March Climber
Member
It saddened me that it was only a limited series. It felt like The Wire part 2 with Jon Bernthal.You just gave me a reason to finally watch We Run this city. Marlo is my man!
It saddened me that it was only a limited series. It felt like The Wire part 2 with Jon Bernthal.You just gave me a reason to finally watch We Run this city. Marlo is my man!
This is amazing. WOW.
there is no work. the AI did everything for them. they just fed the AI one real life picture for each character model. the AI just maps the face on the existing character model.All this work and they couldn't make her less chunky or ugly, even a little?
Considering that the one on the right looks much closer to the actress, the design you're wanting sounds closer to this:All this work and they couldn't make her less chunky or ugly, even a little?
This is amazing. WOW.
Yea though not a perfect solution, it looks tremendously better and much more natural looking.Get this fucking mod in starfield NAO!
I know, I was being a bit of a jerk intentionally, to say: Alloy is one of the worst designed characters ever, and fixing her skin problems with AI doesn't even scratch the surface of why her fundamental design is so intentionally ugly.there is no work. the AI did everything for them. they just fed the AI one real life picture for each character model. the AI just maps the face on the existing character model.
Yeah man, those eyes are intense in the og photage.Get this fucking mod in starfield NAO!
Incomparably better after the adjustments.the detail is gone, but the face still looks more realistic.
same thing happens with elana. all those ND facial animations are gone, and yet the face still looks better. im sure they will figure out a way to retain that after the AI pass.
The ongoing question stands then: Are devs allowed to create average-looking or ugly protagonists?I know, I was being a bit of a jerk intentionally, to say: Alloy is one of the worst designed characters ever, and fixing her skin problems with AI doesn't even scratch the surface of why her fundamental design is so intentionally ugly.
ThisHave Corridor Crew done an episode where they try and fix the "getting high off their own farts and smugness" in one of their own videos yet?
They cured her rosacea.This is amazing. WOW.
ask yourself. who would you rather have sex with?
dude i didnt even think of that. character rendering is very expensive in games, and if you can get faces to be AI rendered from a basic mesh, it would save tons of processing power.Interesting proof of concept. If you could integrate this in the rendering of the game itself so that you only render the bare minimal polygons needed to generate an accurate AI reconstruction, I wonder if you could save a lot of processing power.
It would be pretty funny if in the future DLSS 10 or whatever involves rendering what amounts to basically stick figure key frames at 15 fps and then AI generating everything else up to 4k 60 fps.
This is amazing. WOW.
er .. really ?
It just looks like they ran a smoothing filter and pretty much removed any defining features on the face. Everything is like a wax doll now.
the detail is gone, but the face still looks more realistic.
same thing happens with elana. all those ND facial animations are gone, and yet the face still looks better. im sure they will figure out a way to retain that after the AI pass.
So how would this be used in a real world scenario? Do they expect developers to 3D characters with simple face models and then run AI code on top of it to improve the faces? Wouldn't it be easier to just create better 3D faces in the first place? It's an interesting "what if" experiment but kinda useless in the real world.
just added a shapchat filter. removed the sunburn damage. how she got “lady never even been outside to her backyard” face.This is amazing. WOW.
Lol, yep.Went from happy Elena to "I don't know wtf is happening" Elena.
It's nice in theory, but a big problem is that because of how AI works, even with the same input, you will always get a slightly different output, so you will run into issues where characters will look slightly different each time.Interesting proof of concept. If you could integrate this in the rendering of the game itself so that you only render the bare minimal polygons needed to generate an accurate AI reconstruction, I wonder if you could save a lot of processing power.
It would be pretty funny if in the future DLSS 10 or whatever involves rendering what amounts to basically stick figure key frames at 15 fps and then AI generating everything else up to 4k 60 fps.
Based on the laughter and inserted sound effects taking place afterwards, the assumption is that they're joking around.Was also deeply upset by the group calling out their guesses for characters. Laura Croft and Cloud from Smash Bros.
The retard face is goneThis is amazing. WOW.
It's nice in theory, but a big problem is that because of how AI works, even with the same input, you will always get a slightly different output, so you will run into issues where characters will look slightly different each time.
This is amazing. WOW.
I agree, every time these guys try ton « fix » anything, the end result is awful. The video about the scorpion king movie is laughable.It's me or its awful in all games?
How people can prefer this smooth butter face without facial detail?
I think the face morphed Aloy looks realistic but weird at the same time and the game-y Aloy has fewer problems as a believable character even though her facial features are not as real.
I agree, every time these guys try ton « fix » anything, the end result is awful. The video about the scorpion king movie is laughable.
Yah the uncanny valley is strong with this one. You cant just up the visuals without also upping the animation. She looks like a robot now. Unimpressed.