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[Corridor Crew] We try Fixing Faces in Video Games

ResurrectedContrarian

Suffers with mild autism
This is amazing. WOW.


pxWjH29.gif

All this work and they couldn't make her less chunky or ugly, even a little?
 

R6Rider

Gold Member
These not only look bad, but the footage they grabbed from the games looks like it was recorded at 8Mbps.
 

ResurrectedContrarian

Suffers with mild autism
there is no work. the AI did everything for them. they just fed the AI one real life picture for each character model. the AI just maps the face on the existing character model.
I know, I was being a bit of a jerk intentionally, to say: Alloy is one of the worst designed characters ever, and fixing her skin problems with AI doesn't even scratch the surface of why her fundamental design is so intentionally ugly.
 

RaduN

Member
the detail is gone, but the face still looks more realistic.

same thing happens with elana. all those ND facial animations are gone, and yet the face still looks better. im sure they will figure out a way to retain that after the AI pass.

DtkA1fl.gif
Incomparably better after the adjustments.

People always brag about the detailed face animations in Uncharted, Tlou, Horizon, but they are so fucking cartooney and highly exaggerated to the point they are just bad, smooth, but bad. This, and the Horizon examples shows how less is more. Humans usually do much more subtle gestures than what those games pretwnd is realistic.
 

SirTerry-T

Member
Have Corridor Crew done an episode where they try and fix the "getting high off their own farts and smugness" in one of their own videos yet?
 
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I know, I was being a bit of a jerk intentionally, to say: Alloy is one of the worst designed characters ever, and fixing her skin problems with AI doesn't even scratch the surface of why her fundamental design is so intentionally ugly.
The ongoing question stands then: Are devs allowed to create average-looking or ugly protagonists?

What was the point of all of those PS4 tech demos showing off how hard it is to pull off old, average, and/or ugly if gamers just complain that they only want smooth skin models on screen?

maxresdefault.jpg


It's why I understand some of the takes here that some 'after' faces are a bit too smoothened.
 

TransTrender

Gold Member
I don't know who the Corridor Crew are but I don't see the point in what they're doing.
The originals are better, especially when viewed through the lens of the original game's launch date.
These models look less realistic.
Have Corridor Crew done an episode where they try and fix the "getting high off their own farts and smugness" in one of their own videos yet?
This
 
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Rentahamster

Rodent Whores
Interesting proof of concept. If you could integrate this in the rendering of the game itself so that you only render the bare minimal polygons needed to generate an accurate AI reconstruction, I wonder if you could save a lot of processing power.

It would be pretty funny if in the future DLSS 10 or whatever involves rendering what amounts to basically stick figure key frames at 15 fps and then AI generating everything else up to 4k 60 fps.
 

SlimySnake

Flashless at the Golden Globes
Interesting proof of concept. If you could integrate this in the rendering of the game itself so that you only render the bare minimal polygons needed to generate an accurate AI reconstruction, I wonder if you could save a lot of processing power.

It would be pretty funny if in the future DLSS 10 or whatever involves rendering what amounts to basically stick figure key frames at 15 fps and then AI generating everything else up to 4k 60 fps.
dude i didnt even think of that. character rendering is very expensive in games, and if you can get faces to be AI rendered from a basic mesh, it would save tons of processing power.
 

ChoosableOne

ChoosableAll
Check those faces between 12:00-13:40. I think this is a great tech. There is still hope for Ryu and Ken after all.
 

kruis

Exposing the sinister cartel of retailers who allow companies to pay for advertising space.
It's interesting tech. The main problem I see is that this seems to be made for on the fly face morphing in video footage. But games aren't movies, games are rendered in real time by a games engine running on devices with various amounts of CPU and graphics power.

So how would this be used in a real world scenario? Do they expect developers to 3D characters with simple face models and then run AI code on top of it to improve the faces? Wouldn't it be easier to just create better 3D faces in the first place? It's an interesting "what if" experiment but kinda useless in the real world.
 

Rentahamster

Rodent Whores
So how would this be used in a real world scenario? Do they expect developers to 3D characters with simple face models and then run AI code on top of it to improve the faces? Wouldn't it be easier to just create better 3D faces in the first place? It's an interesting "what if" experiment but kinda useless in the real world.

Depends on the strengths and weaknesses of both the developer and the hardware.

GPU that is bad at rasterizarion but good at AI vs GPU that is good at rasterization but bad at AI, for example.
 
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Comandr

Member
1qTqoQ9.png


Aeris was the only one in the video that got fixed. I've always hated her new face model. It's so fucking angular. You could open cans with that god damn chin. Was also deeply upset by the group calling out their guesses for characters. Laura Croft and Cloud from Smash Bros.
 
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Raonak

Banned
Went from happy Elena to "I don't know wtf is happening" Elena.
Lol, yep.

She also looks weirdly crosseyed and awakard. Same with the aeris picture from above.

But atleast she has plastic looking skin now....
 
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Raonak

Banned
Interesting proof of concept. If you could integrate this in the rendering of the game itself so that you only render the bare minimal polygons needed to generate an accurate AI reconstruction, I wonder if you could save a lot of processing power.

It would be pretty funny if in the future DLSS 10 or whatever involves rendering what amounts to basically stick figure key frames at 15 fps and then AI generating everything else up to 4k 60 fps.
It's nice in theory, but a big problem is that because of how AI works, even with the same input, you will always get a slightly different output, so you will run into issues where characters will look slightly different each time.

A better use would be to use the AI tools during development. create a low-poly model and use AI generate a bunch of detail, then save that to the model.
 
Was also deeply upset by the group calling out their guesses for characters. Laura Croft and Cloud from Smash Bros.
Based on the laughter and inserted sound effects taking place afterwards, the assumption is that they're joking around.

I kind of agree with you on Aeris, but they needed to show more footage for me to feel certain about it.
 

Rentahamster

Rodent Whores
It's nice in theory, but a big problem is that because of how AI works, even with the same input, you will always get a slightly different output, so you will run into issues where characters will look slightly different each time.

That's a "now" problem more than it is a "future" problem, IMO.

I'm confident that with the right parameters, algorithms, and training, we'll get that sorted out.
 

SJRB

Gold Member
I agree, every time these guys try ton « fix » anything, the end result is awful. The video about the scorpion king movie is laughable.

The whole concept is just outrageously dumb to begin with.

"Hey guys, we have 7/10 VFX skills so we're gonna grab a movie from 25 years ago which obviously has shit VFX and fix it" and then their result is like eh.... keep trying, dudes.

Them "fixing" videogames by slapping a VFX layer over it is an affront to anything videogame development-related. The hubris of them saying these games need "fixing" in the first place and that they're obviously capable of fixing them is ridiculous. I'd legit be offended if I was a visual dev or character designer on any of those games.
 
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Drizzlehell

Banned
Most of these only make things worse tbh.

And it's not just the fact that they look too clean and plastic-like and the lack of expression puts them at the bottom of the uncanny valley. But you can tell that it's using other people's faces for reference. For example, Nathan Drake looks more like Sam Witwer for some reason, lol.
 
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