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Lion Unity Demo Running in Real-Time on PS5 (Native 4K, 30FPS)

ChiefDada

Gold Member
Yeah sure, where is the download link?. I dont trust videos.

Excuse Me Reaction GIF by One Chicago
 

CamHostage

Member
Yeah sure, where is the download link?. I dont trust videos.

It's being demonstrated at the SIGGRAPH trade show this week, alongside a number of other presentations to the computer graphics and interactive techniques crowd. (Unreal Engine is also there, BTW.) They already did this specific demo, but you can go, if you really want: tickets with membership are $1400, and they do have student discounts.

There's not much need to "trust videos" of tech demos running on actual hardware. Tech companies make tech demos, and they are made to work; what they are not necessarily made for is to be "real", as tech demonstrations are showcases of technical capabilities, not the practical capabilities of everyday use. Usually they don't tell you what machine they're actually running on (though in this case we know it's a PS5) or what tricks they're using to hide the deficiencies of the tech or to jazz up the effects more than you believe. But I would say it's pretty rare that a tech demo is a total hoax. No reason to bring the product to SIGGRAPH if it's just a fake pre-rendered video file. These technical aspects shown in the demo, they exist elsewhere (as I said, some of the tech even exists in games you can play today.) It will certainly be a challenge for Unity to provide an engine which can maintain this level of fidelity and quality in a gameplay experience, but that's a matter to work out later; for now, this is the tech demo as it is, a showcase of technical capabilities of the various technology and services shown.
 
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M1chl

Currently Gif and Meme Champion
Cool for movies I guess, Unity engine is inherently bad for game development, because no matter what MS .net shills will tell you C# sucks due to being garbage collected

And NO

NO, nobody is going to put flags in the code so it would prevent garbage collection. It's unstable as fuck. So the random stutters and all that good shit will be present. Not the mention higher demand on power, etc.
 

lukilladog

Member
It's being demonstrated at the SIGGRAPH trade show this week, alongside a number of other presentations to the computer graphics and interactive techniques crowd. (Unreal Engine is also there, BTW.) You can go, if you want: tickets with membership are $1400, and they do have student discounts.

There's not much need to "trust videos" of tech demos running on actual hardware. Tech companies make tech demos, and they are made to work; what they are not necessarily made for is to be "real", as tech demonstrations are showcases of technical capabilities, not the practical capabilities of everyday use. These technical aspects shown in the demo, they exist elsewhere (as I said, some of the tech even exists in games you can play today.) It will certainly be a challenge for Unity to provide an engine which can maintain this level of fidelity and quality in a gameplay experience, but that's a matter to work out later; for now, this is the tech demo as it is, a showcase of technical capabilities of the various technology and services shown.

There is a claim that this runs on PS5, wich is possibly true, but the thing is that several companies have a history of showing demos on fake or hidden hardware. But I don´t care much about that really, what I want is to see it at home.
 

adamsapple

Or is it just one of Phil's balls in my throat?
It looks good but it's a tech demo, they always look good.

Let's see this level of fidelity in a retail game.
 

CamHostage

Member
There is a claim that this runs on PS5, wich is possibly true, but the thing is that several companies have a history of showing demos on fake or hidden hardware. But I don´t care much about that really, what I want is to see it at home.

Which companies?

At SIGGRAPH?

They're not selling you a PS5. They're not even selling you Unity Engine. They're selling graphics designers and software studios a technology suite for them to invest in. The fact that you the consumer get to watch this at all is incidental. It's pretty kitties. And it's technological developments. Read about what it is, don't just watch a clip out of context and then get angry on forums about it because you want something that this is not.

(BTW, Unity does sometimes release its graphical demos or asset packages for tech demos after tradeshows. Not often enough, unfortunately, but sometimes. So if you're a licensed Unity Engine user, maybe look for the package file some day soon? You probably won't be able to run it on your PlayStation, unless you have a dev kit, but you would still be able to see the realtime execution if they do indee release it.)
 
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ChiefDada

Gold Member
It looks good but it's a tech demo, they always look good.

Let's see this level of fidelity in a retail game.

I'm seeing a lot of this sentiment, but even taking the demo for what it is and nothing more, it's incredible to me how close consoles have come to levels of fidelity that were exclusive to offline rendering not long ago. That's what I thought others would pick up from this (hair rendering/physics in particular here) but guess not.
 

Beechos

Member
Say hello to 5+ years dev cycles. The amount of manpower to create something so detailed as a full game will be crazy.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I'm seeing a lot of this sentiment, but even taking the demo for what it is and nothing more, it's incredible to me how close consoles have come to levels of fidelity that were exclusive to offline rendering not long ago. That's what I thought others would pick up from this (hair rendering/physics in particular here) but guess not.

Oh don't get me wrong, it looks good, it looks very good for real time rendering. The Matrix demo looks incredible as well, far beyond anything else we've seen in terms of real time rendering in a game.

But these are very very canned demos. I would love to see a new batch of games to start development and try to reach this level of fidelity in a playable sense for a full game.

Say, an Africa 2.
 
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lukilladog

Member
Which companies?

At SIGGRAPH?

They're not selling you a PS5. They're not even selling you Unity Engine. They're selling graphics designers and software studios a technology suite for them to invest in. The fact that you the consumer get to watch this at all is incidental. It's pretty kitties. And it's technological developments. Read about what it is, don't just watch a clip out of context and then get angry on forums about it because you want something that this is not.

(BTW, Unity does sometimes release its graphical demos or asset packages for tech demos after tradeshows. Not often enough, unfortunately, but sometimes. So if you're a licensed Unity Engine user, maybe look for the package file some day soon? You probably won't be able to run it on your PlayStation, unless you have a dev kit, but you would still be able to see the realtime execution if they do indee release it.)

That´s not true, for graphics designers and software studios a barebones tech demonstration would suffice, this was made for everyone to see.
 

CamHostage

Member
That´s not true, for graphics designers and software studios a barebones tech demonstration would suffice, this was made for everyone to see.

Eh, I mean, to a degree, this is for the bosses employing graphic designers, so the designers can go back to their managers and go, "See, with this, I can make you a Lion King game..." and all they really want is the underlying tech underneath that's solving some nagging problem, but they can't get the boss to pay for what they need until some cool YT demo can be passed across his desk to convince them. So there's some of that, I guess? (And I guess there are some bosses that dumb making videogames, right?)

...But also, I don't know what graphics conferences and technology presentations you've been going to, but there's a lot a lot a lot of presentation-quality media at these shows. It's a Trade Show, not a Trade Tell. Providers are out to catch clients and prove their toolset is a good investment. Heck, in 2020, NVIDIA created a photorealistic "holodeck virtual kitchen" of their CEO's home and even Huang himself for the keynote. You can see for yourself what kind of demos and project pitch presentations are typically at SIGGRAPH, and most of them have a completed sample project before during or after the tech talk. That's what Unity is doing here; the tech talk is for the private presentation, while the end product is a fun thing to show off the results to the crowd as well as release to the public. Especially in this era (where the companies we're talking about are specifically working with cinema-quality assets and realtime framerates,) it doesn't make sense to make some kind of "barebones" tech demo when the job is to sell a hair grooming system, a vegetation application/plugin, a body/face ML service, and a high-end development engine. If you're going to show how something does what it does, do it yourself first.

In either case, if you want just barebones, Unity has literally got bones for you...

sit_b.gif
 
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I have to say those lions looked great amazing real life like.I know we want see them or more of them in huge open world games with lots going on.I would like a game like stray but with a lion the fur movement looked really nice
 

octiny

Banned
The first video game to finally achieve anything close to this demo or that other unity tech demo will be our next Watch Dogs/Crysis moment.

The original Watch Dogs? Watch Dogs is a poor example, it was nothing like the original E3 showcase demo when it finally launched & Ubisoft was lambasted for it. I still haven't forgiven Ubisoft for that piss poor downgrade & excuses which followed. Til this day it's still not fixed unless you mod the shit out of it & even then it's not perfect.


Edit: Crysis I can agree on though
 
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DaGwaphics

Member
wow 2 dynamic objects surrounded by static rocks... I AM FLABBERGASTED

these Unity Engine demos always look so great, and then you play any game made with that engine, even by good dev teams... and you quickly realize... things aren't so great

It's 2022, just be grateful there is a tree in the distant background. We rarely get those with these tech demos anymore. We get rocks, lots of rocks. :messenger_beaming:
 
wow 2 dynamic objects surrounded by static rocks... I AM FLABBERGASTED
PS1 got one dino without background, so some progress is noticeable.

I like it, might not be aimed at gamers at all. Unreal got into Hollywood recently and Weta + Unity might aim at those applications?

And yeah, Fight Night on PS3 had great graphics, give me a PS5 version of very hairy boxers.
Why not? PS3 got Linger in shadows, which was an interactive art experience or whatever, even incl. trophies with controls almost solely on camera swivels. So not much game, but interesting.
Add camera controls, lighting sliders and a photo mode and it is a tech demo with value to some. Never understood why a real time tech demo could not be at least to some extend used as an interactive demo on original hw it is supposed to run on. Otherwise the whole real time aspect seems pointless if all you do is create a video which can be as good with or without a real time process.
 

bbeach123

Member
Idk why most (indie) unity engine game I played had so much problem with pop-in . While (indie) unreal4 game its less notable .
 
The original Watch Dogs? Watch Dogs is a poor example, it was nothing like the original E3 showcase demo
The E3 showcase demo is what I am referencing. Something that looks realtime that would actually make people say wow. I'm just specifically talking about that single 'wow' moment. Whether or not they delivered in the end result doesn't matter for what I mean.
 

lukilladog

Member
Which companies?

At SIGGRAPH?

They're not selling you a PS5. They're not even selling you Unity Engine. They're selling graphics designers and software studios a technology suite for them to invest in. The fact that you the consumer get to watch this at all is incidental. It's pretty kitties. And it's technological developments. Read about what it is, don't just watch a clip out of context and then get angry on forums about it because you want something that this is not.

(BTW, Unity does sometimes release its graphical demos or asset packages for tech demos after tradeshows. Not often enough, unfortunately, but sometimes. So if you're a licensed Unity Engine user, maybe look for the package file some day soon? You probably won't be able to run it on your PlayStation, unless you have a dev kit, but you would still be able to see the realtime execution if they do indee release it.)

Which companies?, some companies with interests in the gaming industry at gaming industry related events.

I get that this event is developer focused but don´t tell me companies dont use this and other non consumer events to "leak" their stuff to the general public to build hype and cash on it, I mean, you can tell me, but you don´t really know... so I´ll go for the most likely scenario, thank you.
 
Didn’t unity bought a malware company? And now applovin offer to buy all unity? I see those guys in pretty red numbers.
 
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ChiefDada

Gold Member
Which companies?, some companies with interests in the gaming industry at gaming industry related events.

I get that this event is developer focused but don´t tell me companies dont use this and other non consumer events to "leak" their stuff to the general public to build hype and cash on it, I mean, you can tell me, but you don´t really know... so I´ll go for the most likely scenario, thank you.
Excuse Me Reaction GIF by One Chicago
 

ChiefDada

Gold Member
look, I have no idea what you find impressive about this, but maybe try to tell me?
I see 2 Lions, animated ok-ish, with really nice fur... and that in a completely static background where nothing is moving.

2 detailed characters in front of a ridiculously simple background is not impressive in any shape or form.
this can not be translated in any way into an actual game at all either. having more than anything you see here on screen would mean performance below 30fps or with a highly reduced resolution given that this demo is locked to 30fps.

using this fur in any capacity in a real game on anything more than the main character would also completely tank performance.

so, like I said, not sure what you see here.
yes it's nice looking, but it's not really impressive at first glance as it works as a static one-off scene, but that's about it

But this is the software they are primarily demonstrating here; hair rendering, physics and character animation. Your opinions are perfectly fine, because they're opinions. But when you start judging aspects that are outside of the parameters of what is being showcased, the exercise no longer makes sense. You wouldn't/shouldn't focus your analysis of the matrix demo for it's capabilities with hair rendering and character animations, would you? No because that wasn't the focus of the demo; micropolygons and lumen on a large scale application was the focus.
 

hemo memo

Member
what can be done is not a lot then if that's the demonstration.
the fur looks nice, but use that in anything resembling an actual video game and your performance will be in the drain
Pretty much.

Look what we can do in a very small sample that is in way reflective of a full game.

It is like people believing that Red Bull might give them wings.
 

CamHostage

Member
But this is the software they are primarily demonstrating here; hair rendering, physics and character animation. Your opinions are perfectly fine, because they're opinions. But when you start judging aspects that are outside of the parameters of what is being showcased, the exercise no longer makes sense. You wouldn't/shouldn't focus your analysis of the matrix demo for it's capabilities with hair rendering and character animations, would you? No because that wasn't the focus of the demo; micropolygons and lumen on a large scale application was the focus.

And again, there's a whole blogpost to answer the question of, "Why does this demo exist?"

https://blog.unity.com/technology/n...-in-action-and-the-future-of-weta-digital-for

It's worth discussing what value a demo ultimately has or doesn't have. (I get you, all the people who look at this and also look at other Unity Engine demos, then look at actual Unity Engine game release, plus the questionable news surrounding Unity's business recently, and go, "Pfft, good luck with that...") It's even worth discussing whether this should at all be posted to NeoGAF (we're not the target audience, even if it is a public release.) So, that's fine. But just be aware, there's context to read up on, if you don't get it while watching it out of context.

BTW, for people who are only interested in game demos from a gamer's perspective, there is a Unity Engine project that may be more your speed. Unity has started a new sample game called Gigaya, and this will be available free to download and play for regular gamers as well as to learn from for interested techies and developers. This new game isn't the same high-spec, photo-realistic project as Lions or Enemies, but it does use many of the same core technical aspects in these other demos.




(EDIT: Well, shiiiiit... Gigya got canceled. So, never mind.)
 
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DavidGzz

Member
if they're aiming to show off the engine why not use a PC? why limit it to a mid tier gpu equivalent like the series x or ps5?

Consoles will always be the baseline for games. A high-end PC will just refine this baseline. If they push a high-end PC to its limits, the demo wouldn't even run on a console. All games will run on consoles so why show us what won't be possible until PS6? They are showing us what most gamers can look forward to, not just the 5% with high-end PCs.
 
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