How many times does this need to be deboonked before people stop regurgitating it?AAA exclusive market as it is .. is unsustainable... time to make a change for more shorter, less blown games, more focus on gameplay and less on super eye candy and movie like achievements... make more profitable AA games to support a few big AAA games.. and change the AAA formula so you dont take 6 years to do one game...
Because people are really going wild for short, full price games that don't look that great?AAA exclusive market as it is .. is unsustainable... time to make a change for more shorter, less blown games, more focus on gameplay and less on super eye candy and movie like achievements... make more profitable AA games to support a few big AAA games.. and change the AAA formula so you dont take 6 years to do one game...
Oh please. Spare us. Double A games have been around and present this entire time. It's not a new thing, and you haven't done anyone any favors by paying lip service to them.Gotta say it is nice to hear people talk about AA games. Its been my #1 request for a decade. Nice to finally see people start to barely get it, but this was obvious literally years and years ago. Shawn Layden even explicitly spelled it out.
I Didnt even say what the price of the games should be mate .. so no point in arguing what wasn't saidBecause people are really going wild for short, full price games that don't look that great?
You should try to be more vague, dismissive and condescending next time... poor effortHow many times does this need to be deboonked before people stop regurgitating it?
Then how are they bringing back profits by selling to the same saturated and oversold group of consumers if they don't charge the same for what they see as less?I Didnt even say what the price of the games should be mate .. so no point in arguing what wasn't said
Nintendo deals with the same saturated market selling less complex games with good and sustainable prices, so it is up to them to find the balance between AAA AA GAAS development so they can arrange their budgets, something has to change, you cant possibly see the writings on the wall and think it can all stay the same in AAA gaming.Then how are they bringing back profits by selling to the same saturated and oversold group of consumers if they don't charge the same for what they see as less?
Fuck off dude. I dont have to spare you anything. The dumb shit I have to read on this board and you feel like I have to spare people hearing about AA games in a topic about out of control budgets.Why people try to lionize games simply for not being AAA is beyond me.
Not really. That saturated market has been bitterly complaining about Nintendo for the past 20 years, talking about how they have abandoned them and needed to move with the times and make more "mature" "high end" games, or whatever.Nintendo deals with the same saturated market selling less complex games with good and sustainable prices, so it is up to them to find the balance between AAA AA GAAS development so they can arrange their budgets, something has to change, you cant possibly see the writings on the wall and think it can all stay the same in AAA gaming.
Nah, Im not a nintendo fan by any means, my switch is collecting dust for 4 years now, but they found their mojo and perfect balance in profits x development... some may complain about their tactics but is undeniable that at the present moment they have the better grasp of what they are and what they need to do.Not really. That saturated market has been bitterly complaining about Nintendo for the past 20 years, talking about how they have abandoned them and needed to move with the times and make more "mature" "high end" games, or whatever.
Yeah, the issue is that those games will not sell well for $70. Just not going to happen.Because people are really going wild for short, full price games that don't look that great?
See those AA games still priced as full retail titles because MUH PROFITS, then tank, we go back to square 1.AAA exclusive market as it is .. is unsustainable... time to make a change for more shorter, less blown games, more focus on gameplay and less on super eye candy and movie like achievements... make more profitable AA games to support a few big AAA games.. and change the AAA formula so you dont take 6 years to do one game...
Absolutely... this situation if it is as bad as it seems to be or some are making it to be needs a completely overall in strategy.. from development to sales tactics.See those AA games still priced as full retail titles because MUH PROFITS, then tank, we go back to square 1.
This is the real reason. If you are playing GAAS you are playing al the time one, at most two games. You don't have time for anything else. I know, I raided in WoW for 10 years, during which I didn't touch another game.However, this is what GaaS ecosystems lead to. If you force your players to spend more time in your games for seasonal grinds or 160 hour open worlds then they don't have time to play anything else. When I finish them or put them down the other games are on sale so, I dunno. Seems like this is something anyone could have predicted tbh.
Why request or lionize lower budget games though. What does that get you exactly other than possibly a lower quality game/graphics due to lower polish? You can have good AAA games and you can have bad AA. Why champion AA? If AAA costs are going up then so are AA costs. The only way it works is charging more for less proportionally or having other types of monetisation in your game.Fuck off dude. I dont have to spare you anything. The dumb shit I have to read on this board and you feel like I have to spare people hearing about AA games in a topic about out of control budgets.
Most emerging markets are going: “What’s an Xbox?”. Series S isn’t selling well there.Lean on emerging markets... enter Xbox Series S.
UK officially in recession and economies elsewhere going down the pisser, luxury spends i.e. gaming is not on the table for many.
Yep, there's only so many GaaS titles that can healthily sustain themselves at the same time.This is the real reason. If you are playing GAAS you are playing al the time one, at most two games. You don't have time for anything else. I know, I raided in WoW for 10 years, during which I didn't touch another game.
So what the dumb fucking market is doing is consolidating around a dozen of titles (FIFA, CoD, Fortnite, etc.) and pushing out everything else.
This Is exactly why they are doing it. Go into any topic on this board about Sony GaaS strategy and you'll see tons of people saying they don't need to waste resources on GaaS and should just focus on big single player productions. But those games are expensive and take forever to make. Despite selling a lot of copies over time they don't make enough money to pay Sony's bills on an ongoing basis. Number of units sold of consoles and games compared to other companies isn't what's most important to Sony right now. How much money they make is.And thus Sony is investing in GaaS, to increase revenue so they can maintain AAA output in particular.
Whoever is not seeing the necessity of this, is quite short-sighted.
Yeah that's totally on them because the Series S is actually the perfect offering by price/power.Most emerging markets are going: “What’s an Xbox?”. Series S isn’t selling well there.
In addition, regional pricing for games has been getting worse and worse in local prices due to publishers’ greed, and people from Western countries taking advantage of VPN to save a few $, not caring about impact on the locals.
MS could have made a bigger difference with Series S and GamePass, but their management is incompetent.
Well, I don’t know about perfect, lol, but for the price it should have sold better. Well, till MS went mad and RAISED the price with the new model.Yeah that's totally on them because the Series S is actually the perfect offering by price/power.
There is a higher likelihood of millions of cheap laptops running ROBLOX being sold in emerging markets than there is anyone buying an Xbox at this stage tbhWell, I don’t know about perfect, lol, but for the price it should have sold better. Well, till MS went mad and RAISED the price with the new model.
It’s MS management’s incompetence and considering that they are not going anywhere, things aren’t going to change.
I just think that AAA gaming is too much bloated right now ... Im going to peek one example, Im not couting sales, profits or anything, just talking about the game, I just finished my playthrough of Hogwards Legacy, was about 40 hours, by the end I was exhausted about the repetition but enjoyed the game quite a bit, the problem is that after 40 hours that is still a shit ton of unnecessary things to do... some may enjoy completing 100% of the game sure, but I cannot think that my 40 hours were more then enough and all the rest is cost eating filler.Why request or lionize lower budget games though. What does that get you exactly other than possibly a lower quality game/graphics due to lower polish? You can have good AAA games and you can have bad AA. Why champion AA? If AAA costs are going up then so are AA costs. The only way it works is charging more for less proportionally or having other types of monetisation in your game.
Nintendo deals with the same saturated market selling less complex games with good and sustainable prices, so it is up to them to find the balance between AAA AA GAAS development so they can arrange their budgets, something has to change, you cant possibly see the writings on the wall and think it can all stay the same in AAA gaming.
Nintendo is very profitable, but they get a lot of benefits from being a platform holder that other companies don't enjoy.Not really. That saturated market has been bitterly complaining about Nintendo for the past 20 years, talking about how they have abandoned them and needed to move with the times and make more "mature" "high end" games, or whatever.
Utility is definitely the key in emerging markets. People are going to buy smartphones and laptops before they buy video game consoles.There is a higher likelihood of millions of cheap laptops running ROBLOX being sold in emerging markets than there is anyone buying an Xbox at this stage tbh
You can get good games that are AA.Lies of p did well as a AA games. It's my goty last year. We need more games like this.
AAA exclusive market as it is .. is unsustainable... time to make a change for more shorter, less blown games, more focus on gameplay and less on super eye candy and movie like achievements... make more profitable AA games to support a few big AAA games.. and change the AAA formula so you dont take 6 years to do one game...
6 year turnaround on AAA games is fine. The only way to make that shorter is to hire more people and that gets unmanageable very quickly, and it's impossible to retain from project to project.AAA exclusive market as it is .. is unsustainable... time to make a change for more shorter, less blown games, more focus on gameplay and less on super eye candy and movie like achievements... make more profitable AA games to support a few big AAA games.. and change the AAA formula so you dont take 6 years to do one game...
Having your studios working for 6 years on a project is not ok mate... thats one of the problems right now...you can and should reorganize things so they can output games in 2 to 3 years ... that means shorter less bloated maybe less ultra production values ... but something has to be done .... they are all complaining about big costs and at the same time maintaining the same mentality6 year turnaround on AAA games is fine. The only way to make that shorter is to hire more people and that gets unmanageable very quickly, and it's impossible to retain from project to project.
The problem is when you have 6 AAA games all coming out in a 2 year span, leaving you with 4 years of nothing. The solution is to stagger those out more, which is harder than it sounds. Or find a way to generate more revenue in those 4 years until the cadence is fixed(GaaS). Also harder than it sounds.
Next 3 years are going to suck
It's funny how the fat guy Matt is clamoring to GTA6 to save them. As if GTA6 selling 40 million will benefit anyone but one publisher and select number of shareholders and investors. In fact, its release will most likely cannibalize sales of smaller games. Piscatella talks about a problem and then hopes the cause of said problem (consolidation of market buying habits) will save it. Completely clueless like he's always been.I suspect the biggest issue isn’t that the market growth is slowing, it’s that it is getting more and more concentrated in a few areas. This is bad in the long run.