Tripolygon
Banned
CHANGE | IMPACT |
Motion vector divergence used to diminish locked pixels | This should alleviate ghosting issues on geometry with motion vectors not matching underlying pixel colors. |
Disocclusion logic is now able to detect disocclusions in areas with only small depth separation between objects. | This should alleviate ghosting issues and improve upscaling quality on some disocclusion cases. |
Improved upscaled output quality by turning some half-precision computations to full precision. | This should improve overall color range and temporal stability of the upscaled image produced. |
Reactive Mask updates:
| This should alleviate ghosting issues on transparent geometry such as particles. |
Composition and Transparency Mask updates: Dilation now based on input colors to avoid expanding of lock diminishing into non-relevant areas of the upscaled output. | This should alleviate ghosting issues on geometry with motion vectors not matching underlying pixel colors. |
It's time to upscale FSR 2 even further: Meet FSR 2.1!
One of our engineers shares the improvements we've made with AMD FidelityFX Super Resolution 2 to ghosting, temporal stability, and more.
gpuopen.com
FSR 2.0
FSR 2.1 - very little ghosting
It's nice to see AMD update FSR and make it better.
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