staticshock
Member
looks like someone beat me to it. There yall go. I hope he packaged it in ship (production) mode.
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That would explain the framerate issues. 75% more pixels plus whatever the extra cost for epic settings.
The 3090 should offer 100% more performance than the ps5 and xsx in standard rasterization.
Do we know what resolution he's using? It runs very poorly even on a beast like an RTX 3090. Even turning the camera while walking along the street makes the demo stutter like crazy, way worse that what we've seen on consoles. Maybe it's running in 4K, I can see no other explanation.
Can someone explain something?
If a dev wants to make their new game on this engine, do they pay for it? or they can use it freely?
Unreal Engine 5 remains free to download, and comes fully loaded and production-ready out of the box, with every feature and full source code access included.
As was the case for UE4, under the terms of the standard EULA, UE5 is free to use for learning, and for developing internal projects; it also enables you to distribute many commercial projects without paying any fees to Epic Games, including custom projects delivered to clients, linear content (such as films and television shows) and any product that earns no revenue or whose revenue falls below the royalty threshold.
A 5% royalty is due only if you are distributing an off-the-shelf product that incorporates Unreal Engine code (such as a game) and the lifetime gross revenue from that product exceeds $1 million USD; in this case, the first $1 million remains royalty-exempt.
This guy says he's running it at 50% screen percentage, but I'm not sure if that's based on the max res setting in the config, or 50% of the display res?
This guy says he's running it at 50% screen percentage, but I'm not sure if that's based on the max res setting in the config, or 50% of the display res?
Yep, 50% TSR at 4k equals 1080p. But that performance shouldn't be GPU bound anyway as I'm having similar framerates on a 2080 Ti. It's not maxing out my card either as it's mostly running in the ~80% range.I believe it’s 50% of the max setting so if it’s 4K he’s rendering 1080p in TSR
This guy says he's running it at 50% screen percentage, but I'm not sure if that's based on the max res setting in the config, or 50% of the display res?
it doesn't need to be out for Epic to use it. they created the engine so just updated Fortnite to run on it. now it's out anyone can use it but some studios have already been using it for a while.I thought it's been out as they were touting how Fortnite now runs on UE5.
It works but you'll need to package it as a Debug version rather than a Shipping version. This gives you access to the command console and more detailed metrics in profilers like Nsight etc.Doesn't seem like any of the screen res settings actually apply once you hit preview, and it's only for viewing in the editor. So whatever res it runs at compiled it's not adjustable. Actually looks real similar to the PS5 version so I guess the settings are close.
looks like someone beat me to it. There yall go. I hope he packaged it in ship (production) mode.
Unreal 5 makes it easier to put any type of game out so you probably wouldn't see more or less of a particular type of game. More good looking games with lower budgets maybe. It removes some of the asset creation tasks needed.Just had a thought. I'm actually a big fan of games like Gone Home and so called "walking simulators". Won't Unreal Engine 5 make it easier for small developers to put those kind of games out?
Enjoyed this googling, ps5 footage for now tho….
You need to edit \windows\citysample\saved\config\windows\gameusersettings.iniThis may be a dumb question but...
Anyone know if there is option to switch resolution or does it default to your monitor native resolution.
If you turn off traffic and people the stutters go away for the most partWith this packaged demo, on a 2070S, 1440p native, I'm getting between 24-28 fps.
Setting it to TSR @ 77%, I get around 35 fps. And it still looks good.
There is a good amount of stutter while flying around in the city. So that's one thing UE5 hasn't fixed.
Looks to be on par with the PS5 and XSX. I guess it isnt utilizing the RTX cores effectively.With this packaged demo, on a 2070S, 1440p native, I'm getting between 24-28 fps.
Setting it to TSR @ 77%, I get around 35 fps. And it still looks good.
There is a good amount of stutter while flying around in the city. So that's one thing UE5 hasn't fixed.
All the settings are default ultra. We don't know the ps5 settings to know.Looks to be on par with the PS5 and XSX. I guess it isnt utilizing the RTX cores effectively.
Looks to be on par with the PS5 and XSX. I guess it isnt utilizing the RTX cores effectively.
The PS5 runs at native 1080p and then using TSR on top. So by setting TSR to 77%, you should be equivalent to PS5 settings. Yes, you are over 35 but the PS5 is capped so its hard to say what the actualYeah, no RTX and no DLSS with this demo.
So the 2070S is very similar to a PS5. If the PS5 was using the same settings.
If I remember correctly, the demo on the PS5 was running bellow 1440p most of the time.
Whats your GPU?So the stutters seem to be 100% cpu related
Driving 100mph with traffic on and my cpu usage is 60-70% gpu usage 60-70%
Driving 100mph without traffic and my cpu usage is 40-50% and gpu usage is 90+%
There are basically zero stutters without traffic on as well.
RTX 3090 no holding good at 30fps and by the comments from the autor seems like running at 1080p.
Flying.
DLSS hit 50% because RXT 3090 could not keep with it.
3060 ti 3700xWhats your GPU?
Just RAM changes to have the Editor opened.That's in the game editor, which is heavier than the packaged demo, especially on ram and vram.
So it's a bad comparison.
Yeap after I posted I realized he was asking for DLSS.That demo doesn't have DLSS.
Just RAM changes to have the Editor opened.
The performance should be similar in CPU/GPU terms.
He has 64GB RAM so there is no problem in running from the Editor.
Yeap after I posted I realized he was asking for DLSS.
He have to drop to 50% screen resolution that for his case is around 1080p and it is not well playable with too many drops below 30fps.
Others users are posting the same even with TOP hardware... including these running the compiled version.
You can download the project directly from Epic: https://www.unrealengine.com/marketplace/en-US/product/city-sampleSomeone has a DL link other than Mega, please?
Man I already worked with Unreal Engine Editor... it is just RAM... and System RAM only... I don't think they changed that to Unreal Engine 5 Editor.Dude, that demo running in the editor isn't even cooked.
It's not just memory.
At 1080p, I get almost 40 fps with a mere 2070S. On the packaged demo.
The PS5 runs at native 1080p and then using TSR on top. So by setting TSR to 77%, you should be equivalent to PS5 settings. Yes, you are over 35 but the PS5 is capped so its hard to say what the actual
I was looking at some 3090 footage on youtube, and the game still drops to 20 fps on crashes just like the PS5 and XSX. Thats because their chaos destruction system doesnt currently support nanite. I wonder what test Alex will use to figure out the performance delta. I think the crashes are either bugged or work in progress so we shouldnt be basing it off of the worst case scenario. The driving test he did to compare the PS5 and XSX version has too many variables like different traffic density and car speeds. So I hope he doesnt use that either. I think flying through the sky above the traffic and looking for sub 30 fps drops is probably the best test, but the PS5 I/O might skew the results in its favor due to its streaming prowess, but the demo has a very low VRAM footprint so that actually might be the best test.
Man I already worked with Unreal Engine Editor... it is just RAM... and System RAM only... I don't think they changed that to Unreal Engine 5 Editor.
CPU/GPU and VRAM use is basically the same.
If there is difference between CPU/GPU use then profiling with UE Editor should be fail.
That is why Dev machines has the same specs than actual retail machines just with more RAM for the tools.
What you debug/profile in UE Editor is the same result you will get in the actual hardware you are doing that.
Insist in actual facts? C'mon.Insist whatever you want, a 3090 won't do worse frame rate than my 2070S.
RTX 3090 no holding good at 30fps and by the comments from the autor seems like running at 1080p.
Flying.
He had to reduce to 50% screen resolution because RXT 3090 could not keep with it.
that is roughly on par with my 2080. I need to download this demo, but my experience with the Ancient demo was so bad I swore off on installing UE5 again. Just couldnt get it to work.3060 ti 3700x
So Epic was not lying when they said they did not max out the CPU to leave room for other game systems and logic. These kind of graphics should be definitely doable on next gen consoles.Driving 100mph with traffic on and my cpu usage is 60-70% gpu usage 60-70%
Driving 100mph without traffic and my cpu usage is 40-50% and gpu usage is 90+%
Yeap I did not compare with PS5 or anything like.We dont know what settings the PS5 is using. Typically consoles use medium settings with RT settings lower than PC low. So any comparison with 3090 needs to take that into account.
Insist in actual facts? C'mon.