Pikmin will also be a graphical showcase of the WiiU if they sell it in the system launch window
Possibly, though since the game started as a Wii title I'm not fully convinced it would really show off the system's power.
Pikmin will also be a graphical showcase of the WiiU if they sell it in the system launch window
156 days until the Nintendo Conference.
My body is ready.
But that's the exact thing Nintendo did wrong with the 3DS launch, the thing Iwata said they learned from. They didn't launch with a first party AAA franchise and the system bombed. Pikmin would be about the same as Pilotwings 3DS - a game in a somewhat popular but niche series that really shows what the system is about. Pilotwings 3DS was a great game, really showing off both 3D and motion control, with Wii-quality graphics, but it wasn't big enough.I meant to specifically point out the potential lack of big launch games like a 3D Super Mario for Wii U because Nintendo may already have Pikmin 3. It may not be much, but it would still be a step above the software during the 3DS launch. While Pikmin 3 isn't a top-tier franchise, it could still be worthwhile if proves to not only a fun game, but showcases the console's capabilities too.
That wouldn't help, the 3DS had some great, VERY high quality third party franchises at launch and available over the first few months, games like Super Street Fighter IV, DOA, Resident Evil, Ghost Recon, Splinter Cell. Nintendo's 3DS launch strategy was to step back and let all the third-party launch titles sell systems, because developers always complain that Nintendo's titles crowd them out. That was Nintendo's admitted big mistake.For all we know, Nintendo may have plans to collaborate with a third-party developer to offer an original and mature IP. Nintendo doesn't make those type of titles, but that doesn't mean it can't publish them.
Again, that's *exactly* what Nintendo did wrong on the 3DS, and Iwata said they weren't going to do it.However, we may still have to wait a few months to get some of the more highly anticipated games. There could still be a software drought but it may not be as bad as the 3DS's.
I want a Kingdom Hearts-esque game by Square Enix with Nintendo worlds (rather than Disney worlds). Or maybe a Super Smash Bros. RPG.
F-Zero has a small but vocal group of fans, I don't think it would help much as a launch title. Especially if it was a game like GX, which was ONLY for hardcore gamers, balanced to make anyone else get frustrated after the first few races. Though an F-Zero game would make a great graphical showcase.F-Zero is the most "core" franchise Nintendo has. Core gamers want core shit from Nintendo. F-Zero GX (the last console entry), is the best racing game of all time. You can figure it out from there.
I expect these titles...
- F-ZERO RX - Developed by SEGA/Nintendo
Expected features: Online multiplayer, utilising new online system. Vehicle customisation.
- Metroid Prime 4 (Or similar, 3D Metroid title) - Developed by Retro studios
F-Zero, as much as I love it, is definitely one of Nintendo's second-tier franchises. If it had insanely good graphics and 30-player online races, and Nintendo promoted the hell out of the game, with a focus on the graphics and online, then I could see it shifting some hardware, but really they'd need a proper top-tier title alongside it if it were to be a launch title.
Neither of these are going to happen.
I think he meant more a F-Zero by Sega and a Metroid by Retro isn't going to happen.
Retro is done with Metroid.
I don't see why Sega wouldn't direct F-Zero. Maybe Metroid is wishful thinking, but it asks the question yet again - what are they working on? "Something everyone wants them to do". The obvious choice was Metroid.
A lot of people wants Retro to do a F-Zero. And Starfox. Heck, even Zelda.
Don't want them touching Zelda, though.
I don't know if F-Zero would be about shifting hardware as much as drumming up hype from the core crowd and showing off the graphics of the system. F-Zero could be a nice little title to highlight in ads- people might not know the IP that well, but if it looks impressive I think that could be very helpful to the overall message Nintendo wants to put out there.
The same team that made F-Zero GX should make the Wii-U version. That was as close to perfect as you could get for the series. Plus, Retro has too much talent to limit themselves to a (futuristic) racing game IMO.
Yep. F-Zero would make a great launch/near-launch title to draw in a certain section of gamers, but I think what Nintendo learned with the 3DS is that they need a big first party title to sell the console, and F-Zero isn't it.
I wouldn't rule a new 3D Mario out. EAD Tokyo finished Mario Galaxy 2 in May 2010. Since then, all we've had from them is Super Mario 3D Land, which by Nintendo's own admission was made by a small team. Given EAD Tokyo is a relatively large studio, that means about 2/3rds 3/4ths of the studio will have been working on something for 2 to 2 and a half years by the time the Wii U launches this year. I can't really see it being anything but Mario. Also, although you might not think it, it would actually serve as a pretty good graphical showcase. Mario Galaxy 1&2 squeezed an astonishing amount out of the Wii, and look downright incredible in HD on Dolphin. I wouldn't be at all surprised to see them really wow people now they have their hands on really capable hardware.
Can't be any worse than the guys who are doing it now. Don't get me wrong, I like Skyward Sword, but I don't feel there's a whole lot new in that game. The flying around just seems gimmicky and if it would have been removed entirely, I don't think anyone would have noticed. Maybe Retro could add some new life to the series.
*raises hand*... I would notice.
The game a is a whole lot more than flying though.
I know. Just using the flying as an example. In my opinion, Skyward Sword is a "by the books" Zelda game and I was hoping for something different other than the control scheme. Still the same dungeon formula, same overworld formula, etc. Maybe another developer could breathe some life into the game, because the game as it is just is more of the same. It took me a while to come to grips with this, but even if it was a spin-off Zelda game, I'd like for them to give it a try.
Retro would nail an F-Zero actually. Don't want them touching Zelda, though.
The dungeon formula has been changed.
The Overworld formula has also been changed.
I think what you want is a Zelda with either no overworld or no dungeons, period... and that kind of change... oh my lord just thinking about it makes my head hurts
nothing retro has done shows that they would "nail" f-zero.
Yeah. At first I was thinking Nintendo would launch a pure 2D Mario game at launch, but the more I think about it, I could see EAD Tokyo having a SM3D Land type game ready.
I wouldn't rule a new 3D Mario out. EAD Tokyo finished Mario Galaxy 2 in May 2010. Since then, all we've had from them is Super Mario 3D Land, which by Nintendo's own admission was made by a small team. Given EAD Tokyo is a relatively large studio, that means about 2/3rds 3/4ths of the studio will have been working on something for 2 to 2 and a half years by the time the Wii U launches this year. I can't really see it being anything but Mario. Also, although you might not think it, it would actually serve as a pretty good graphical showcase. Mario Galaxy 1&2 squeezed an astonishing amount out of the Wii, and look downright incredible in HD on Dolphin. I wouldn't be at all surprised to see them really wow people now they have their hands on really capable hardware.
I don't see why Sega wouldn't direct F-Zero. Maybe Metroid is wishful thinking, but it asks the question yet again - what are they working on? "Something everyone wants them to do". The obvious choice was Metroid.
First dungeon you go into has the standard item to get, a little key, a big key, final boss. How you get there has different puzzles, but overall it's the same formula. What I want is a Zelda that I don't know how it's going to play out mechanically when I start playing. That said, I do like the equipment moding, however shields break to easy so I simply stopped using mine.
Anyway, I think Retro (or any other company for that matter) should have a go at it to see what they can come up with.
Retro is done with Metroid.
156 days until the Nintendo Conference.
If rumors are correct, and Nintendo is using a GPU based on the 4000 series, then what are they implementing to support stereoscopic 3D? And why would they if they dont seem so keen on the whole thing? Can a simple firmware upgrade enable stereoscopic 3D ala PS3 whenever Nintendo is ready down the line?
Actually that time is based on when E3 starts, so the press conference could be as much as a day before that.
I thought it had been confirmed that the conference was at 9 on the 5th?
What I wouldn't give for the Wii U to launch with "The Wind Waker Trilogy: HD remake" and have Wind Waker, Phantom Hourglass, and Spirit Tracks all remade with HD graphics and packaged together. With the tablet controller you could use it's screen to account for the touch screen uses of the DS titles and let users control those via slide pad or touch screen like the originals.
Wii U (11.18.12) : ???
I don't think it will be GCN. Call it a hunch.For the GPU, I hope Nintendo has decided to use a low-end to mid-range 7000 series with the GCN architecture.
What I wouldn't give for the Wii U to launch with "The Wind Waker Trilogy: HD remake" and have Wind Waker, Phantom Hourglass, and Spirit Tracks all remade with HD graphics and packaged together. With the tablet controller you could use it's screen to account for the touch screen uses of the DS titles and let users control those via slide pad or touch screen like the originals.
hire this man. Then it might not flop like skyward sword lol.perfect wii u zelda controls:
left analog moves
right analog moves camera
buttons do things
screen does other things
For the GPU, I hope Nintendo has decided to use a low-end to mid-range 7000 series with the GCN architecture.
Nintendo is publishing Lego City Stories and its said to be a launch title. Does that count?NES (10.18.85) : Excitebike (10.18.85)
Super NES (08.23.91) : F-Zero (08.23.91)
Nintendo 64 (09.26.96) : Wave Race 64 (11.05.96)
Gamecube (11.18.01) : Wave Race: Blue Storm (11.18.01)
Wii (11.19.06) : Excite Truck (11.19.06)
Wii U (xx.xx.12) : ???
Overworld formula isn't really changed, it's just like Wind Waker - the overworld is the sky instead of an ocean, but it plays very similar, and just feels the same. IE, boring, but with better controls. I'm hoping the next Zelda has a real overworld once more.The dungeon formula has been changed.
The Overworld formula has also been changed.
Or, y'know, just use the motion plus.
please never again
NES (10.18.85) : Excitebike (10.18.85)
Super NES (08.23.91) : F-Zero (08.23.91)
Nintendo 64 (09.26.96) : Wave Race 64 (11.05.96)
Gamecube (11.18.01) : Wave Race: Blue Storm (11.18.01)
Wii (11.19.06) : Excite Truck (11.19.06)
Wii U (xx.xx.12) : ???
Overworld formula isn't really changed, it's just like Wind Waker - the overworld is the sky instead of an ocean, but it plays very similar, and just feels the same. IE, boring, but with better controls. I'm hoping the next Zelda has a real overworld once more.