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Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Pikmin will also be a graphical showcase of the WiiU if they sell it in the system launch window

Possibly, though since the game started as a Wii title I'm not fully convinced it would really show off the system's power.
 
I meant to specifically point out the potential lack of big launch games like a 3D Super Mario for Wii U because Nintendo may already have Pikmin 3. It may not be much, but it would still be a step above the software during the 3DS launch. While Pikmin 3 isn't a top-tier franchise, it could still be worthwhile if proves to not only a fun game, but showcases the console's capabilities too.
But that's the exact thing Nintendo did wrong with the 3DS launch, the thing Iwata said they learned from. They didn't launch with a first party AAA franchise and the system bombed. Pikmin would be about the same as Pilotwings 3DS - a game in a somewhat popular but niche series that really shows what the system is about. Pilotwings 3DS was a great game, really showing off both 3D and motion control, with Wii-quality graphics, but it wasn't big enough.

For all we know, Nintendo may have plans to collaborate with a third-party developer to offer an original and mature IP. Nintendo doesn't make those type of titles, but that doesn't mean it can't publish them.
That wouldn't help, the 3DS had some great, VERY high quality third party franchises at launch and available over the first few months, games like Super Street Fighter IV, DOA, Resident Evil, Ghost Recon, Splinter Cell. Nintendo's 3DS launch strategy was to step back and let all the third-party launch titles sell systems, because developers always complain that Nintendo's titles crowd them out. That was Nintendo's admitted big mistake.

However, we may still have to wait a few months to get some of the more highly anticipated games. There could still be a software drought but it may not be as bad as the 3DS's.
Again, that's *exactly* what Nintendo did wrong on the 3DS, and Iwata said they weren't going to do it.
 

BY2K

Membero Americo
I want a Kingdom Hearts-esque game by Square Enix with Nintendo worlds (rather than Disney worlds). Or maybe a Super Smash Bros. RPG.

I'd play that.

Wasn't the story of the Subspace Emissary written by the Final Fantasy guy, anyway?
 
F-Zero is the most "core" franchise Nintendo has. Core gamers want core shit from Nintendo. F-Zero GX (the last console entry), is the best racing game of all time. You can figure it out from there.
F-Zero has a small but vocal group of fans, I don't think it would help much as a launch title. Especially if it was a game like GX, which was ONLY for hardcore gamers, balanced to make anyone else get frustrated after the first few races. Though an F-Zero game would make a great graphical showcase.
 
I expect these titles will appear at the actual E3 conference in some way (trailers/teasers,/gameplay demos), many of which will turn out to be launch/window games.


  • Pikmin 3 - Developed by SDG4
    Expected features: Online multiplayer, utilising new online system. Utilisation of Upad for control/management

  • F-ZERO RX - Developed by SEGA/Nintendo
    Expected features: Online multiplayer, utilising new online system. Vehicle customisation.

  • Metroid Prime 4 (Or similar, 3D Metroid title) - Developed by Retro studios
    Expected features: Online multiplayer, utilising new online system. Extensive use of Upad to showcase capabilities.

  • 3D Mario title - Developed by TDG1/2.
    Unlikely, in my eyes, to be another iteration of the Galaxy series. Something new.

  • Killer Freaks From Outerspace - Developed by Ubisoft
    Major improvements, Ubi's main exclusive.

  • Darksiders 2 - Developed by THQ
    Will be shown alongside many other 3rd party games in a dedicated trailer to demonstrate 3rd party support. Adapted for the WiiU

  • Smash Bros. WiiU - Developed by HAL/Sora/Nintendo
    The least likely of the list - we'll see a CG trailer at best, but still expected to be touched upon in some way.
 

Thraktor

Member
F-Zero, as much as I love it, is definitely one of Nintendo's second-tier franchises. If it had insanely good graphics and 30-player online races, and Nintendo promoted the hell out of the game, with a focus on the graphics and online, then I could see it shifting some hardware, but really they'd need a proper top-tier title alongside it if it were to be a launch title.
 

Berordn

Member
I expect these titles...


  • F-ZERO RX - Developed by SEGA/Nintendo
    Expected features: Online multiplayer, utilising new online system. Vehicle customisation.
  • Metroid Prime 4 (Or similar, 3D Metroid title) - Developed by Retro studios

Neither of these are going to happen.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
F-Zero, as much as I love it, is definitely one of Nintendo's second-tier franchises. If it had insanely good graphics and 30-player online races, and Nintendo promoted the hell out of the game, with a focus on the graphics and online, then I could see it shifting some hardware, but really they'd need a proper top-tier title alongside it if it were to be a launch title.

I don't know if F-Zero would be about shifting hardware as much as drumming up hype from the core crowd and showing off the graphics of the system. F-Zero could be a nice little title to highlight in ads- people might not know the IP that well, but if it looks impressive I think that could be very helpful to the overall message Nintendo wants to put out there.
 
Neither of these are going to happen.

F-ZERO will definitely come to the WiiU in the system's lifetime. I suspected the game as a launch title would do well to demonstrate every feature of the system - online, graphics, controller etc. Metroid will also, though granted not necessarily in 'Prime' form. Nintendo aren't stupid enough to neglect one of their key franchises.
 

BY2K

Membero Americo
I think he meant more a F-Zero by Sega and a Metroid by Retro isn't going to happen.

Retro is done with Metroid.
 
I think he meant more a F-Zero by Sega and a Metroid by Retro isn't going to happen.

Retro is done with Metroid.

I don't see why Sega wouldn't direct F-Zero. Maybe Metroid is wishful thinking, but it asks the question yet again - what are they working on? "Something everyone wants them to do". The obvious choice was Metroid.
 

BY2K

Membero Americo
I don't see why Sega wouldn't direct F-Zero. Maybe Metroid is wishful thinking, but it asks the question yet again - what are they working on? "Something everyone wants them to do". The obvious choice was Metroid.

A lot of people wants Retro to do a F-Zero. And Starfox. Heck, even Zelda.
 

TAS

Member
The same team that made F-Zero GX should make the Wii-U version. That was as close to perfect as you could get for the series. Plus, Retro has too much talent to limit themselves to a (futuristic) racing game IMO.
 

EDarkness

Member
Don't want them touching Zelda, though.

Can't be any worse than the guys who are doing it now. Don't get me wrong, I like Skyward Sword, but I don't feel there's a whole lot new in that game. The flying around just seems gimmicky and if it would have been removed entirely, I don't think anyone would have noticed. Maybe Retro could add some new life to the series.
 

Thraktor

Member
I don't know if F-Zero would be about shifting hardware as much as drumming up hype from the core crowd and showing off the graphics of the system. F-Zero could be a nice little title to highlight in ads- people might not know the IP that well, but if it looks impressive I think that could be very helpful to the overall message Nintendo wants to put out there.

Yep. F-Zero would make a great launch/near-launch title to draw in a certain section of gamers, but I think what Nintendo learned with the 3DS is that they need a big first party title to sell the console, and F-Zero isn't it.

I wouldn't rule a new 3D Mario out. EAD Tokyo finished Mario Galaxy 2 in May 2010. Since then, all we've had from them is Super Mario 3D Land, which by Nintendo's own admission was made by a small team. Given EAD Tokyo is a relatively large studio, that means about 2/3rds 3/4ths of the studio will have been working on something for 2 to 2 and a half years by the time the Wii U launches this year. I can't really see it being anything but Mario. Also, although you might not think it, it would actually serve as a pretty good graphical showcase. Mario Galaxy 1&2 squeezed an astonishing amount out of the Wii, and look downright incredible in HD on Dolphin. I wouldn't be at all surprised to see them really wow people now they have their hands on really capable hardware.
 

Thraktor

Member
The same team that made F-Zero GX should make the Wii-U version. That was as close to perfect as you could get for the series. Plus, Retro has too much talent to limit themselves to a (futuristic) racing game IMO.

It'd be great if a HD F-Zero could be made by the same team as GX, but unfortunately that team (Amusement Vision) doesn't exist any more, and I really wouldn't trust today's Sega to attempt it.

On the topic of Retro, there's a part of me that'd really like to see them do Jedi Knight III on Wii U with the Wiimote plus as the controller. Not going to happen, of course, but it's nice to dream.
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
Yep. F-Zero would make a great launch/near-launch title to draw in a certain section of gamers, but I think what Nintendo learned with the 3DS is that they need a big first party title to sell the console, and F-Zero isn't it.

I wouldn't rule a new 3D Mario out. EAD Tokyo finished Mario Galaxy 2 in May 2010. Since then, all we've had from them is Super Mario 3D Land, which by Nintendo's own admission was made by a small team. Given EAD Tokyo is a relatively large studio, that means about 2/3rds 3/4ths of the studio will have been working on something for 2 to 2 and a half years by the time the Wii U launches this year. I can't really see it being anything but Mario. Also, although you might not think it, it would actually serve as a pretty good graphical showcase. Mario Galaxy 1&2 squeezed an astonishing amount out of the Wii, and look downright incredible in HD on Dolphin. I wouldn't be at all surprised to see them really wow people now they have their hands on really capable hardware.

Yeah. At first I was thinking Nintendo would launch a pure 2D Mario game at launch, but the more I think about it, I could see EAD Tokyo having a SM3D Land type game ready.
 

ASIS

Member
Can't be any worse than the guys who are doing it now. Don't get me wrong, I like Skyward Sword, but I don't feel there's a whole lot new in that game. The flying around just seems gimmicky and if it would have been removed entirely, I don't think anyone would have noticed. Maybe Retro could add some new life to the series.

*raises hand*... I would notice.

The game a is a whole lot more than flying though.
 

EDarkness

Member
*raises hand*... I would notice.

The game a is a whole lot more than flying though.

I know. Just using the flying as an example. In my opinion, Skyward Sword is a "by the books" Zelda game and I was hoping for something different other than the control scheme. Still the same dungeon formula, same overworld formula, etc. Maybe another developer could breathe some life into the game, because the game as it is just is more of the same. It took me a while to come to grips with this, but even if it was a spin-off Zelda game, I'd like for them to give it a try.
 

TAS

Member
It's been too long since Nintendo launched a console with a Mario game. The WiiU seems like the perfect opportunity for a resurgence.
 

ASIS

Member
I know. Just using the flying as an example. In my opinion, Skyward Sword is a "by the books" Zelda game and I was hoping for something different other than the control scheme. Still the same dungeon formula, same overworld formula, etc. Maybe another developer could breathe some life into the game, because the game as it is just is more of the same. It took me a while to come to grips with this, but even if it was a spin-off Zelda game, I'd like for them to give it a try.

The dungeon formula has been changed.
The Overworld formula has also been changed.

I think what you want is a Zelda with either no overworld or no dungeons, period... and that kind of change... oh my lord just thinking about it makes my head hurts :p
 
Nintendo's had a racer near launch for every console they've ever made. I wouldn't expect Wii U to be any different. I think F-Zero's as good a bet as any.
 

EDarkness

Member
The dungeon formula has been changed.
The Overworld formula has also been changed.

I think what you want is a Zelda with either no overworld or no dungeons, period... and that kind of change... oh my lord just thinking about it makes my head hurts :p

First dungeon you go into has the standard item to get, a little key, a big key, final boss. How you get there has different puzzles, but overall it's the same formula. What I want is a Zelda that I don't know how it's going to play out mechanically when I start playing. That said, I do like the equipment moding, however shields break to easy so I simply stopped using mine.

Anyway, I think Retro (or any other company for that matter) should have a go at it to see what they can come up with.
 

AntMurda

Member
Yeah. At first I was thinking Nintendo would launch a pure 2D Mario game at launch, but the more I think about it, I could see EAD Tokyo having a SM3D Land type game ready.

New Super Mario Bros. Mii is the lead sku for the system. It would be impossible for the other Mario team to have a 3D Mario game at Wii U launch.



I wouldn't rule a new 3D Mario out. EAD Tokyo finished Mario Galaxy 2 in May 2010. Since then, all we've had from them is Super Mario 3D Land, which by Nintendo's own admission was made by a small team. Given EAD Tokyo is a relatively large studio, that means about 2/3rds 3/4ths of the studio will have been working on something for 2 to 2 and a half years by the time the Wii U launches this year. I can't really see it being anything but Mario. Also, although you might not think it, it would actually serve as a pretty good graphical showcase. Mario Galaxy 1&2 squeezed an astonishing amount out of the Wii, and look downright incredible in HD on Dolphin. I wouldn't be at all surprised to see them really wow people now they have their hands on really capable hardware.

Mario 3D Land was developed in 1.5~ years and was able to reuse several assets. An HD Mario would have a much more difficult time reusing assets and if it wanted to make launch, it would have less development time than Mario 3D Land. 3D Land was not a small staff by any means. Slightly smaller than SMG2 staff. But not small. Heck no 3DS retail game as a small staff except Steel Diver. They all have quite big development teams.


I don't see why Sega wouldn't direct F-Zero. Maybe Metroid is wishful thinking, but it asks the question yet again - what are they working on? "Something everyone wants them to do". The obvious choice was Metroid.

That same team that made F-Zero GX would not materialize. If SEGA was involved you would have a new bunch of people making the game. 10 years ago was a long time ago.
 

ASIS

Member
First dungeon you go into has the standard item to get, a little key, a big key, final boss. How you get there has different puzzles, but overall it's the same formula. What I want is a Zelda that I don't know how it's going to play out mechanically when I start playing. That said, I do like the equipment moding, however shields break to easy so I simply stopped using mine.

Anyway, I think Retro (or any other company for that matter) should have a go at it to see what they can come up with.

Oh, you're talking about that part? Ok I can see where you are coming from.
 
Retro is done with Metroid.

They never said they were "done" with Metroid, just that they were taking a break from it. And they did. For about 5 years.

I could see them doing Prime 4, as it would be one of Nintendo's better franchises for showcasing graphical horsepower. I could also see a Hunters sequel attached to it (so long as the two modes don't cross contaminate too much)
 
156 days until the Nintendo Conference. :D

Actually that time is based on when E3 starts, so the press conference could be as much as a day before that.

If rumors are correct, and Nintendo is using a GPU based on the 4000 series, then what are they implementing to support stereoscopic 3D? And why would they if they dont seem so keen on the whole thing? Can a simple firmware upgrade enable stereoscopic 3D ala PS3 whenever Nintendo is ready down the line?

Honestly I wouldn't take anything from the 4000 series rumors other than the possible amount of ALUs. The GPU is pretty much guaranteed to be custom built.
 

tim1138

Member
What I wouldn't give for the Wii U to launch with "The Wind Waker Trilogy: HD remake" and have Wind Waker, Phantom Hourglass, and Spirit Tracks all remade with HD graphics and packaged together. With the tablet controller you could use it's screen to account for the touch screen uses of the DS titles and let users control those via slide pad or touch screen like the originals.
 
What I wouldn't give for the Wii U to launch with "The Wind Waker Trilogy: HD remake" and have Wind Waker, Phantom Hourglass, and Spirit Tracks all remade with HD graphics and packaged together. With the tablet controller you could use it's screen to account for the touch screen uses of the DS titles and let users control those via slide pad or touch screen like the originals.

I would give the tip of my ring finger, for real.
 
NES (10.18.85) : Excitebike (10.18.85)
Super NES (08.23.91) : F-Zero (08.23.91)
Nintendo 64 (09.26.96) : Wave Race 64 (11.05.96)
Gamecube (11.18.01) : Wave Race: Blue Storm (11.18.01)
Wii (11.19.06) : Excite Truck (11.19.06)
Wii U (xx.xx.12) : ???
 
What I wouldn't give for the Wii U to launch with "The Wind Waker Trilogy: HD remake" and have Wind Waker, Phantom Hourglass, and Spirit Tracks all remade with HD graphics and packaged together. With the tablet controller you could use it's screen to account for the touch screen uses of the DS titles and let users control those via slide pad or touch screen like the originals.

Use the screen for Tingle Tuner functions?
 
For the GPU, I hope Nintendo has decided to use a low-end to mid-range 7000 series with the GCN architecture.

Well something like that would probably have been decided over a year ago instead of a recent decision. That's why the only thing that could be taken from the dev kit GPU is the the ALU count. In a situation like that it would be akin to the Xbox 360 dev kits using GPUs to try to simulate what they were targeting, but no cards being available that had unified shaders and doing the best they could till the final GPU was ready.
 
I just had a crazy idea. If Nintendo HAD to use the Upad for a WiiU Zelda, then maybe they could use the right analog to dictate the direction in which you attack with the master sword, with the attack button being, say, the R trigger.
The mechanics wouldn't be too dissimilar from Skyward Sword. yet you'd have the button control and touchscreen advantages.

Or, y'know, just hammer B to attack.

Or, y'know, just use the motion plus.
 

JJConrad

Sucks at viral marketing
NES (10.18.85) : Excitebike (10.18.85)
Super NES (08.23.91) : F-Zero (08.23.91)
Nintendo 64 (09.26.96) : Wave Race 64 (11.05.96)
Gamecube (11.18.01) : Wave Race: Blue Storm (11.18.01)
Wii (11.19.06) : Excite Truck (11.19.06)
Wii U (xx.xx.12) : ???
Nintendo is publishing Lego City Stories and its said to be a launch title. Does that count?
 
The dungeon formula has been changed.
The Overworld formula has also been changed.
Overworld formula isn't really changed, it's just like Wind Waker - the overworld is the sky instead of an ocean, but it plays very similar, and just feels the same. IE, boring, but with better controls. I'm hoping the next Zelda has a real overworld once more.
 
Overworld formula isn't really changed, it's just like Wind Waker - the overworld is the sky instead of an ocean, but it plays very similar, and just feels the same. IE, boring, but with better controls. I'm hoping the next Zelda has a real overworld once more.

I'd say the sky is more of a hub.

The "overworld" as we commonly know it doesn't really exist in Skyward Sword. It's way more Mario 64 than Wind Waker.
 
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