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Crytek wants 8GB of RAM in next-gen consoles

Avtomat

Member
thuway said:
Sony made the mistake of going with the most exotic shit possible. Things that were almost impossible to reduce the costs on. If you take a hit on something like GPU, RAM, etc. - your costs will significantly lower. Sony can easily release a -

Multi Cell
8 gig Ram
GTX 580 equivalent or better

at 399 in 2013.

U6oPV.jpg
 

mr stroke

Member
thuway said:
Sony made the mistake of going with the most exotic shit possible. Things that were almost impossible to reduce the costs on. If you take a hit on something like GPU, RAM, etc. - your costs will significantly lower. Sony can easily release a -

Multi Cell
8 gig Ram
GTX 580 equivalent or better

at 399 in 2013
.

?

what about the
Blu Ray drive
HD
Case
etc...

?
 

mr_nothin

Banned
Crunched said:
If only we had more RAM for that extra fps! All our problems would be solved.
If you dont think the amount of ram, in current consoles, is contributing to the loss in fps, then you're crazy.
Also, ran can be used for Triple Buffering so less/no screen tearing.
 

Red

Member
Jarmel said:
That sounds so full of exaggeration. They would have to be taking a $50 loss just from RAM over 50 million consoles in order to hit that 1 billion mark.
It's a five year old article.

mr_nothin said:
If you dont think the amount of ram is contributing to the loss in fps, then you're crazy.
Also, ran can be used for Triple Buffering so less/no screen tearing.
VRAM and the 8GB of RAM mentioned in the OP are different things.
 

thuway

Member
mr stroke said:
?

what about the
Blu Ray drive
HD
Case
etc...

?

This is 2013 I am talking about. An entire TWO YEARS from now. In two years do you honestly think the GTX 580 will be as massive or power hungry as today?
 

mr_nothin

Banned
Crunched said:
It's a five year old article.


VRAM and the 8GB of RAM mentioned in the OP are different things.
Because VRAM and graphics are the only things that contribute to framerates....right? :|
 

DieH@rd

Banned
thuway said:
This is 2013 I am talking about. An entire TWO YEARS from now. In two years do you honestly think the GTX 580 will be as massive or power hungry as today?

They could use 2012 version of 660Ti then. It will be little slower than 580, but also with less power drain.
 

Red

Member
thuway said:
This is 2013 I am talking about. An entire TWO YEARS from now. In two years do you honestly think the GTX 580 will be as massive or power hungry as today?
A Radeon 5870 still goes for $200, and that's a 2-year old card. The GTX 580 is at an even higher price point than the 5870 was at release, and currently has no competition at the single GPU range in its price bracket. Do you really expect that to become cheap within two years? In a $399 console? Really? Without even including everything else that's already ridiculous.
 
Link Man said:
8GB seems like overkill.

Crytek knows more about what is needed to make fantastic looking games than anyone on this forum does.

Just like Epic insisting that consoles have 512mbs back in 2004/2005 when most were leaning towards 256mbs.

I think manufacturers should listen to game developers, especially experienced ones, and in particular about ram since it's so inexpensive these days.
 

Nekrono

Member
Risk Breaker said:
I don't think 8GB are too much. And I don't see why Crytek wanting this is so funny, to be honest. It would be an increment like the ones we've seen in past generations.

There's never such a thing as too much ram, I think. Imagine if one system ships with 4GB and another with 8 (or 6). It would be a massive difference in the long run.
Except there kinda is for gaming, on PC you can play at ridiculous resolutions with 4GB and this is with the OS running in the background.

Sure you can build your PC with much more than that for it to be more 'future-proof' but chances are when games start to use that much memory there will be a new faster kind of RAM that will do the same if not more with less ammount of memory.

For consoles to benefit from that much RAM games should be taking advantage of higher ammounts of memory on PC RIGHT NOW and this ain't particularly happening at the moment nor do I see it happening anytime soon.

Consoles will be fine with 2GB of RAM, 3GB or maybe 4GB if Sony and Microsoft really want to 'future-proof' their consoles, any more than that will be useless and it would just be a way for them to rip us off more.
 

Instro

Member
thuway said:
This is 2013 I am talking about. An entire TWO YEARS from now. In two years do you honestly think the GTX 580 will be as massive or power hungry as today?

You're seriously overestimating how quickly prices go down on computer hardware.
 

szaromir

Banned
Stephen Colbert said:
I think Crytek knows more about what they need to make fantastic looking games than anyone on this forum does.

Just like Epic insisting that consoles have 512mbs back in 2004/2005 when most were leaning towards 256mbs.
Who do you mean by "most"? Message board members or game developers? I'm pretty sure the latter all wanted 512MB, it's just Epic that managed to convince MS to put in as much.
 

mr_nothin

Banned
Crunched said:
A Radeon 5870 still goes for $200, and that's a 2-year old card. The GTX 580 is at an even higher price point than the 5870 was at release, and currently has no competition at the single GPU range in its price bracket. Do you really expect that to become cheap within two years? In a $399 console? Really? Without even including everything else that's already ridiculous.
Thats MSRP. How much does that 5870 cost to produce? How much is AMD making from every 5870 sold?

Nekrono said:
Except there kinda is for gaming, on PC you can play at ridiculous resolutions with 4GB and this is with the OS running in the background.

Sure you can build your PC with much more than that for it to be more 'future-proof' but chances are when games start to use that much memory there will be a new faster kind of RAM that will do the same if not more with less ammount of memory.

For consoles to benefit from that much RAM games should be taking advantage of higher ammounts of memory on PC RIGHT NOW and this ain't particularly happening at the moment nor do I see it happening anytime soon.

Consoles will be fine with 2GB of RAM, 3GB or maybe 4GB if Sony and Microsoft really want to 'future-proof' their consoles, any more than that will be useless and it would just be a way for them to rip us off more.
There arent many developers (barely any) that take advantage of what PCs have to offer in terms of exploiting power for games. There's no way that developers will target PCs that have 8+ gigs of ram.

Also,
"640K is enough for anyone"
 
DieH@rd said:
They could use 2012 version of 660Ti then. It will be little slower than 580, but also with less power drain.
That's reasonable - while offering a substantial upgrade over the current gen - and something I would definitely be happy with and guaranteed no $599/£425 launch console.
 
szaromir said:
Who do you mean by "most"? Message board members or game developers? I'm pretty sure the latter all wanted 512MB, it's just Epic that managed to convince MS to put in as much.

Hence why console manufacturers should listen to them, especially the more experienced ones like Crytek and Epic. They were proven right with the previous generation.

They know what it takes to make fantastic looking games better than Microsoft or most message board members.

Making games is what they do for a living. They know where graphics are going, where the bottlenecks exist and what it takes to program advanced physics, lighting and ai. Laughing at them for claiming they want 8gb of ram to be able to make fantastic looking games is short sighted.
 

Kyaw

Member
I wouldn't be surprised if next gen consoles have less than 2gb of RAM...

Anything above 4gb of RAM is basically unnecessary for gaming.
 

mr_nothin

Banned
Kyaw said:
I wouldn't be surprised if next gen consoles have less than 2gb of RAM...

Anything above 4gb of RAM is basically unnecessary for gaming.
What about split screen gaming?

Have people forgotten about split screen gaming? Would you all not like there to be more split screen gaming? For that, you'd need more resources. There are a TON of reasons why we should be asking for more ram instead of saying "this amount is enough" and just settling.

*disclaimer*
I DO realize that there will always be cut backs when going from single player to split screen gaming.
 

Red

Member
mr_nothin said:
Thats MSRP. How much does that 5870 cost to produce? How much is AMD making from every 5870 sold?


There arent many developers (barely any) that take advantage of what PCs have to offer in terms of exploiting power for games. There's no way that developers will target PCs that have 8+ gigs of ram.

Also,
"640K is enough for anyone"
Don't know the answers to your questions up top, but I see the point you're trying to make. I was considering that when I made my earlier post but was using the example anyway as anecdotal evidence. An indication of the gradual decrease in price.

As for the 640k argument, I'm not saying that 8GB will always be too much. But I think it's completely excessive if we're talking about consoles that will be released within three years. There's no indication that games in that time frame will require that much memory.

And people keep saying that it will be needed for the six years following release, but that's bullshit. Consoles don't get future proofed like that, and I don't see a move like that happening now, after Sony's massive early losses on the PS3.

Would 8GB be nice? I think it would be great, and I'd love to see what games could be made on a console with hardware on that level. But I don't think it's going to happen.
 

Azrael

Member
A 16-fold memory increase for a new generation of consoles is pretty standard. I know Microsoft and Sony aren't going to take large up-front losses on hardware anymore, but 4 GB is the minimum I would consider acceptable for a console launching in 2013.
 

thuway

Member
Instro said:
You're seriously overestimating how quickly prices go down on computer hardware.

You guys are seriously overestimating cost of hardware.

1. Sony and MS get rates we couldn't dream of.
2. Sony owns the Cell processor.
3. A 100 dollar loss can be turned into profit within a year. Add onto that fees to play online, the sale of a launch titles, and your good to go.
 

DieH@rd

Banned
Kyaw said:
I wouldn't be surprised if next gen consoles have less than 2gb of RAM...

Anything above 4gb of RAM is basically unnecessary for gaming.

Are you telling me that you really like modern FPS shooters that can show ~20 charachters on screen, with most of them using some simple AI in low/zero destructible enviroments, all that in sub 720p resolution, with tearing, incosistent FPS and low aliasing???

Belive in devs, they will use every ounce of tech in consoles.
 

Kyaw

Member
http://www.tomshardware.com/reviews/ram-memory-upgrade,2778-8.html

That is on PC but it shows that you dont really see much differences in performance between 4gb and 8gb unless you are doing something other than gaming. It's unnecessary to spend that much more for extra 4gb of RAM and still compromising for a not so high price.

@ mr_nothin: That's actually a good point!
But lots of games nowadays have less and less split-screen... :(
 

thuway

Member
Azrael said:
A 16-fold memory increase for a new generation of consoles is pretty standard. I know Microsoft and Sony aren't going to take large up-front losses on hardware anymore, but 4 GB is the minimum I would consider acceptable for a console launching in 2013.

Holla-atcha-boy. :)
 

G Rom

Member
Each time a thread about future specs pops up, there are people stating that the Xbox 360 and PS3 were already old when entering the market and that their mom's PC was more powerful. I don't know in what universe those revisionists were in 2005 but certainly not in mine.

In november 2005, the Core Duo wasn't even launched and Intel was still pushing the Pentium which was dual core but not hyper threaded. A tri core with six threads was pretty impressive at the time and clearly wasn't in the cheap PC found in every supermarket.
Oh and 512 MB GPUs were only starting to appear, 128/256 MB was still the norm.
IIRC, 1 GB RAM was pretty common in 2005 though.


I think that when talking about 8 GB of RAM, Crytek are talking about RAM+VRAM.
I really hope we get a bigger than 2 GB pool of total RAM for next gen. 3 or 4 GB of unified GDDR5 would be ideal IMO as even in 2012/2013, I don't think 8 GB of GDDR5 or XDR would be affordable enough. Some people forget that you can't use DDR3 prices as a basis as console use much faster and more expensive RAM.
 

Instro

Member
thuway said:
You guys are seriously overestimating cost of hardware.

1. Sony and MS get rates we couldn't dream of.
2. Sony owns the Cell processor.
3. A 100 dollar loss can be turned into profit within a year. Add onto that fees to play online, the sale of a launch titles, and your good to go.

MS also sold the 360 at about a $100 loss or more and it wasnt until till 2008 that they started turning a profit on their games division. Considering how much they charge for their online services and other accessories, thats pretty bad.

And of course Sony is in the hole a few billion atm.
 

Nekrono

Member
Stephen Colbert said:
Because you have more experience programming and developing games and game engines than Crytek, right?
I think what he meant is that not even on PC games are using that much, and that is with a beefy memory hungry OS like Win 7 for example.

Why would consoles need 8GB? Chances are 4GB would be overkill as it is. Might as well spend that money and resources on a better video card followed by processor.

If you look at games over the past few years they have not been asking for that much memory increase, the scale of performance gain is much higher with video cards and processors than memory quantity.
 

thuway

Member
G Rom said:
Each time a thread about future specs pops up, there are people stating that the Xbox 360 and PS3 were already old when entering the market and that their mom's PC was more powerful. I don't know in what universe those revisionists were in 2005 but certainly not in mine.

In november 2005, the Core Duo wasn't even launched and Intel was still pushing the Pentium which was dual core but not hyper threaded. A tri core with six threads was pretty impressive at the time and clearly wasn't in the cheap PC found in every supermarket.
Oh and 512 MB GPUs were only starting to appear, 128/256 MB was still the norm.
IIRC, 1 GB RAM was pretty common in 2005 though.


I think that when talking about 8 GB of RAM, Crytek are talking about RAM+VRAM.
I really hope we get a bigger than 2 GB pool of total RAM for next gen. 3 or 4 GB of unified GDDR5 would be ideal IMO as even in 2012/2013, I don't think 8 GB of GDDR5 or XDR would be affordable enough. Some people forget that you can't use DDR3 prices as a basis as console use much faster and more expensive RAM.


I still think in 2013, we are looking at an entirely different ball game. So many things are changing, apparelently there are processor breakthroughs, NVidia and ATI have yet to unveil their next gen platforms (bulldozer / Maxwell), and the new 1tb Ram initiative/
 

Kyaw

Member
We can only speculate at this moment of course.
Developers are going to know a lot better than us but wanting 8gb of RAM on a console is a bit ridiculous. I never think something is overkill because overkill is underrated. :p
 
Delusional bunch of cods... they can't even release a game with DX11 yet they bitch about wanting consoles with 8gigs of RAM?

Crysis on PC running on highest settings doesn't even use 4.

Idiots.
 

MetatronM

Unconfirmed Member
Stephen Colbert said:
Crytek knows more about what is needed to make fantastic looking games than anyone on this forum does.
That's great.

How much experience do they have designing, financing, manufacturing, and supporting a video game console?
 

Lonely1

Unconfirmed Member
DieH@rd said:
They could use 2012 version of 660Ti then. It will be little slower than 580, but also with less power drain.
The 560Ti alone consumes close to 300W under load. Considerably more than what the 360&Ps3 consumed at launch.
 

M3d10n

Member
bloodforge said:
Windows 8 and beyond needs to be 64 bit only.
Sorry dude, not a fat chance. All Intel CPUs before the Core 2 (including the first Core line) are not 64-bit capable and there are a fuckton of them in use, and it'll remain that way for quite a while.

Maybe Windows 9 or 10.
 
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