Alexios
Cores, shaders and BIOS oh my!
How about adding a parenthesis with what kind of project each game is, for whatever ignorant to the subject user may read this and go all "lol, just a few hundred thousand sales is considered good on PC?!" or something, oblivious to the fact it all went straight to one or a handful of developers' pockets because it's some smaller indie's project?
Galactic Civilizations II had sold 300,000 by March 2008.
Sins of a Solar Empire had sold 500,000 by September 2008.
Both games on a budget of less than $1,000,000 and in a niche genre, turn based and real time 4X strategy.
Found via wikipedia, sometimes it has good links to the sources for the sales information so check that for whatever notable PC releases you may recall, just in case.
Galactic Civilizations II had sold 300,000 by March 2008.
Sins of a Solar Empire had sold 500,000 by September 2008.
Both games on a budget of less than $1,000,000 and in a niche genre, turn based and real time 4X strategy.
Found via wikipedia, sometimes it has good links to the sources for the sales information so check that for whatever notable PC releases you may recall, just in case.