• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Comprehensive PC Games Sales Figures Thread.

Alexios

Cores, shaders and BIOS oh my!
How about adding a parenthesis with what kind of project each game is, for whatever ignorant to the subject user may read this and go all "lol, just a few hundred thousand sales is considered good on PC?!" or something, oblivious to the fact it all went straight to one or a handful of developers' pockets because it's some smaller indie's project?

Galactic Civilizations II had sold 300,000 by March 2008.

Sins of a Solar Empire had sold 500,000 by September 2008.

Both games on a budget of less than $1,000,000 and in a niche genre, turn based and real time 4X strategy.

Found via wikipedia, sometimes it has good links to the sources for the sales information so check that for whatever notable PC releases you may recall, just in case.
 

sp3000

Member
It's hilarious that Crytek whined about the sales numbers as justification for turning Crysis 2 into a port when they sold 3 million. I don't think the budget was that high for the original, they made a giant profit and still complain.
 
Nice thread, completely missed it!

L4D franchise it's 5 million PC copies vs 6 million 360 copies according to my very simple calculations as explained here: http://www.neogaf.com/forum/showpost.php?p=31636301&postcount=533

(Basically on May they said L4D1&2 sold 3+3=6 million units on 360, and on August they said total sold units are 11 million, so 11-6=5)

The Orange Box at least 1.5 million units: http://ve3d.ign.com/articles/news/3...illion-Console-Sales-Significantly-More-On-PC

Now here's the thing, Portal 1 not counting Steam sales, so talking about PS360+XBLA+PC retail here, sold 4 million units. http://www.vg247.com/2011/04/20/portal-has-sold-nearly-4m-steam-sales-not-included/

Since The Orange Box was selling "significantly better on PC", I'd say it's only logical to conclude that Portal PC has sold more than 4 million units. But no hard numbers about that.

Gmod over 1 million copies: http://www.garrysmod.com/2011/07/26/over-1000000-sold/
 
By June 2008 BioShock had sold 1 million PC units according to nvidia: http://www.eurogamer.net/articles/nvidias-roy-taylor-interview?page=2

In the same month 2K announced they had shipped 2.2 million units in total (PC + 360): http://ir.take2games.com/External.F...EcjdXvnkuQsRd4z1F+6UjdeP00J7LAY65LCFFFXhNWg==

For Witcher 2 in September they said: http://www.rockpapershotgun.com/2011/09/27/which-witcher-is-the-witcher-2-2-0/

"As far as how we feel about the sales results, The Witcher 2 is selling slightly better than expected (as of today, around one million units sold through worldwide). Our goal was to generate 30% better sales than The Witcher, and we’re achieving that."
 
sp3000 said:
It's hilarious that Crytek whined about the sales numbers as justification for turning Crysis 2 into a port when they sold 3 million. I don't think the budget was that high for the original, they made a giant profit and still complain.

Crytek is apparently a huge studio, maybe they are earning funds from somewhere else and see their sales small by comparison.
 
sp3000 said:
It's hilarious that Crytek whined about the sales numbers as justification for turning Crysis 2 into a port when they sold 3 million. I don't think the budget was that high for the original, they made a giant profit and still complain.

http://uk.pc.ign.com/articles/899/899976p1.html

CEO and President of game developer Crytek said Crysis cost 15 million Euros (22 million USD) to develop during a panel about the future of gaming graphics at the Games Convention Developers Conference in Leipzig, Germany. Yet despite the cost, Yerli maintained the game was profitable, adding, "if it wasn't profitable I wouldn't be able to stand here."

It probably includes the cost of developing the engine as well.
 
Vulcano's assistant said:
Crytek is apparently a huge studio, maybe they are earning funds from somewhere else and see their sales small by comparison.
crytek upgraded (kiev), started (budapest) and bought (black sea, free radical), that's four full studios, after crysis1. over 300 people from what I can tell. again, after crysis. and that's in addition to the over 100 people at the frankfurt studio. they also started up a thing in seoul, although I'm not sure if it's a full studio or just an office.
 

gabbo

Member
Opiate said:
I don't know about Take Two or Activision, but EA should be trying to grab that kind of profit like it's on fire the way they've hemorrhaged money the last few years.
 

Grayman

Member
amitlu said:
So long as Valve keeps a tight lid on Steam sales stats, these will always be incomplete.
For some games the sales will be complete at that date as they come straight from the developers. For games that are digital only these numbers are more accurate than NPD, Famitsu, and Media Create
 
EchosMyron1 said:
Wasn't it that first week sales were lower and early on they made a statement complaining? Then like a month or 2 later it had sold a million units. I think the complaints were only in the early goings.

Pretty much, that's what happened with the sales but they never stopped complaining, initially they were some reports that it bombed but 2 months later EA announces it has actually exceeded their expectations and sold 1 million units. On the other hand Yerli, 5 months after its release (so by then sales had already reached and exceeded the 1 million units), says he's done with PC exclusives that get pirated to hell and back, and if the game was on a console it would sell 4-5 times more units (so 8-10 million units on the two consoles?! L O L) and thus their future games are going to multiplatform. He later said it sold good and made them profit, but it wasn't what they had hoped for, and that "for one sale there are 15 to 20 pirates and pirate versions, and that's a big shame for the PC industry", so the dude was clearly dreaming that his game would sell as good as Call of Duty 4: MW on just one platform...

Recently he said the same things about Crysis 2 (that has shipped 3 million units), that sales were good, but it's not the breakthrough the studio had hoped for, and they are still looking for that..

Grayman said:
Have they also given any cost figures on Warhead? It may have not sold as much but as an expansion pack sequel it must have printed money.

No, they didn't, but same engine + same assets = it printed money as you said. :)
 
angular graphics said:
Pretty much, that's what happened with the sales but they never stopped complaining, initially they were some reports that it bombed but 2 months later EA announces it has actually exceeded their expectations and sold 1 million units. On the other hand Yerli, 5 months after its release (so by then sales had already reached and exceeded the 1 million units), says he's done with PC exclusives that get pirated to hell and back, and if the game was on a console it would sell 4-5 times more units (so 8-10 million units on the two consoles?! L O L) and thus their future games are going to multiplatform. He later said it sold good and made them profit, but it wasn't what they had hoped for, and that "for one sale there are 15 to 20 pirates and pirate versions, and that's a big shame for the PC industry", so the dude was clearly dreaming that his game would sell as good as Call of Duty 4: MW on just one platform...

Recently he said the same things about Crysis 2 (that has shipped 3 million units), that sales were good, but it's not the breakthrough the studio had hoped for, and they are still looking for that..

Wow, I didn't know he still complained after the 1m mark was broken, geeze. I mean not that I know the ins and outs of Crytek's financial situation, but making a profit and selling several million units with each release doesn't seem like a bad situation for them.

Also Proun "Over 250,000" and profit breakdowns for the "Pay what you want" model they (he) used. Source
 

Saty

Member
Big update to the OP that includes most the games on this wiki page. I included most of the games that their source was still working and that i could discern the PC as the main platform.

I'll try to update the data given in this page later.

I also found a US Top PC games from 1993 to 1999. I may include it later:
http://pc.ign.com/articles/071/071728p1.html

And, EDGE feature of the 100 best-selling pc games since 2000 up to 2006. U.S. retail data only which i may use later as well:
http://www.next-gen.biz/features/top-100-pc-games-21st-century

(Edge has s similar article for console games as well).
 
Red Orchestra: 400k http://forums.steampowered.com/forums/showpost.php?p=9727912&postcount=1

If you are interested in doing a bonus section with comments from devs that are satisfied with how their PC games/PC versions sold, there you go:

Shogun 2 (600k according to the OP): http://www.eurogamer.net/articles/2011-05-17-creative-assembly-making-new-total-war

"It's doing fab," beamed Simpson. "We're 90 per cent Metacritic, which is exactly where we wanted to hit, and it's selling great."

"The original Shogun sold more copies in the second three years of its existence than it did in its first three years. They sell for ages. OK, they're not all at full price, but comparing one with another..."

"It's a really complex question," Heaton offered, "because Total War games have a really long tail."

Killing Floor: http://www.gamasutra.com/php-bin/news_index.php?story=25595

Three years and two games later, we've built our company in large part on top of selling our games on Steam. We started out with just a couple of people making games in a small room. Now we’ve built our company up to fifteen people, recently nearly doubling our staff and office space, largely thanks to the success our game Killing Floor has had on Steam.

Trine: http://www.gamasutra.com/view/feature/5826/postmortem_frozenbytes_trine.php?page=6

Thanks guys. I probably could've deleted the word 'reasonable' from the last paragraph, the sales have been good. We were probably working on some contracts and were too accustomed to adding reasonable everywhere. :) Trine is making profit, it surpassed the break-even point a while ago. This is in many ways thanks to Steam where we self-published Trine. If all goes to plan, we should be able to complete our two current projects without many financial issues (I dare not say 'any', heh - our ever-growing ambition may cause some problems down the line). We'll see, exciting times ahead. :)

The Ball: http://forums.tripwireinteractive.com/showpost.php?p=679985&postcount=2

We can't (and won't) give out sales figures. But, yes, it has made a profit for us - cash starting to flow through to Teotl :) Sold very well in the Steam Christmas sale, happily.

Borderlands: http://www.shacknews.com/chatty?id=23965862#item_23965862

oh it sold a heck of a lot on pc and it was great. was apologizing for my mistake is all... not the game :)

Metro 2033: http://www.joystiq.com/2010/05/05/metro-2033-has-been-very-profitable-for-thq-ceo-says/

"It's a very profitable title for us," Farrell said, without disclosing a number.

Farrell did reveal that Europe has accounted for roughly two-thirds of Metro 2033 sales, as forecast by the publisher, with North America buying up the remaining units sold. "A lot of the sales were done on PC," he added, "and a lot of the sales were also done through digital mechanisms that don't get captured by any service."

Fallout: New Vegas: http://bethsoft.com/eng/news/pressrelease_110810.html

Five million units of Fallout: New Vegas were shipped worldwide for the Xbox 360®video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Games for Windows®, with a heavy volume of digital downloads, representing well over $300 million in retail sales.

ArmA 2: http://www.themysteryexaminer.com/e...-arma-2/bohemia-interactive-interview-arma-2/

ARMA 2 definitely is a success in terms of sales. It seems that despite the world economical crisis, Bohemia Interactive can again stand on it’s own feet for a while and focus on game development without having to worry about satisfying a bottom line or meeting financial targets, in this day and age that’s pretty rare, but one could say it reaffirms our ambitious development philosophy as not being completely cuckoo!

Some additional comments:

A sequel to Psychonauts is possible thanks to Steam and piracy (lol): http://www.computerandvideogames.com/275156/psychonauts-2-tim-schafer-is-ready-to-do-it/

"Over the years it's gotten into the hands of a lot of people, through being two dollars on Steam for a while, and being pirated.

"So it's gotten out there. So if all these people were going to buy the sequel it would be a big hit," added Schafer.

SEGA defends PC sales: http://www.mcvuk.com/news/read/sega-pc-sales-are-stronger-than-reported

“The PC market is third in terms of its year-on-year performance with a decline of 26 per cent, but this doesn’t really reflect the full picture,” said Clark.

“The PC digital download business is now a viable sector but somewhat invisible as it’s not yet covered by Chart-Track. The PC market overall is actually performing much better than is currently reported and remains a vital and strong sector to be involved in.”

THQ promises to bring every game that makes sense to the PC which is a very important platform and (Steam) cannot be ignored: http://www.shacknews.com/article/66318/danny-bilson-interview-on-homefront

Shacknews: You division--"core" games--focuses on the PlayStation 3 and Xbox 360...

Danny Bilson: And PC. PC is really important to me.

Shacknews: With Steam, the recent "big push" on that distribution platform has been the Mac. Does THQ want to bring its library to that platform?

Danny Bilson: If it makes sense. I mean, we want to put the titles on as many platforms as possible and what I love about PC is we control our own destiny there. There are a zillion PC's out there--I grew up as a PC gamer and I still enjoy playing on my PC, when I can--and you're going to see every single title from [the Core group at THQ] that makes sense, on PC. I mean, almost every one. The only ones that are not going on PC are ones that really don't make any sense at all.

You're going to see us announcing--I mean, MX vs. ATV Reflix is going to be coming out on PC in a few weeks, we just put out Darksiders on PC. You're going to see us putting out almost every, single console title we can on PC to expand out audience and expand the customer base, ultimately. Revenue. And it's the forefront of digital sales. You deal with these games on PC, right? It's fantastic that way.

Shacknews: Steam recently announced its membership numbers have jumped to 30 million users.

Danny Bilson: Yeah. It's like iTunes. It can't be ignored and we won't ignore it.
 
ldMvP.gif
 

Saty

Member
Added selected titles from the NA lists i posted before. Next update will have to be in a new post, reached the character limit. I will probably need to cut the OP someway.

I'm thinking maybe cutting the list and arranging future updates by release periods (90's, 00's, 2010+) and not alphabetically.
 
Saty said:
Added selected titles from the NA lists i posted before. Next update will have to be in a new post, reached the character limit. I will probably need to cut the OP someway.

I'm thinking maybe cutting the list and arranging future updates by release periods (90's, 00's, 2010+) and not alphabetically.

Yeah, that's a good idea. Great job on the thread, btw.
 

Fafalada

Fafracer forever
Opiate said:
1) AAA games drive the most revenue -- even if they do not drive the most profit
But the top game for respective 'big'-publishers in that bracket DOES drive the most revenue and profit (by a large margin too). And except for T2, they all have a yearly title that takes that spot as well.
 

Saty

Member
2000-2009 Figures:



  • Age of Empires III
    Release Date: October 2005​
    Latest Figure: 2 Million copies (May 2007)​
    Sales History: N\A​



  • Age of Mythology
    Release Date: October 2002​
    Latest Figure: 1 Million copies (March 2003)​
    Sales History: N\A​



  • American McGee’s Alice
    Release Date: October 2000​
    Latest Figure: 1.5 Million copies (July 2010)​
    Sales History: N\A​



  • And Yet It Moves
    Release Date: April 2009​
    Latest Figure: 500K+ Unlocks on Steam (August 2013)​
    Sales History: N\A



  • Battlefield Vietnam
    Release Date: March 2004​
    Latest Figure: 1.36 Million copies (June 2006)​
    Sales History: N\A​



  • Battlefield 2
    Release Date: June 2005​
    Latest Figure: 2.25 Million copies (June 2006)​
    Sales History: N\A​



  • Battlefield Bad Company 2
    Release Date: March 2009​
    Latest Figure: 2.8 Million copies, at least. (July 2011 + Stats)​
    Sales History: N\A​



  • Bioshock
    Release Date: August 2007​
    Latest Figure: 1 Million copies (June 2008)​
    Sales History: N\A​



  • Black & White
    Release Date: March 2001​
    Latest Figure: 2 Million copies (Lionhead)​
    Sales History: N\A​



  • Call of Duty
    Release Date: October 2003​
    Latest Figure: 790,000 copies (NA only, August 2006)​
    Sales History: N\A​



  • Civilization IV
    Release Date: October 2005​
    Latest Figure: 3 Million copies (March 2008)​
    Sales History: N\A​



  • Command & Conquer: Red Alert 2
    Release Date: October 2000​
    Latest Figure: 1 Million copies (November 2000)​
    Sales History: N\A​



  • Cossacks: European Wars
    Release Date: April 2001​
    Latest Figure: 4 Million copies (September 2007)​
    Sales History: N\A​



  • Crysis
    Release Date: November 2007​
    Latest Figure: 3 Million copies (May 2010)​
    Sales History:
    - 1 Million copies (February 2008)
    - 3 Million copies (May 2010)​



  • Crysis Warhead
    Release Date: September 2008​
    Latest Figure: 1.5 Million copies (May 2010)​
    Sales History: N\A​



  • Diablo II
    Release Date: June 2000​
    Latest Figure: 4 Million copies (August 2001)​
    Sales History: N\A​



  • Diablo II: Lord of Destruction
    Release Date: June 2001​
    Latest Figure: 1 Million copies (August 2001)​
    Sales History: N\A​



  • Dungeon Lords
    Release Date: May 2005​
    Latest Figure: 1 Million copies (November 2007)​
    Sales History: N\A​



  • Dungeon Siege
    Release Date: April 2002​
    Latest Figure: 1.7 Million copies (July 2009)​
    Sales History: N\A​



  • Far Cry

    Release Date: March 2004​
    Latest Figure: 2.5 Million copies ( May 2010)​
    Sales History: N\A​



  • Galactic Civilizations II: Dread Lords
    Release Date: February 2006​
    Latest Figure: 300,000 copies (March 2008)​
    Sales History: N\A​



  • Garry's Mod
    Release Date: December 2004​
    Latest Figure: 7+ Million copies (January 2015)​
    Sales History:
    - 1 Million copies (July 2011)
    - 1.4 Million copies (March 2012)
    - 2 Million copies (December 2012)
    - 3 Million copies (July 2013)
    - 3.5 Million copies (November 2013; graphs)
    - 4+ Million copies (January 2014)
    - 4.8 Million copies (April 2014)
    - 5+ Million copies ((June 2014)
    - 6+ Million copies (September 2014)



  • Halo: Combat Evolved
    Release Date: September 2003​
    Latest Figure: 670,000 copies (NA only, August 2006)​
    Sales History: N\A​



  • Hotel Giant
    Release Date: May 2002​
    Latest Figure: 1 Million copies (January 2010)​
    Sales History: N\A​



  • Killing Floor
    Release Date: May 2009​
    Latest Figure: Nearly 3 Million copies (December 2014)​
    Sales History:
    - 1 Million copies (February 2012)
    - ~2.5 Million copies (2014)​



  • Medal of Honor Allied Assault
    Release Date: January 2002​
    Latest Figure: 900,000 copies (NA only, August 2006)​
    Sales History: N\A​



  • Microsoft Flight Simulator X
    Release Date: October 2006​
    Latest Figure: 1 Million copies (January 2009)​
    Sales History: N\A​



  • Minecraft

    Release Date: 2009 (Alpha)​
    Latest Figure: 13 Million copies (Stats page)​
    Sales History: N\A​



  • Operation Flashpoint: Cold War Crisis
    Release Date: June 2001​
    Latest Figure: 1 Million copies (August 2002)​
    Sales History: N\A​



  • Red Orchestra: Ostfront 41-45
    Release Date: March 2004​
    Latest Figure: 400,000 copies (April 2009)​
    Sales History: N\A​



  • Rome: Total War
    Release Date: September 2004​
    Latest Figure: 876,000 copies (August 2013; US Retail only)​
    Sales History: N\A​



  • S.T.A.L.K.E.R: Shadows Of Chernobyl

    Release Date: March 2007​
    Latest Figure: 2 Million copies (September 2008)​
    Sales History: N\A​



  • Sacred
    Release Date: March 2004​
    Latest Figure: 1.8 Million copies (August 2007)​
    Sales History: N\A​



  • Scratches
    Release Date: March 2006​
    Latest Figure: 250,000+ Copies (January 2013)​
    Sales History: N\A



  • Sins of a Solar Empire
    Release Date: February 2008​
    Latest Figure: 500,000 copies (September 2008)​
    Sales History:
    - 200,000 copies (First Month)
    - 500,000 copies (September 2008)​



  • Star Wars Galaxies
    Release Date: June 2003​
    Latest Figure: 1.5 Million copies (November 2005)​
    Sales History: N\A​



  • Stronghold
    Release Date: October 2001​
    Latest Figure: 1.5 Million copies (December 2004)​
    Sales History: N\A​



  • Supreme Commander
    Release Date: February 2007​
    Latest Figure: 1 Million copies (June 2008)​
    Sales History: N\A​



  • Supreme Commander + Forged Alliance Expansion
    Latest Figure: 1.5 Million copies (March 2010)​



  • Torchlight:

    Release Date: October 2009​
    Latest Figure: ~750,000 copies​
    Sales History:

    - 600,000 copies (August 2010)
    - 1,000,000 copies (June 2011). Includes XBLA version numbers.​



  • The Sims 3:
    Release Date: June 2009​
    Latest Figure: 4.5 million copies (January 2010)​
    Sales History: N\A​



  • Tropico
    Release Date: April 2001​
    Latest Figure: 1 Million copies (November 2007)​
    Sales History: N\A​



  • Vietcong
    Release Date: March 2003​
    Latest Figure: 1 Million copies (November 2007)​
    Sales History: N\A​



  • Warcraft III: Reign of Chaos
    Release Date: July 2002​
    Latest Figure: 3 Million copies (August 2003)​
    Sales History: N\A​



  • Warcraft III: The Frozen Throne
    Release Date: July 2003​
    Latest Figure: 1 Million copies (August 2003)​
    Sales History: N\A​



  • Warhammer 40,000: Dawn of War + Expansions
    Release Date: September 2004​
    Latest Figure: 4 Million copies (February 2009)​
    Sales History: N\A​



  • Warhammer Online: Age of Reckoning
    Release Date: September 2008​
    Latest Figure: 1.2 Million copies (October 2008)​
    Sales History: N\A​



  • Witcher 1:

    Release Date: October 2007​
    Latest Figure: 2.1 Million copies (End of 2011)​
    Sales History:

    -1.2 Million copies (March 2009)
    -1.5 Million copies (July 2010)
    -2.0 Million copies (November 2011)​



  • World of Warcraft: The Burning Crusade
    Release Date: January 2007​
    Latest Figure: 3.5 Million copies (March 2007)​
    Sales History: N\A​



  • World of Warcraft: Wrath of the Lich King
    Release Date: November 2008​
    Latest Figure: 2.8 Million copies (First Day)​
    Sales History: N\A​



  • Zoo Tycoon
    Release Date: October 2001​
    Latest Figure: 1.1 Million copies (NA only, August 2006)​
    Sales History: N\A​
 

Saty

Member
1990-1999 Figures:



  • Age of Empires
    Release Date: October 1997​
    Latest Figure: 3 Million copies (March 2000)​
    Sales History: N\A​



  • Age of Empires: The Rise of Rome (Exp. Pack)
    Release Date: October 1998​
    Latest Figure: 1 Million copies (March 2000)​
    Sales History: N\A​



  • Age of Empires II: The Age of Kings
    Release Date: September 1999​
    Latest Figure: 2 Million copies (January 2000)​
    Sales History: N\A​



  • ANNO 1602
    Release Date: September 1998​
    Latest Figure: 2.5 Million copies (November 2002)​
    Sales History: N\A​
  • Battlefield 1942
    Release Date: September 2002​
    Latest Figure: 2.47 Million copies (June 2006)​
    Sales History: N\A​



  • Command & Conquer: Red Alert
    Release Date: October 1996​
    Latest Figure: 3 Million (April 2000)​
    Sales History: N\A​



  • Command and Conquer: Tiberian Sun
    Release Date: August 1999​
    Latest Figure: 1.5 Million copies (April 2000)​
    Sales History: N\A​



  • Diablo
    Release Date: November 1996​
    Latest Figure: 2.5 Million copies (August 2001)​
    Sales History: N\A​



  • Hidden & Dangerous
    Release Date: July 1999​
    Latest Figure: 1 Million copies (November 2007)​
    Sales History: N\A​



  • Myst
    Release Date: September 1993​
    Latest Figure: 4.2 Million copies (NA only, September 1999)​
    Sales History: N\A​



  • Railroad Tycoon II
    Release Date: November 1998​
    Latest Figure: 1 Million copies (November 2007)​
    Sales History: N\A​



  • RollerCoaster Tycoon + 2 Expansions
    Release Date: March 1999​
    Latest Figure: 4 Million copies (NA only, May 2002)​
    Sales History: N\A​



  • SimCity 3000 + SimCity 3000 Unlimited (re-release)
    Release Date: January 1999 \ May 2000​
    Latest Figure: 5 Million copies (November 2007)​
    Sales History: N\A​



  • StarCraft
    Release Date: March 1998​
    Latest Figure: 11 Million copies (February 2009)​
    Sales history: N\A​



  • Warcraft II: Tides of Darkness
    Release Date: December 1995​
    Latest Figure: 2 Million copies (October 1999)​
    Sales History: N\A​
 

Saty

Member
I can switch Minecraft.

Anyhow, as you see, i made 3 separte lists. The one in the OP is for games released in 2010 and later. It also includes general franchise numbers.
 

King Boo

Member
someone should add the heroes of might and magic series to the list. as well as dark messiah. i hope dm did well, i would like another game like that in the future with better graphics, more abilities, and tons more things to do.
 

Saty

Member
Adding to OP the sales of Dungeon Defenders, as brought from the specific thread:
Twain Harte, CA – November 2 – Trendy Entertainment, D3Publisher and Reverb Publishing announced today that its recently released action/tower defense/RPG mash-up Dungeon Defenders , with 200,000 units sold on PC alone, is a runaway success with over 250,000 sales total on all three platforms – Steam, Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft and PlayStation® Network.
http://www.gamasutra.com/view/press...Releases_Console_Community_Event_Schedule.php
 

dLMN8R

Member
Holy shit! I knew it must be successful since the concurrent numbers were so high, but that's damned impressive.
 

kswiston

Member
I wish Blizzard released updated LTDs. We have Diablo II sales from the first few months, but that game was a pretty consistent seller for close to a decade. I would imagine that between Diablo II and LOD they are near 10M by now.
 

KKRT00

Member
Saty said:
Thanks. Any chance for the article's translation?
There not really many interesting information there, they are talking about lawsuit with Namco, but CDPR really dont tell anything there, they said that there will be investors conference in 6 days where they show their plan for next 4 years, they talk a little about polish market and RPG production [that it takes average 3 years for big title] and so on.
Nothing really 'groundbreaking' :)
 
sp3000 said:
It's hilarious that Crytek whined about the sales numbers as justification for turning Crysis 2 into a port when they sold 3 million. I don't think the budget was that high for the original, they made a giant profit and still complain.

Piracy will always be used as a scapegoat if there's an opportunity for it because they don't have the balls to just say the "no shit" thing that they could make more money on 3 platforms compared to one. And why let "creative expression" get you in the way of that? lol

I'd like to know why they devs/pubs don't want to come open like that? To hide incompetence from the shareholders?
 
So call me crazy, but I'm taking a quick glance at the sales numbers here and it seems to me that PC gaming never really died but rather the market never really grew to COD type numbers.
 
So call me crazy, but I'm taking a quick glance at the sales numbers here and it seems to me that PC gaming never really died but rather the market never really grew to COD type numbers.

It's that and the fact that PC sales are long-tail. Most companies involved in gaming stop paying attention after the first month because of how hype- and marketing-driven the console space is.
 
Top Bottom