If they stop making OOT over and over again but with a different art style and a gimmick or two designed entirely to streamline... maybe I'd be interested in a Zelda game again.
And decide on whether you want me to take your "epic adventure" series seriously or not. One moment, you're wasting my time trying to be emotional, epic and serious, and another minute I'm watching a blues clues character dance around going "bebebebe." Pick a tone. Stick with it. Pick a demographic. Stick with it. There's more to tone than art style. There's more to demographic than genre. And if they don't want to cater to a specific demographic...that's fine, but then you need to be as talented as Pixar and walking that line masterfully with layers of depth...rather than hopping back and forth from one side of the line to the other like jumping rope hoping to appease everybody.
Or better yet, fuck story, they always suck and could be broken down into a 1 second intro ala ghouls and ghost (oh no, the princess! Get that demon!) and be done with it. Not everything in your game needs to be explained or tutorialized. Mystery is ok. I don't need direct motivation at all times. The pacing doesn't have to be so deliberate. You don't have to have a tutorial puzzle for every new item. Let the player go. Let em go. Let...em...go. He will learn to fly on his own. I promise. Just make an intuitive game. That's your responsibility.
They're called adventure games for a reason. Playing a modern zelda reminds me, at best, of a really awkwardly paced megaman than an adventure...and at worst, well, let's not even go there. The fact that they're calling what was once referred to "outerworlds" as "hub worlds" now really speaks volumes.