People were just speculating about your technical background.
All you had to do was correct them and be done with it. Insults were not necessary.
I did not need to, it was done already by a link and I have had this conversation here multiple times. The comments were not "speculating" it was stated as fact and you know it.
I simply replied with the same energy levels (to a lesser degree) than was being pointed towards me, no insults at all as, again, you change the facts.
Here are a few more of me driving around and crashing.
Also remember that there are videos and screenshots from other people in this thread. And other outlets, including Digital Foundry.
Now might I ask if you are asking for more evidence to find why there is a difference in results, or if you are just trying to undermine other people's arguments?
I have shared ones that match mine and others here have stated the same, I even cover this in the video a PC is not a fixed spec and my results are what they are.
Nothing has changed, Nanite, Lumen are the big costs and affect GPU utilisation far too much. As I show in the video my performance increases by 80%+ by turning RT off and Util increases also.
Even on yours and other rigs it has heavy dips and issues, this conversation on the state of this demo is borderline obsessive at this point.
This is ridiculously incorrect. The I/O, Super fast SSD none-sense again.
In your video, it's using up 11.3GB System Memory. For me for example, at no point did it even touch 5GB System Memory.
The demo has huge memory leaks. So I'm not surprised you were getting 11/12GB if you were changing settings and quitting and relaunching. On top of that, you compiled with the Dev tools.
Here is a performance video of various resolutions and settings (we don't know how many times they ran the demo up till the point the video started). It starts at (9GB system RAM) and ends up at 32 GB System RAM Usage as they switched settings and resolution.
Demonstrating the memory leaks.
Here is my memory usage. It never touched 5 GB System Memory. Your analysis is incorrect in every way possible.
You need to compile the shipping mode (it only takes ~30 mins)
Then do a fresh shut down and start up and only launch the demo then look at the memory usage.
Learn some manors, a discussion needs to be civil and your barbed response here is unrequired and incorrect.
My demo does not exceed 5GB either and you are speculating on what I did, let me clarify for you.
1) I compiled a Release Package and tested that with only changes coming from .ini and command console.
2) I ran the demo for at least 45 minutes before any performance testing
3) I rebooted my machine and booted straight into the demo between tests.
Memory leaks maybe, but the memory issue I stated is either readback, shared between Sysram/Vram through PCIe or cache related. It is not that it has no memory, it is that for whatever reason the engine is creating huge bubbles and thus GPU us not maximised and even CPU is not once you go above 4 cores.
Just tested. Flying around low to ground and i bring bring my gpu usage below 30%
Yep, I get that also and you can even turn off all traffic/pedestrians and see util bump up, then turn on each by 25% and it remains better than when turned off, then you move and it drops again.
The RT element and Nanite is what is the main issue on my side, the Nanite Materials and Readback take half of my Frame-time alone at 25fps (~20ms)