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The Comprehensive PC Games Sales Figures Thread.

Saty

Member
Purpose:

Accurately document the commercial performance of PC exclusives\SKU's and to have somewhere to point people to whenever the viability of the platform is questioned or asked about.

---------
1990-1999 Figures
2000-2009 Figures
2014+ Figures



2010-2013 Figures:



  • Amnesia: The Dark Descent
    Release Date: September 2010​
    Latest Figure: ~1 Million copies (September 2012)​
    Sales History:​
    - 200,000 copies (January 2011)
    - 350,000 copies (July 2011)
    - 391,102 copies (September 2011).



  • ANNO 2070
    Release Date: November 2011​
    Latest Figure: 1M+ copies (August 2013)​
    Sales History: N\A​



  • Antichamber
    Release Date: January 2013​
    Latest Figure: 750,000+ copies (March 2014 ; 370K from HiB)​
    Sales History:
    -100,000+ copies (March 2013)
    - 250,000+ copies (July 2013)​



  • Arma 3
    Release Date: September 2013​
    Latest Figure: 1M+ copies (May 2013)​
    Sales History: N\A​



  • Chivalry: Medieval Warfare
    Release Date: October 2012​
    Latest Figure: 1.2M copies (August 2013; copies sold up to, and including, June '13)​
    Sales History: N\A​



  • Company of Heroes 2
    Release Date: June 2013​
    Latest Figure: 680,000 Shipped (End of March 2014)​
    Sales History:
    - 380,000 Shipped (First 5 Days)​



  • Cook, Serve, Delicious!
    Release Date: October 2013 (on Steam)​
    Latest Figure: 15,000 copies (December 2013; Steam only)​
    Sales History: N\A​



  • Counter-Strike: Global Offensive
    Release Date: August 2012​
    Latest Figure: 3.9M copies at least (Site Counter)​
    Sales History: N\A​



  • Crusader Kings 2
    Release Date: February 2012​
    Latest Figure: 300,000+ copies (September 2013)​
    Sales History: N\A​



  • Cthulhu Saves The World
    Release Date: July 2011​
    Latest Figure: 300,000+ copies (March 2013)​
    Sales History:
    - 30,000 copies (First week)​



  • Dark Souls: Prepare to Die Edition
    Release Date: August 2012​
    Latest Figure: 300,000+ copies (April 2013, DD only)​
    Sales History: N\A​



  • DayZ (Standalone)
    Release Date: December 2013 (Alpha)​
    Latest Figure: 2M copies (May 2014)​
    Sales History:
    - 88,000 copies (First 12 hours)
    - 172,500 copies (First 24 hours)
    - 400,000+ copies (First Week)
    - 875,000 copies (First 3 Weeks)
    - 1M copies (First 4 Weeks)
    - 1.7M copies (March 2014)


    You can check precise numbers all the time via the site: http://dayzgame.com/age-gate#.UrDQSbTpxn4



  • Dear Esther
    Release Date: February 2012​
    Latest Figure: 750,000+ copies (June 2013; including Humble Bundle)​
    Sales History:
    - 50,000 copies (First Week)
    - 100,000 copies (May 2012)
    - 250,000 copies (July 2012)

    Note: For the moment HB8 sold ~400k, so that would mean the game was around 350,000 before the bundle went live.



  • Diablo III
    Release Date: May 2012​
    Latest Figure: 12+ Million copies (End of 2012)​
    Sales History:
    - 6.3 Million copies (First Week)
    - 10 Million copies (End of June)​



  • Dungeon Defenders
    Release Date: October 2011​
    Latest Figure: 200,000 copies (November 2011)​
    Sales History: N\A​



  • Eldritch
    Release Date: October 2013​
    Latest Figure: 32,000 copies (January 2014)​
    Sales History: N\A​



  • Endless Space
    Release Date: July 2012​
    Latest Figure: 300,000 Copies (March 2013)​
    Sales History:
    -110,000 copies (July 2012)​



  • Far Cry 3
    Release Date: December 2012​
    Latest Figure: 1 Million copies (End of 2012, Transcript)​
    Sales History: N\A​



  • Fez
    Release Date: May 2013​
    Latest Figure: At least 105k copies (July 2013)​
    Sales History: N\A​



  • Football Manager 2013
    Release Date: November 2012​
    Latest Figure: 1+ Million copies (May 2013; series' fastest-seller)​
    Sales History:
    - ~730,000 copies shipped (End of 2012)



  • Football Manager 2014
    Release Date: November 2013​
    Latest Figure: 790,000 copies shipped (End of March 2014)​
    Sales History:
    - 680,000 copies shipped (End of 2013)​



  • Frozen Synapse
    Release Date: May 2011​
    Latest Figure: 430,000+ copies (February 2013)​
    Sales History:
    - 300,000+ Copies (November 2011)​



  • Gone Home
    Release Date: August 2013​
    Latest Figure: 235,000 copies (End of 2013)​
    Sales History:
    -50,000+ copies (~First Month)​



  • Guild Wars 2
    Release Date: August 2012​
    Latest Figure: 3.5+ Million copies (August 2013)​
    Sales History:
    - 2 Million copies ( First 2 weeks)
    - 3+ Million copies (January 2013)​



  • Hotline Miami
    Release Date: October 2012​
    Latest Figure: 300,000+ copies (February 2013)​
    Sales History:
    - 130,000 copies (December 2012)​



  • Lone Survivor
    Release Date: March 2012​
    Latest Figure: 800,000+ copies (September 2013, includes Humble Bundle)​
    Sales History: N\A​



  • Magicka

    Release Date: January 2011​
    Latest Figure: 1.3M copies (January 2012)​
    Sales History:

    -500,000 copies (April 2011)
    -800,000 copies (August 2011)

    Magicka DLC: 4 Million copies (January 2012)

    Magicka Vietnam: 500,000 copies (January 2012)



  • Metro 2033
    Release Date: March 2010​
    Latest Figure: 1M+ Copies (August 2012)​
    Sales History: N\A​



  • Monaco
    Release Date: April 2013​
    Latest Figure: 750,000+ copies (March 2014; 370k from HIB, 36k on XBLA)​
    Sales History:
    - 500,000+ copies (February 2014; only 36k on XBLA)​



  • Organ Trail: Director’s Cut
    Release Date: January 2013​
    Latest Figure: 311,084 copies (August 2013)​
    Sales History: N\A



  • Papers, Please
    Release Date: August 2013​
    Latest Figure: 500,000+ copies (March 2014)​
    Sales History: N\A​



  • Payday 2
    Release Date: August 2013​
    Latest Figure: 350,000 copies, at least (February 2014)​
    Sales History: N\A​



  • Portal 2
    Release Date: April 2011​
    Latest Figure: 1 Million copies, at least (June 2011, Valve + EA)​
    Sales History: N\A​



  • Prison Architect
    Release Date: September 2012 (Paid Alpha)​
    Latest Figure: 330,000+ copies (January 2014)​
    Sales History:
    -250,000 copies (November 2013)​



  • Recettear: An Item Shop's Tale
    Release Date: September 2010​
    Latest Figure: 300,000 copies (September 2013)​
    Sales History:
    - 140,000 copies (July 2011)



  • Rogue Legacy
    Release Date: June 2013​
    Latest Figure: 100,000 copies (First Week)​
    Sales History: N\A​



  • Rust
    Release Date: December 2013 (Paid Alpha)​
    Latest Figure: 1.46 Million copies (April 2014)​
    Sales History:
    - 150,000+ copies (First 2 Weeks)
    - 500,000+ copies (~First Month)
    - 1M+ copies (February 2014; in less than two months)



  • Sanctum
    Release Date: May 2011​
    Latest Figure: 300,000 copies (February 2012)​
    Sales History: N\A​



  • Scrolls
    Release Date: June 2013 (Paid Beta)​
    Latest Figure: 110,000 copies (October 2013)​
    Sales History:
    - 100,000 copies (July 2013)​



  • Shogun 2: Total War
    Release Date: March 2011​
    Latest Figure: 600,000 copies (March 2011)​
    Sales History: N\A​



  • SimCity
    Release Date: March 2013​
    Latest Figure: 2+ Million copies (July 2013)​
    Sales History:
    - 1.1 Million copies (First 2 weeks)
    - 1.3 Million copies (First 3 weeks)
    - 1.4 Million copies (First 4 weeks)
    - 1.6 Million copies (May 2013; 50% digital)​



  • Sins of a Solar Empire: Rebellion
    Release Date: June 2012​
    Latest Figure: 100,000+ copies (July 2012)​
    Sales History: N\A



  • Starbound
    Release Date: December 2013 (Beta)​
    Latest Figure: 1M Copies (~First Month)​
    Sales History: N\A​



  • StarCraft 2: Wings of Liberty:

    Release Date: July 2010​
    Latest Figure: 4.5 Million copies (February 2011)​
    Sales History:

    - 1,000,000 copies (First day sales)
    - 1,500,000 copies (First two days)
    - 3,000,000 copies (First month)
    - 4,500,000 copies (February 2011)​



  • StarCraft 2: Heart of the Swarm
    Release Date: March 2013​
    Latest Figure: 1.1M Copies (First 2 days)​
    Sales History: N\A​


  • Star Wars: The Old Republic
    Release Date: December 2011​
    Latest Figure: 2 Million copies (First Month)​
    Sales History: N\A​


  • Super Meat Boy:
    Release Date: November 2010​
    Latest Figure: 400,000 copies (April 2011)​
    Sales History: N\A​



  • Terraria:
    Release Date: May 2011​
    Latest Figure: 2M+ copies (March 2013)​
    Sales History:
    - 432,000 copies (First Month)
    - 630,000 copies (July 2011)
    - 1,000,000+ copies (November 2011)
    - 1.6M copies (September 2012)


  • The Binding of Isaac
    Release Date: September 2011​
    Latest Figure: 2M copies (April 2013)​
    Sales History:
    - 450,000 copies (January 2012)
    - 560,000 copies (June 2012)
    - 1M copies (July 2012)
    - Wrath of the Lamb DLC: 140,000 copies (June 2012)​



  • Torchlight II
    Release Date: September 2012​
    Latest Figure: 2 Million copies (July 2013)​
    Sales History:
    - 1+ Million copies (January 2013)​


  • Total War: Rome II
    Release Date: September 2013​
    Latest Figure: 1.13M copies shipped (End of March 2014)​
    Sales History:
    - 800,000 copies shipped (End of September 2013)​



  • Witcher 2: Assassins of Kings

    Release Date: May 2011​
    Latest Figure: 1,110,055 copies (February 2012; Full 2011 figure)​
    Sales History:

    - 400,000 copies (First week)
    - 949,355 copies (August 2011 : 5 weeks of retail sales and 14 weeks of DD sales)


  • World of Warcraft: Cataclysm
    Release Date: December 2010​
    Latest Figure: 4.7 Million copies (First Month)​
    Sales History: N\A​
 

DaBuddaDa

Member
Holy crap at Terraria selling that many in its first month. I had no clue it was that big. Redigit ridin' dat Notch train straight to the BANK.
 

The Technomancer

card-carrying scientician
DaBuddaDa said:
Holy crap at Terraria selling that many in its first month. I had no clue it was that big. Redigit ridin' dat Notch train straight to the BANK.
Seriously, my brother and all his friends bought copies, I was surprised.
 
140,000 for Recettear: An Item Shop's Tale as of July 2011.

I'd actually give a slightly more accurate number ~just for this thread~ but certain tools are down right now, so I can't get an accurate count.

EDIT: Oh, release date of September 10, 2010, durp.
 

Broseybrose

Member
Good luck building up and maintaining that OP, OP. I, also, have dreamed of this very thread. Would love to see DX:HR PC and Frozen Synapse numbers in this context!

Also, Amnesia's sales are WAY too low! That game rocks. Magicka too.
 

TheExodu5

Banned
SpaceDrake said:
140,000 for Recettear: An Item Shop's Tale as of July 2011.

I'd actually give a slightly more accurate number ~just for this thread~ but certain tools are down right now, so I can't get an accurate count.

EDIT: Oh, release date of September 10, 2010, durp.

So I assume Recettear proved to be a successful venture for you guys? That's good news!
 

Jintor

Member
SpaceDrake said:
140,000 for Recettear: An Item Shop's Tale as of July 2011.

I'd actually give a slightly more accurate number ~just for this thread~ but certain tools are down right now, so I can't get an accurate count.

EDIT: Oh, release date of September 10, 2010, durp.

Congrats are in order to your team and EasyGameStation

Chantelise?
 

TheExodu5

Banned
Foliorum Viridum said:
I tried playing Penumbra after Amnesia and couldn't get in to it. Don't know why.

Overture is definitely not as good, but once you get through it and get to experience Black Plague, you'll be glad you did!
 

TheExodu5

Banned
Foliorum Viridum said:
Looking at my Steam profile it is Overture that I tried.

I might try Black Plague, then. Does the story follow-on or anything?

Yeah, it does. Overture is really short, though. Maybe 3-5 hours? The main issue in Overture is that there's a bit of combat, but once you realize that the enemies really aren't a threat, you can just plow through it quickly.
 
Hm I might to back to Overture and carry on, then. I got past the first main section (caves or whatever) but it just wasn't scaring me. The enemies were just annoying unlike the heart stopping enemies in Amnesia and the story hadn't gripped me at all, so I just stopped.

Anyway, to get slightly back on topic, hopefully Amnesia selling so well means we'll get a sequel soon that actually does manage to give me a heart attack!
 

BobsRevenge

I do not avoid women, GAF, but I do deny them my essence.
wtf is going on with Amnesia. When compared to the quality of the other games on this list, you'd think 1.5 million would be more reasonable.
 

Saty

Member
Updated with Recettear, thanks SpaceDrake.

KKRT00: I was aware of the more or less even sale split of Bad Company 2, but i'm still not sure whether to add it. Doesn't the stats also include multiple accounts made with the same bought copy?

I might do a section that has comments\observations about a game's performance that aren't specific numbers so i'll put it there. Thanks.
 

KKRT00

Member
Saty said:
Updated with Recettear, thanks SpaceDrake.

KKRT00: I was aware of the more or less even sale split of Bad Company 2, but i'm still not sure whether to add it. Doesn't the stats also include multiple accounts made with the same bought copy?

I might do a section that has comments\observations about a game's performance that aren't specific numbers so i'll put it there. Thanks.
Yes it does, but its the same on all platforms. Thats why You have over 10m accounts, not 9.4m which would be probably closer to real sales. I think that X360 one is the most inaccurate stats here, because You can play on pirated version on Live!
3m is i think reasonable prediction for PC, but You can easily write 'at least 2.8,' :), its still nice and definitely true.

===

And about Witcher, there was info on the end of Witcher 2's trailer, that they sold 1.5m units till July 2010

thewither2wiadomosc.jpg
 

subversus

I've done nothing with my life except eat and fap
Stalker franchise is at 5 million copies now according to their latest interview. Will post the link later.
 

subversus

I've done nothing with my life except eat and fap
24FrameDaVinci said:
So the Witcher 2 should cross a million sold this month, huh? Good for them =)

Already crossed a month ago according to their PR.
 

Alexios

Cores, shaders and BIOS oh my!
Erm, one thread to fit every single PC exclusive release (ed: AND ports!) ever? God damn are you going to be busy...

17 titles down, a billion left to do? Keep it up!

Edit: ah, I guess figures will be available for very few of them since trackers are more concerned with consoles... But then people will just point out the limited titles listed as a showcase of the PC market not having much to show for it so your intentions could backfire... At least with that kind of poster. I'm surprised you didn't start with WoW.
 

subversus

I've done nothing with my life except eat and fap
I stand corrected: the sold 5 million copies of Stalker books, not the game.
 

Draft

Member
Those Amnesia numbers right? The last thing I read the developers had just barely scraped together a profit.
 

Alexios

Cores, shaders and BIOS oh my!
Draft said:
Those Amnesia numbers right? The last thing I read the developers had just barely scraped together a profit.
The link is the developer's blog...

And yes, their first report was a very early one that said they were happy to just be able to develop another game due to the profits. It wasn't a huge success, but OK.
 

Chinner

Banned
isnt the witcher 2 sales (the 900k one), only from 2 months of being available? either wya its passed a million now.
 

Lime

Member
EchosMyron1 said:
Woah, I just checked and the game came out March 15th. Didn't know Total War was that popular, nice!

It was also the sequel to the game that started it all. Luckily for Creative Assembly, they didn't fail in delivering.
 

speedpop

Has problems recognising girls
EchosMyron1 said:
Woah, I just checked and the game came out March 15th. Didn't know Total War was that popular, nice!
The series has been quite big since Medieval II. Rome was the ball that caused the landslide in all honesty, but they've picked up steam ever since.

Now they just need to do a Three Kingdoms centric title and the saga will be complete.
 

Saty

Member
Thanks for the links, i'm going to add Shogun 2 and Portal 2 for now. Not sure about Valve LTD numbers because they include other platforms (although probably 90% of the sales of their eariler games have been on PC).
 
speedpop said:
The series has been quite big since Medieval II. Rome was the ball that caused the landslide in all honesty, but they've picked up steam ever since.

Now they just need to do a Three Kingdoms centric title and the saga will be complete.

It's pretty crazy that with numbers like that people still think there isn't a viable modern market for games like X-COM or Syndicate, not like it's the same type of game as Shogun 2. However, it would seem deep strategy games from an isometric perspective still have a place.

Anyways, it's not sales numbers but the League of Legends subscriber/daily player numbers definitely say something about the viability of the PC platform.

Also I'd really like to see numbers on the Telltale stuff, specifically Tales of Monkey Island. I want that game to have sold amazingly so bad.
 
EchosMyron1 said:
It's pretty crazy that with numbers like that people still think there isn't a viable modern market for games like X-COM or Syndicate, not like it's the same type of game as Shogun 2. However, it would seem deep strategy games from an isometric perspective still have a place.

Anyways, it's not sales numbers but the League of Legends subscriber/daily player numbers definitely say something about the viability of the PC platform.

Also I'd really like to see numbers on the Telltale stuff, specifically Tales of Monkey Island. I want that game to have sold amazingly so bad.
check out civilization series sales

maybe I'm way off, but I imagine telltale stuff do about the same kind of numbers as paradox games. at most. a few hundred thousand copies.
 
EchosMyron1 said:
It's pretty crazy that with numbers like that people still think there isn't a viable modern market for games like X-COM or Syndicate

In fairness, are there really people who think there isn't a viable market for these things? My impression is that the problem is with jerk executives at EA and 2K who don't care that a classic take on these franchises is viable because they're hellbent on a AAA-and-ultracasual-only artificial-duality approach.
 
charlequin said:
In fairness, are there really people who think there isn't a viable market for these things? My impression is that the problem is with jerk executives at EA and 2K who don't care that a classic take on these franchises is viable because they're hellbent on a AAA-and-ultracasual-only artificial-duality approach.

Can't quote specific instances or anything, but I remember several discussions on gaming podcast stating that belief. A couple times on Giant Bomb, actually. Though they didn't seem happy about it.
 

Kusagari

Member
I think that there is a viable market but 690k is seen as 'niche'. Companies like EA want multi-million sellers not niche games.
 

Opiate

Member
Kusagari said:
I think that there is a viable market but 690k is seen as 'niche'. Companies like EA want multi-million sellers not niche games.

That's Charlequin's point: these companies want AAA-or-nothing. This approach has several advantages for EA/Take 2/Activision/Etc. The two biggest advantages are this:

1) AAA games drive the most revenue -- even if they do not drive the most profit -- which makes a company harder to buy out. Right now, we're still in the bigger-fish-eating-littler-fish stage of monopolistic consolidation of the industry, eventually ending in 4 or 5 publishers owning 90%+ of the market. To survive, companies get big enough that they're hard to buy out.

2) By eliminating the middle ground, EA et al make it much harder for new publishers to move up to their size. If you are a new company try to move up in the world, it's much harder to get big if you have to leapfrog directly from "small project" to "giant AAA product," but that's basically what you have to do if the middle ground doesn't exist. By creating a giant gap between the big fish and the small fish -- and by making it very hard to bridge that gap -- the big publishers prevent new competition from springing up and reaching their size.

There are other advantages, but those are the two the big publishers are most concerned about.
 
Kusagari said:
I think that there is a viable market but 690k is seen as 'niche'. Companies like EA want multi-million sellers not niche games.

I don't know if you have a different figure, but the 600k sales numbers in this thread comes from less than a month of sales.
I'm guessing that it's sold a fairly significant ammount more since the initial 16 days.
 
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