Ocarina of Time was its Resident Evil 4.
No, Ocarina was a remake of AlttP in 3D.
Ocarina of Time was its Resident Evil 4.
I would love to see the atmosphere and framework of Demon's Souls in Zelda (with a bit more Zelda flavor in there, of course), but not with the high difficulty level. That simply isn't well suited to a Nintendo series. They would seriously limit their audience and turn away some fans of the series.What about a Demon's Souls-ized Zelda?
Can't agree with that at all. AlttP featured a *MUCH* more interesting and vast overworld with a lot more to see while OoT is empty and sparse outside of dungeons. The stuff you do between dungeons in Alttp is much more entertaining, I think.No, Ocarina was a remake of AlttP in 3D.
I would love to see the atmosphere and framework of Demon's Souls in Zelda (with a bit more Zelda flavor in there, of course), but not with the high difficulty level. That simply isn't well suited to a Nintendo series. They would seriously limit their audience and turn away some fans of the series.
Can't agree with that at all. AlttP featured a *MUCH* more interesting and vast overworld with a lot more to see while OoT is empty and sparse outside of dungeons. The stuff you do between dungeons in Alttp is much more entertaining, I think.
I just want them to completely eliminate all of the incidental MIDI music. The orchestral stuff was incredible, but everything else is awful and detracts from the game.
this time it will be an ACTUAL collection of unrelated mini-games, minus any perfunctory overworld exploration or dumbed-down dungeons connecting them
Exactly what I want as well. Make the atmosphere a little more somber and mysterious, and have the general structure of the world similar to Dark Souls with more open areasI would love to see the atmosphere and framework of Demon's Souls in Zelda (with a bit more Zelda flavor in there, of course), but not with the high difficulty level. That simply isn't well suited to a Nintendo series. They would seriously limit their audience and turn away some fans of the series.
Can't agree with that at all. AlttP featured a *MUCH* more interesting and vast overworld with a lot more to see while OoT is empty and sparse outside of dungeons. The stuff you do between dungeons in Alttp is much more entertaining, I think.
Heh, interesting. For me, the MIDI music detracted so heavily that I would often shut off the game and play something else.It's funny that I thought the opposite :b
Yes, mysterious. That's what I'm wanting. It simply doesn't feel like you're exploring an abandoned world in Skyward Sword. They talk all about the surface world as a place of mystery, but within 5 minutes of landing there you're performing fetch quests for useless NPCs that look like something you'd dangle on a cellphone. When you combine that with dull incidental music it just loses a lot of its appeal. I feel as if Nintendo knows absolutely nothing about building tension and atmosphere. Not a damn thing.Exactly what I want as well. Make the atmosphere a little more somber and mysterious, and have the general structure of the world similar to Dark Souls with more open areas
Ding ding ding.It seems to me that the reason they're not nailing a mysterious Dark Souls-esque atmosphere is because they're not trying for a mysterious, Dark Souls-esque atmosphere.
Confirmed!
- Experience points are back in a big way.
- MMO required log in after collecting the 3 pendants.
- $9.99 sub fee.
- Faerie caves are now DLC.
- Master Sword is a pre order bonus.
- Online multiplayer sword battles.
- 3 part trilogy.
- Online speed run leader boards.
Did I miss anything?
No, Ocarina was a remake of AlttP in 3D.
Repeating this doesn't make it any less wrong.No, Ocarina was a remake of AlttP in 3D.
lol I guess this series isn't for you, those themes are damn catchy and serve as a breather from the more epic and ambient tracks. The sky theme doesn't sound like Zelda music at all for me. Keep that shit somewhere else.
It's not even the fact that it's synth that bothers me, rather, the compositions themselves are incredibly boring. The music in Zelda 3, for instance, uses lower quality samples than the synth in Skyward Sword but the music is infinitely more engaging.
Super Mario 64 -> Super Mario Sunshine -> Super Mario Galaxy -> Super Mario Galaxy 2 -> Super Mario 3D LandNintendo is too conservative to really change the series in any meaningful way.
No no no, not at all. I love synth just as much. I don't need an orchestra in my games.Oh, so I guess you prefer the style of music from a general orchestra. That's cool, but I feel like too many games use it now. As a result, I'm very happy SS wasn't just orchestra music.
Live instruments are great, though. For instance, Galaxy 2 had non-orchestra pieces with live instruments. I hope more games, including the next Zelda, do more things like that.
I would love to see the atmosphere and framework of Demon's Souls in Zelda (with a bit more Zelda flavor in there, of course), but not with the high difficulty level. That simply isn't well suited to a Nintendo series. They would seriously limit their audience and turn away some fans of the series.
Can't agree with that at all. AlttP featured a *MUCH* more interesting and vast overworld with a lot more to see while OoT is empty and sparse outside of dungeons. The stuff you do between dungeons in Alttp is much more entertaining, I think.
It seems to me that the reason they're not nailing a mysterious Dark Souls-esque atmosphere is because they're not trying for a mysterious, Dark Souls-esque atmosphere.
No no no, not at all. I love synth just as much. I don't need an orchestra in my games.
The issue is simply that the songs themselves, no matter how they are presented, are BORING. Just flat out dull compositions.
Things like this aren't orchestral and would sound great during the calm moments of a Zelda game, I think.
http://www.youtube.com/watch?v=u5MLMh_x8pc
That isn't a remarkable song by any means and is kind of filler music on that particular soundtrack, but it sounds so much more appealing to me than any of the town music in the recent 3D Zeldas.
Zelda music is just as boring as non-Legendia "Tales of" music at this point.
I want them to do a Zelda-style game that isn't Zelda / called Zelda. I guess.
It would give them room to do whatevery they want, to change the setting to something completely new, they wouldn't have to pay attention to the demands of all of the five million different fan-groups and at the same time the franchise could rest a little for its own good.
Since they won't do that, I want them to -- I'm afraid of saying that! -- put more work into the story. I think many of Skyward's problems are related to the fact that the story doesn't give you enough incentives and reasons to do a particular thing, and thus are making the task at hand feeling dull at times.
Traditional controls and voice acting please.
Oh it has voice acting? what does Zelda sound like.So I'm guessing you didn't play Skyward Sword
Oh it has voice acting? what does Zelda sound like.
Yeah I know it doesn't have voice acting, and I don't consider motion controls traditional, I don't think I have to worry about it anyway, it might be an option in WiiU Zelda but I'm sure you'll be able to play it with the gamepad, with map and items in the middle screen.I think what he meant is that you clearly didnt play Skyward Sword if you say you want traditional control.
And no, there is no voice acting. The only thing close would be Zelda singing gibberish near the beginning.
I agree.
the move from 2D to 3D took too much technical challenge and not enough time was spend to make the game as magical a ALttP.
Nintendo is at a cross.
HD pure Nintendo Zelda is gonna take forever.
Uncharted Zelda will be 8hrs long.
Monster Hunter Zelda will only sell in Japan.
I'm glad I'm not making the call because games like Demon Souls and Monster Hunter have redefined japan games and Uncharted and Assassin's Creed the western ones as far as their respective genres can be compared.
And no, there is no voice acting. The only thing close would be Zelda singing gibberish near the beginning.
Yeah I know it doesn't have voice acting, and I don't consider motion controls traditional, I don't think I have to worry about it anyway, it might be an option in WiiU Zelda but I'm sure you'll be able to play it with the gamepad, with map and items in the middle screen.
So besides a great improvement, it would be bad.Aside from even quicker inventory management, that would be a downgrade.
So I'm guessing you didn't play Skyward Sword
Ugh, why Zelda has to be compared with any of those games, or any game at all? it would be terrible if they let stuff like that influence them.
What was Zelda about? it was about a kid getting lost in the woods and finding a secret cave with treasures, it was about exploring, as long as it sticks to that, the series will be fine
Unfortunately the latest installments (I haven't played SS so I 'don't know about that one) have been a bit lackluster in that regard, they are more about gimmicks and action, which is fun but lacks those jaw dropping moments like seeing hyrule field for the first time in OoT, seeing that huge mountain in the distance and then you actually get to go there.
I love Skyward Sword's motion controls, but many, many people dislike them, so a phrase like "you didn't play Skyward Sword" doesn't work in your favor. There are legitimate reasons why people dislike the motion controls, even though they work fine for you (and for me too).
Regarding voice acting: I don't think that there are any excuses not to use voice acting anymore. I don't think any Zelda game made heavier use of pre-recorded voice samples than Skyward Sword. They gave you a clear sample of the voice of every important character -- there was no room for imagination.
How about Aonuma moves off of Zelda and onto another project? I haven't played SS yet, but based on experiences with the past few titles I think the series would do well to have some new blood supervising.
I think what he meant is that you clearly didnt play Skyward Sword if you say you want traditional control.
And no, there is no voice acting. The only thing close would be Zelda singing gibberish near the beginning.
Interesting! I have (purposely) not been following the development of this game. Sounds like they did change things up.Aonuma did not direct this game and it feels like it. Skwyard Sword is a high mark in recent Zelda history because of this.
I love Skyward Sword's motion controls, but many, many people dislike them, so a phrase like "you didn't play Skyward Sword" doesn't work in your favor. There are legitimate reasons why people dislike the motion controls, even though they work fine for you (and for me too).
Regarding voice acting: I don't think that there are any excuses not to use voice acting anymore. I don't think any Zelda game made heavier use of pre-recorded voice samples than Skyward Sword. They gave you a clear sample of the voice of every important character -- there was no room for imagination.
Super Mario 64 -> Super Mario Sunshine -> Super Mario Galaxy -> Super Mario Galaxy 2 -> Super Mario 3D Land
Mario makes Nintendo more money than Zelda, and and the changes between these installments were anything but conservative. Sure, all the same basic elements like running, jumping, and collecting stars are there, but the games play dramatically different from one another.
Shocked by all the hate for Skyward Sword. It's easily the best Zelda that isn't Majora's Mask. So much cool and beautiful.
I do want a darker Zelda, however. That's what Team ICO essentially gives us, and are quite loved for it.