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Playstation 5 has about 50x the processing power/ram of PS3. Games do not look 50x better!

Gamer79

Predicts the worst decade for Sony starting 2022
Interesting to think about. Processing Power in consoles have improved over 1,000 fold in the last 20 years. Hell the ps5 has about 7x the processing power of ps4. It's amazing that processing power is growing rapidly while games design, graphics, and game play do not justify the processing growth.

A ps5 has about 1,000 times the processing power of a ps2 but can't say the games look or play 1,000 times better. Here is a chart I found interesting. https://www.gamespot.com/gallery/console-gpu-power-compared-ranking-systems-by-flop/2900-1334/#1
 

ManaByte

Member
No Way Reaction GIF by Originals


Even PS4 games looked better than PS3 games.
 
I think you underestimate how much processing power you need for complex physic calculations and AI in open-world games.

It's not just about graphics; higher resolutions exponentially increase pixel counts, higher framerates with more logic and events per frame sticking to small frame timings for steady refresh rates also require exponentially more processing power. Massive increases in geometry density (including for certain things you may not necessarily "see", but are required for certain physics calculations) also need that power.
 
There is only so much you can do we not in the 240p 360p days anymore at a point 4k and up you get diminishing returns it basic science
 

//DEVIL//

Member
That is an excellent question.
well. to be fair.. PS2 games look 50x times better than a PS1 games. a figure of speech of course.

or a 2D game from SNES to a 2D game on PS4 looks 1000x better.

I guess the OP trying to say the PS5 has so much power but we are not seeing that amazing jump in graphics.

I think he forgot:
1- the resolution the PS5 has to display at 4k is 10x more than a 720p ( PS3 didn't even do 720p in many games )
2- PS5 games exclusive and not cross-gen games are not here yet.
 

tusharngf

Member
ConsoleFLOPSRelease Year
Dreamcast1.4 GFLOPS1998
PlayStation 26.2 GFLOPS2000
GameCube9.4 GFLOPS2001
Xbox20 GFLOPS2001
Xbox 360240 GFLOPS2005
PlayStation 3230.4 GFLOPS2006
Wii12 GFLOPS2006
Wii U352.0 GFLOPS2012
PlayStation 41.843 TFLOPS2013
Xbox One1.310 TFLOPS2013
Xbox One S1.4 TFLOPS2016
PlayStation 4 Pro4.2 TFLOPS2016
Nintendo Switch1 TFLOPS2017
Xbox One X6 TFLOPS2017

damn Wii was the worst upgrade ever.. !!
 

onQ123

Member
ConsoleFLOPSRelease Year
Dreamcast1.4 GFLOPS1998
PlayStation 26.2 GFLOPS2000
GameCube9.4 GFLOPS2001
Xbox20 GFLOPS2001
Xbox 360240 GFLOPS2005
PlayStation 3230.4 GFLOPS2006
Wii12 GFLOPS2006
Wii U352.0 GFLOPS2012
PlayStation 41.843 TFLOPS2013
Xbox One1.310 TFLOPS2013
Xbox One S1.4 TFLOPS2016
PlayStation 4 Pro4.2 TFLOPS2016
Nintendo Switch1 TFLOPS2017
Xbox One X6 TFLOPS2017

damn Wii was the worst upgrade ever.. !!
Wii was actually the biggest upgrade where it counts 'Gameplay'
 

Soosa

Banned
ConsoleFLOPSRelease Year
Dreamcast1.4 GFLOPS1998
PlayStation 26.2 GFLOPS2000
GameCube9.4 GFLOPS2001
Xbox20 GFLOPS2001
Xbox 360240 GFLOPS2005
PlayStation 3230.4 GFLOPS2006
Wii12 GFLOPS2006
Wii U352.0 GFLOPS2012
PlayStation 41.843 TFLOPS2013
Xbox One1.310 TFLOPS2013
Xbox One S1.4 TFLOPS2016
PlayStation 4 Pro4.2 TFLOPS2016
Nintendo Switch1 TFLOPS2017
Xbox One X6 TFLOPS2017

damn Wii was the worst upgrade ever.. !!

Isnt switch like 0.15-0.3 Tflops undocked and 0.3-0.7 docked, depending if we count 2x16bit or 1x32bit calculations, still way off from 1tflops
 

Gaelyon

Gold Member
Typical high res PS3 game was 720p. That's 921k pixels.
Typical high res PS5 game is 4k. That's 8.29 millions pixels, or 9x more pixels than 720p.

Then you add a much more complex geometry (like from a few thousands polygons per character to hundred of thousands now), a higher LOD, a much much better lighting/shadows, much more detailed animations and physics, much more complex shaders (water, reflections, metal, skin etc.), foliage animation and so on...
And you realize that 50x is really needed and easily spent.
 
Last edited:

K2D

Banned
It's better to forget about the graphics chase and learn to love the other aspects of games.

As someone who care more about vibrancy more than pixels and performance, I'm glad those are starting to see diminishing returns. Now I'd like to see broader color palates, higher contrast. More 'stuff' and clutter in any given scene..
 
Interesting to think about. Processing Power in consoles have improved over 1,000 fold in the last 20 years. Hell the ps5 has about 7x the processing power of ps4. It's amazing that processing power is growing rapidly while games design, graphics, and game play do not justify the processing growth.

A ps5 has about 1,000 times the processing power of a ps2 but can't say the games look or play 1,000 times better. Here is a chart I found interesting. https://www.gamespot.com/gallery/console-gpu-power-compared-ranking-systems-by-flop/2900-1334/#1
You sound like Trip Hawking

Did 3DO games look 50 times better than what had come before? Also we're bearly a year into the cycle and coming out of the pandemic. I seem to remember many rubbishing the start of the last gen, only for it to turn out to be one of the best
 

reksveks

Member
Gamespot used to be smarter than that, but i guess it is what it is.
Think you are incorrectly assigning the point around 'teraflops and the supposed relationship to graphics' to Gamespot, that's purely the OP doing.

Gamespot is just providing the data of teraflops. They also in the article state the issue of using teraflops as a perfect metric.

Imperfections with teraFLOPS

While teraFLOPS can provide a relatively good indication of a console's performance, it isn't perfect. TeraFLOPS only measure a segment of GPU performance. For instance, AMD’s RX 480 graphics card offers 5.8 teraFLOPS, but is generally a little slower than Nvidia’s GTX 980, which offers 4.6 teraFLOPS.

This metric doesn't take into account a console's video memory, which can act as a GPU bottleneck. It also doesn't take into account CPU, system RAM, storage speed, thermals, and power limits, all of which can bottleneck performance.
 
All that power and I still see Pixel “art” games everywhere.
Deedlit in Pixel land Was the last one I played. All that power and heat and electricity. Deedlit.
 

Rentahamster

Rodent Whores
First of all, how do you quantify how much a game "looks"? A lot of it has to do with art direction and aesthetics.

Second of all, graphics is not the only thing that is being used by the extra processing power. There are FPS gains, AI, level size, object density, physics simulations, and a lot of other variables that use processing power and influence how a game plays and not just "looks".
 

tvdaXD

Member
There's much more going on than looks my man... Physics, resolution, the amount of data being moved... 50 times faster doesn't mean 50 times prettier... A car with 1000BHP doesn't go twice as fast as a car with 500BHP.
 
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