He then probably haven't played Borderlands 3 in Splitscreen. Frame rate is all over the place in resolution mode. Haven't tried it yet with VRR but I imagine it makes it more bearable.IIRC he only felt it was absolutely necessary for Elden Ring.
Generally speaking I'd say console games won't benefit as much as PC games where a FPS cap is often tied to V-Sync which produces input lag but can be disabled by the user which then produces tearing and inconsistent frame times on the other hand and FPS may also exceed the monitor's refresh rate. These scenarios are not as frequent on console.
But not needing to rely on v-sync on console would be amazing there, too, because we'll lose the input lag delay and still have consistent frame pacing due to VRR.
So after all one more feature that improves the experience down the line and in certain scenarios already and overdue since PS4 to be honest.