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Instant and irrational turn offs in videogaming

I don't like or play Japanese games. With the exception of high profile Nintendo releases and the occasional Capcom release, I won't touch a Japanese game.
 
Long introductions to games. Find a way for me to actually play the game and introduce the story at the same time, don't make me despise creating a new file because I have to sit through your story which probably isn't even that good.
 
Games with gunfights where you or your teammates say some wisecrack every time you kill someone. Current examples are the Uncharted series and Mass Effect 2.
 
Giant spiders. Not only are they terrifying, they are cliche.

This. This this this. Somehow I suffer through Zelda games, but that's my one exception.

I automatically discredit any game using mainstream music in their marketing. If your own compositions aren't enough to draw me into your product then the presentation must be terrible.
 
I live in Austria (right next to Germany) and the instant turn off fore me is the big USK logo on the game boxes as well as not knowing if the game will feature English voices. The problem is that some versions have the big USK logo and no English (here in Austria) and sometimes Austria gets the EU version with PEGI and English.

This is the reason why I mostly just import games from the UK. I don't do it because it is cheaper (though it is nice) - I would pay the EU price if I get it day one here the way I like - but simply because I am sure to not get the big USK logo as well as the certainty I will have the option to play in English.

This and the post about the situation in Italy have got me thinking that there really should be a database/wiki telling people which versions of games contain which languages, and in what ways.

For example, the Japanese version of Vanquish is a polyglot's dream: all six languages (Japanese, English, German, French, Italian, and Spanish, I think) are available for selection, independently for both voices and text.

I passed on buying Assassin's Creed II in Japan because I wanted to play it in English -- if only I'd known that the Japanese version keeps English as a language option!

In a perfect world every game would either be like Vanquish, or offer buyers free DLC patches to change the language to their choice from what's available. The least they could do it put this info on the box.

Does such a database already exist? I've never seen one but would gladly contribute if there's a project in progress.
 
Any JRPG with kids or teens as party members. I either just out right hate the characters or am creeped out by the Moe/loli. So, I pretty much just avoid anything like that.
 
Bethesda, because I know it's going to be a buggy mess at launch and will have the much better GOTY/patched version in a year.
Also, Obsidian, regardless of what game they make.
 
1) Bald, buff space marines. (or make that marines in general) - except in Warhammer 40k, since it's well aware of its own ridiculousness.

2) Realistic war settings (I don't know if this is really irrational)
 
Also anything with a Moe artstyle. I physically can't play almost any game from Nis just because of their artstyles. I like anime style in general though (ie: falcom games, Persona, Valkyria Chronicles, etc...)
 
This and the post about the situation in Italy have got me thinking that there really should be a database/wiki telling people which versions of games contain which languages, and in what ways.

For example, the Japanese version of Vanquish is a polyglot's dream: all six languages (Japanese, English, German, French, Italian, and Spanish, I think) are available for selection, independently for both voices and text.

I passed on buying Assassin's Creed II in Japan because I wanted to play it in English -- if only I'd known that the Japanese version keeps English as a language option!

In a perfect world every game would either be like Vanquish, or offer buyers free DLC patches to change the language to their choice from what's available. The least they could do it put this info on the box.

Does such a database already exist? I've never seen one but would gladly contribute if there's a project in progress.

Worst offenders in the german market:

Activision will typically only feature german on the disc.
Bethesda will feature german and french, if console is set to english french will be default.
Crytek will feature german, turkish and russian on german discs. No english.

Good guys:
Naughty Dog - will let you set voice and text separately in the menu and on the fly. Like a DVD/Blueray. Love em for it.
 
Oh, forgot a big one: Free to play. Not interested in your game if it's free to play. No idea why. There is nothing I can do about it.


this.. one exception being Gunbound way back when. shit was tizzight.
TF2 doesn't count... and LoL does it right. Haven't had much luck with any of the others because they are usually cash grabs. :(
 
Long introductions to games. Find a way for me to actually play the game and introduce the story at the same time, don't make me despise creating a new file because I have to sit through your story which probably isn't even that good.

Twilight Princess
Red Dead Redemption

I dropped both within an hour. It's hard to imagine anyone actually enjoying the sleep inducing beginning to TP, even if you have an HDTV that can actually make that console look decent enough to not kill your eyes.
 
Frequent long and unskippable animations. I don't care to watch the computer go through menu choices during their turn of an SRPG.

Terrible voice localizations.
 
Games that won´t let you choose the language and or subtitles and also the language is defined by the system language....

That´s why I hate to play Batman Arkham Asylum and hearing Spanish voices.
At least Rocksteady fixed it in Arkham City.
 
Forced Tutorials. If they are smartly integrated in the game its cool. But if is in a separate package, asking me to do this and that before moving on.... I already lost some respect for it.
 
Took a while to think of a few. Maybe I'm getting more easy going.

- Locked off DLC content showing up in game. The stuff in Dragon's Age being a good example.
- Overly emotional protagonist.
- Lack of ample boobage.
- White haired guys that aren't old.
- load times.
- trailers with nu metal bands and the like.
- Backtracking.
 
I have irrational dislike for moe in general.

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Yes, any of this shit. I don't care if plays like a sweet combination of Strider, Viewtiful Joe, and Bionic Commando, if it looks like that, I'm gonna wait until we can mod all the garbage character designs out.
 
Giant spiders. Not only are they terrifying, they are cliche.

Haha! That's so true for me. I have a phobia of them, which is extra EXTRA irrational. Even in video games.

I thought I was fucked in terms of Skyrim because one of the first news announcements for the game mentioned giant spiders, but they don't bother me at all in the game, maybe because of the cool looking skulls on their heads. I don't know why. They freaked the shit - SHIT - out of my in Dragon Age, all jumping out of tunnel walls. Urgh.
 
2) Realistic war settings (I don't know if this is really irrational)
Same.

Also sociopath gang lord aspiration fantasies. I never liked GTA, even though I've tried. The idea of progressing in a game by being the most despicable, deprived human being possible just doesn't fit with me.
 
The "moe" thing I totally understand and to an extent I have the same feeling.

But my biggest pet peeve is random encounters that happen every few steps. See games like: FF7, FF10. At least let me SEE the enemies and at least give me a CHANCE to avoid them!
 
I haven't been able to enjoy Diablo 2 and I probably won't be able to enjoy Diablo 3 because I hate the act of clicking on a ton of things with a cursor.

I really liked PSO, so I don't think it's the genre's fault.
 
QTEs in a demo of a game. A demo should be showing off some of the best of your game. If you have QTEs in it, I don't want it.
 
Also sociopath gang lord aspiration fantasies. I never liked GTA, even though I've tried. The idea of progressing in a game by being the most despicable, deprived human being possible just doesn't fit with me.
I love this one in Saint's Row 3. But I think it's for the same reason that I like Space Marines in Warhammer 40k: in both cases the games revel in their own over-the-top ridiculousness. As soon as a game tries to work with these themes in a "serious" way I get turned off.
 
Yeah, I feel the same way. In the 16- and 32-bit days, I had no problem with the anime aesthetic because it was more abstract and "charming" if that makes any sense. It seems like Japan is becoming increasingly "moe" as the years roll on, whereas there used to be a sophistication or edge to the anime stylings of the 90's. The anime aesthetic does not mesh well with current-gen fidelity. Just look at Star Ocean; everyone looks like a creepy Japanese mannequin with human eyes peeking through cut-out holes. It also didn't hurt that Japanese devs were the ones cranking out polished, innovative titles back then.

I'm sure some of you will just call me a butthurt nostalgist, but I have confidence that I'm not alone in thinking this way.

lol another "me too" from me here.

As a child of the 8-16 bit era I never had the bigotry I have now towards the anime styled game. I absolutely don't believe that as I've aged I flipped some racism switch and developed a hate towards everything Japan. I believe it stems from the fact that I was a kid the design was new and so very different from traditional western styles. Also it didn't bother me to see the sexualized 18 year old (wink, wink, nudge nudge) school girls in skimpy uniforms, but it most certainly does now. I guess the thing is back then it was funky, cool looking, and original.

And you see that's the problem. The originality and complete lack there of. When I see those games I think, 'Yeah same old, same old" and become instantly disinterested, even mockingly so. This feeling has resonated so deeply within me that not only do I have no interest to play any game starring a femboy (hell I haven't even played a Mario game since Mario64 and I fucking loooooved Mario), I actually have feeling of hate* towards them. Simply put I've just grown out of, and become bored with those games. Sadly at this point I don't see myself ever playing another one.


*hate may not be the right word but it's close.
 
If I can't invert the controls, I won't play your game.

This to me does not seem irrational at all. I say that because if the game were the opposite of that there's no way in hell I'd play any game with inverted controls only.

EDIT1:Oh and for me I hate when the shoot button is R2 instead if R1, BORDERLANDS.

EDIT2: Cover mechanics in my socom games, no thanks guys.
 
Anything RPG turn based.

Only forced myself to finish FFXII because the voice acting was so damn good.

Also:

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It is an instant turn off when I see a videogame that doesn't use anime art.

Which is why I only bought like 8 games this year, saves the wallet.
 
Not being able to invert Y is totally rational.

What may be irrational is how I will literally stop playing any game that doesn't give me complete 3 axis camera control. Some sidescrolling parts I can handle, but shit like the new Castlevania where 90% of the game is locked in preset camera angles instantly turns me off.

Also, moe stuff already mentioned.

Edit: Though I have bought some stuff with moe characters if it was a game that sounded interesting and I'd been following. Mostly turned off by titles where the box art is the first I've heard of them.

Yeah, I feel the same way. In the 16- and 32-bit days, I had no problem with the anime aesthetic because it was more abstract and "charming" if that makes any sense. It seems like Japan is becoming increasingly "moe" as the years roll on, whereas there used to be a sophistication or edge to the anime stylings of the 90's. The anime aesthetic does not mesh well with current-gen fidelity. Just look at Star Ocean; everyone looks like a creepy Japanese mannequin with human eyes peeking through cut-out holes. It also didn't hurt that Japanese devs were the ones cranking out polished, innovative titles back then.

I'm sure some of you will just call me a butthurt nostalgist, but I have confidence that I'm not alone in thinking this way.

Sharing these sentiments exactly. Though I've been pissed off with the general direction of Anime largely since about 1995.
 
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