Fbh
Member
I find it weird the durability question is even a thing when elden ring literally just came out and proved without a doubt that having lots of handcrafted unique interesting weapons and armor is a million times better than the 3 chop sword that is meaningless and is just a burden on the player
Souls games have always had one of the best loot/weapon systems.
Lots of people say they like durability because the alternative is just finding the weapon with the highest stats and using that the whole game, but games like Elden Ring or Dark Souls 3 show that there's an alternative system in which you can make almost every weapon viable and your personal weapon choice comes down to things like moveset, range and special abilities rather than just raw stats