lukilladog
Member
Yeah sure, where is the download link?. I dont trust videos.
Oh right, we are in a time where everybody believes whatever a product maker says. I must conform to the masses I guess.
Yeah sure, where is the download link?. I dont trust videos.
It's being demonstrated at the SIGGRAPH trade show this week, alongside a number of other presentations to the computer graphics and interactive techniques crowd. (Unreal Engine is also there, BTW.) You can go, if you want: tickets with membership are $1400, and they do have student discounts.
There's not much need to "trust videos" of tech demos running on actual hardware. Tech companies make tech demos, and they are made to work; what they are not necessarily made for is to be "real", as tech demonstrations are showcases of technical capabilities, not the practical capabilities of everyday use. These technical aspects shown in the demo, they exist elsewhere (as I said, some of the tech even exists in games you can play today.) It will certainly be a challenge for Unity to provide an engine which can maintain this level of fidelity and quality in a gameplay experience, but that's a matter to work out later; for now, this is the tech demo as it is, a showcase of technical capabilities of the various technology and services shown.
There is a claim that this runs on PS5, wich is possibly true, but the thing is that several companies have a history of showing demos on fake or hidden hardware. But I don´t care much about that really, what I want is to see it at home.
It looks good but it's a tech demo, they always look good.
Let's see this level of fidelity in a retail game.
I'm seeing a lot of this sentiment, but even taking the demo for what it is and nothing more, it's incredible to me how close consoles have come to levels of fidelity that were exclusive to offline rendering not long ago. That's what I thought others would pick up from this (hair rendering/physics in particular here) but guess not.
i mean its pretty obvious, these are tech demo.That's what you got out of this?
Which companies?
At SIGGRAPH?
They're not selling you a PS5. They're not even selling you Unity Engine. They're selling graphics designers and software studios a technology suite for them to invest in. The fact that you the consumer get to watch this at all is incidental. It's pretty kitties. And it's technological developments. Read about what it is, don't just watch a clip out of context and then get angry on forums about it because you want something that this is not.
(BTW, Unity does sometimes release its graphical demos or asset packages for tech demos after tradeshows. Not often enough, unfortunately, but sometimes. So if you're a licensed Unity Engine user, maybe look for the package file some day soon? You probably won't be able to run it on your PlayStation, unless you have a dev kit, but you would still be able to see the realtime execution if they do indee release it.)
That´s not true, for graphics designers and software studios a barebones tech demonstration would suffice, this was made for everyone to see.
Throw a frag in there with 1 destructible object...
30fps ---> 4fps
I refuse to get hard until they show us demos of actual next gen games on this hardware.
Until then my cock is under lock and key.
What am I supposed to see here?
The first video game to finally achieve anything close to this demo or that other unity tech demo will be our next Watch Dogs/Crysis moment.
wow 2 dynamic objects surrounded by static rocks... I AM FLABBERGASTED
these Unity Engine demos always look so great, and then you play any game made with that engine, even by good dev teams... and you quickly realize... things aren't so great
PS1 got one dino without background, so some progress is noticeable.wow 2 dynamic objects surrounded by static rocks... I AM FLABBERGASTED
Why not? PS3 got Linger in shadows, which was an interactive art experience or whatever, even incl. trophies with controls almost solely on camera swivels. So not much game, but interesting.
wow 2 dynamic objects surrounded by static rocks... I AM FLABBERGASTED
The E3 showcase demo is what I am referencing. Something that looks realtime that would actually make people say wow. I'm just specifically talking about that single 'wow' moment. Whether or not they delivered in the end result doesn't matter for what I mean.The original Watch Dogs? Watch Dogs is a poor example, it was nothing like the original E3 showcase demo
Which companies?
At SIGGRAPH?
They're not selling you a PS5. They're not even selling you Unity Engine. They're selling graphics designers and software studios a technology suite for them to invest in. The fact that you the consumer get to watch this at all is incidental. It's pretty kitties. And it's technological developments. Read about what it is, don't just watch a clip out of context and then get angry on forums about it because you want something that this is not.
(BTW, Unity does sometimes release its graphical demos or asset packages for tech demos after tradeshows. Not often enough, unfortunately, but sometimes. So if you're a licensed Unity Engine user, maybe look for the package file some day soon? You probably won't be able to run it on your PlayStation, unless you have a dev kit, but you would still be able to see the realtime execution if they do indee release it.)
Unbeaten
I know right?what can be done is not a lot then if that's the demonstration.
the fur looks nice, but use that in anything resembling an actual video game and your performance will be in the drain
Which companies?, some companies with interests in the gaming industry at gaming industry related events.
I get that this event is developer focused but don´t tell me companies dont use this and other non consumer events to "leak" their stuff to the general public to build hype and cash on it, I mean, you can tell me, but you don´t really know... so I´ll go for the most likely scenario, thank you.
look, I have no idea what you find impressive about this, but maybe try to tell me?
I see 2 Lions, animated ok-ish, with really nice fur... and that in a completely static background where nothing is moving.
2 detailed characters in front of a ridiculously simple background is not impressive in any shape or form.
this can not be translated in any way into an actual game at all either. having more than anything you see here on screen would mean performance below 30fps or with a highly reduced resolution given that this demo is locked to 30fps.
using this fur in any capacity in a real game on anything more than the main character would also completely tank performance.
so, like I said, not sure what you see here.
yes it's nice looking, but it's not really impressive at first glance as it works as a static one-off scene, but that's about it
I played that on my PS5.
Unbeaten
I know right?
The rocks should have been breathing and the ground making meme faces.
So unrealistic for inanimate objects to lay around and do nothing.
1/10
Pretty much.what can be done is not a lot then if that's the demonstration.
the fur looks nice, but use that in anything resembling an actual video game and your performance will be in the drain
But this is the software they are primarily demonstrating here; hair rendering, physics and character animation. Your opinions are perfectly fine, because they're opinions. But when you start judging aspects that are outside of the parameters of what is being showcased, the exercise no longer makes sense. You wouldn't/shouldn't focus your analysis of the matrix demo for it's capabilities with hair rendering and character animations, would you? No because that wasn't the focus of the demo; micropolygons and lumen on a large scale application was the focus.
I don’t know why gamers b**** over this lol…just have patience IMO… they are like toddlers who can’t wait a hour…The biggest problem now is that no one is going to want to download 200+ GB games
if they're aiming to show off the engine why not use a PC? why limit it to a mid tier gpu equivalent like the series x or ps5?
Looks cool but I'm tired of tech demos at this point, we are 2 years into this gen already.