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[INSOMNIAC LEAK] PlayStation Studios PC ports sales figures for Steam have leaked

GHG

Member
This is a problem of price, Sony can't charge full price for a port years along the line and expect great sales. But even with low numbers I'm sure they're making a bucket load for minimum effort. It's worth it to Sony clearly, just not armchair CEOs on gaf.

Well I'm not seeing the point if the consensus is that sales are low and a bunch of unfinished Survival-Craft games are "more interesting experiences".

Might as well leave the games on a platform where they will get purchased and appreciated.
 

Mr Moose

Member
brah, check the homepage of this forum lol. literally everything in that studio has leaked including their game roadmap for the next decade, and early wolverine development gameplay. All their financial statistics, budgets for games. everything
Like this?
Kmzm2T9.jpeg

When did Spider-Man 3 release?

I'm not questioning the numbers, don't care about them, I am questioning the other things: Who drew on that shit with pointers? Why would Insomniac have this crap? Why are the date range wrong?

Look at the date range, from launch to 2/6/2022. This is before some of those released.
 
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Famipan

Member
I thought selling PS games on PC was a bad idea for Sony but now I’m happy they did because I’m leaving PS5 for Steam. Keep the games coming for PC!

Also:
Days Gone 2 - ”They wouldn’t like it”
It’s clear that Days Gone was a huge success.
 
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Fabieter

Member
I mean these games are all old hat by the time they are released on PC. What do you expect? If you are hardcore into Sony games you have a PS5. I actually think they would sell a lot more copies of their games if they launched day one on PC as well, but it would probably hurt PS5 sales and take dollars out of their storefront

Late ports aint an excuse if the audience is there looking at you all Rockstar games. Dark souls 1 playerbase was even bigger on pc.
 

DaciaJC

Gold Member
lol @ the fanboys trying to use this as justification to keep Sony's games exclusive. They invest a pittance into porting costs and recoup a few hundred million in revenue along with exposing their catalogue to a new audience. But somehow it makes more sense to keep everything restricted to Playstation systems, as if every PC player is going to rush out to buy a console instead. Pure silliness.
 

AREYOUOKAY?

Member
Maybe if they had ported the Uncharted collection everyone wanted combined with that then it would have gotten much more sales. 4 but no 1-3? You can't just jump into them that way it's ridiculous.

It's like 343 not porting 5 when the rest of the Halo's are available. People may not like the game, but it's still worth having the entire series available to buy. In Halo's case you're left with a missing story gap trying to get into the Infinite campaign from 4 and well I don't even need to try to explain why it's a problem if you decide to play Uncharted 4 before everything else.
 
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Jinzo Prime

Member
I think it's pretty obvious that Sony need to either, release games on day 1...or kind of not even bother...their sales are declining at a rapid rate. Their ports have been of poor quality, to the point it's almost pointless now.

I think they gave it a good shot and the PC market just isn't interested and sales are on the decline. Just leave those games to console and push the envelope there.
Here's an idea, Why not port the games that PC players actually want, like, I don't know maybe BLOODBORNE!!!???
 

Fabieter

Member
lol @ the fanboys trying to use this as justification to keep Sony's games exclusive. They invest a pittance into porting costs and recoup a few hundred million in revenue along with exposing their catalogue to a new audience. But somehow it makes more sense to keep everything restricted to Playstation systems, as if every PC player is going to rush out to buy a console instead. Pure silliness.

PC players excuse the sales with "all PC players interested already played them" if you want more sales do day one makes like zero sense either. If that is true keeping it exclusive would be in fact beneficial financially.
 

daninthemix

Member
This is gonna hurt the souls of Sony bros who think their games are crown jewels.

Sony will just be happy at the extra millions of dollars they get for minimum effort.

Life will go on, as it always does.
Exactly. These games are all about hype and hotness, both of which go away with time. These games just don't matter as much as Sony fans think they do.
 
I think it’s demographic thing, way more kids/teenagers own a PlayStation than a gaming rig, which is the main Spider Man target audience as far the video game is concerned.
Right, that makes sense.
Also Playstation just can't release it's 'hardcore' first-party games on PC because the don't want to lose all exclusivity?
 

StreetsofBeige

Gold Member
To me, PC sales for Horizon, GOW, DG seem pretty good considering they are old ports. If they launched day one, they'd have more sales.

But it seems the rest of the games, the PC gamer doesn't give a shit about. Looks like PC gamers dont care about Spiderman.
 

fersnake

Member
doesnt matter if they release it day one if ppl keep downloading them for free on pc and plus ppl on pc tend to buy games on sales with a crazy discond so add that.

its a good thing playstation games are on pc now and just hope sony doesnt give up.
 

Crayon

Member
The strategy looks pretty simple. Port the games late and sell for full price, get a bunch of cash without making steam look too enticing for console buyers. There's been too many to call it testing the market anymore so seems like it's working as intended.
 
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The Fuzz damn you!

Gold Member
I think it's pretty obvious that Sony need to either, release games on day 1...or kind of not even bother...their sales are declining at a rapid rate. Their ports have been of poor quality, to the point it's almost pointless now.
Lolwat?

Their PC port teams are learning how to optimsise PS code for PC releases and pulling in tens of millions of dollars while doing so. Why on Earth would they want to stop that?
 

vkbest

Member
I bet the sales dropped more in PlayStation because they are not exclusive anymore than they sold in PC. I said from beginning, games as Days Gone wouldn’t sell they sold if they were not exclusives. If Sony wanted go to PC they should make their own PSN in PC and release simultaneously in both platforms
 

StreetsofBeige

Gold Member
The strategy looks pretty simple. Port the games late and sell for full price, get a bunch of cash without making steam look too enticing for they console buyers. There's been too many to call it testing the market anymore so seems like it's working as intended.
Good point.

You can see that in their marketing. Out of all the games on PC, how many were promoted alongside PS4 or PS5 at the beginning? Probably none even though a PC port can be worked on. They'll do their PC marketing later on in a very modest way. Enough to tell PC gamers the game is releasing (some short PS Blog article or tweet), but not big splashy marketing like the PS system gets with trailers and TV ads etc...
 
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hinch7

Member
Oof hardly any interest in the Uncharted series on PC. Numbers surprisingly low but they must be profitable if they keep churning them out.
 

Fabieter

Member
I bet the sales dropped more in PlayStation because they are not exclusive anymore than they sold in PC. I said from beginning, games as Days Gone wouldn’t sell they sold if they were not exclusives. If Sony wanted go to PC they should make their own PSN in PC and release simultaneously in both platforms

I like steam but if someone had a shot to do their own launcher it would have been playstation. Massive missed opportunity on sony part. Getting all 3p on board would be doable too since they have a really good relationship and believe it or not trophies are by far the most popular architvment thingy and would actually pull some sales away from steam.
 

DenchDeckard

Moderated wildly
Lolwat?

Their PC port teams are learning how to optimsise PS code for PC releases and pulling in tens of millions of dollars while doing so. Why on Earth would they want to stop that?

It looks like sales are only declining, looking at that. How does God of war sell worse than horizon. Then spiderman even less than that. Spider man....

If they don't stop porting games I can understand them slowing down releases and probably cutting the porting staff to an absolute skeleton crew to cut costs.

It just doesn't seem that lucrative.
 

JohnnyFootball

GerAlt-Right. Ciriously.
ok, what the fuck is all this “why even bother?” Stupid ass shit am I reading?
Horizon Zero Dawn sells 3M copies. Titles that haven’t been out near as long as Horizon obviously haven’t sold as much.

I realize in this absurd world where games need to sell 10M+ copies that those numbers seem awful, but producing these PC ports likely easily make their money selling well under 1 million copies and much of the PC porting work is likely done during the initial PS release.

For those of you saying “they shouldn’t bother” since they’re not raking in the dough that comes anywhere close to Day 1 PS exclusives, please get off the internet, grow a brain, and spare us from your stupid ass thinking.
 

Baki

Member
q46edC8.png


Pretty shit ass sales. Might as well keep them exclusive, JIM
Seems like some of these releases might not be worth the porting cost and perceived damage to PS5 desirability, especially as there’s a clear trend of declining sales as the novelty of PS PC releases begin to wear off.
 

Midn1ght

Member
"Per Steam direct sales"

Does this mean it doesn't count third party key sellers like GreenManGaming or Humble Bundle?
The games are also on EGS and probably not included here.
We also know that games have longer legs on PC, they'll keep selling their entire catalogue 10 years from now. On console, they'll just sell you another remaster for 80 USD.

Like I said, they've released 10 games so far and probably made close to half a billion in profit without hurting the PS5 numbers one bit.
Basically funding 2 AAA games with low effort and late releases that nobody buys anymore on console. Easy money.

Forbidden West is coming and we know Demon's Souls and Tsushima are on the way, so yeah, not gonna stop anytime soon.

Edit: Saw this on the other place. LOL

Rift Apart PC port was estimated to cost $2.6m
The port took under 5 months to do
Insomniac figured they'd get 800k sales and make $20m profit (haven't found how much it ended up)
Ports that cost <$30m just need an email approval from Sony to get funded

2.6m to port Ratchet.
Just an email to get funded.

terminator 2 money GIF
 
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Fabieter

Member
ok, what the fuck is all this “why even bother?” Stupid ass shit am I reading?
Horizon Zero Dawn sells 3M copies. Titles that haven’t been out near as long as Horizon obviously haven’t sold as much.

I realize in this absurd world where games need to sell 10M+ copies that those numbers seem awful, but producing these PC ports likely easily make their money selling well under 1 million copies and much of the PC porting work is likely done during the initial PS release.

For those of you saying “they shouldn’t bother” since they’re not raking in the dough that comes anywhere close to Day 1 PS exclusives, please get off the internet, grow a brain, and spare us from your stupid ass thinking.

Sorry but if you think that likely making some money for the sales is doing it for companies on this dimension than I have a big bridge to sell you.
 

JohnnyFootball

GerAlt-Right. Ciriously.
lol @ the fanboys trying to use this as justification to keep Sony's games exclusive. They invest a pittance into porting costs and recoup a few hundred million in revenue along with exposing their catalogue to a new audience. But somehow it makes more sense to keep everything restricted to Playstation systems, as if every PC player is going to rush out to buy a console instead. Pure silliness.
Agreed. These games being released on PC is just straight up profit for Sony at that point. The porting costs of these is so negligible, not to mention Nvidia helping optimize some of the games even selling 500K copies is bringing in several million in profit
 

Crayon

Member
Good point.

You can see that in their marketing. Out of all the games on PC, how many were promoted alongside PS4 or PS5 at the beginning? Probably none even though a PC port can be worked on. They'll do their PC marketing later on in a very modest way. Enough to tell PC gamers the game is releasing (some short PS Blog article or tweet), but not big splashy marketing like the PS system gets with trailers and TV ads etc...

Yep and I take it to mean they are being cautious about hurting the console. Surely the sweet spot price for every two year old game wasn't $60. Some must have had better $$ projections at 50 or 40. They just pegged it lol.

Seems like they don't have any interesting plans for pc like their own store or anything. Just there for a little easy money.
 

The Fuzz damn you!

Gold Member
It looks like sales are only declining, looking at that. How does God of war sell worse than horizon. Then spiderman even less than that. Spider man....

Starfield has sold less than Skyrim - Bethesda should give up.

I mean, the chart even gives you explanatory annotations with big arrows. Add to that, a big part of the strategy here is to drive PS hardware sales - which, if successful will drive down PC sales as their potential audience shifts over.

Or yes, of course, people could be deciding that these games designed for console just aren’t as enjoyable on PC for whatever reason (which I 100% agree with), but you still can’t ignore the glaring confounding variables in the data.
 

GrayChild

Member
I don't think Sony expected much bigger sales (maybe except Sackboy and Ratchet and Clank which are indeed very low) for games that were released 2-3 years before coming to PC. Most of these sales figures seem actually pretty good, considering these are direct Steam sales we're talking about (no key reselling sites, EGS or GOG). So it should be good.
 

JohnnyFootball

GerAlt-Right. Ciriously.
Sorry but if you think that likely making some money for the sales is doing it for companies on this dimension than I have a big bridge to sell you.
Then you just failed to sell a bridge and probably couldn’t sell a pizza to starving wealthy man. Because these games being ported to PC have long made their development costs and profits well before PC release. $5M-$50 in additional revenue beyond what these made on PS is still a good chunk of change that can be used to fund other projects.

I don’t advise you becoming a salesman, because you’ve proven you suck at it.
 
You guys still absolutely positive a Bloodborne port will sell many millions of copies on the PC after seeing this? I didn’t expect the numbers to be really good or remotely close to PlayStation sales because PC gamers are an entirely different audience. Sure, it’s a little extra money, but I’m sure Sony expected more than this.
 

Hudo

Member
This is gonna hurt the souls of Sony bros who think their games are crown jewels.

Sony will just be happy at the extra millions of dollars they get for minimum effort.

Life will go on, as it always does.
To be fair, there are a handful of Sony first-party games I'd consider crown jewels. The Spider-Man games are just not among them.
 

Fabieter

Member
Then you just failed to sell a bridge and probably couldn’t sell a pizza to starving wealthy man. Because these games being ported to PC have long made their development costs and profits well before PC release. $5M-$50 in additional revenue beyond what these made on PS is still a good chunk of change that can be used to fund other projects.

I don’t advise you becoming a salesman, because you’ve proven you suck at it.

So what are the budgets of these ports? The resources it takes away from playstation projects. We do know what santa monica did a good part of the port themselve almost 2 for almost 2 years. Does it delay other games on Playstation which might sell like 10 to 15m? It seems you don't know anything about opportunity costs but don't worry I met alot of pc gamers who are financially uneducated.

It might be worth it for sony but we don't know what their actual plan is they might just set up the framework for a time where consoles aint "worth it" anymore who knows.

@me again pls
 

Midn1ght

Member
Because this will result in worse results for their console and in turn, less exclusives and exclusives push hardware forward
Next year will be 4 years since they started porting on PC.

PS5 is breaking records, Sony is releasing exclusives every years and their games still look gorgeous and run beautifully on console.

How many more years will you use this broken argument?
 

StreetsofBeige

Gold Member
Yep and I take it to mean they are being cautious about hurting the console. Surely the sweet spot price for every two year old game wasn't $60. Some must have had better $$ projections at 50 or 40. They just pegged it lol.

Seems like they don't have any interesting plans for pc like their own store or anything. Just there for a little easy money.
Sony quietly releasing PC ports isnt a problem IMO. Hell, if they can make more money go ahead. The fear PS gamers will flock to PC is obviously a fairy tale.

If Sony is happy doing 2-4 year old ports at PC full price go ahead. But if they want more sales units, the price has to come down. Not only because it's old games, but PC gamers are bargain hunters. I'm new to Steam/GOG myself starting in Xmas 2020 and even I know to wait for 50% off deals. And for GOG wait for like 70% off deals.

I see for Sony the PC market is treated like the liquidation market for companies that sell typical shit you see in Walmart. It comes much later on, treated as leftovers, BUT priced low. Sold low to liquidators and they resell it for cheap. I'm not saying dump it right away on PC for 80% off, but a more modest price which fits the market. If it's a day one game, then yes sell it full price. But if it's a 3 year old port, it's an old game. No shoppers are going to buy in giant quantities at a liquidators at full pricing from years ago.

But it really comes down to what Sony wants. If their strategy and sales internally are hitting the mark what they want to do (not rock the boat with PS gamers and perception), then keep doing what they are doing. And by the looks of it, only some of the key action hits like Horizon and GOW and DG are doing well. The rest are doing terribly.
 
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JohnnyFootball

GerAlt-Right. Ciriously.
It looks like sales are only declining, looking at that. How does God of war sell worse than horizon. Then spiderman even less than that. Spider man....

If they don't stop porting games I can understand them slowing down releases and probably cutting the porting staff to an absolute skeleton crew to cut costs.

It just doesn't seem that lucrative.
Then you’re clearly not using your brain. First off Horizon was out many many months before God of War, so it surprises you that it has sold more? Not to mention, HZD also been discounted far more and unlike God of War is also available on other launchers such as GOG.

You mention being lucrative? What does that even mean? That these are a failure if they’re not selling 10M+ copies? I you get several of these smaller projects that bring in anywhere from $5M - $50M in pretty much straight up profit with little to no risk that can be put toward funding other projects. There are VERY few things in this world that are truly lucrative.

This isn’t hard to figure out and makes your “why even bother?” Comment all the more ridiculous. These ports are making profit and it would be silly to not continue to release them as long as the quality isn’t shit like The Last of Us o part 1.
 
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