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The Legend of Zelda: Tears of the Kingdom – Mr. Aonuma Gameplay Demonstration

Majukun

Member
It's funny to me that people are ok with Wii U-level visuals in 2023. It's even funnier that some *defend* it like it was some sort of artistic choice. You could literally cut bread with these jaggies. 🤔
to me it's funny that people still care about graphics in 2023...I though that from the 90s we would have grown past that
ansd yes, this zelda compared to modern productions looks bad, so what?
 

jaysius

Banned
If people manage to miss the Pacific Ocean of weapons that Breath of the Wild throws at you, and you still bitch about weapon durability, you're playing the game wrong.
Yea the "ocean of weapons" isn't the issue, this is a very unZelda like gimmick, it adds nothing and it devalues getting weapons in chests to ZERO. It destroys what made ZELDA ZELDA.

Also making the Master Sword, the canonically the BEST FUCKING SWORD IN THE WORLD, "exhaust" or whatever to shoehorn it into that retarded system was the dumbest fucking thing.
 
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Majukun

Member
You do realize that "I own it so I can get a copy of it" isn't a real legal thing and just some stupid myth that people have created to make themselves feel OK with ROMS right?

Even in a loose technical term, you don't own the right to get a COPY you just own the COPY you purchased, or the digital license for that good to use AS IS.

What you're purposing is just as illegal as downloading without first buying(to just justify the piracy in your mind).
back in the day backup of owned software was legal in Europe, or at least that was the accepted opinion.

this being said of course this , at least from a moral standpoint, only applies for people that both own the console and the game, especially since modern emulators use console firmware to run, of which you don't own a copy if you don't own a console.
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
It destroys what made ZELDA ZELDA>

You mean using one sword for the entire game unless you spend hours doing an item trading side quest for an upgrade that takes longer than just beating the game with the regular sword?
 

jaysius

Banned
back in the day backup of owned software was legal in Europe, or at least that was the accepted opinion.

this being said of course this , at least from a moral standpoint, only applies for people that both own the console and the game, especially since modern emulators use console firmware to run, of which you don't own a copy if you don't own a console.
My point is this "moral stand point" is not planted on solid ground.
 
The day a game's visuals make me not play it is the day I quit gaming altogether. If I want pretty graphics, I go to a museum, or go outside and touch grass.
I'm here for the gameplay. And Breath of the Wild was superb in that department. The fact that the sequel is expanding on that is already a win in my book.

Same. Never cared about graphics. That's why I'm still playing old school, 90s, early 2000 games.

Give me better physics, reactive worlds, emergent gameplay.
 

Belthazar

Member
It's not just fine, it's a good system.

As is always the case, Gamers™ want to optimize the fun out of everything possible. They want to find the weapon with the highest damage stat and use that for 100 hours because it's optimal. Forget that the durability system encourages you to try every type of weapon in the game and is actually a complete non-issue after a few hours when you start tripping over more weapons than you can possibly carry. Shit, you even get a sword that repairs itself over time later on.

My weapon broke, do I complain about it on message boards for 6 years, or do I press a button and switch to the next one I have? A difficult decision.

Or maybe people just like being excited about finding a good weapon in a chest after a tough challenge... instead of going "oh well, another one to the pile" like in BOTW.
 

jaysius

Banned
Or maybe people just like being excited about finding a good weapon in a chest after a tough challenge... instead of going "oh well, another one to the pile" like in BOTW.
Precisely what I'm saying, it destroyed the entire essence of what made Zelda games amazing hearing that SOUND, that SOUND meant "great you did a thing now here's a great reward", opening a chest and getting something that genuinely was a game changer and made you feel more powerful, or gave you access to a different area.

They destroyed some of the design language of Zelda as an IP.

They started fucking with this in a Link A Link Between worlds with the rental system, that was a shitty gimmick too, at least the surrounding game was great though.
 
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It's not just fine, it's a good system.

As is always the case, Gamers™ want to optimize the fun out of everything possible. They want to find the weapon with the highest damage stat and use that for 100 hours because it's optimal. Forget that the durability system encourages you to try every type of weapon in the game and is actually a complete non-issue after a few hours when you start tripping over more weapons than you can possibly carry. Shit, you even get a sword that repairs itself over time later on.

My weapon broke, do I complain about it on message boards for 6 years, or do I press a button and switch to the next one I have? A difficult decision.

+ you are not getting any XP from killing enemies so why bother wasting weapons on simple Bokoblin.

Just drop a rock on their heads or detonate a remote bomb. It's simple, lol.
 

diffusionx

Gold Member
Or maybe people just like being excited about finding a good weapon in a chest after a tough challenge... instead of going "oh well, another one to the pile" like in BOTW.
Obviously I can't speak for every Zelda fan but there was quite a bit of fatigue with that classic LOZ/LTTP structure after Skyward Sword. Nintendo needed to switch it up.
 
Nintendo once again is right here improving gameplay and creativity in gaming. But my real issue with this game is: it hurt my eyes.

I guarantee you that the Nintendo strategy is reselling this game and the last one with better graphics and fps for their next two consoles.

eyes-seenoevil.gif
 

Nydius

Member
For anyone saying this game looks ugly, please go see an eye doctor.
Counter-point: If you think it looks good in a world where GoW Ragnarok, Horizon Forbidden West, Halo Infinite (campaign), and Forza Horizon 5 exist, it is you who needs the eye doctor.

BotW was already visually outclassed by Horizon Zero Dawn back in 2017 but that wasn’t as much of a big deal because the Switch was still new and it was the first new mainline Zelda game in forever. It’s 2023 now and this looks functionally identical to the 2017 game.

Yeah, I’m still going to play it because the Zelda franchise is the second longest running franchise I’ve been playing (behind only Mario), but let’s not sit here and pretend it’s visually stunning when there’s been six years of major advancements in similar open world games since BotW.
 
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MiguelItUp

Member
Yeah, not sure how I feel about it at all. BOTW to me, had some really neat mechanics, but once their "newness" wore off, the entire experience got very stale for me. Pretty fast too. I kind of figured this would just be more BOTW, I mean, it IS a sequel. It was made apparent when they started showing footage. Were people actually expecting a vastly different experience from BOTW? I figured it was all pretty much a given at this point.

It's a shame because I really do enjoy/love the Zelda universe, but these just aren't doing it for me. Stoked for those that are excited though!
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
Or maybe people just like being excited about finding a good weapon in a chest after a tough challenge... instead of going "oh well, another one to the pile" like in BOTW.

But you do get good weapons in chests. They just break eventually and you move on to the next good weapon you found in a chest. Every time you get a guardian weapon you're improving your arsenal against future guardian battles. The reward is still there because you no longer have to fight the guardian with a twig.

Precisely what I'm saying, it destroyed the entire essence of what made Zelda games amazing hearing that SOUND, that SOUND meant "great you did a thing now here's a great reward", opening a chest and getting something that genuinely was a game changer and made you feel more powerful, or gave you access to a different area.

What "game changing weapons" did you ever find in chests in previous Zelda games that aren't in BOTW in some capacity?
 

jaysius

Banned
This. I'll take Stardew Valley and Hollow Knight over the likes of The Last of Us and God of War every time.
Can this even be called logic at this point...

The difference in Stardew Valley(which looks amazing) and Hollow Knight, is that the art style those 2 achieve are what they're looking for.

Nintendo is dabbling into modern game look, without having any of the power, and failing miserably with what utter shit their achieving. What we're seeing isn't the 'artistic" vision like we see with Hollow Knight, what we're seeing is constant pop in, low res textures and jaggies sharp enough to cut yourself on, NO self respecting artist would make that their vision.
 

shubik

Member
It looks fun and I would love to play it. But as a PS5 user, I can't get over how limited those talented devs are... Imagine those guys having the resources and technical possibilities of Naughty Dog for example.

Such a weird homemade problem that Nintendo willingly chose to create
 

shiru

Banned
Or maybe people just like being excited about finding a good weapon in a chest after a tough challenge... instead of going "oh well, another one to the pile" like in BOTW.
After a combat shrine you mean? eh. And all weapons you find in chests are weapons/items you can already find on the world. Sometimes with better stats.
 
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Fbh

Member
On the one hand I really liked what I saw.
The fuse ability looks awesome and seems like it has the potential for a lot of fun interactivity and experimentation, not to mention puzzles. I really like elements like this that make the world feel more interactive and fun to explore, THIS is the sort of stuff I want to see more in open world games rather than the same old static worlds but with better graphics.
While I'm not thrilled to see the weapon breaking return, at least this time around the focus seems on creating weapons on the spot with things you find around the world. IMO that will make weapon durability less annoying than having to go out of your way to find cool weapon only to have them break after 2 fights.

On the other hand it still just looks like BOTW with some new tools and abilities. I'm seeing none of the changes and improvements I wanted from a sequel like proper dungeons, more rewarding exploration, cool boss fights, better side quests, a better loot system, more varied shrines, etc


If people manage to miss the Pacific Ocean of weapons that Breath of the Wild throws at you, and you still bitch about weapon durability, you're playing the game wrong.
Hemi7M2.jpg


So durability is great because "it forces you to adapt" but the game also throws an ocean of weapons at you so you don't really have to adapt.
Also I never got why people talk as if the weapons in BOTW were like Nioh or Monster Hunter with completely different skill trees and vastly different move sets depending on the weapon type. The combat in BOTW largely stays the same regardless of which weapon you are using, it's just that some deal more damage.
 

shiru

Banned
Can we not please with these low effort bait posts?

It's fine if you think the game isn't up to your standards; post your thoughts and move on. No need to stink up threads with shit reactionary takes.
It was a joke. jesus. I was mocking graphic whores.
 
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jaysius

Banned
On the one hand I really liked what I saw.
The fuse ability looks awesome and seems like it has the potential for a lot of fun interactivity and experimentation, not to mention puzzles. I really like elements like this that make the world feel more interactive and fun to explore, THIS is the sort of stuff I want to see more in open world games rather than the same old static worlds but with better graphics.
While I'm not thrilled to see the weapon breaking return, at least this time around the focus seems on creating weapons on the spot with things you find around the world. IMO that will make weapon durability less annoying than having to go out of your way to find cool weapon only to have them break after 2 fights.

On the other hand it still just looks like BOTW with some new tools and abilities. I'm seeing none of the changes and improvements I wanted from a sequel like proper dungeons, more rewarding exploration, cool boss fights, better side quests, a better loot system, more varied shrines, etc



Hemi7M2.jpg


So durability is great because "it forces you to adapt" but the game also throws an ocean of weapons at you so you don't really have to adapt.
Also I never got why people talk as if the weapons in BOTW were like Nioh or Monster Hunter with completely different skill trees and vastly different move sets depending on the weapon type. The combat in BOTW largely stays the same regardless of which weapon you are using, it's just that some deal more damage.
You know the real issue is Breath of The Wild introduced so many interesting aspects, so our expectations are very high for the newest Zelda game, looks like Nintendo found a cure to that.
 

ANDS

King of Gaslighting
Cool.

. . .now show us the dungeons. Because right now, this just looks like an iteration over BOTW (and leaning far more heavily into the open-world survival games they're clearly drawing from).

EDIT: The pushback over the graphics critique are interesting. In ANY other thread, snark or hard criticism of a games graphics would get major traction, but now we're going back to that old canard of "If all you care about are graphics, are you really a gamer. . ." herpa-derpa. Graphics don't matter until they do; in this case, those graphics are INCREDIBLY distracting given the clear professionalism in the art design. It's the same issue I had with XB3: an amazing game and experience that wasn't being served by the hardware limitations.
 
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Counter-point: If you think it looks good in a world where GoW Ragnarok, Horizon Forbidden West, and Forza Horizon 5 exist, it is you who needs the eye doctor.

BotW was already visually outclassed by Horizon Zero Dawn back in 2017 but that wasn’t as much of a big deal because the Switch was still new and it was the first new mainline Zelda game in forever. It’s 2023 now and this looks functionally identical to the 2017 game.

Yeah, I’m still going to play it because the Zelda franchise is the second longest running franchise I’ve been playing (behind only Mario), but let’s not sit here and pretend it’s visually stunning when there’s been six years of major advancements in similar open world games since BotW.
Sure, Horizon looks amazing, but the world isn't interactive like BotW. I can manage to suffer through the Horizon games and think "wow, this looks so pretty" and then move on, but with games like BotW I can get lost in a multitude of ways to do things, therefor spending hundreds of hours having way more fun in the process.
 

Majukun

Member
Yea the "ocean of weapons" isn't the issue, this is a very unZelda like gimmick, it adds nothing and it devalues getting weapons in chests to ZERO. It destroys what made ZELDA ZELDA.

Also making the Master Sword, the canonically the BEST FUCKING SWORD IN THE WORLD, "exhaust" or whatever to shoehorn it into that retarded system was the dumbest fucking thing.
that it doesn't add anything is a straight up lie...if you can't think like a game designer is not the game'ès issue, it's yours.

you are basically saying "i don't like stealth, stealth in metal gear solid is an issue and konami should get rid of it in the next game"

botw is a game of currencies, and a game like that doesn't work if one of the currencies is infinite.

now, how they presented it now they got rid of it because by fusing a weapon with any random shit you find on the ground, lets see if the gameplay loop still works...
 

BbMajor7th

Member
This. I'll take Stardew Valley and Hollow Knight over the likes of The Last of Us and God of War every time.
They're good games, all of them. But it's fine to acknowledge that plenty of these super pretty games have pushed engine technology forward and made an open world game like Breath of the Wild possible on the Switch's mobile chipset. Nintendo haven't really been part of that push - unless you include Windwaker. BotW was Nintendo's first foray into open world design, and it was excellent, but it was developers like Rock Star, Ubisoft and Bethesda that paved the way for that.
that it doesn't add anything is a straight up lie...if you can't think like a game designer is not the game'ès issue, it's yours.
The single biggest issue it addresses is the lack of reward in the game. Most games can fill weapons with chests and armour pieces because they scale across the playthrough and more powerful ones replace old ones, while old ones are sold on or dismantled. BotW doesn't really have a system like that, so weapons would soon because meaningless if you found them in every chest. Making them breakable means that they can keep handing them out as rewards indefinitely.
 
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Spyxos

Member
That was quite disappointing. I didn't know it was going to be the same map again. The first 30 seconds I thought I was watching the wrong video.

Of course they left Weapon break in the game. It's not like everyone was complaining about it. Nice fat middle finger to the fans. I can only hope that Switch 2 comes very very soon. Because I really don't want to play it on the old Switch anymore.
 

Camreezie

Member
This. I'll take Stardew Valley and Hollow Knight over the likes of The Last of Us and God of War every time.
Would you take them over Twilight princess or ocarina of time though.

Looks bland as fuck and a continuation of BOTW. Hopefully theres some real game changers they havent shown as this just looks like an expansion of the first game that somehow took 6 years
 

StueyDuck

Member
On the one hand I really liked what I saw.
The fuse ability looks awesome and seems like it has the potential for a lot of fun interactivity and experimentation, not to mention puzzles. I really like elements like this that make the world feel more interactive and fun to explore, THIS is the sort of stuff I want to see more in open world games rather than the same old static worlds but with better graphics.
While I'm not thrilled to see the weapon breaking return, at least this time around the focus seems on creating weapons on the spot with things you find around the world. IMO that will make weapon durability less annoying than having to go out of your way to find cool weapon only to have them break after 2 fights.

On the other hand it still just looks like BOTW with some new tools and abilities. I'm seeing none of the changes and improvements I wanted from a sequel like proper dungeons, more rewarding exploration, cool boss fights, better side quests, a better loot system, more varied shrines, etc



Hemi7M2.jpg


So durability is great because "it forces you to adapt" but the game also throws an ocean of weapons at you so you don't really have to adapt.
Also I never got why people talk as if the weapons in BOTW were like Nioh or Monster Hunter with completely different skill trees and vastly different move sets depending on the weapon type. The combat in BOTW largely stays the same regardless of which weapon you are using, it's just that some deal more damage.
I find it weird the durability question is even a thing when elden ring literally just came out and proved without a doubt that having lots of handcrafted unique interesting weapons and armor is a million times better than the 3 chop sword that is meaningless and is just a burden on the player
 

Kataploom

Gold Member
New mechanics are great but I'm a little burnt out of BOTW art style since I play it every now and then trying to find all the shrines, I think I just will skip it for a while
 

Portugeezer

Member
"This stick is about to break... better fuse it with a large rock on one end."

Not a great showing, looks like an expansion pass that should have been in the last Nintendo Direct.

I expect it will be amazing, though.
 

Nico_D

Member
LMAO what the fuck have they been doing the last 6 years ? This looks like an expansion pack. This is GoW Ragnarok all over again.

How depressing.

So Nintendo doing that is bad, Sony and Microsoft is ok? It is not like every other sequel follows the pattern from games to movies.
 

Abriael_GN

RSI Employee of the Year
to me it's funny that people still care about graphics in 2023...I though that from the 90s we would have grown past that
ansd yes, this zelda compared to modern productions looks bad, so what?

When I spend money on a product, especially a full-priced one by a large company, I expect all of its aspects to be high-quality.

Nintendo ain't a 3-people indie team that can be forgiven if some aspects of a production are sub-par because they don't have the resources to polish everything.

But hey, you do you. 😂
 

jaysius

Banned
Would you take them over Twilight princess or ocarina of time though.

Looks bland as fuck and a continuation of BOTW. Hopefully theres some real game changers they havent shown as this just looks like an expansion of the first game that somehow took 6 years
If this looked like Twilight Prince art style it would be far easier to get a higher FPS, it's like Blizzard when they made WoW they knew they wanted people to have a good looking experience with a shitty spec machine, Nintendo are doing the complete opposite. Blizzard understands making things function for everyone, Nintendo has bad hardware and still doesn't get it.

There are art styles they could have used and made this game look amazing, and yet they kept with this one.
 
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GymWolf

Member
On the one hand I really liked what I saw.
The fuse ability looks awesome and seems like it has the potential for a lot of fun interactivity and experimentation, not to mention puzzles. I really like elements like this that make the world feel more interactive and fun to explore, THIS is the sort of stuff I want to see more in open world games rather than the same old static worlds but with better graphics.
While I'm not thrilled to see the weapon breaking return, at least this time around the focus seems on creating weapons on the spot with things you find around the world. IMO that will make weapon durability less annoying than having to go out of your way to find cool weapon only to have them break after 2 fights.

On the other hand it still just looks like BOTW with some new tools and abilities. I'm seeing none of the changes and improvements I wanted from a sequel like proper dungeons, more rewarding exploration, cool boss fights, better side quests, a better loot system, more varied shrines, etc



Hemi7M2.jpg


So durability is great because "it forces you to adapt" but the game also throws an ocean of weapons at you so you don't really have to adapt.
Also I never got why people talk as if the weapons in BOTW were like Nioh or Monster Hunter with completely different skill trees and vastly different move sets depending on the weapon type. The combat in BOTW largely stays the same regardless of which weapon you are using, it's just that some deal more damage.
I would add that enemies were so retarded and combat so easy that even not having your favourite weapon was hard to call "adapt", at worse it was very minor annoynce.

Like they added fuse in the new game to create new weapons and shit, but was the combat system, enemy variety and level of challenge upgraded as well to make those system shine? Because crafting wacky weapons just to craft wacky weapons is gonna get boring after a while, biomutant had a very similar system but combat was so easy and simple that creating weapons was just...there.

Because what i saw was just the same retarded enemy coming at you and link dispatching him with the same 3 piece and a pepsi looking combo of botw...
 

AV

We ain't outta here in ten minutes, we won't need no rocket to fly through space
J jaysius I'm waiting for you to name the "game changing weapon" you found in a chest in a previous Zelda game. Pony up.

Hurry Up GIF
 
They're good games, all of them. But it's fine to acknowledge that plenty of these super pretty games have pushed engine technology forward and made an open world game like Breath of the Wild possible on the Switch's mobile chipset. Nintendo haven't really been part of that push - unless you include Windwaker. BotW was Nintendo's first foray into open world design, and it was excellent, but it was developers like Rock Star, Ubisoft and Bethesda that paved the way for that.
I agree, and the games you mentioned weren't cinematic walking sims like the ones I mentioned.
 

GymWolf

Member
I find it weird the durability question is even a thing when elden ring literally just came out and proved without a doubt that having lots of handcrafted unique interesting weapons and armor is a million times better than the 3 chop sword that is meaningless and is just a burden on the player
We didn't even needed elden ring to prove that interesting weapons beat throw away weapons any day of the week.

It is like that since forever.
 

jaysius

Banned
J jaysius I'm waiting for you to name the "game changing weapon" you found in a chest in a previous Zelda game. Pony up.

Hurry Up GIF
Easiest block list addition ever.

You just moved your goal post to the dumbest place ignoring the entire IP and it's main feature, if you don't remember opening a chest and getting a new weapon/tool in a dungeon that changes the game, then you're just a fucking low effort troll, thx goodbye.
 
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Would you take them over Twilight princess or ocarina of time though.

Looks bland as fuck and a continuation of BOTW. Hopefully theres some real game changers they havent shown as this just looks like an expansion of the first game that somehow took 6 years
Yep. Old Zelda games, with the exception of MM and WW, were stale as fuck. And TotK is exactly what I want: more BotW to play around in.
 
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