dragonlife
Member
This was me. Then my friend forced me to try League of Legends.Oh, forgot a big one: Free to play. Not interested in your game if it's free to play. No idea why. There is nothing I can do about it.
This was me. Then my friend forced me to try League of Legends.Oh, forgot a big one: Free to play. Not interested in your game if it's free to play. No idea why. There is nothing I can do about it.
Giant spiders. Not only are they terrifying, they are cliche.
I live in Austria (right next to Germany) and the instant turn off fore me is the big USK logo on the game boxes as well as not knowing if the game will feature English voices. The problem is that some versions have the big USK logo and no English (here in Austria) and sometimes Austria gets the EU version with PEGI and English.
This is the reason why I mostly just import games from the UK. I don't do it because it is cheaper (though it is nice) - I would pay the EU price if I get it day one here the way I like - but simply because I am sure to not get the big USK logo as well as the certainty I will have the option to play in English.
This and the post about the situation in Italy have got me thinking that there really should be a database/wiki telling people which versions of games contain which languages, and in what ways.
For example, the Japanese version of Vanquish is a polyglot's dream: all six languages (Japanese, English, German, French, Italian, and Spanish, I think) are available for selection, independently for both voices and text.
I passed on buying Assassin's Creed II in Japan because I wanted to play it in English -- if only I'd known that the Japanese version keeps English as a language option!
In a perfect world every game would either be like Vanquish, or offer buyers free DLC patches to change the language to their choice from what's available. The least they could do it put this info on the box.
Does such a database already exist? I've never seen one but would gladly contribute if there's a project in progress.
Oh, forgot a big one: Free to play. Not interested in your game if it's free to play. No idea why. There is nothing I can do about it.
Long introductions to games. Find a way for me to actually play the game and introduce the story at the same time, don't make me despise creating a new file because I have to sit through your story which probably isn't even that good.
I have irrational dislike for moe in general.
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Giant spiders. Not only are they terrifying, they are cliche.
Same.2) Realistic war settings (I don't know if this is really irrational)
I love this one in Saint's Row 3. But I think it's for the same reason that I like Space Marines in Warhammer 40k: in both cases the games revel in their own over-the-top ridiculousness. As soon as a game tries to work with these themes in a "serious" way I get turned off.Also sociopath gang lord aspiration fantasies. I never liked GTA, even though I've tried. The idea of progressing in a game by being the most despicable, deprived human being possible just doesn't fit with me.
Yeah, I feel the same way. In the 16- and 32-bit days, I had no problem with the anime aesthetic because it was more abstract and "charming" if that makes any sense. It seems like Japan is becoming increasingly "moe" as the years roll on, whereas there used to be a sophistication or edge to the anime stylings of the 90's. The anime aesthetic does not mesh well with current-gen fidelity. Just look at Star Ocean; everyone looks like a creepy Japanese mannequin with human eyes peeking through cut-out holes. It also didn't hurt that Japanese devs were the ones cranking out polished, innovative titles back then.
I'm sure some of you will just call me a butthurt nostalgist, but I have confidence that I'm not alone in thinking this way.
anime aesthetics, 12 year old protagonist, basically the whole jrpg bullshit
If I can't invert the controls, I won't play your game.
Agreed. If I had to choose between boring colorless gritty "realistic" FPS and moe shit, I'd pick the former. Fuck moe.I have irrational dislike for moe in general.
http://image.com.com/gamespot/images/bigboxshots/7/995177_185810_front.jpg
Yeah, I feel the same way. In the 16- and 32-bit days, I had no problem with the anime aesthetic because it was more abstract and "charming" if that makes any sense. It seems like Japan is becoming increasingly "moe" as the years roll on, whereas there used to be a sophistication or edge to the anime stylings of the 90's. The anime aesthetic does not mesh well with current-gen fidelity. Just look at Star Ocean; everyone looks like a creepy Japanese mannequin with human eyes peeking through cut-out holes. It also didn't hurt that Japanese devs were the ones cranking out polished, innovative titles back then.
I'm sure some of you will just call me a butthurt nostalgist, but I have confidence that I'm not alone in thinking this way.