Audiophile
Member
Quite excited for DeStr 2. I just hope there are longer treks with more planning and equipment needed. Once I "got" the gameplay loop of the first game I needed an even deeper and more treacherous Post-Apocalyptic Amazon Simulator experience.
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I'd love for there to be a few points at the edge of the map/s where you set off on epic very-wide-linear expeditions, perhaps setting up custom camps on the way and really having to plan everything down to the tee with a much more free-form approach within them. Maybe some sort of advanced terrain analysis tools to go with the weather stuff. Not to mention new vehicles, gadgets, package-carrying equipment etc. I'd really like to see some deep water traversal like boats and even using the controls to gently navigate thin ice.
Some of those longer, latter missions where you really felt the sense of struggle really made the game for me. Climbing mountains with extreme snow and having the traversal so heavily gamified and involving.
I can imagine extreme wind, rain, snow and sand storms; with steep and treacherous landscapes to be be overcome in new ways.
I recall their being some vey small caves in DS1 but extending into large caves and using the games systems and tools to navigate them would be awesome. Could even have underwater bases and diving or submarine mechanics.
So many possibilities..