Summary:
- The games long development touched upon.
- Uses Unreal Engine 4. Custom "Flesh Engine" proprietary tech added upon for visceral zombie dismemberment all the way to the skeletal frame of a zombie
- Optimized for last gen machines well as it is clearly a 'last gen game first'
- No graphics modes on any platform, all have single profile.
- XBO: 900p / 30 FPS. No DRS seen in DF testing.
- Mostly stable 30 FPS with very minor hitches and single frame drops
- PS4: 1080p / 30 FPS. Same visual features as XBO.
- PS4 has more hitches compared to XBO (CPU related).
- Very playable release otherwise.
- One specific last gen issue is that base PS4/XBO cannot host an online game, only PS4 Pro/ One X onward can do that. Base consoles can only *join* games.
- PS4 Pro / One X have same visual features as PS4/XBO and both run at locked 1440p.
- Outside of one-off drops, they're both incredibly stable.
- PS5: 1728p with 60 FPS target. Held perfectly in DF testing.
- Series X: 1728p. Can have one off drops when using elemental attacks but otherwise 60 held everywhere.
- Series S: 1080p at 60 FPS with occasional minor drop to high 50s but a very steady 60 FPS in most cases.
- Last gen and current gen match visual features, right down to SSR.
- New gen consoles avoid some pop-in because of SSD, however not much else is noteworthy.
- Shadow quality and some effect work benefits from higher resolution and is more detailed.
- New-gen consoles have animation on foliage like trees, which are static on last gen
- Series S runs at lower shadow quality settings, more comparable to last gen than PS5|SX.
- Map is segmented in chunks and areas. Results in some lengthy load times.
- PS4 can take 1 minute+ to load one area, PS5 loads same area in 7 seconds.
- Final pecking order: PS5|SX|SS on top but last gen hold up surprisingly well.