Buhaj
Member
Didn't watch the whole one LOL, the video itself is 30 FPS hence my assumption.yeah i cant remember last time i play a 30fps game
yeah it says in the video lol
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Didn't watch the whole one LOL, the video itself is 30 FPS hence my assumption.yeah i cant remember last time i play a 30fps game
yeah it says in the video lol
Didn't watch the whole one LOL, the video itself is 30 FPS hence my assumption.
Petra was never skinny, dude lolI don't speak a word of german and i still find them more interesting than ign, thanks for info.
What in the actual fuck they did to petra??
She looked rather nice and slim in the first one and they transformed here into marisa laurito...
Didn't watch the whole one LOL, the video itself is 30 FPS hence my assumption.
Yeah, she was always femalePetra was never skinny dude lol
I think Horizon 1 was that for them. Going from killzone 3 to Horizon 1 was a huge leap in every aspect.This game is shaping up to be Guerrilla’s Uncharted 2/Assassins Creed 2 moment.
I felt similarly to the first game. For me it’s usually the open world games setting that dont grab you. I thought Death Stranding was amazing though and some people don’t or felt that was overrated or boring. That’s why I try to space them out the best I can and play something that compliments around it. This game does look incredible and will probably be a graphical and performance showpiece so it will be worth playing no matter what.Feel like I’m being a negative Nancy of recent, but I’m just not seeing it with this one.
Then again, I see the original as overrated and aren’t a fan personally.
She looked rather nice and slim in the first one and they transformed here into marisa laurito...
I think the latest game to really blow my mind was It Takes Two, a subtly gorgeous game and super effective... Sigh what a game...Yes your right. Its a popular and opinionated topic.
But on the flip side, the switch is more popular then ever and some of the most popular games (like fortnite, Minecraft,roblox etc) are not graphical powerhouses.
Graphics are important, they make a game a more plesent place to be in, but it is a shallow aspect of a game, they are not the reason why people continue to play a game. For me personally I find xbox 1X to be good enough visually, and while I appreciate the visual advances that are happening I know after a few hours im going to be thinking about the visuals significantly less.
Its not so much that I dont think visuals should improve its just that other aspects of a game are not improving at the same rate.
I mean when was the last time a games design surprised you? There design a lot of the time has become formulacic.
This varries with different genres though.
There's something up with the visuals and i can't shake it. its way too soft, less vivid and has too many dark regions like it has significantly less GI bounce going on.
Went back to the Announcement Trailer and first Gameplay trailer and to my shock. There's significant pullback in the visual and graphical fidelity. Even the hero light has been pulled back significantly.
Its so unfortunate and disappointing tbh.
That really sucks, I hope some devs have less visuals but more interactivity.
Even the hero light has been pulled back significantly.
Yeah I just wanna be able to do simple stuff like pick up rocks or use my items on the world itself, one of the reasons BoTW was great, made the world feel real while this world just looks pretty and fake. I don't need every NPC to have a perfect sensible life, I just wanna be able to actuall touch and hold the world rather than just kill things with a nice backdrop.
I don't see it what about the light is "pulled back" what does pullback really mean here?
There's something up with the visuals and i can't shake it. its way too soft, less vivid and has too many dark regions like it has significantly less GI bounce going on.
Went back to the Announcement Trailer and first Gameplay trailer and to my shock. There's significant pullback in the visual and graphical fidelity. Even the hero light has been pulled back significantly.
Its so unfortunate and disappointing tbh.
There's something up with the visuals and i can't shake it. its way too soft, less vivid and has too many dark regions like it has significantly less GI bounce going on.
Went back to the Announcement Trailer and first Gameplay trailer and to my shock. There's significant pullback in the visual and graphical fidelity. Even the hero light has been pulled back significantly.
Its so unfortunate and disappointing tbh.
It's frustrating to see a cross gen game get this treatment since the PS5 should have enough horsepower to run the reveal trailer visuals.
Give me a 10 page essay on why it sounds dumb.Not a game or world that I am interested in. The concept sounds dumb. Post apoc world with advanced machines but people living in mud huts - okay then.
I hope this is the last game in Horizon.
yeah the game looks horrible nowIt's frustrating to see a cross gen game get this treatment since the PS5 should have enough horsepower to run the reveal trailer visuals.
but in the first trailer aloy doesn't interact with foliage
Played on PC recently, and man the wider FOV adds so much to the visuals. This shouldve been an option on the PS5. Id rather have that than native 4k.I don't think it's been downgraded but I'm still slightly disappointed with the graphics. I think it looks like a good cross gen game, Forza Horizon 5 sort of level. Which of course is exactly what it is.
The areas they showed today simply aren't as impressive as the beach/jungle area they showed back in June. I think that much is obvious.
Also, would it have killed them to widen the FOV?? What's the point of all these amazingly dramatic vistas if you effectively have to look at them through a telescope? Isn't a wider FOV exactly the sort of thing you could accomplish with a cross gen game??
Have you watched the comparison i made some posts later?!Petra was never skinny, dude lol
Petra was never "nice and slim". She was bigger than AlloyHave you watched the comparison i made some posts later?!
Because even a blind guy can notice the difference.
Not that it's majorly important, just funny as fat (pun intended)
Played on PC recently, and man the wider FOV adds so much to the visuals. This shouldve been an option on the PS5. Id rather have that than native 4k.
BF1 had FOV sliders on the Pro.
Bro look at petra's armPetra was never "nice and slim". She was bigger than Alloy
There's something up with the visuals and i can't shake it. its way too soft, less vivid and has too many dark regions like it has significantly less GI bounce going on.
Went back to the Announcement Trailer and first Gameplay trailer and to my shock. There's significant pullback in the visual and graphical fidelity. Even the hero light has been pulled back significantly.
Its so unfortunate and disappointing tbh.
It must be something related to how framey the gif is because i refuse to believe that a game like this has that hilariously bad animation cycle...Ehh , looks like foreshortening and half of the animation being obscured more than bad animation.. I've had a bicycle accident once and it was pretty quick and ugly
it blows my mind that needs to be said, the beach are has completely different colours and vegetation, but some cant compute thatThis footage has only a couple of weeks and in the same area it look like the first gameplay trailer.
Yeah i have to admit that from that angle she looks fatter, i never used the photomode in that game so i always saw her from the talking-camera viewpoint, my bad.Petra was never "nice and slim". She was bigger than Alloy
lol, just stop being a weirdoYeah i have to admit that from that angle she looks fatter, i never used the photomode in that game so i always saw her from the talking-camera viewpoint, my bad.
But she looks also pretty different in the face, like fatter and older maybe? She was one of the few decent looking woman faces in horizon and now she looks pretty uglier.
Looks so damn good. This might surpass Rift Apart in the looks department for me.
Yes rdr2 and interaction, you can't destroy much in that game but everythings reacts to your passage, every single piece of vegetation, no matter how small, the water reacts nicely, same for snow and best mud simulation in the business.You may be able to handle a lot more objects CPU wise but if you have more dynamic individual objects your render pipeline has to work with those, too.
A lot of the render budget saving scrubbers, even Epic`s Nanite, don`t work with those. And the moment stuff becomes dynamic you also have to consider picture coherence which requires lighting and shadows for deformations to be in order etc. etc. And maybe you want all of that to be physically accurate including particles and debris? Then, depending on the complexity of the physics the GPU might have to take over for that and the list just goes on.
This chain gets reeeeeeally long and really expensive really fast.
And don`t forget that we had that 4k jump and the 60fps target this gen which already ate a lot of the hardware jump.
Dude, RDR2 and interaction? It has snow and mud, some reactive foliage and not much more. It´s all very small scope "fake" interactivity. And, yes, ofc it`s about priorities, and that`s because we don`t have enough hardware budget for everything...again
But there`s always "next gen" amiright?
Calm your tits dude, i don't care neither, petra was less than a tertiary character in the first game and you probably only meet her briefly in the sequel, it's just to pass time and laugh a bit, no need to call names.lol, just stop being a weirdo
You better get used to open world RPGs. I see a lot more of those coming thru and not only from the Playstation side. It seems to be the way to "flex" that next gen power... and who can blame them Look how impressed and amazed consumer are with them. Look how many ppl complain when a game isn't "open world"... "oh, why not just make it open world" "would have been better if it was open world" "This would have been great as open world game" Hell games can't even be as impressive graphically now if it ISN'T open world. If a game looks good and it's not open world it gets down played because its NOT open world. They often get compared to open world games, like.. game A is MORE impressive because it's open world... game B should look even better cause it's notI'd be more interested if GG made a sci-fi action RPG or even a new FPS series.
I don't want them to revive Killzone as they had their chance with that but something new and fresh would be awesome.
Sony's first party titles are saturated with open world RPG experiences - Days Gone, Ghost of Tushima, God Of War, Horizon, Spiderman, Wolverine etc.
Her face was never chiseled, to begin with. She had softer features even compared to Aloy. And lighting can play a big role in how someone appears in a scene. I would not categorize her look as "ugly" though.Yeah i have to admit that from that angle she looks fatter, i never used the photomode in that game so i always saw her from the talking-camera viewpoint, my bad.
But she looks also pretty different in the face, like fatter and older maybe? She was one of the few decent looking woman faces in horizon and now she looks pretty uglier.
Cous its funny....relax.Why.
I love this, in the first one machines kinda stopped in place when killed or they just looked a bit unnatural\awkward, i'm happy that they fixed this.Some stuff they mention there:
-Blown away with the visuals
-Verticality and climbing not only improved, doesn't has the stamina issues of BotW
-Explosions and flames look way better too
-Vegetation density mixed with all the particles, detail and big amount of moving elements makes it overwhelming
-Better camera work in cutscenes, not limited to plane, against plane, plane against plane etc. as happened in HZD
-Melee combat highly improved, new weapons and upgrades are very cool
-Grappling hook and new focus features obviosly improve, expand and make more cool climbing and combat
-Only saw the PS5 version
They also mention that many details in animations are very cool:
-Aloy passing the spear from the left to the right hand behind the back during combat
-Dying mech animation doesn't feel so canned, now die with inertia maybe raising a paw following the direction of the final blow combined with speed they had while running
-Insane level of small details in environments like pollen floating in the air, leaves blown away by the wind
I said the opposite, with aloy she was one of the few nice female faces in the whole game, and one of the most realistic detail wise, i always showed petra during npc details talks in this forum.Her face was never chiseled, to begin with. She had softer features even compared to Aloy. And lighting can play a big role in how someone appears in a scene. I would not categorize her look as "ugly" though.