insane. I used the drone camera to travel at high speed to try see pop ups and the engine delivered a smooth ride. Even if using a bit too much motion blur.
Also thers no physics in the open world, the water and floating objects are static. But the trafic density is still super impressive with huge draw distance even seen from the sky.

The character and NPC looked average.
When you go close to the water it moves but when you're far away it just look like a large texture
 

ultrazilla

Gold Member
Wow. The free roam at the end... is stunning.

THIS. This was JAW DROPPING. It actually made me question my reality a little bit. Seriously. Unreal Engine 5 is a game changer(kinda pun intended).

At first I thought "yeah, this is just an on the rails shooter/experience like Dragon's Lair where you follow the prompts" but then that part ends and drops you into the city in a third person
view and well..............................play and experience it for yourself. WHAT. IN. THE. FUCK!!!!!! 😲😲😲

tumblr_mgtp10uvr41rywaz8o1_500.gif


2Yga.gif


Matrix-gif.gif
 
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SlimySnake

Flashless at the Golden Globes
The traffic on highways is very realistic. This demo isn’t just graphics, there is a lot going on under the hood. I managed to crash my car going full speed and it rolled over like the cars in the chase sequence. Completely Tanked the framerate.

Is the ps5 running this at 1080p. It doesn’t feel crisp. Not much shimmering that’s usually with 1080p images so they might be reconstructing it somehow.

I’m blown away tbh., the city is massive. The chase sequence was fake though right? My mind was struggling to keep up. I couldn’t tell what’s real anymore. It felt like a fmv like those PS1 games. How did they do it? I want to know.
 

James Sawyer Ford

Gold Member
This is the greatest fucking thing i have ever seen. I thought this was a bs interactive cutscene until they dropped you into a fully living breathing open world. I am done. I told you all photorealism was possible this gen!

James Sawyer Ford James Sawyer Ford

yeah this is nuts looking with the right lighting conditions

looks like a next gen GTA

there’s still some LOD but it’s greatly minimized

next gen is gonna be lit when devs take advantage of it fully
 

01011001

Banned
if you turn on the nanite vision, the upsampling is turned off it seems.

maybe someone can pixelcount this
17da2c9075b44-screensb4k6t.png

and here the Xbox version, lined up as good as I could

matrixnaniteview3rke3.png



9SOZrPF.png

ok so I pixelcounted (using that old Digital Foundry tutorial) and both consoles render at 1440p in this particular scene
this makes me believe that no dynamic res is used here as that would be a weird coincidence to perfectly land on 1440p. Alternatively it could also be that 1440p is the highest res it can run at and I simply hit a scene here that pushes that max resolution

I would love for someone on a Series S to upload a nanite shot on that console in PNG format, just to see how it runs. (try to have a slightly slanted line in view, like the edge of the highway bridge in my screenshots)
I expect 720p given the resolution in these versions
 
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isoRhythm

Banned
Finally a dev that knows 30fps is totally fine and delivery outstanding games.
I love 60fps but if requires the devs/creators to stray away from their vision, then 30 fps is fine to me.

Also looked really good, was so excited with the free-roam. Excited to go back, might become my "chill" game.

Also, the city skyline in the distance was pretty ugly and so was the water... Like really bad water (PS3 era)
 
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MaulerX

Member
Just tried it.

The shooting gallery section looked great but wasn't really impressed beyond that since it's all on rails and you don't really control anything. Just where you want the shots to go.

The second part where you walk/drive around was obviously more impressive. Just wished you could do more considering The Matrix tie in.

Overall really nice tech demo.
 

Stooky

Member
damn this is crazy. Don't care about frame rate being this is a tech demo. The amount of system they showed damn this is impressive. I was expecting to see alot of pop in, or objects disappearing when i zoomed out, but it was at a minimum, so cool!
 

10v12

Member
This is the greatest fucking thing i have ever seen. I thought this was a bs interactive cutscene until they dropped you into a fully living breathing open world. I am done. I told you all photorealism was possible this gen!

James Sawyer Ford James Sawyer Ford
I can't believe it, you're optimistic about something. Somebody update the Doomsday Clock

Still though, don't want to get my hopes up too much and be disappointed, so I'm expecting only 1 or 2 games to come close to this level of fidelity - Rockstar and/or ND
 

01011001

Banned
Apparently is 1440p (ish). At least the on PS5.

yeah look a few posts up, I pixelcounted it myself real quick on both systems. I found native 1440p on both in my screenshots. it could be that it is dynamic and simply pushed full 1440p whenever you use the nanite view, so it's hard to tell... and pixelcounting that highly post processed image without nanaite view is a nightmare I bet
 
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01011001

Banned
This is the greatest fucking thing i have ever seen. I thought this was a bs interactive cutscene until they dropped you into a fully living breathing open world. I am done. I told you all photorealism was possible this gen!

James Sawyer Ford James Sawyer Ford

it is possible, but the framerate is unstable and it's 1440p30fps. so this is pushing the consoles really hard. in smaller scope games on the other hand, this could actually run really well, although I expect Lumen to be pretty fucking power hungry no matter the scope of the level
 

Arioco

Member
it is possible, but the framerate is unstable and it's 1440p30fps. so this is pushing the consoles really hard. in smaller scope games on the other hand, this could actually run really well, although I expect Lumen to be pretty fucking power hungry no matter the scope of the level

Yes, Lumen is really power hungry. Maybe in the future it will be helped somehow by the ray tracing hardware in the new consoles to accelerate the global illumination, UE5 is not even finished yet. We'll see what Epic comes up with.
 

01011001

Banned
Well, the first UE5 demo was arguably the most next gen thing we had seen till this new demo and ran at dynamic 1440 and 30 fps on PS5, so no surprises here.

Yes, guys, we'll have to choose. PS4 graphics at 4K and 60 fps or nexr gen graphics at lower rez and fps. 🤷‍♂️

I bet other engines can reach this kind of fidelity with way better performance. Lumen's RT lighting seems to be the culprit of the really low performance. when you turned that on on PC using UE5 it completely tanked the framerate (although in the preview build of UE5 it has no hardware acceleration for Lument yet, so this might change)
 

Larxia

Member
I'm really surprised and confused by the fact that there is such a huge open world, with this amount of detail, for just a tech demo. They must have some great procedural tech to build cities because otherwise I don't understand why they would spend so much time building a world like this just for a demo. But it's really impressive.

I don't have a console so I can't try it myself, too bad it's not on PC, which is weird since that's usually the main place for unreal tech demos.
 
I'm really surprised and confused by the fact that there is such a huge open world, with this amount of detail, for just a tech demo. They must have some great procedural tech to build cities because otherwise I don't understand why they would spend so much time building a world like this just for a demo. But it's really impressive.

I don't have a console so I can't try it myself, too bad it's not on PC, which is weird since that's usually the main place for unreal tech demos.
This is a quote from Digital Foundry article:
And also impressive is what Epic plans to do with this demo. The entire open world project with all of its assets will be distributed to Unreal Engine 5 users to experiment with as they wish.

Also they used Houdini to procedurally make the city. As explained on the Unreal site. I would love to take a look at those.
 

01011001

Banned
I'm really surprised and confused by the fact that there is such a huge open world, with this amount of detail, for just a tech demo. They must have some great procedural tech to build cities because otherwise I don't understand why they would spend so much time building a world like this just for a demo. But it's really impressive.

I don't have a console so I can't try it myself, too bad it's not on PC, which is weird since that's usually the main place for unreal tech demos.

these days you can get film quality assets like buildings in packs, unreal itself has an asset store for that for example, meaning Epic Games will most likely make assets like these to sell in their store as well, so it's not only for this demo.
and after getting the assets it's just a matter of making a street layout and then placing premade assets down accordingly.

it's also not perfect. while driving through the city I saw multiple small and 1 pretty big misplaced asset. there are hovering lamps and one building has a glitched smaller building inside itself.
 
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onQ123

Member
I'm really surprised and confused by the fact that there is such a huge open world, with this amount of detail, for just a tech demo. They must have some great procedural tech to build cities because otherwise I don't understand why they would spend so much time building a world like this just for a demo. But it's really impressive.

I don't have a console so I can't try it myself, too bad it's not on PC, which is weird since that's usually the main place for unreal tech demos.

It's not just for the demo they will be releasing the assets for everyone who use UE5 so they can use the city in their projects.
 

Larxia

Member
This is a quote from Digital Foundry article:
And also impressive is what Epic plans to do with this demo. The entire open world project with all of its assets will be distributed to Unreal Engine 5 users to experiment with as they wish.

Also they used Houdini to procedurally make the city. As explained on the Unreal site. I would love to take a look at those.
Oh that's amazing. Do we know if this will be free or a premium asset pack? Would really be something fun to play around with.

these days you can get film quality assets like buildings in packs, unreal itself has an asset store for that for example, meaning Epic Games will most likely make assets like these to sell in their store as well, so it's not only for this demo.
and after getting the assets it's just a matter of making a street layout and then placing premade assets down accordingly.

it's also not perfect. while driving through the city I saw multiple small and 1 pretty big misplaced asset. there are hovering lamps and one building has a glitched smaller building inside itself.
Yes I know assets packs are a thing, but it's still impressive to see a open huge city like this in a tech demo, because even with premade assets it still needs a lot of work to design a city in a believable way.
 

Dr Bass

Member
Very cool stuff, and shows what a difference software design/skill makes in all of these big game projects. UE5 is incredibly impressive, and I imagine as games continue to pick it up for development we are going to see more stuff looking like this.

Some of that footage towards the beginning is the real Keanu Reeves though right? There are times where he looks 100% real (shot where he touches the chair while wearing a t shirt, his little statement in the reflected mirror) and then the rest of the time he looks like an obvious 3D character, albeit an extremely impressive one. So ... a mix of real and in game or no?
 

Sp3eD

0G M3mbeR
Played around for an hour and a half on series S. Even though I know I have an underpowered system compared to X and ps5, it still blew me away. Looked absolutely stunning.
 

reksveks

Member
Played around for an hour and a half on series S. Even though I know I have an underpowered system compared to X and ps5, it still blew me away. Looked absolutely stunning.
Waiting for the df video on the comparisons, I am just interested to see how it would play on a series s although it's my indie machine
 

onesvenus

Member
Played around for an hour and a half on series S. Even though I know I have an underpowered system compared to X and ps5, it still blew me away. Looked absolutely stunning.
Can you post a screenshot of Nanite mode to pixel count? Would be interesting to see how it compares with the big ones
 
This was mind blowing! So so so impressive. I can't wait to see more games using this technology. I can only imagine how Gears 6 is going to look.
 

hlm666

Member
Eurogamer article says that lumen is now hardware accelerated aswell.

"The Matrix Awakens sees Lumen taken to the next level, with extra performance and fidelity in indirect and diffuse lighting delivered by the hardware-accelerated ray tracing hardware in the new consoles, which can also offer up ray-traced reflections and area light shadows. These systems are exceptionally heavy on performance, meaning that Epic leans in heavily on its TSR (temporal super resolution) solution that injects data from prior frames into the one currently being rendered in order to improve quality."
 

Outlier

Member
The chase scene was visually amazing!
The open world segment... shows it's current limitations.
You can do more than just explore the open world, so that cool.

The engine itself seems to look it's best when there's minimal dynamics and play control involved.

Impressive and shows room for improvement. :)
 

Stooky

Member
The chase scene was visually amazing!
The open world segment... shows it's current limitations.
You can do more than just explore the open world, so that cool.

The engine itself seems to look it's best when there's minimal dynamics and play control involved.

Impressive and shows room for improvement. :)
In a real game I think it could be optimized to run smoothly. This is tech demo so they are pushing everything to the max.
 
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