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It's 2023, the Bethesda defense shouldn't exist anymore

Justin9mm

Member
But Starfield does have good gunplay, and does have good graphics?
Not on console. I played on my Series X first and then on my high end gaming PC, there is a lot more going on than a framerate cut on console. It does not look great at all. It looks worse on my 4K TV than playing in 1440p on my monitor. Of course PC will always be superior but its a pretty big difference. It's like console is low settings and 30fps is obviously the kick in the guts. Gunplay is 'acceptable'
 

Justin9mm

Member
Bethesda has their niche, just like any other top tier developer. They have an identity, and those that are interested in Bethesda games have an expectation that aligns with that identity.

  • We don't expect FROM games to have cutting edge graphics or to run particular well, and we're okay with that
  • We don't expect Capcom games to have particularly good voice acting or writing, and in fact we love Capcom games because of their cheesiness and hamfistedness
  • We don't expect Persona games to push the bar on a technical level, and we've come to accept that all games in the series look like they could run on a generation or two generation old hardware
  • We don't expect Rockstar games to control particularly responsively, as their strengths are in creating living, breathing, cinematic worlds and characters with an insane attention to detail


Yet when a Bethesda game that has generally great reviews and is beloved by most who have played it comes out, suddenly we have to hold them to some mythical standard?


And frankly the game frequently looks absolutely fucking amazing:

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53193939198_0bf4f3fc93_o.png


53193772795_022172b649_o.png




I feel like I'm playing a different game going by some of the shit that's been posted here.
Are they PC Screenshots?
 

Justin9mm

Member
So, I don't lift weights or anything, but if I did and I started with 30 pound weights and then when I got stronger, moved to 50 pound weights, and then when I got stronger I moved to 70 pound weights, and so on and so on and so on.... Would it at all be surprising that I'd still be struggling the same amount each time regardless of how much stronger I got?

It's not like Bethesda is making games with the same level of complexity as before. They're lifting more weight. They're still going to struggle here and there, but the overall quality, irrespective of those struggles, has undeniably gone up.

I swear, it's like the argument where gamers are like, it's PS5, why do we still not have locked 60fps as the standard for every game? Cause reasons.
As someone who lifts more than 70 pound weights.. You are correct lol
 
Not on console. I played on my Series X first and then on my high end gaming PC, there is a lot more going on than a framerate cut on console. It does not look great at all. It looks worse on my 4K TV than playing in 1440p on my monitor. Of course PC will always be superior but its a pretty big difference. It's like console is low settings and 30fps is obviously the kick in the guts. Gunplay is 'acceptable'

Cool opinions. I disagree, except about the frame rate obviously.
 

JayK47

Member
Gamers today want so much. No load times. None. If a game drops below 60 fps for one second, they are in here letting us all know about it. Hell, 60 fps isn't good enough for most. The game isn't perfect and I really do not get why it has to be. The engine for sure feels dated, but that is what makes it a Bethesda game. I can't even imagine them using anything else. Most on here are probably playing this on Game Pass. You can literally just play something else and pass on the game. Those who pre-ordered should have known what to expect. A Bethesda game.
 

GigaBowser

The bear of bad news
The graphics can look fantastic at times. Like when I landed on the first planet with the pirate, it looked very good. But then I landed on New Atlantis and...

bBAtbYC.jpg


Also, the graphics don't really bother me. They're serviceable enough. What irks me is the post still talking like this was 2007 Bethesda. Posts such as these (not shitting on the posters btw).



Like, really? Because Bethesda has never had great graphics, we shouldn't expect them in 2023 with a $200M+ budget and Microsoft backing them with 8 years of development time? Come on.
I dont know what game you are playing but they have done a great job improving both the graphics and first person combat. Combat might not be on par with say Doom, but it is leagues ahead of what they had in fallout 3 and fallout 4. I personally miss VATS but realtime combat is not bad at all. Combat is punchy and fun. What exactly do you want from the combat?

And they have also updated the graphics engine. It is one of the best looking games out there. Inconsistent sure, but 90% of it is procedurally generated. Realtime time of day and the downgrade from as early as E3 2023 doesnt help. But aside from the somewhat dated bethesda quest design, i am not sure what is wrong with either the graphics or gunplay that deserves to be criticized, let alone defended. Maybe they shipped a shitty version on xbox. but its fine on PC.

qt0KJyN.gif


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Go ahead and knock them for dated quest design, robotic dialogue sequences, unmemorable side characters, ridiculous menu driven space travel, useless planet exploration, and just a very disjointed feeling world, but can we stop with the fucking hyperbole. not everything about this game is dated. the visuals are not dated. the combat is not dated. they physics are straight up next gen. the game CAN be fun when it gets out of its own way and lets you go on a long mission.


i get that its fun to hate the game right now, and i personally think its more than a 7/10, but we are shitting on its graphics and gunplay now? the only strengths this game has. what are we even doing?

what in the why is some screenshorts good and some crud??

cant tell whos tricking me
chris-farley-snl.gif
 

Phase

Member
Huh? Id struggle to think of 10 games with better gunplay unless half of the list would be just call of duty. Hell the spaceship combat is better than Everspace 2 a game purely dedicated to that one thing.

It has great graphics, maybe try to disable dynamic resolution scaling (its on by default).
It has entirely different problems, but those 2 aspects are some probably the strongest points.
Tell me you don't play many FPS games without telling me you don't play many FPS games. How can you possibly say gunplay is good in Starfield? It's passable at best. The biggest issue I have with this game is it's barely passable in every respect. Mediocre through and through.
 
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ZehDon

Gold Member
8 years in development and supposedly a budget in excess of $200M, so why are we still seeing posts such as "Bethesda games never had good graphics." "Bethesda games never had great gunplay." or any of those archaic defenses?
... what? I've literally not seen either of these two things posted in the 453 threads we've had about Starfield. That's likely because Starfield has pretty terrific graphics, albeit with inconsistencies mostly due to the exterior lighting. It actually utilises some pretty advanced visual features, such as its real-time indirect lighting system and even its staggered real-time cube map system, and often looks absolutely incredible. Its geometry-heavy interiors are constantly impressive - some of the best texture work we've seen in next-gen games, in fact. And there have been precisely two prior Bethesda games that even have guns. Fallout 3 had terrible gunplay, but it was offset via VATS. Fallout 4 had decent gunplay, also offset via VATS. Starfield has legitimately solid gunplay.
... but this is 2023 and Bethesda is one of the biggest 1st-party studios backed by one of the richest corporations in the world. Why are we still holding them to the same standards as we did back in 2007?...
You're posting as if a diligent contingent of NeoGAF posters aren't posting in every thread about how bad Starfield is, how outdated it is, how boring it is, how badly it sold, how poorly it reviewed, and how the people liking it are lying and are actually just paid Xbox shills. No one is doing the bolded. Why are you pretending that everyone is enamoured with Starfield and you're somehow the voice of reason? If anything, the narrative your furthering needs a slight correction in the other direction: can we please stop pretending a simulation-heavy open world RPG should be better in every one of its numerous facets than games that specialise in only one of its aspects are. Demanding that Starfield is the best-looking game ever, a better shooter than shooters, a better loot game than looters, a better space combat game than space combat games, etc., etc., etc., is a little silly.
... Other studios have since massively caught up with Bethesda and they're no longer the undisputed masters of living and breathing open-world games (although I'd argue they're still among the best)...
So, if they're still among the best, what is the "Bethesda defence" non-sense you're trying to peddle? Are they, or aren't they?
 
what in the why is some screenshorts good and some crud??

cant tell whos tricking me
Some of the PC gamers here have applied a community-made 'quick fix' for the game's HDR settings, that also unfortunately rips out some of the game's color grading and lighting effects. To see what I mean, look at multiple posts of this thread for proof:


Thankfully Bethesda is working on an HDR patch with multiple options, so that everyone will be able to enjoy both good HDR and the intended color grading and lighting if they choose to.
 

SlimySnake

Flashless at the Golden Globes
nobody wants to admit TOTK has a gabazillion times better physics then next gen and Nintendo made it with calculator hardware power its all true Im sorry my friends
Nah, starfield has better physics. Bethesda just arent ingenious video game designers like Nintendo devs and used almost none of these physics aside from applying it during some gravity powers.

utV0UCx.gif
 

L*][*N*K

Banned
Who is defending them? Todd howard is the biggest joke in the industry, Starfield is one of the most expensive games ever made and it is been dragged through the mud by every YouTuber with a webcam, Bethesda stopped being the “darling” since Fallout 3, but some people hate them so much they want them to stop making games all together, it is weird man you can just move on and not play ES6 or Starfield but you can’t stop those who like it
 

S0ULZB0URNE

Member
The final game Looks better than I thought from the early showings.Both visually and gameplay wise.
Not my type of game but because of the above impressions I might bite but it won't be for the unplayable 30fps version.
 
It does feel odd seeing Bethesda, once at the top of the AAA hierarchy in game development that were leading in many areas, essentially stagnate for decades in their approach to game design.

By the time Fallout 4 rolled around it felt really dated. And with Starfield it's just painful at this point. For an RPG you need to immerse yourself in the world, and the terrible writing, story, acting, animation really takes me out of the experience. Something like Cyberpunk is so much better in my opinion.
 
Who is complaining about the gunplay? That is certainly not the weakness of this game. The graphics? Frequently gorgeous. Starfield is a legitimately fun game, I'm enjoying it more than I did Cyberpunk and RDR2, what game is it that is blowing it out of the water?

It's so cool to mock this game now, but I swear most of is detractors haven't even played it
 
Did the guy who designed the core of the Creation engine die or something? I refuse to believe they couldn't scrap Creation and build a new one/heavily modify Unreal to get acceptable performance and seamless environmental transitions

It feels like we are finally at the point where the complexity is collapsing under its own weight. We see this in the AAA space in particular, because the cost of building an engine capable of grand scope is enormous. Not only that, but there is a standard of visual fidelity expected, and all of that content needs to be animated. Devs are no longer free to make rapid creative decisions that resulted in some of our favorite games and moments.


The reality is engines are expensive to make, especially custom ones. Devs want to use them as long as they can. Some have really good results, like Capcom’s RE engine. Others are money pits and they are wrung for all the value they can muster. The more they spend on the engine, and the longer it takes for the game to be made, the less “extra sales” can justify the increased cost of development. This is abundantly true for Bethesda, who releases games so infrequently.
 
Starfield is one of those games that will age very well as time goes on. Many of the people who have negative POV I think are more used to modern paced games which don't require as much of a time investment into it to reap the rewards. Starfield doesnt play into modern gaming conventions and is a much slower burn than what the gaming industry gives today. But because of that its a longer burn than most games...im at the 50 hour mark, barely touched the main quest or faction quest...its a superb game that doesnt have a counterpart in the industry, but its not for everyone.
 

GigaBowser

The bear of bad news
Who is complaining about the gunplay? That is certainly not the weakness of this game. The graphics? Frequently gorgeous. Starfield is a legitimately fun game, I'm enjoying it more than I did Cyberpunk and RDR2, what game is it that is blowing it out of the water?

It's so cool to mock this game now, but I swear most of is detractors haven't even played it
TOTK

 
but we are shitting on its graphics and gunplay now? the only strengths this game has. what are we even doing?

Visuals are inconsistent but the gunplay really is terrible. Guns feel bad to shoot. Enemy AI is absolutely brain dead. The game just isn't fun to play. The other flaws would be more tolerable if the gunplay were competent.
 

Robb

Gold Member
Starfield wasn’t my cup of tea but I don’t really agree with most of your points. Controls are tight, gunplay was pretty great and visually it looks beautiful 90% of the time. I love the NASA-punk (or whatever they call it) direction.

The lack of seamlessness with all the menus and loading screens is what really drags it down imo. Not to mention the lack of space exploration in a game about space exploration.
 

draliko

Member
The engine has problems for sure, but because it being stretched to run the space and the flying part of it (the problem is not the loading times but it destroy the gameplay flow)... I'm sure that a tes6 with the same engine will be a thing of beua6. The other only thing that I don't like is that all the systems at play (outposts, ship creation, market) fight against each other and aren6vwey cohesive. But other than that it's really a great game, not for everyone, just as from soft souls this is a Bethesda wrpg
 

SlimySnake

Flashless at the Golden Globes
And we should treat you as a fanboy...
Gaiff is good people. He’s no fanboy.

I can vouch for him. He’s still early in the game not realizing the game is uneven graphically and will have plenty of gorgeous locations for him to explore.

I remember being there thinking why the combat is so mediocre. Then i got some new weapons and upgraded them and now I’m having a blast.
 

Crayon

Member
Bethesda being Bethesda is what you get. They make a kind of game that nobody else really does. It's less an rpg than it is an open world immersive sim style and it's great. Starfield looks good, anyway.
 

bbeach123

Member
I have lots of problem with bethesda game but graphics was not of them .

Like the dialogue was writen for a 12 years old , like load screen every minute .
 

GigaBowser

The bear of bad news
Bethesda being Bethesda is what you get. They make a kind of game that nobody else really does. It's less an rpg than it is an open world immersive sim style and it's great. Starfield looks good, anyway.
Yes this is all true Bethesda might not be perfect buuuuuuut I arm the spirit of gaming and they still makes games I love
 

ahtlas7

Member
Bethesda has their niche, just like any other top tier developer. They have an identity, and those that are interested in Bethesda games have an expectation that aligns with that identity.

  • We don't expect FROM games to have cutting edge graphics or to run particular well, and we're okay with that
  • We don't expect Capcom games to have particularly good voice acting or writing, and in fact we love Capcom games because of their cheesiness and hamfistedness
  • We don't expect Persona games to push the bar on a technical level, and we've come to accept that all games in the series look like they could run on a generation or two generation old hardware
  • We don't expect Rockstar games to control particularly responsively, as their strengths are in creating living, breathing, cinematic worlds and characters with an insane attention to detail


Yet when a Bethesda game that has generally great reviews and is beloved by most who have played it comes out, suddenly we have to hold them to some mythical standard?


And frankly the game frequently looks absolutely fucking amazing:

53193382794_50f825a101_o.png


53193382804_b544cc4636_o.png


53193382874_a4764db093_o.png


53193939198_0bf4f3fc93_o.png


53193772795_022172b649_o.png




I feel like I'm playing a different game going by some of the shit that's been posted here.
What mods are you using? Your black levels are great!
 

Orbital2060

Member
The combat in Starfield is surprisingly good. Maybe because id was in on the development, I dont know. But its rare when an RPG like this also has great gunplay. Ive found myself leaning into the combat and seeking out bases to clear more than following quests because its so damn fun. And great feeling.
 
It utterly blows my mind that people are playing and enjoying this game. I feel as if I’m being gaslit by reality. I agree with OP.
 

CGNoire

Member
8 years in development and supposedly a budget in excess of $200M, so why are we still seeing posts such as "Bethesda games never had good graphics." "Bethesda games never had great gunplay." or any of those archaic defenses?

If it were 2007 with Oblivion, I'd wholeheartedly agree with and back those statements but this is 2023 and Bethesda is one of the biggest 1st-party studios backed by one of the richest corporations in the world. Why are we still holding them to the same standards as we did back in 2007? RDR2 apparently spent around 8 years in development as well and came out 5 years ago on much weaker machines so why does it look better than Starfield?

Other studios have since massively caught up with Bethesda and they're no longer the undisputed masters of living and breathing open-world games (although I'd argue they're still among the best). Can we please hold them to the same standards we hold every big devs like CD Projekt Red, Rockstar, Naughty Dog, and all the rest? No passes for shitty graphics, terrible animations or subpar combat.
I like you.
 
Nah, starfield has better physics. Bethesda just arent ingenious video game designers like Nintendo devs and used almost none of these physics aside from applying it during some gravity powers.

utV0UCx.gif
that is not an example of "better physics", that is an example of a big amount of physics simulations, that is more a hardware merit actually, in the video the character in starfield when falls only have basic collision and IK on feet and knees, no matter how many bricks that react physically correctly you can throw in a scene, the character doesn't react with the physics of one of them and that is why it looks bad compared to the other games, they could make the character move like one of those bricks reacting with slopes when falls or make extra animation to slide, maybe they didnt want that but in third person it looks worse or way more simple than RDR2 or Zelda TotK
 
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