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Instant and irrational turn offs in videogaming

As for my gaming turn-off, it'd have to be boxart featuring a CGI render of a bald protagonist:

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Admittedly, I usually automatically write off games that do this.
 
whenever a game, RPG or otherwise, touts how many hours of gameplay it has as a selling point. You have to expect at least half of that is padded grindy non-gameplay to come up with this magic number.

biggest turnoff for me IN a game though has to be poorly spaced checkpoints/lack of autosaves. When I have to replay the last 3 difficult firefights, or sometimes upwards of an hour of gameplay because I got killed for whatever reason, I call it there and won't return to that game for the rest of the day.
 
Tutorials and subtitles in titles do it for me

'Blah : shadows of hell'

' Blah blah : omen of destruction'

'Blah blah blah : blah blah blah'
 
Blatant Nolan North VO. Oh wait, that isn't irrational.

Meh North is great in Uncharted and still great when not being told "do the drake thing!" so stuff like Desmond in the AC series is still good.

Even when it's "do the drake voice!" stuff like in Dark Void it's still better than the vast majority of voice actors.


I refuse to buy games with online passes or PC games with DRM beyond steam.
 
You should NEVER watch a Starcraft 2 stream :)

I've watched a few, and for some reason it doesn't bother me. I guess because hearing the fast clicking in that context shows the insane APM of the pros, which is itself impressive.

When I'm watching a video preview though, and hearing some dickhead slam control sticks back and forward like he's trying to break the controller, it drives me absolutely mad. I can't sit through those videos, and have no idea how they're making that much noise, or why their audio editors didn't fix the levels and mix out the controller sounds.

Maybe it's deliberate to make the hands-on video seem more authentic or something. I don't know. All I know is it is my nails on a chalkboard moment.
 
iOS games with virtual sticks or dpads. I don't really think its irrational though. People need to learn to use the touchscreen for what it is, not as a terrible button substitute
 
Games that glorify war in a modern/realistic setting.
I just have this thing against making war seem like the coolest thing ever. Not sure if that's really irrational.
 
I can't stand that either! It's even worse in real life when a friend is using your controller, and for some reason they feel the need to slam the analog sticks from side to side and mash down on buttons like they're trying to tear your controller in half.

As for my gaming turn-off, it'd have to be boxart featuring a CGI render of a bald protagonist:

the-devolution-of-character-designs-20110621095535353-000.jpg
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My issue would be with the lack of racial and gender diversity than anything.
 
There aren't really things that keeps me from actually playing the game, but there are some that distracts me and kind of bugs me:

Main protagonist with a weird looking face

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Character with oversize boobs

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The thick outline in cel shaded games

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I don't know why, but I fucking hate those bolded lines in some of the celshaded games, it's an irrational hate, and it's why I liked windwaker.
 
So you would not, for an example, play Zelda?

I should expand on that single line and amend it to "17-year-olds in ridiculous positions".

Ico is a great game because of its kid protagonists; Link is better as a kid (though, I admit, Zelda is dead to me because
Link has gone to the dark side of right-handedness
). TWEWY features a teenager acting his own age in an appropriate environment. Those kinds of kid heroes work fine. It's when you can tell from looking at the box that your 17-year-old is going to be singlehandedly (or with the help of a few other plucky 16-to-18-year-olds) conquering a nation that it becomes a turnoff.
 
Tutorials and subtitles in titles do it for me

'Blah : shadows of hell'

' Blah blah : omen of destruction'

'Blah blah blah : blah blah blah'

I don't mind subtitles as long as its not a cliche'd subtitle. Admittedly I hate that this AC game is subtitled "Revelations" I expect the next few to be:

Redemption
Reckoning
Evolution
Revoltion
Insurrection
Judgement

am I missing any?
 
I don't mind subtitles as long as its not a cliche'd subtitle. Admittedly I hate that this AC game is subtitled "Revelations" I expect the next few to be:

Redemption
Reckoning
Evolution
Revoltion
Insurrection
Judgement

am I missing any?

Resurrection
 
Tutorials and subtitles in titles do it for me

'Blah : shadows of hell'

' Blah blah : omen of destruction'

'Blah blah blah : blah blah blah'

Ever notice how many academic books use the "Catchy Title: More Descriptive Subtitle After a Colon" system? It's enough to drive you batty, and I'd wager that an entire PhD thesis could be written in any subject, with no loss in quality, if the author referred only to books that used this titling system. Once you notice it, you can't un-notice it.
 
I've watched a few, and for some reason it doesn't bother me. I guess because hearing the fast clicking in that context shows the insane APM of the pros, which is itself impressive.

When I'm watching a video preview though, and hearing some dickhead slam control sticks back and forward like he's trying to break the controller, it drives me absolutely mad. I can't sit through those videos, and have no idea how they're making that much noise, or why their audio editors didn't fix the levels and mix out the controller sounds.

Maybe it's deliberate to make the hands-on video seem more authentic or something. I don't know. All I know is it is my nails on a chalkboard moment.
Any Quick Look on Giant Bomb with Ryan Davis is going to have tons of clicking. I don't know how the man manages to make the Xbox 360 controller's analog sticks click and clack so much. It's almost a super power. My controllers are all completely silent when I play.

Also:
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Why do you need a terrible subtitle? It's the first game in a series!!
 
Not a turnoff but an instant lack of interest occurs with generic game titles, even from established series. I think I've missed quite a lot of fantasy games because of that. Heroes of whatever, Dungeon whatever, Gothic whatever.
 
Animu and sneaking missions.

If it requires me to sneak i aint fuckin' doin it. It's been murder for me in Skyrim. Sometimes a mission will pop up that simply implies that i have to sneak somewhere (even though it's not even required) and I'll just quit. I hate sneaking missions. The logic just isn't there yet and i hate being in situations where failure is likely simply because the logic or mechanics aren't completely there and probably never will going by trends over the last couple years.
 
Some of my instant turn-offs are:

-multiplayer-only games (not a fan of MMO's, online shooters, etc)
-homophobia and misogyny, though there can be a fine line between satire and camp (ie. I thought Bayonetta was hilarious) and just plain ugly and offensive
-anything with the word Madden in the title
 
Action games in which player can't die (POP 2008, Prey, etc.). It removes any sense of accomplishment for me.

Intersestingly, I have absolutely no problem with adventure games in which players cannot die (i.e. Lucas arts SCUMM stuff).
 
I don't care if Sonic Generations and Colors are good. Been done with the franchise since 2005.

Great post. Highlighted the irrational parts.

Why would you be done with the franchise in 2005 when 1995 would have been the latest to jump ship? And why won't you try the good newer games?
 
Kinda on topic but also kinda not, but any game preview video which has audible clicking of the controller the player is using drives me up the fucking wall. Hearing the sticks slam against the sides, and the clickity of every button press. Jesus fuck stop I don't want to hear it my eeeeeeeears.
I don't watch Smash Bros videos/streams because of that!
 
Any non-Japanese games that aren't sim racing, Nintendo-published or Battlefield. From the character designs, to the music, and even the general UI design, I go into these games generally expecting to hate them (and usually do). I don't remember how or when I got this way.
 
Irrational? Anything Bioshock then. ;)

Seriously though, "ugly" characters are a huge turn-off for me, I'm looking at you Bethesda with your Elder Scrolls and Fallout games, I'll never, ever touch your games as long as you keep doing those hideous faces. Learn from the Witcher 2, please.
 
Great post. Highlighted the irrational parts.

Why would you be done with the franchise in 2005 when 1995 would have been the latest to jump ship? And why won't you try the good newer games?

Because Sonic Rush for the DS was the last complete Sonic game I played, in 2005. I gave the demos of Sonic 4 Episode I and Sonic Generations a try and did nothing for me. The franchise is no longer appealing or interesting to me, not even in a mocking "Sonic Cycle hurr durr" way.
 
Unskippable company logos on startup

The first time you turn on the game it's fine if that's the only time it happens, I think bungie games are like that, but games where it's unavoidable every.single.time is maddening
 
Main protagonist with a weird looking face

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I remember when Max Payne came out, but I can't recall- was there ever any kind of backstory behind why they went with such a ridiculously laughable face for their title character? There's always a mixture of hilarity and repulsion whenever I see that goofy-ass face.
 
Huge, sprawling open worlds. I think that's anathema to good game design. It's like the developers sat down and decided they didn't really want to make a game, just a map. Stuff like Oblivion and GTA4 were unplayable to me since everything in them was so shoddy and glitchy to accommodate the size of the world. You just have to make your own fun and it sucks. I like games to be polished. I'm all for nonlinearity and even an open world when it's done well (Red Dead Redemption/inFamous) but some games take it way too far and sacrifice too much polish and gameplay for it. I rarely buy open world games unless I know there is a quality game inside the map.
 
I remember when Max Payne came out, but I can't recall- was there ever any kind of backstory behind why they went with such a ridiculously laughable face for their title character? There's always a mixture of hilarity and repulsion whenever I see that goofy-ass face.

It's the game's creative director Sam Lake.

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Oh, forgot a big one: Free to play. Not interested in your game if it's free to play. No idea why. There is nothing I can do about it.

Not limited to Free to Play, but I find it hard to trust games that have consumable items as DLC.
 
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