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Miyamoto: "Retro (the developer) might be a good fit for Zelda."

Myriadis

Member
I like it that Retro Studios like to make a certain twist in the franchises they got so far - Metroid went first-person and even got beam ammo once and Donkey Kong really became 2.5D and they got a completely new types of enemies.

I wonder what change they would do to the Zelda series. Zelda often had Steampunk elements, like the Telephone in Links Awakening, the Camera in Wind Waker, the train and the Gorons and their mine in Twilight Princess. Maybe expand in it a bit more. Final Fantasy XII had more steampunk, and yet it really was a nice fantasy RPG and I even imagined that TP Link could fit easily in there.

Zelda in first-person? That could really work, and I would also like that, but I still prefer my Zelda games in third person.
 
If they mean some kind of Zelda spin-off with heavy design influence from Retro, I'm all for it.

If they mean using Retro to help finish the next mainline Zelda game because HD games take a lot of people, I don't really see that much benefit.

A ton of Monolith's staff worked on Skyward Sword, but it didn't really change anything about the game because they were just there to produce art assets.

Yeah. This is how I see it.
 

legacyzero

Banned
I would like Retro to do the next Super Mario game. If they can master Donkey Kong and Metroid, it seems (to me) to be a perfect fit.
 

CrazyDude

Member
I like it that Retro Studios like to make a certain twist in the franchises they got so far - Metroid went first-person and even got beam ammo once and Donkey Kong really became 2.5D and they got a completely new types of enemies.

I wonder what change they would do to the Zelda series. Zelda often had Steampunk elements, like the Telephone in Links Awakening, the Camera in Wind Waker, the train and the Gorons and their mine in Twilight Princess. Maybe expand in it a bit more. Final Fantasy XII had more steampunk, and yet it really was a nice fantasy RPG and I even imagined that TP Link could fit easily in there.

Zelda in first-person? That could really work, and I would also like that, but I still prefer my Zelda games in third person.

Miyamoto is the one who came up with the first person view for metroid prime.
 
Super Mario Galaxy or Donkey Kong Country Returns? Pick one. As far as NSMB. That game was designed so you, your mom , and your baby mama could play the game together. DKCR had different objectives.

NSMB Wii was also a phenomenal single player game, and many people would say up there with 3 and World.

Retro needs to do work their old-school skills and get on some 2d Zelda, both top down (a la LttP/LA/etc.) and Zelda II esque.
 
I'd like to see quicker combat in Zelda games. The Ys series, most notably Oath in Felghana and SEVEN series comes to mind when ever I think of the possibilities.
 
I can't believe I'm saying this but... do we really need a new Zelda game? I mean, sure, at some point yeah, but right now I'd love for Nintendo to bet the farm on a new, wide-appeal, big-budget single-player series. Basically break out of the Mario/Zelda/Metroid cycle.
 

richiek

steals Justin Bieber DVDs
This could save the Zelda franchise and possibly revitalize it all the same. I would LOVE for Retro to have this series without any influence from Aonuma. In fact, let Aonuma do the portable Zeldas and give Retro the chance to do a full console one. There's no doubt it would be dark and epic.

Fuck no, I'd rather see a Wii U Zelda game using the Toon Link/Wind Waker style. That would look amazing.
 

wsippel

Banned
Monolith kinda already did Zelda. Like half of Skyward Sword's development staff is from Monolith, including many of the key people from Monolith.
Really? Then they shouldn't repeat that mistake. Those guys are too good to be wasted on that old relic. Zelda still sells, but it becomes more and more irrelevant for a reason.
 

GCX

Member
Yeah. This is how I see it.
But Miyamoto is clearly talking about Metroid Prime type collaboration regarding Zelda.

Nintendo used Retro to develop MK7 because they had to get it out for holiday 2011. It was an emergency situation. There's no signs indicating Nintendo would want to make Retro a company to create shiny HD assets for their games.

Zelda team is Nintendo's biggest team by a large margin and if they honestly can't find enough manpower to make a HD game with that staff there's something horribly wrong in their studio management.
 

Platy

Member
Second-hand info, but they submitted a pitch for an action game starring Sheik. Nintendo denied the pitch for a couple of reasons, one of which being that it had not been decided at the time if they were going to use Sheik in Twilight Princess.

Pretty sure it did not go beyond that.

A Sheik action game by Retro ?????

My dreams were actualy that close to be fullfilled ????

=O

*dies*
 

StevieP

Banned
Nintendo hasnt made a great zelda game in like ten years.

Id say retro is a better fit than nintendo.

troll-face-meme.png
 

[Nintex]

Member
I think Retro's next game might be a Zelda game so Nintendo can get both Mario and Zelda out early in the Wii U's life. And Nintendo franchises in HD is what's going to move a ton of systems anyway.

Aonuma and friends won't have to rush their new Zelda and Nintendo won't have to take the risk of letting Retro develop a new IP that may bomb.
 
The sad thing is that Retro is probably working on DKCR part two for Wii lol.

At this point I don't think they would send it out to die on the Wii late next year. But who knows.

Regardless, it'll be years before the next mainline Zelda so whatever Retro is working on now makes no difference.
 

Nirolak

Mrgrgr
A Sheik action game by Retro ?????

My dreams were actualy that close to be fullfilled ????

=O

*dies*

After it got rejected, the senior staff that pitched it left, so I'm not sure if there's anyone else there who is still interested in the concept.

That said, I would like to see another Zelda game where you actually play Zelda.
 
In some weird way, I read the title quickly and thought he meant he was thinking of making a proper retro-style Zelda. I got all excited :(
 

duckroll

Member
If they mean some kind of Zelda spin-off with heavy design influence from Retro, I'm all for it.

If they mean using Retro to help finish the next mainline Zelda game because HD games take a lot of people, I don't really see that much benefit.

A ton of Monolith's staff worked on Skyward Sword, but it didn't really change anything about the game because they were just there to produce art assets.

Based on the collaborations between Retro and EAD, I'll say that it is highly unlikely that if Retro were to work on a Zelda game, that it would be in a capacity of just making assets. With Monolithsoft, Nintendo has shown several times now, that they're happy to let Monolithsoft make their own IPs and original games, while also using them as an asset house or design assistance on larger projects that need finishing. With Retro we've seen that Nintendo has basically only used them on full development of Nintendo IPs.

If EAD is interested in Retro making a Zelda game, I'm pretty sure it will be Retro doing a lot of the heavy lifting regardless of whether it's a spin-off or a mainline game. It could be interesting.
 
If they mean some kind of Zelda spin-off with heavy design influence from Retro, I'm all for it.

If they mean using Retro to help finish the next mainline Zelda game because HD games take a lot of people, I don't really see that much benefit.

A ton of Monolith's staff worked on Skyward Sword, but it didn't really change anything about the game because they were just there to produce art assets.
I'm semi-with this, kinda. I'm all for Retro making their own Zelda style game. But as for taking complete reigns on the mainline Zelda series, I don't think we're at that point yet.
 

Shikamaru Ninja

任天堂 の 忍者
Aena said:
Monolith kinda already did Zelda. Like half of Skyward Sword's development staff is from Monolith, including many of the key people from Monolith..

This is an incorrect way of looking at this. Monolith was involved in Skyward Sword but you basically see a bunch of Monolith guys who were involved in the animation department especially for the cinemas. This is something most companies outsource anyway. It really isn't Monolith "co-developing" the game. Just Nintendo being a large company and instead of outsourcing some things to the usual nameless companies others do, they found a "famous" company to do it.

Retro was involved in Mario Kart, but their job was to re-design the 16 classic tracks with the MK Engine and send it back to EAD.
 

Instro

Member
I think in general, bringing in people outside the normal Zelda team would be a good idea. Hell maybe they should give Monolith a bigger role in production next time. Before Retro is "given" any franchise, let alone Zelda, they should prove themselves with an original IP, as of now they have mostly been updating franchises into new hardware. Both Metroid and DKC:R(particularly this one) play pretty similar to their predecessors, so we really have no idea how Retro works when looking to innovate with fresh ideas and so on. I'm not sure how much input they should be given into any franchise until they have created something completely new.

In any case this is talking about a collaborative effort, and I think Retro would fit pretty well in that role. They excel in certain aspects of game design, their engine design, their art team, their environment building, and also share some traits as the Zelda team(high level area/dungeon/level design). Core mechanics should be left to the normal Zelda team obviously, but with some outside input and help actually building the game from Retro, it would be a pretty great partnership.

At the very least they will need a larger staff for the next game, so bringing in some help from other Nintendo studios is a good idea.

On a side note, if they collaborated with Retro on the next Zelda, how about having Yamamoto team up with Kondo on the music. Now that would interesting.
 

wsippel

Banned
After it got rejected, the senior staff that pitched it left, so I'm not sure if there's anyone else there who is still interested in the concept.

That said, I would like to see another Zelda game where you actually play Zelda.
Then again, over the years, a ton of senior staff left Retro. Those who left never did anything relevant again, while Retro continued to do well. Why? I have a few theories, but yeah...
 

Nirolak

Mrgrgr
I'm semi-with this, kinda. I'm all for Retro making their own Zelda style game. But as for taking complete reigns on the mainline Zelda series, I don't think we're at that point yet.

I didn't mean to imply that.

I doubt they would ever have Retro (at least in any kind of near or mid term) make a mainline Zelda game of their own creation.

By my second sentence, I meant that I don't want to see them just used as an asset construction house.
 
I didn't mean to imply that.

I doubt they would ever have Retro (at least in any kind of near or mid term) make a mainline Zelda game of their own creation.

By my second sentence, I meant that I don't want to see them just used as an asset construction house.
I know you didn't, that's why I said semi, and then I said kinda :p I like the idea of a spin-off/something different. But not them working on mainline.
 

Nirolak

Mrgrgr
Then again, over the years, a ton of senior staff left Retro. Those who left never did anything relevant again, while Retro continued to do well. Why? I have a few theories, but yeah...

I'm going to have to disagree that Halo 4 and Doom 4 are irrelevant, but to each their own.
 

KrawlMan

Member
I agree. After SS, the franchise desperately needs some sort of change.

Definitely. Before playing it, I thought the changes in SS were all going to be awesome, but after finishing it, the vast majority of it felt like retreading old terrain with filler content. Not that SS was even close to a bad game, but it is not the direction I want Zelda to move towards.
 

duckroll

Member
This is an incorrect way of looking at this. Monolith was involved in Skyward Sword but you basically see a bunch of Monolith guys who were involved in the animation department especially for the cinemas. This is something most companies outsource anyway. It really isn't Monolith "co-developing" the game. Just Nintendo being a large company and instead of outsourcing some things to the usual nameless companies others do, they found a "famous" company to do it.

Retro was involved in Mario Kart, but their job was to re-design the 16 classic tracks with the MK Engine and send it back to EAD.

Very true. I do not consider Skyward Sword a Monolithsoft production, and neither does Nintendo. But I do see the heavy involvement of Monolithsoft in Skyward Sword as an indication that Nintendo would not be completely against the idea of Monolithsoft getting more involved in a future Zelda or even leading one themselves.

It's a bit of a pity that none of the Monolithsoft planners were interviewed in the Iwata Asks segments for the game. There were like 3 of them. Keiichi Ono and Koji Hayashi are pretty prominent lead planners/directors at Monolithsoft too. It would be interesting to know what they specifically contributed to the game design.
 

kayos90

Tragic victim of fan death
I'm going to have to disagree that Halo 4 and Doom 4 are irrelevant, but to each their own.

I think Halo 4 is going to very promising with a person from Retro leading them. But getting on topic, I'm not particularly ecstatic if Retro is just being used as an asset team for making an HD game. That's just talent being wasted.
 
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