Gameplaylover
Member
I thought they are going for AR and Mixed-Reality.Apple entering the market will be huuuuge for VR, and bad news for everyone else that’s not Facebook.
I thought they are going for AR and Mixed-Reality.Apple entering the market will be huuuuge for VR, and bad news for everyone else that’s not Facebook.
The Valve Index cost $1000 and didn't even have inside out tracking. And it required a PC, which usually costs twice as much (or more) as a PS5.no way. 500 for wired, inside out mainstream headset that requires ps5? too much
Whatever price, it’ll sell. Their phones are among the most expensive yet are the highest selling phones every single year.Not at £2000 a headset.
I don't see a great use case for apple doing VR headsets. They'll probably be making holographic AR / MR because those have the potential to be lifestyle mass products like smartphones and smartwatches.Apple entering the market will be huuuuge for VR, and bad news for everyone else that’s not Facebook.
Agree and judging by the oculus app topping the apple app store i'm sure apple noticed some of their userbase may be interested in VRWhatever price, it’ll sell. Their phones are among the most expensive yet are the highest selling phones every single year.
I am sorry but in a way…your loss. It was not super cheap but neither was PSP at launch. It did not have the same wow factor PSP did when you first booted Ridge Racer, but few new HW is able to do that, still you would soon feel why those who gave it an open chance really saw the potential of it .Not sure if it was a name problem. Wasn't it more expensive and had less games? Loved my PSP, but was never tempted to ge a Vita.
I was more than happy with my 3DS at that time. Graphics were much worse, but many great games and i liked the concept. A friend had the Vita. Great graphics and that screen was sexy AF, but it felt like more of the same while the 3DS really impressed me. Maybe i grab one for the collection if i find it for cheap on some flea market. I like your passion for that device.I am sorry but in a way…your loss. It was not super cheap but neither was PSP at launch. It did not have the same wow factor PSP did when you first booted Ridge Racer, but few new HW is able to do that, still you would soon feel why those who gave it an open chance really saw the potential of it .
It was the best place to play PSP and PS1 games due to the beautiful new OLED panel (Soul Reaver, Blood Omen, SotN, etc…) . games like Crazy Taxy, Genesis Collection, Vice City Stories, etc… took a new life on the new panel (you had different color options, one would get you nicely saturated looks perfect for those games). They did a great job with BC and even supporting homebrew (offering a custom version of Unity and an open SDK), it shows how much people care about BC and homebrew and how much they use it for warring… :/…
That is on top of games like Uncharted: Golden Abyss (I liked the accelerometer aiming assisted gameplay, but visually it was a spectacle for the eyes), Gravity Rush, Killzone: Mercenaries (top PS3 level visuals on a handheld), and other niceties such as remote play… and a super smooth and fully featured OS (I understand if you think that a much more powerful HW like Switch needs a barebone OS to feel smooth and responsive without other comparison points but Nintendo handhelds ). You missed out on a very well designed HW and a lot of great games… oh well…
Index is MORE expensive because it has those tracking laser stations.The Valve Index cost $1000 and didn't even have inside out tracking. And it required a PC, which usually costs twice as much (or more) as a PS5.
PC + Valve Index = ~ $2000+
PS5 + PS5 VR = $900 / $1000
And remember PSVR in 2016 launched at $400 but didn't include controllers or the required camera.
PSVR = $400 + $60 camera + $100 Move controllers = $560 total back in 2016.
So PS5 VR at $500 with the controllers included would actually be a price reduction from last gen.
Its going to be marketed as a premium accessory for the PS5. Not some cheap standalone thing like the Quest. And Sony's headset will be using better, newer tech than the Index. Like inside out tracking.
I liked my 3DS too, playing OoT sold me on the concept, I am so glad I can see the 3D effect… always wondered if a 3DS XL would have made sense, if 3D looked that much better on it (maybe a well kept used model one day…). Cannot wait to play more Nintendo games in real 3D or VR. Some great gems, especially a taste of BC for us ambassadors .I was more than happy with my 3DS at that time. Graphics were much worse, but many great games and i liked the concept. A friend had the Vita. Great graphics and that screen was sexy AF, but it felt like more of the same while the 3DS really impressed me. Maybe i grab one for the collection if i find it for cheap on some flea market. I like your passion for that device.
Because no headsets have it? No APIs exist for it for devs to use as far as I know?Why new games on PC VR still don't use foveated rendering?
1. Inside out tracking without the need for external sensors / camers is better than the Index's setup. People don't want to setup shit around their room to play. So for less money its going to offer a better experience.Index is MORE expensive because it has those tracking laser stations.
Inside out is much cheaper.
Quest 2 set a new price standard. psvr2 can't be much more expensive. 500 is really max I would expect them but hope it's less
Not a real competitor ?!Quest 2 is mobile gaming. Not a real direct competitor.
Its like saying a console/PC can't cost more than a phone.
Sure people could probably buy a cheap tablet and play Fortnite and Minecraft, but millions would rather pay more and play on a console or desktop.
Same thing here.
lol nope. Check the specs. Its a 72 / 90 Hz LCD. PS5 VR is 120 Hz OLED.Not a real competitor ?!
Quest 2 is all the same that a pcvr headset has + internals
If YOu took out battery/cpu/gpu from quest 2, it could easily be psvr2
2. Quest 2 is mobile gaming. Not a real direct competitor.
Yeah but you still need a PC.But It is also a desktop headset as well as free standing.
Quest 2 is mobile gaming. Not a real direct competitor.
Yeah but you still need a PC.
Desktop PC ~ $1200 + $300 Quest 2 = ~ $1500 total
PS5 $400/$500 + ~ $500 PS5 VR = ~ $900/$1000 total
And so sure the Quest as a PC headset costs less than what Sony's new headset will cost, but its lower spec too. Pay less, but get less. And its not wireless when being used with a PC, so its wired just like PS5 VR is. The Quest is like the budget PC VR headset. The Index is the premium PC VR headset. Sony is aiming for a premium PS5 VR headset. Lower cost than the Index, and higher spec than the Quest.
Can’t deny your right regarding phones, I can’t see the same happening for VR but I’ll absolutely apologise to you if you’re right on this.Whatever price, it’ll sell. Their phones are among the most expensive yet are the highest selling phones every single year.
Official from Sony:Wait isn't there no official specs yet?
I didn't know that. Are there any reductions in fidelity or latency when playing wirelessly vs wired? And whats Airlink cost?Airlink has made PC VR completely wireless... but your point on the price stands. It's certainly more expensive to do PC VR with a Quest 2 than PSVR2 will be.
Because PC market is a shit-show of fragmentation when it comes to implementing it - and that's just on rendering side. Not sure whether HMDs have agreed on a standard for the eye-tracking yet either.Why new games on PC VR still don't use foveated rendering?
Not without content it won't. Which is why Apple will likely position this as far away from entertainment as possible - I expect a 'wearable'/'accessory' thing that goes after the fictional 'Meta' market. Though if anyone's able to conjure up a new market there - it'll be Apple.Whatever price, it’ll sell.
I didn't know that. Are there any reductions in fidelity or latency when playing wirelessly vs wired? And whats Airlink cost?
Because no headsets have it? No APIs exist for it for devs to use as far as I know?
How can a wired connection be less stable?My Airlink connection is more stable and faster than wired! You need a dedicated 5ghz router for it, but they are dirt cheap on eBay. No need for an internet connection either. AirLink is completely free.
PSVR2 will be neat for sure. But this gives me anxiety already. My PS5 currently sits loose on a gray plastic circle, and if I so much as breathe on it, the whole thing falls off of it d/t it's irregular shape. Just makes me wonder how much you'll really be able to move around with this thing.Official from Sony:
It will connect to PS5 with a single cord to simplify setup and
How can a wired connection be less stable?
I've yet to try it - but in all likelihood it uses the on-board hw for final tracking corrections(at least that's how I'd do it) - so you get 'local' headtracking latency, and remote everything else, which should be a good compromise in preserving important aspects of VR fidelity.I didn't know that. Are there any reductions in fidelity or latency when playing wirelessly vs wired? And whats Airlink cost?
So you played Alyx on a Quest not an Index?The Oculus link cable isn't the best bit of kit, in my experience. Neither is the software Oculus provide. Airlink just seems to work better, and with less problems. Weird... but that's been my experience with it. As soon as Airlink became available, I stopped using my link cable completely. Half Life Alyx wireless was amazing. It's a totally different, and much better, experience.
So you played Alyx on a Quest not an Index?
Interesting. So I assume you still had to buy Valve's controllers?Yep. Amazing game, and experience. Most recently been playing the Lone Echo games, which are also fabulous. Being untethered is such a huge step up. I really do wish Sony had tried to find a way to make PSVR2 wireless. I'll probably still get it, but it feels more and more like an unnecessary thing to have a wire hanging off you the whole time.
Interesting. So I assume you still had to buy Valve's controllers?
Pretty much what Sony said.looks like we could see a holiday 2022 launch
It's not just that, you can use the Quest 2 for PC VR. That makes something like Alyx playable in roomscale at a very affordable price.Yeah, understandably wireless headsets like the Quest 2 is the hot thing now, but it's not a realistic option for Sony as it, of course, requires local processing. But for those mostly only into flight simulators and racing games etc; Cockpited games, the cable isn't much of an issue.
you have that backwards: Sony would get a cut of the PC market beyond having the PS crowd cornered. They should even make the thing Mobile compatible.I know people keep saying Sony should support PC with the new VR but that would make people use their accessory and play most of the same multiplatform games on PC. The margins for the hardware are probably very low. However another idea would be to allow people to use it with smartphones. The smartphone games wouldn't compete with console games.
Yeah but you still need a PC.
Desktop PC ~ $1200 + $300 Quest 2 = ~ $1500 total
PS5 $400/$500 + ~ $500 PS5 VR = ~ $900/$1000 total
And so sure the Quest as a PC headset costs less than what Sony's new headset will cost, but its lower spec too. Pay less, but get less. And its not wireless when being used with a PC, so its wired just like PS5 VR is. The Quest is like the budget PC VR headset. The Index is the premium PC VR headset. Sony is aiming for a premium PS5 VR headset. Lower cost than the Index, and higher spec than the Quest.
The people who just buy a Quest to use independent of a PC are like the people who play mobile games. There's millions of them and thats cool, but they're not really Sony's competitor or concern. Its not their primary intended market. Neither was that Valve's focus when selling the Index. Sony is trying to sell a very cool but fairly expensive accessory to PS5 owners. Its always gonna be a bit niche but its a solid extra revenue stream for Sony (and 3rd parties) and adds something unique to PlayStation that Nintendo and Xbox lack.
you have that backwards: Sony would get a cut of the PC market beyond having the PS crowd cornered. They should even make the thing Mobile compatible.
It won't be able to be wireless because it won't have an internal battery.They can easily make it wirless with an add-on. So PSVR 2 with wireless addon will be slightly more expensive for those that need wireless.
It won't be able to be wireless because it won't have an internal battery.
Why restart? They didn't fail the first time.Would be a good idea, PSVR2 doesn't sound very sexy and with a new fancy name they could have a VR restart.
LolThe addon will include a battery pack?