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Graphical Fidelity I Expect This Gen

ChiefDada

Gold Member



Episode 7 Wow GIF by Wrexham AFC
 

SlimySnake

Flashless at the Golden Globes
Boy It is gonna be fun when we are gonna play that thing on our tv and it is not gonna look at all like those gif that hide literally every graphic flaw or low res assets that we all saw in the actual trailer.
It actually looked better on my 65 inch tv than it does in those gifs.

Of course those awful shots of buildings when he was still perched up on a rooftops looked awful blown up so it goes both ways.
Also, can we keep the disgusting milking operation part 2 out of this topic?

Please and thank you.
lol What do you hate more? FF16 or FF7?
 

GymWolf

Member
It actually looked better on my 65 inch tv than it does in those gifs.

Of course those awful shots of buildings when he was still perched up on a rooftops looked awful blown up so it goes both ways.

lol What do you hate more? FF16 or FF7?
I don't hate 16.
 

GymWolf

Member
It actually looked better on my 65 inch tv than it does in those gifs.

Of course those awful shots of buildings when he was still perched up on a rooftops looked awful blown up so it goes both ways.

lol What do you hate more? FF16 or FF7?
It looked way rougher in the oled compared to these gifs, it's hard to even point out graphical flaws on these tiny gifs, and we know the game is far from perfect.
 

SlimySnake

Flashless at the Golden Globes
Watching all the bums who were taking a dump on Starfield for its visuals twerking for Spiderman's mid cross gen visuals is just pitiful.

zgNNnfc.gif
Starfield not getting its due in this thread will be a big stain on the reputation of this thread and posters lol

You all have no one to blame but yourselves. Spider-Man brigade was always going to stan for their games but the rest of you were way too harsh on starfield.
 

GymWolf

Member
Starfield not getting its due in this thread will be a big stain on the reputation of this thread and posters lol

You all have no one to blame but yourselves. Spider-Man brigade was always going to stan for their games but the rest of you were way too harsh on starfield.
Too uneven and with absolute shitty animations to register as nextgen.

Decent crossgen is the best we can do.

You should not ask for more when a arguably better looking game like fw is crossgen aswell.

But yeah, spidey 2 brigate is even funnier, but it is what it is, gaf is infested by soners and rtx nutjobs.
 
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Edder1

Member
Starfield not getting its due in this thread will be a big stain on the reputation of this thread and posters lol

You all have no one to blame but yourselves. Spider-Man brigade was always going to stan for their games but the rest of you were way too harsh on starfield.
Bethesda were never known to be visual powerhouse unlike Insomniac, so I would have expected far more scrutiny towards Spiderman 2 than towards Starfield when it comes to graphics.
 
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Edder1

Member
Too uneven and with absolute shitty animations to register as nextgen.

Decent crossgen is the best we can do.

You should not ask for more when a arguably better looking game like fw is crossgen aswell.

But yeah, spidey 2 brigate is even funnier, but it is what it is, gaf is infested by soners and rtx nutjobs.
Yeah, Starfield is a mixed bag. I think it does more things right than not, but there are certain aspects of the presentation that stand out like a sore thumb. The issue here is the engine, until they replace or give it major overhaul they have have no hope. I still think Spiderman 2 is a bigger disappointment of the two because I expected to be blown away by its visuals.
 
Jimbo really managed to slowly lower nextgen expectations on people if 90% of the forum is wet for morales 1,5...

I admire the hassle from the greedy one.
It’s funny. Generally speaking normies don’t notice or care about graphics

Generally speaking the geeks would gleefully take goddamn uncharted 1 graphics on ps5 if it ran 60fps or 120fps

Leaving those of us that want high graphical standards adrift
 
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GymWolf

Member
Yeah, Starfield is a mixed bag. I think it does more things right than not, but there are certain aspects of the presentation that stand out like a sore thumb. The issue here is the engine, until they replace or give it major overhaul they have have no hope. I still think Spiderman 2 is a bigger disappointment of the two because I expected to be blown away by its visuals.
All true except starfield doing more good than bad, i think it's the other way around.

Spidey of course looks good to great, but the blow is harder to digest because sony first party studios are not fucking bethesda...

We expect the best and only the best, so spidey ps4 1,5 is not nearly enough.
 
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ProtoByte

Member
Jimbo really managed to slowly lower nextgen expectations on people if 90% of the forum is wet for morales 1,5...

I admire the hassle from the greedy one.
It's an undeniable upgrade from May's showing, but I agree that I'm not blown away. An upgrade was a necessity.

That said, I can accept that this game still has the bones of a PS4 title for gameplay and visuals. Wolverine luckily won't be that way, and hopefully neither will Spider-Man 3.
 

GymWolf

Member
It's an undeniable upgrade from May's showing, but I agree that I'm not blown away. An upgrade was a necessity.

That said, I can accept that this game still has the bones of a PS4 title for gameplay and visuals. Wolverine luckily won't be that way, and hopefully neither will Spider-Man 3.
You think they are gonna use way more advanced tech or engine for wolverine?

I'm gonna doubt on that until we see some gameplay, insomniac is clearly not on the level of nd and guerrilla and maybe even santa monica, so the expectation are getting lower.

I just pray forsome original gameplay from them, if they use free flow again for the combat i'm gonna fucking die.
 

Turk1993

GAFs #1 source for car graphic comparisons
Spiderman 2 looks better than Starfield, Starfield shouldn't even be here tbh. In general its too average and some things are even worse than some last gen games. The scale can be impressive and the interiors can look good but that doesn't mean that its current gen worthy imo. Spiderman 2 looks good for the most part but so did the last 2 games. It looks better than Miles and 1 but there are still bad areas like the symbiot suites and Venom, the iq, the pop in, some low quaility areas in the city, weird ao and interior lighting. Overall its still a very good looking game and looks better than 90% of currently released games but i expected a bit more like most of the people.
 

SlimySnake

Flashless at the Golden Globes
Too uneven and with absolute shitty animations to register as nextgen.

Decent crossgen is the best we can do.

You should not ask for more when a arguably better looking game like fw is crossgen aswell.

But yeah, spidey 2 brigate is even funnier, but it is what it is, gaf is infested by soners and rtx nutjobs.
I get that it is uneven but when it looks good, it looks next gen. just last night, im walking around doing quests and entered a gorgeously lit indoor facility that looked better than anything in similar areas in games like control, cyberpunk, star wars jedi survivor, and horizon FW. But if I post it in this thread, you guys downplay it and call me chiefdada.

also lmao at the last line.

Bethesda were never known to be visual powerhouse unlike Insomniac, so I would have expected far more scrutiny towards Spiderman 2 than towards Starfield when it comes to graphics.
me too but both you and i know exactly whats going on here.

All I will say is that you should grab a pitchfork and fight the good fight. Im still recording some gifs of the best looking areas in the trailer but i definitely plan to post the shit last gen looking ones later.
 

GymWolf

Member
Huh? I didn't know you couldn't play Starfield in 3rd person. In fact, this die-hard fan swears you can play in second person.



It still remain a shooter at his core, spiderman doesn't become a shooter because you manually aim where to launch webs in stealth mode, but if you wanna go down that road then maybe we can judge the gunplay in spiderman, i'll wait.

You can do better tham an animation comparison between an acrobatic third person brawler and 2 first person shooters, cmon chief.
 
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GymWolf

Member
If
I get that it is uneven but when it looks good, it looks next gen. just last night, im walking around doing quests and entered a gorgeously lit indoor facility that looked better than anything in similar areas in games like control, cyberpunk, star wars jedi survivor, and horizon FW. But if I post it in this thread, you guys downplay it and call me chiefdada.

also lmao at the last line.


me too but both you and i know exactly whats going on here.

All I will say is that you should grab a pitchfork and fight the good fight. Im still recording some gifs of the best looking areas in the trailer but i definitely plan to post the shit last gen looking ones later.
If we judge only the part that looks good then all crossgen are nextgen.

Plague tale has some incredible textures and 200.000 hundreds rats on screen, nextgen.
Horizon has incredible characters and enemies, nextgen.
Starfield has great indoors, nextgen.
Spidey 2 has nextgen speed movement, nextgen.

Can you see my point?

Is control nextgen because the rtx in that game are better than rtx in 80% of games? Is tlou 2 nextgen because nobody come close to his animations and digital acting?
 
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SlimySnake

Flashless at the Golden Globes
If

If we judge only the part that looks good then all crossgen are nextgen.

Plague tale has some incredible textures and 200.000 hundreds rats on screen, nextgen.
Horizon has incredible characters and enemies, nextgen.
Starfield has great indoors, nextgen.
Spidey 2 has nextgen speed movement, nextgen.

Can you see my point?

Is control nextgen because the rtx in that game are better than rtx in 80% of games? Is tlou 2 nextgen because nobody come close to his animations and digital acting?
I see your point but its not just indoors is it? Game looks great because of its realtime GI solution. Literally one of the two games to do it on next gen consoles. The other being Immortals using Lumen to much shittier effect. Forza and Avatar are next but they are not out yet.

The asset quality and modeling is also great. It only truly shines indoors because thats just where most of the stuff is. Planets are barebones and dont have many buildings or objects outdoors. The lighting still looks fantastic outdoors as well indoors. It's the barren and procedurally generated planets that keep it from looking great because the lighting is there even outdoors.

So yeah, if lighting and textures/asset quality are the two biggest things the game gets right then its more next gen than other games that dont. Even the player character model looks fantastic with top tier asset quality and light bounce.

Honestly, i dont know how you all looked at these two gifs and said this shit isnt next gen. this is outdoors too. not indoors where the game looks best.

qt0KJyN.gif

MaSL1U8.gif
 

Turk1993

GAFs #1 source for car graphic comparisons
If

If we judge only the part that looks good then all crossgen are nextgen.

Plague tale has some incredible textures and 200.000 hundreds rats on screen, nextgen.
Horizon has incredible characters and enemies, nextgen.
Starfield has great indoors, nextgen.
Spidey 2 has nextgen speed movement, nextgen.

Can you see my point?
I agree with you on this part.

Is control nextgen because the rtx in that game are better than rtx in 80% of games? Is tlou 2 nextgen because nobody come close to his animations and digital acting?
But this part its different. Control with maxed out RT looks far better than 99% of last gen games. Its more like a cross gen game where its build with some last gen and some next gen tech.
41842358030_a891194c02_o.gif

43612888972_f915f1e1e5_o.gif

E3_Control_043_RTX_ON.png

1366132358_Control2022-12-1104_07_28.png.77fb0b6e8a306ae2ec361b036b987ad5.png

articolo-91092.jpg
 

SlimySnake

Flashless at the Golden Globes
I agree with you on this part.


But this part its different. Control with maxed out RT looks far better than 99% of last gen games. Its more like a cross gen game where its build with some last gen and some next gen tech.
41842358030_a891194c02_o.gif

43612888972_f915f1e1e5_o.gif

E3_Control_043_RTX_ON.png

1366132358_Control2022-12-1104_07_28.png.77fb0b6e8a306ae2ec361b036b987ad5.png

articolo-91092.jpg
thats mostly because of rt direction. i played this game day one with all RT effects turned up, including RT debris and honestly RT did not make it look next gen. it looked last gen just like its console counterparts.
 

GymWolf

Member
I see your point but its not just indoors is it? Game looks great because of its realtime GI solution. Literally one of the two games to do it on next gen consoles. The other being Immortals using Lumen to much shittier effect. Forza and Avatar are next but they are not out yet.

The asset quality and modeling is also great. It only truly shines indoors because thats just where most of the stuff is. Planets are barebones and dont have many buildings or objects outdoors. The lighting still looks fantastic outdoors as well indoors. It's the barren and procedurally generated planets that keep it from looking great because the lighting is there even outdoors.

So yeah, if lighting and textures/asset quality are the two biggest things the game gets right then its more next gen than other games that dont. Even the player character model looks fantastic with top tier asset quality and light bounce.

Honestly, i dont know how you all looked at these two gifs and said this shit isnt next gen. this is outdoors too. not indoors where the game looks best.

qt0KJyN.gif

MaSL1U8.gif
Dude i'm playing the same game and with better settings than you, i know that it can look great, i jist don't thinl tha ratio good\bad is in his favour.

And the animation work and how buggy the game feels really doesn't help the general picture.

You people are super lucky that i'm too lazy to take direct feed pics when i play :lollipop_grinning_sweat:
 
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GymWolf

Member
I agree with you on this part.


But this part its different. Control with maxed out RT looks far better than 99% of last gen games. Its more like a cross gen game where its build with some last gen and some next gen tech.
41842358030_a891194c02_o.gif

43612888972_f915f1e1e5_o.gif

E3_Control_043_RTX_ON.png

1366132358_Control2022-12-1104_07_28.png.77fb0b6e8a306ae2ec361b036b987ad5.png

articolo-91092.jpg
I swear people who know how to take screenshot would make every game look incredible.

I think it was a good looking game with some neat tech, for my personal preference something like tlou2 or rdr2 utterly destroy it, i liked the actual game way more than its graphic.

Unfortunately (or not) i can't wrap my brain around rtx, i always try in every game (and with a 4080 now i can try better than most) just to turn them off to favour framerate or resolution or other details, rtx is too situational for me, sometimes you notice it, sometimes it almost look worse than crafted fake lights.
No rtx tech is gonna impress me more tham good characters or animations :lollipop_grinning_sweat:
 
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Edder1

Member
me too but both you and i know exactly whats going on here.

All I will say is that you should grab a pitchfork and fight the good fight. Im still recording some gifs of the best looking areas in the trailer but i definitely plan to post the shit last gen looking ones later.
Dude, Spiderman 2 is doing ray tracing at 60fps in an open world game on a cheap console, that game is dead food. The fact that Avatar has 60fps mode on consoles also says that game will be dog pooh graphically.
 

SlimySnake

Flashless at the Golden Globes
Dude i'm playing the same game and with better settings than you, i know that he can look great, i jist don't thinl tha ratio good\bad is in his favour.

And the animation work and how buggy the game feels really doesn't help the general picture.
Yeah, but you and I are harsher when reviewing graphics fidelity, and look at the good and bad ratio while the spiderman brigade doesnt even believe in ratios lol

Thats why you are seeing victory laps being taken even though the game can look like this:
IcYEskg.jpg


4VBsXRP.jpg


J9CxbN9.jpg
 
Dude, Spiderman 2 is doing ray tracing at 60fps in an open world game on a cheap console, that game is dead food. The fact that Avatar has 60fps mode on consoles also says that game will be dog pooh graphically.
This. Everyone all excited about this is disheartening. The fact that it can run at 60 with these bells and whistles and is open world tells us the base assets, geometry, and lighting models aren’t even beginning to push the ps5 at all. That graphically it’s a joke. A cross Gen game

Reminds me of the celebration that Ragnarok would run at 80+fps on ps5 and the game is literally just the goddamn 2018 game with lighting quality maybe set from low/medium to high
 

CGNoire

Member
Spiderman PS4 vs PS5 vs Matrix vs Movie CG Comparison

CHPxiPe.gif
iqCl0bc.gif

zbJ0cqO.gif
4DdzgO4.gif


Matrix comes the closest to matching the CG in the movie, but honestly, it's closer to the Matrix than I originally thought. The ray traced reflections and lighting are there but the asset quality of buildings hold it back.
Maybe in gif form on a cellphone it looks closer.

On a large screen Matrix is still moping the floor with it.
 

rofif

Banned
I agree with you on this part.


But this part its different. Control with maxed out RT looks far better than 99% of last gen games. Its more like a cross gen game where its build with some last gen and some next gen tech.
41842358030_a891194c02_o.gif

43612888972_f915f1e1e5_o.gif

E3_Control_043_RTX_ON.png

1366132358_Control2022-12-1104_07_28.png.77fb0b6e8a306ae2ec361b036b987ad5.png

articolo-91092.jpg
I couldn't find control and less impressive.... In fact, it is WAY WAY WAY too demanding for how simple it looks.
The destruction is good and that's the only good thing about this crappy game
 

SlimySnake

Flashless at the Golden Globes
The IGN Q&A with Insomniac tech guys was surprisingly barebones. To IGN's credit, they kept asking just what are you doing innovate or next gen and kept getting BS answers from those guys.

This part is the only thing worth posting from that interview.

Can you dive into more about the city's larger, right? You have the three different areas to go into. Tech-wise, there was that photo that sort of blew up right, of New York of Times Square then versus now. So what sort of enhancements are we seeing in the screenshots that you're putting out? If you could just break down.

DS:
That up. Sure. I don't want to talk too much for Mike Fitzgerald, who's our Core Director, but I can talk a lot about what they're doing. It really comes down to we've got our distant building system, which is our imposter system that we draw, and that's been upgraded to have new LODs and things that we stream in. That's again, the PS5, allowing us to swap that stuff out on the fly.

We've done a bunch of work in terms of lighting. Our lighting engine has gotten a lot of passes and changes. We've done a lot of work on what our street lighting looks like and how that works and what the material responses are. We've gotten a better handle on ray tracing and more things being able to be ray traced and supported and built up through that. We've got new things with our sky boxes in this game look ridiculous, and the way that our sky renders and the way that the light comes through in that and the work that they've done to make sure that our open world looks really amazing at all the times of day that it shows up.

And so we've got additional things with what we've done with foliage, what we've done with just the way that we leverage Houdini and procedural generation to get our ground planes and stuff looking great. So there, there's all kinds of elements, not to mention just how our characters look, how everything else looks that come into play to bring it together and make it really look next gen. I feel like even looking at the Remastered game when we've played, when I've been playing Spider-Man 2 for so long, and I go back and look at some of the old games, I'm like, I don't realize how much of a jump it is until you see it next to each other. When you really A-B test it, you're like, wow, this is a huge jump. In terms of fidelity, in terms of execution, in terms of just how clean everything looks.
 

GymWolf

Member
The IGN Q&A with Insomniac tech guys was surprisingly barebones. To IGN's credit, they kept asking just what are you doing innovate or next gen and kept getting BS answers from those guys.



And so we've got additional things with what we've done with foliage, what we've done with just the way that we leverage Houdini and procedural generation to get our ground planes and stuff looking great. So there, there's all kinds of elements, not to mention just how our characters look, how everything else looks that come into play to bring it together and make it really look next gen. I feel like even looking at the Remastered game when we've played, when I've been playing Spider-Man 2 for so long, and I go back and look at some of the old games, I'm like, I don't realize how much of a jump it is until you see it next to each other. When you really A-B test it, you're like, wow, this is a huge jump. In terms of fidelity, in terms of execution, in terms of just how clean everything looks.
He was going so well until the bolded part.
 
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GymWolf

Member
Wait, no ragdoll on enemies? 🤔
Not when you slam on the ground with the finisher like that, he basically glue the motherfuckers on the ground so no much room for it, but there is ragdoll for everything else if you look closely.

The video is so low quality and dark that you can barely see what happen.
 
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GymWolf

Member
They are trying the tsushima exploration system (kinda organic with visual point of interest but not really and prone to fast repetition), they switched foxes and birds for other stuff.

Trying to get that elden ring\zelda exploration praises without even understand why and how it work, so cute how they try to not be classified as ubisoft open world but they still fall right into it.

Not that i prefer one method over the other really (i mean i do but not by much), but i could almost hear the groan from ER\zelda fans when they were explaining how they improved the exploration with 48595034 icons on screen :lollipop_grinning_sweat:

This is gonna be a point of discussion for the goty, if the game even manage to get some nominations.
 
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cybertailor

Neo Member
agree that TLOU2 is still the most impressive game out there. First time enemies felt like real people, truly scary. The biggest leap will probably happen when developers start using AI to train their characters and motions etc. Guess we'll see that at the very end of that generation.

TLOU2 also looked much more realistic than TLOU1Remake imo. The lightning and color palette is really tastefully subdued. Hope they can get the remake to resample the original E3 Trailer.

GOW:Ragnarok also sometimes felt intense in some battle scenes, I especially loved the animation when you would get revived by loki.
 
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