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Rumor: Mid-Gen Upgrades for PS5 and Xbox Series X devkits have been received by most AAA studios, according to GTA Forum insider

bender

What time is it?
They should just phase out the base models in two years and replace them with "pro" models that can fit within the current pricing structure. Supply chain issues related to COVID really drug the start of this generation through the mud so it kind of makes sense to have a longer generation this time around.
 
The reason for mid gen refreshes would be to try to keep people from jumping to PC. That's why they happened last gen. PC gaming tech is leaving consoles in the dust. Consoles are going to need to offer higher performance options or risk losing even more market share to PC gaming.
I don't think that's the case. If you look over at the pc specs of most users on the steam hardware page, you'll see there's like.. 3% of people with hi-end hardware. Most popular is the 10XX series..
 

HeisenbergFX4

Gold Member
I don't think that's the case. If you look over at the pc specs of most users on the steam hardware page, you'll see there's like.. 3% of people with hi-end hardware. Most popular is the 10XX series..
It was Sonys reasoning behind building the PS4 Pro to keep people from jumping to PC just not sure that still stands today.

I think the main reason to build it again people will buy it

https://gamerant.com/ps4-pro-pc-sony-613/

Andrew House:

I saw some data that really influenced me. It suggested that there's a dip mid-console lifecycle where the players who want the very best graphical experience will start to migrate to PC, because that's obviously where it's to be had. We wanted to keep those people within our ecosystem by giving them the very best and very highest [performance quality]. So the net result of those thoughts was PlayStation 4 Pro - and, by and large, a graphical approach to game improvement.
 
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Neo_game

Member
This is great news IMO. Next couple of year mid gen refresh will launch more gamers will be on current gen and most devs are likely to drop PS4 support.
 

SSfox

Member
How credible you think it is, i know Tez2 is credible in comes to rockstar stuffs, but idk about the rest.
 
It was Sonys reasoning behind building the PS4 Pro to keep people from jumping to PC just not sure that still stands today.

I think the main reason to build it again people will buy it

https://gamerant.com/ps4-pro-pc-sony-613/

Andrew House:

I saw some data that really influenced me. It suggested that there's a dip mid-console lifecycle where the players who want the very best graphical experience will start to migrate to PC, because that's obviously where it's to be had. We wanted to keep those people within our ecosystem by giving them the very best and very highest [performance quality]. So the net result of those thoughts was PlayStation 4 Pro - and, by and large, a graphical approach to game improvement.

This. I think it's even more relevent now within the context of the PS5 and Sony's increasing number of ports to PC games. It's not wild to speculate that they want to release a piece of hardware which will offer relative parity to the PC experience.

Aside from people crying about whether they should even release or not...I'm curious to know the internel specs of these machines. I'd expect them to offer doubling of compute performance. For Sony specifically I think they'll focus on a hardware accelerated upscaling technology similar to what Nvidia are doing with DLSS, and judging from Mark Cerny's comments, I think they'll be a heavy focus on RT performance and feature set.

This would be cool if true, I know I'll definitely buy one.
 

SlimySnake

Flashless at the Golden Globes
its a demo not a game and its fucking boring

Returnal
Ratchet & Clank
etc
Ratchet is literally targeting native 4k 50 fps. Series S at 4 tflops should easily run it at 1080p 30 fps even with all its memory bottlenecks.

Returnal is already showing up in Steamdeck databases. Would you consider it next gen if it runs on a 1.6 tflops GPU?

Nothing thats been released this gen is next gen. Ratchet with its SSD usage is the closest but if it is running at native 4k 50 fps on a 10 tflops RDNA2.0 GPU, it should run at 1080p 50 fps on a 2.5 Tflops RDNA 2.0 GPU or 900p-1080p 30 fps on a 1.8 tflops GPU. Maybe instead of directing your ire towards the Series S, maybe you should ask Insomniac why they chose to limit themselves and the visual fidelity of ratchet by targeting such a high resolution and framerate. I could understand the implication if you brought it up in the Starfield thread like I did. Where they are targeting native 4k 30 fps on the xsx likely to ensure the game runs at 1080p 30 fps on the series S, but Insomniac had no such bottleneck to worry about. And yet they are doing it again on Spiderman 2.

The obsession with native 4k is whats holding back the PS5. Not the Series S.
 
Wouldnt the settings differences between the 4TFLOP Series S and the 36 TFLOP Series Xtra be so huge devs would basically be making two completely separate versions of the game?
There would be an almost 10x difference between the base model and the top end model.
Even PC games have a min spec, im sure having a gap that wide would basically force the reset, just so devs dont have to accommodate the Series S.
I don't think 36TF would come close to forcing a reset, no. That would still be within range of a 6900xt that exists comfortably in the existing landscape.

Honestly, even moving up to 6800xt levels of performance with some improved RT capabilities would be enough to sell a mid-gen system on. AMD is claiming that a 7700xt will have similar performance to a 6900xt, which would be an impressive performance target for a console. The base consoles miss their 4k target often enough that I think there is more than enough room for a system to go in over the top.

Plus, there's always that possibility that MS just rolls forward indefinitely from here on out. Always supporting 2 S models and 2 X models at any given time. Though, in that scenario they might try to hang on to the existing price points, or at least not raise them by much (maybe $400 and $600 instead of $300/$500 next time), in which case the hardware improvement probably wouldn't be as large. If it were me, I'd probably just stick with the traditional console generation approach and keep cost reducing the S and X while adding a more expensive mid-gen model.
It’s also not smart to keep using teraflops as a metric
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
I dont really get why this gathers so much interest still. We have been going linearly for the longest time. And it isnt evolving as sharply anymore. If it wasnt for the software, I would have given up a long time ago.

Just give me a good book.
 
console-cover-and-dualsense-controller-midnight-black


I have a white dualsense already so if I bought a ps5 I would be forced to have another white dualsense and I obviously want different colors. I don’t want to replace plates cause besides being an extra cost it voids the warranty and even worse if they make a new model of the ps5 ever whether a slim or pro those plates won’t transfer to it so your left with extra plastic i just want 1 piece of hardware in the color i want and that be that

The solution is in front of you, but you are deciding to ignore it.
If the only barrier to getting a PS5 is that it comes with white covers, and you could get covers in near any color you want.....then thats not even a barrier.
You have some other reason for not wanting a PS5.
Imma guess:
poor-help-me.gif
 
We literally have no games that take advantage of the current specs.

You make it sound like current consoles have secret sauce inside that needs to be taken advantage of?

Its just same boring AMD GPU tech, below Radeon RX 6700 XT. Current gen consoles are struggling with heavy games already, running much lower than full 4K resolution and lower IQ settings. And many have framerate issues as well. Mid to High end PC's run these games so much better than current consoles.
 
This. I think it's even more relevent now within the context of the PS5 and Sony's increasing number of ports to PC games. It's not wild to speculate that they want to release a piece of hardware which will offer relative parity to the PC experience.
Aside from people crying about whether they should even release or not...I'm curious to know the internel specs of these machines. I'd expect them to offer doubling of compute performance. For Sony specifically I think they'll focus on a hardware accelerated upscaling technology similar to what Nvidia are doing with DLSS, and judging from Mark Cerny's comments, I think they'll be a heavy focus on RT performance and feature set.

This would be cool if true, I know I'll definitely buy one.
Only 2x would be dissapointing considering the ps4 pro and one x jumps it should be more 2.5-3x in raster and 3-4x in rt if they base it on rdna 4 with a 2024 release it should be possible
 
Ratchet is literally targeting native 4k 50 fps. Series S at 4 tflops should easily run it at 1080p 30 fps even with all its memory bottlenecks.

Returnal is already showing up in Steamdeck databases. Would you consider it next gen if it runs on a 1.6 tflops GPU?

Nothing thats been released this gen is next gen. Ratchet with its SSD usage is the closest but if it is running at native 4k 50 fps on a 10 tflops RDNA2.0 GPU, it should run at 1080p 50 fps on a 2.5 Tflops RDNA 2.0 GPU or 900p-1080p 30 fps on a 1.8 tflops GPU. Maybe instead of directing your ire towards the Series S, maybe you should ask Insomniac why they chose to limit themselves and the visual fidelity of ratchet by targeting such a high resolution and framerate. I could understand the implication if you brought it up in the Starfield thread like I did. Where they are targeting native 4k 30 fps on the xsx likely to ensure the game runs at 1080p 30 fps on the series S, but Insomniac had no such bottleneck to worry about. And yet they are doing it again on Spiderman 2.

The obsession with native 4k is whats holding back the PS5. Not the Series S.
Which means it could get near 120 on an rdna 4 based ps5 pro at 4k
 
Ratchet is literally targeting native 4k 50 fps. Series S at 4 tflops should easily run it at 1080p 30 fps even with all its memory bottlenecks.

Returnal is already showing up in Steamdeck databases. Would you consider it next gen if it runs on a 1.6 tflops GPU?

Nothing thats been released this gen is next gen. Ratchet with its SSD usage is the closest but if it is running at native 4k 50 fps on a 10 tflops RDNA2.0 GPU, it should run at 1080p 50 fps on a 2.5 Tflops RDNA 2.0 GPU or 900p-1080p 30 fps on a 1.8 tflops GPU. Maybe instead of directing your ire towards the Series S, maybe you should ask Insomniac why they chose to limit themselves and the visual fidelity of ratchet by targeting such a high resolution and framerate. I could understand the implication if you brought it up in the Starfield thread like I did. Where they are targeting native 4k 30 fps on the xsx likely to ensure the game runs at 1080p 30 fps on the series S, but Insomniac had no such bottleneck to worry about. And yet they are doing it again on Spiderman 2.

The obsession with native 4k is whats holding back the PS5. Not the Series S.
I think it’s fine to have a native 4k mode thats uncapped just maybe not the main target
 

TLZ

Banned
I duno what to think of this. As much as I think current consoles have much better hardware than last gen and don't need midgen refreshes like last time, I won't say no to more powerful hardware.
 

vivftp

Member
Just gonna toss out what I think the mid-gen refresh of the PS5 could offer, if it happens

- Double internal storage capacity
- Allow normal games to reach high end PC settings with additional bells and whistles like more advanced raytracing to keep the consoles competitive
- Allow games that hit 30/60 FPS on base console to hit native 4K 60/120 FPS on the Pro
- Allow every single PSVR2 game to run at native 120 Hz
- Updated design
- Ship each one with a DualSense Edge to complete the "Pro" marketing
- Use newer 3nm nodes

Every one would be a discless unit and folks could use the detachable disc drive that's been rumored for next years revision. It really doesn't need to do anything more than that to justify its existence. It allows the consoles to keep up with the tech curve throughout the gen. Like I mentioned earlier, Sony's already putting in the effort to allow PC versions of their games to punch above what the PS5 itself can do, so why not utilize that work to create a higher version of games for console gamers too? That's what this could offer.

As for how the PS6 can differentiate itself from the mid-gen refresh, we'll have to see but I am really hoping Sony will finally get their ReRAM production online so it can replace the SSD. Imagine having storage that's 10x faster than what's in the PS5 right now, and that's what ReRAM could give us. I'm hoping the joint plant that Sony's building with TSMC in Japan will partially be utilized for ReRAM production since it seems like it's gonna focus on 20nm chips which, IIRC could be utilized for ReRAM production. The tech will be expensive as fuck at first, but no doubt Sony can help to drive down the price by introducing it into more premium devices like their camera lineup so the tech can mature and eventually be cheap enough to be put in the PS6 by 2027/2028.
 
I very much doubt that there will be mid-gen upgrades this gen. Neither of the consoles (except the Series S lmao) are slouches in the hardware department, none of them are being pushed to their limits, there is no sea change in home video like there was with the transition to 4K last gen, plus parts and manufacturing lines are still in short supply.

Best we will see is slim versions, and imo thats for the better. I don't want mid-gen upgrades to become the standard.
 
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Due to the hardware based approach to back compatibility there is always a slight limitation as to what can realistically be achieved in a Pro tier PlayStation device. Previously, Sony utilised the butterfly method in the PS4 Pro to overcome this limitation. It was a method that worked well for them. Feasibly, they could potentially push things by adding even more compute to a potential Pro tier die, unfortunately, that isn’t too likely due to both cost and complexity.

PS5 Pro via butterfly would be roughly double the performance of the PS5 depending on clocks. So the existing ~10.3 TFlops of the PS5 would double to ~20.6 TFlops in the PS5 Pro using this method (36 RDNA2 CU doubles to 72). This of course is all speculation.

To me, a mid-gen Xbox is far more interesting. Microsoft have no limitations whatsoever. They can do whatever they want as their games work via virtualised abstraction layer. They could feasibly shift to RDNA3 if they so desired. I wish they would just throw the kitchen sink at a mid-gen device just to rock the boat. The mid-gen refresh isn’t for the mainstream anyways. Make it enthusiast, make it expensive and give us more power. Something absurd like 3x the Series X. 36 TFlops sounds pretty good to me.
 

KungFucius

King Snowflake
Bullshit. Sony is still making PS4 versions of their games because they are supply constrained. Why would they need a mid gen upgrade? Spend money to make a better model because they think customers want a more expensive machine that does marginally better 4k? MS could maybe try it to woo over some PS5 users, but that too would be a pretty big waste. Their designers should be working on the next gen system, not some bandaid bullshit.
 

Gavon West

Spread's Cheeks for Intrusive Ads
Both are roughly 10 TF consoles with very limited RT capabilities and no AI based upscaling.

Top of the line PC card is close to 100 TF (over 100 TF when overclocked) with amazing RT capabilities and powerful frame generating upscaling. The gap between PC cards and consoles is getting very wide already.

And these consoles are basically low end PC's, they don't have any tricks in the sleeves and nothing special under the hood to give.
Series X ís 12.
 

aclar00

Member
Same here

People saying we don't need one must have missed Gothem Knights being locked at 30fps which I am afraid will be the norm when devs start trying to push these consoles for next gen games only

This will forever be a problem though, unless Sony and MSFT require 60fps locked. Every gen since PS2 presumably can do 60fps, just depends on how you want to push the game (graphics and res) and how its optimized. Technically the same can be said of PC, they just have a larger slider from shitty graphics to great.

My main issue with this gen is that so far its just been a big rat race for resolution and framerate upgrades for PS4 games. With a few exceptions, this gen feels like a mid-gen upgrade from the pro consoles.
 

DaGwaphics

Member
This will forever be a problem though, unless Sony and MSFT require 60fps locked. Every gen since PS2 presumably can do 60fps, just depends on how you want to push the game (graphics and res) and how its optimized. Technically the same can be said of PC, they just have a larger slider from shitty graphics to great.

My main issue with this gen is that so far its just been a big rat race for resolution and framerate upgrades for PS4 games. With a few exceptions, this gen feels like a mid-gen upgrade from the pro consoles.

That's where the mid-gen systems could be helpful. If they sell like last time, the base models will remain the more popular option, keeping the games targeting that spec as a base. That should allow the mid-gen to act as a bells & whistles box, rather than having all the power absorbed into larger games etc.
 

lh032

I cry about Xbox and hate PlayStation.
i was wondering how does a pro version works?

Lets say we have 2 modes for most games.
Fidelity at 30fps
Performance at 60fps.

Pretty sure due to console architecture, both fps will be locked at 30/60fps max.
Its not like a pro version able to push the FPS further unless the devs patched the game.

Unless the pro version is to play a game with no dips in FPS? doesnt seem to worth the price imo.
 
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DaGwaphics

Member
i was wondering how does a pro version works?

Lets say we have 2 modes for most games.
Fidelity at 30fps
Performance at 60fps.

Pretty sure due to console architecture, both fps will be locked at 30/60fps max.
Its not like a pro version able to push the FPS further unless the devs patched the game.

Unless the pro version is to play a game with no dips in FPS? doesnt seem to worth the price imo.

That would be an issue for games already out, just like it is for BC games now. But, games releasing after the systems release would be aware of the new model and have modes to match. Potentially either keeping the same fps and upping fidelity or keeping a similar fidelity but jumping the fps.
 

Crayon

Member
And yet people are lined up around the block to get a 4090 for $1600. If consumers want the upgrades, I doubt companies would mind having a higher priced product on hand to sell them.

Yep I think it's a good comparison. If there's a market for a faster and more expensive thing, then it makes sense in it's own way
 
Just gonna toss out what I think the mid-gen refresh of the PS5 could offer, if it happens

- Double internal storage capacity
- Allow normal games to reach high end PC settings with additional bells and whistles like more advanced raytracing to keep the consoles competitive
- Allow games that hit 30/60 FPS on base console to hit native 4K 60/120 FPS on the Pro
- Allow every single PSVR2 game to run at native 120 Hz
- Updated design
- Ship each one with a DualSense Edge to complete the "Pro" marketing
- Use newer 3nm nodes

Every one would be a discless unit and folks could use the detachable disc drive that's been rumored for next years revision. It really doesn't need to do anything more than that to justify its existence. It allows the consoles to keep up with the tech curve throughout the gen. Like I mentioned earlier, Sony's already putting in the effort to allow PC versions of their games to punch above what the PS5 itself can do, so why not utilize that work to create a higher version of games for console gamers too? That's what this could offer.

As for how the PS6 can differentiate itself from the mid-gen refresh, we'll have to see but I am really hoping Sony will finally get their ReRAM production online so it can replace the SSD. Imagine having storage that's 10x faster than what's in the PS5 right now, and that's what ReRAM could give us. I'm hoping the joint plant that Sony's building with TSMC in Japan will partially be utilized for ReRAM production since it seems like it's gonna focus on 20nm chips which, IIRC could be utilized for ReRAM production. The tech will be expensive as fuck at first, but no doubt Sony can help to drive down the price by introducing it into more premium devices like their camera lineup so the tech can mature and eventually be cheap enough to be put in the PS6 by 2027/2028.
And the tech is there in 2024 with rdna 4 and zen 5
 
That would be an issue for games already out, just like it is for BC games now. But, games releasing after the systems release would be aware of the new model and have modes to match. Potentially either keeping the same fps and upping fidelity or keeping a similar fidelity but jumping the fps.
If assume vrr modes will scale up on a pro
 
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