Series S
- Single mode: 1080p 30fps not stable and a little more prone to screen-tearing.
- No ray tracing.
- It will be covered with last gen 30fps versions.
Series X / PS5
- Performance Mode: 1080p fixed with frame-rate targets - and doggedly locks - to 60 frames per second.
- Resolution Mode:
3200x1800 (PS5) / 3456x1944 (Series X) with fully locked 30fps in this mode, however, with only very, very minor dips beneath this with isolated effects (such as jumping into water).
- Quality Mode: 1080p, Ray-tracing and sticks unerringly to 30 frames per second.
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PS5 has additional shading on trees in Performance and Resolution modes.
- No mode is ideal well in their words:
The effects can be transformative then, but the trades to both resolution and performance are steep. It's hard to definitively say which mode is worth picking: I spent most of my play through on performance since 60fps matters most to me, but the ray-traced shadows and ambient occlusion are a genuine highlight on console.