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Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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Mods, please ban Wii U OT's until we hear something.....please....for the sanity of us all!

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4xMSAA or bust.

You'll take your low res jaggies and like it.

Cmd. Pishad'aç;34327186 said:
The look of satisfaction on this man's face turned this into a classic.

Back in the thread, who says there is a 6th iteration of the devkits ? Plausible sources ?

It's legit. That's from an official government site. Though I've been getting possible indications that final or near final hardware has begun to come out.

Thank you, I needed that.

No prob. Anytime. And I mean anytime even when you're not losing it.
 
Come talk to me when you need a better slap jpg/gif! :p

Anyway, what's the feeling on GDC? You think we'll get any substantial info? I'm not betting on it, if anything it'll be cat food type of info.

He just needed a little shaking up. I'll get more serious next time if needed. :)


And compared to what they've told us (nothing), I bet what they might say would be like a nice steak.
 

Deguello

Member
One thing I hope Nintendo reconsiders is the two circle pads on the Wii U controller.

It's not necessarily that I hate circle pads. I think the one on the 3DS is excellent in some respects and good enough in others. But they've somehow lost their own innovation in regards to their own analog sticks, those being the notches in the four cardinal and four intermediate directions. This allows you to "lock" a specific direction so you don't waver in a bad direction at the wrong time.

Or maybe they could have a method to accommodate both? Like when pressed in, the circle pad expands to a full analog? Something to think about to be sure.
 
One thing I hope Nintendo reconsiders is the two circle pads on the Wii U controller.

It's not necessarily that I hate circle pads. I think the one on the 3DS is excellent in some respects and good enough in others. But they've somehow lost their own innovation in regards to their own analog sticks, those being the notches in the four cardinal and four intermediate directions. This allows you to "lock" a specific direction so you don't waver in a bad direction at the wrong time.

Or maybe they could have a method to accommodate both? Like when pressed in, the circle pad expands to a full analog? Something to think about to be sure.

Circle pads in my view are just another example with how out of touch NCL is with both the gamer and their own history. Circle pads were almost certainly instituted for the aesthetic touch rather than the function. Now arguments can be made in favor of circle pads vs. sticks...but their reaching. A circle pad certainly doesn't offer the precision of a analog stick, but it also loses the "click" function as a result. From where I stand the only area where a circle pad could trump a stick would be long term wear and tear (sticks do get loose). But that's a price I'm willing to pay vs. lose of function and precision for pure aesthetics. I'd prefer a traditional analog stick where it's more recessed into the controller, keeping most of the aesthetic without losing or negating any functions.

Nintendo used to be better than this. They used to build a functional controller first, then build the ergonomics, then make it aesthetically pleasing (if possible). Ever since the Wii generational Nintendo has drastically shifted priorities in both aesthetics and reliability vs. earlier products.
 

guek

Banned
Yeah I'm not sure what they're thinking there either. I know I'll get used to it, but it does seem like an odd choice.
 

Anth0ny

Member
Yeah I'm not sure what they're thinking there either. I know I'll get used to it, but it does seem like an odd choice.

I'm still not used to the 3DS circle pad after 20+ hours of Mario 3D Land =(

I hope they do 3DS HD versions for Wii U like Sony did with PSP HD Versions on PS3. Controlled with, of course, a USB Gamecube controller.
 
I'm still not used to the 3DS circle pad after 20+ hours of Mario 3D Land =(

I hope they do 3DS HD versions for Wii U like Sony did with PSP HD Versions on PS3. Controlled with, of course, a USB Gamecube controller.

I'm really holding out for a megaton announcement of Nintendo's own true next-gen gamepad for the Wii U. Released alongside the new Smash!
 
Circle pads in my view are just another example with how out of touch NCL is with both the gamer and their own history. Circle pads were almost certainly instituted for the aesthetic touch rather than the function. Now arguments can be made in favor of circle pads vs. sticks...but their reaching. A circle pad certainly doesn't offer the precision of a analog stick, but it also loses the "click" function as a result. From where I stand the only area where a circle pad could trump a stick would be long term wear and tear (sticks do get loose). But that's a price I'm willing to pay vs. lose of function and precision for pure aesthetics. I'd prefer a traditional analog stick where it's more recessed into the controller, keeping most of the aesthetic without losing or negating any functions.

Nintendo used to be better than this. They used to build a functional controller first, then build the ergonomics, then make it aesthetically pleasing (if possible). Ever since the Wii generational Nintendo has drastically shifted priorities in both aesthetics and reliability vs. earlier products.
I think its aesthetics certainly, but if those circle pads were analogs the upad would probably give you cramps very quickly. I think it would be okay if they put the circle notches on the circle pad but we know what's not going to happen.

Its just too bad considering the GCN analog was my favorite. But that's long gone.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
4xMSAA or bust.

Nintendo will probably push for some decent AA in their games. If anything I expect their mainline Mario and Mario Kart franchises to use some. Mario Kart especially given the devs usually scale back the visuals to ensure a high framerate and clean image.

Given I'm expecting somewhat of a souped up 360/PS3 out of the hardware (can of worms lololol) I doubt many games will use much AA. We'll see.
 
I think its aesthetics certainly, but if those circle pads were analogs the upad would probably give you cramps very quickly. I think it would be okay if they put the circle notches on the circle pad but we know what's not going to happen.

Its just too bad considering the GCN analog was my favorite. But that's long gone.

Yeah the GC analog was great, probably my fav too. That's what makes me wish they'd just put out a new "true gamepad" for those who want it. But like I said if the analog sticks were more recessed into the plastic and didn't rise much farther than the circle pads it might work great. And we preserve the precision and a possible "click".

But I suppose it depends on the game if they analogs would cause cramps switching between the tablet and whatnot. I get cramps all the time using a 360 controller "vigorously" on certain games. So it's kind of neither here nor there if it could cause cramps, because it would definitely cause frustration if they circle pads didn't perform quite as well as the alternative when there's no alternative. That's a great way to lose future support for some games/genres.
 
Nintendo will probably push for some decent AA in their games. If anything I expect their mainline Mario and Mario Kart franchises to use some. Mario Kart especially given the devs usually scale back the visuals to ensure a high framerate and clean image.

Given I'm expecting somewhat of a souped up 360/PS3 out of the hardware (can of worms lololol) I doubt many games will use much AA. We'll see.
I wonder, what's people's opinions of "souped up PS360"/ Is it PS360 but slightly better visuals being capable. Not attacking your post or anything, seriously asking what people would consider that to be.
 

Alexios

Cores, shaders and BIOS oh my!
Circle pads in my view are just another example with how out of touch NCL is with both the gamer and their own history. Circle pads were almost certainly instituted for the aesthetic touch rather than the function. Now arguments can be made in favor of circle pads vs. sticks...but their reaching. A circle pad certainly doesn't offer the precision of a analog stick, but it also loses the "click" function as a result. From where I stand the only area where a circle pad could trump a stick would be long term wear and tear (sticks do get loose). But that's a price I'm willing to pay vs. lose of function and precision for pure aesthetics.
Nintendo didn't have clickable sticks to begin with so they aren't losing something they had...
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I wonder, what's people's opinions of "souped up PS360"/ Is it PS360 but slightly better visuals being capable. Not attacking your post or anything, seriously asking what people would consider that to be.

Notable and beneficially faster processing than the 360/PS3 that allows for more detailed scenes, though still a good arms length away from the 720/PS4. In other words, some vague, unspecified clock rate for the cynical few :p.
 
A circle pad certainly doesn't offer the precision of a analog stick, but it also loses the "click" function as a result. From where I stand the only area where a circle pad could trump a stick would be long term wear and tear (sticks do get loose). But that's a price I'm willing to pay vs. lose of function and precision for pure aesthetics.
They're not any less precise. I cannot take your argument here seriously at all... Loss of function? The "click" perhaps yes, but they have every degree of input precision as a regular analog... They feel different obviously and people would prefer one over the other but I just don't know how you can claim they're less precise. Nonsense.

These are different to the 3DS circle pads, which are pretty good, I think judgement on this has been pretty premature from those who haven't played it. I haven't read any complaints from those who've demoed it.
 
Notable and beneficially faster processing than the 360/PS3 that allows for more detailed scenes, though still a good arms length away from the 720/PS4. In other words, some vague, unspecified clock rate for the cynical few :p.
so basically noticeably better than ps360 but noticably worse than ps4/720. I think that will end up being the case as well.
 
Nintendo didn't have clickable sticks to begin with so they aren't losing something they had...

Nope, but apparently they want all the fancy new games like CoD/Batman/Souls, and rather than them insisting these dev's shoehorn those functions into the tablet (please no knife mapped to tablet swipe, or tap tablet to lock-on in Souls), they need a viable place to map those functions, right?

Not a lot made sense with the Wii controls for 3rd party ports, control-wise. I just don't want to see the same happen again because Nintendo insists on "being different". And "clickable thumbsticks" are a standard in a lot of games these days. As are two different shoulder buttons on each side.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
so basically noticeably better than ps360 but noticably worse than ps4/720. I think that will end up being the case as well.

Pretty much. But I also think 'noticeably better than the PS360' is something that wont become obvious until later into the system's life, and almost certainly only at the hands of Nintendo's programmers who are familiar with the hardware. I fully expect PS360 ports to look and perform no better on the Wii U, and given the inevitable rush jobs even expect some to be worse, and for most part developers stick with PS360 level IQ.

Until the 720/PS4 launch and everyone abandons the platform.
 
Pretty much. But I also think 'noticeably better than the PS360' is something that wont become obvious until later into the system's life, and almost certainly only at the hands of Nintendo's programmers who are familiar with the hardware. I fully expect PS360 ports to look and perform no better on the Wii U, and given the inevitable rush jobs even expect some to be worse, and for most part developers stick with PS360 level IQ.

Until the 720/PS4 launch and everyone abandons the platform.
...until they release the expansion pack. Think you forgot that.

But yes, the sad realities of life (at nintendo).

I hope you know that wasn't it right?
it was that final hardware is close or coming right
 
They're not any less precise. I cannot take your argument here seriously at all... Loss of function? The "click" perhaps yes, but they have every degree of input precision as a regular analog... They feel different obviously and people would prefer one over the other but I just don't know how you can claim they're less precise. Nonsense.

These are different to the 3DS circle pads, which are pretty good, I think judgement on this has been pretty premature from those who haven't played it. I haven't read any complaints from those who've demoed it.

Technically speaking, the taller a stick is the more precise it becomes. In other words when we're referring to FPS games using the circle pads, they will probably be less precise (both in user input time "how fast you can line up a successful shot per input for 90% of the sample pool", and in the "new feel barrier"). Why do you think people use FPSfreaks on the 360/PS3 sticks? For a lot of people, a taller stick means more precision in a faster amount of time.

And I have and play my 3DS all the time (Starfox/OoT/3DLand) and the circle pad is nowhere near as precise or intuitive. It would have to be a level of magnitude better than the 3DS to achieve the same precision and effectiveness.
 
^ I don't know what you're talking about.

...until they release the expansion pack. Think you forgot that.

But yes, the sad realities of life (at nintendo).


it was that final hardware is close or coming right

To be more exact that there's possibly new hardware in the kits. Considering the timing and possible release date that would mean final or near final hardware. Search is acting up right now, but I projected that if Nintendo was targeting say a July launch that we would start seeing final kits in January because Wii's final kits came out sixth months before launch. So going by that scenario whenever the final kits come out they would release six months later.
 
^ I don't know what you're talking about.

To be more exact that there's possibly new hardware in the kits. Considering the timing and possible release date that would mean final or near final hardware. Search is acting up right now, but I projected that if Nintendo was targeting say a July launch that we would start seeing final kits in January because Wii's final kits came out sixth months before launch. So going by that scenario whenever the final kits come out they would release six months later.
damn you....(in a good way)
 
I am hoping ninty has had time to beef up the gpu somewhat

Well you can never really go by dev kit GPUs as a final indicator.

Xbox 360's early kits started out with a Radeon 9800.

PS3 early on had dual GeForce 6800s. (Sounds similar to a more recent rumor doesn't it?)
 
But they've somehow lost their own innovation in regards to their own analog sticks, those being the notches in the four cardinal and four intermediate directions. This allows you to "lock" a specific direction so you don't waver in a bad direction at the wrong time.
Those notches really help in 2D games. 3D, not so much. I mean, if you can move a character in literally any direction in 360 degrees, being limited to 8 directions hurts gameplay. And as most people push the stick to its limits all the time, they'll hit those notches and only go in 8 directions.

A good example of a game significantly hurt by notches was the recent Wii sequel to Sega NiGHTS - the notches on the Wii Nunchuk and Classic Controller made it hard to spin around and fly in curves as smoothly as you could in the original game with the Dreamcast analaogue stick.
 

maeda

Member
Technically speaking, the taller a stick is the more precise it becomes. In other words when we're referring to FPS games using the circle pads, they will probably be less precise (both in user input time "how fast you can line up a successful shot per input for 90% of the sample pool", and in the "new feel barrier"). Why do you think people use FPSfreaks on the 360/PS3 sticks? For a lot of people, a taller stick means more precision in a faster amount of time.

And I have and play my 3DS all the time (Starfox/OoT/3DLand) and the circle pad is nowhere near as precise or intuitive. It would have to be a level of magnitude better than the 3DS to achieve the same precision and effectiveness.

Do you have any science to back up your statements? Because it sounds like you're pulling shit out of your ass. Maybe there is someone who is familiar with both the technology behind an analog stick and a circle pad and can weigh in. Personally, 3DS circle pad feels as precise as the 360 stick, although not as precise as GC's stick. The only shortcoming that 3DS circle pad possesses is a noticeable dead zone, although not as large as DS' dead zones.
 

Deguello

Member
Technically speaking, the taller a stick is the more precise it becomes. In other words when we're referring to FPS games using the circle pads, they will probably be less precise (both in user input time "how fast you can line up a successful shot per input for 90% of the sample pool", and in the "new feel barrier"). Why do you think people use FPSfreaks on the 360/PS3 sticks? For a lot of people, a taller stick means more precision in a faster amount of time.

And I have and play my 3DS all the time (Starfox/OoT/3DLand) and the circle pad is nowhere near as precise or intuitive. It would have to be a level of magnitude better than the 3DS to achieve the same precision and effectiveness.

If we want to talk about what's most accurate for an FPS, I'd say it's the Wii Remote IR Pointer. Using a Stick extender is kinda like putting a turbo charger on a Corolla. It's already an inferior control method by two degrees, either WASD + Mouse or IR Pointer taking the top spot, depending on who's being asked.

Also I should say that I can't really pass judgement on the Wii U circle pads just yet, seeing as I haven't actually used them. I'd imagine a wider area would make them more precise than the 3DS version, whose only real shortcoming in my opinion is the small area due to its nature of being on a portable. The only real thing I'd like to see changed in the notches to come back.

Also, I hate stick clicks. If I ever get to an intense part of a game I tend to press down on the sticks and if there is some sort of game-pausing or view altering function I typically accidentally press it.

Also as much I loved the GC controller, I remember a lot of ire it received back in its day for being "weird" and only in hindsight do we remember that it literally melted into our hands. Perhaps a GC shaped classic controller would be a nice addition, but expecting Nintendo to revive decade old designs is a bit constricting for innovation's sake.

(Did I say Also enough?)

Those notches really help in 2D games. 3D, not so much. I mean, if you can move a character in literally any direction in 360 degrees, being limited to 8 directions hurts gameplay. And as most people push the stick to its limits all the time, they'll hit those notches and only go in 8 directions.

Well yes, I imagine for 2-D games would could just use the D-Pad right there on the controller. I just thought it was a cool way to split the difference back in the day. Maybe today it isn't as necessary, no?
 
Do you have any science to back up your statements? Because it sounds like you're pulling shit out of your ass. Maybe there is someone who is familiar with both the technology behind an analog stick and a circle pad and can weigh in. Personally, 3DS circle pad feels as precise as the 360 stick, although not as precise as GC's stick. The only shortcoming that 3DS circle pad possesses is a noticeable dead zone, although not as large as DS' dead zones.

No I'm not pulling that out of my ass, I thought it was common knowledge a taller stick allows for more precision...

But here's what a Google search will get you:

OnzaReview said:
Before jumping into the adjustable tension factor, it should be known that these sticks are a bit taller than those of a stock controller. Longer sticks means more travel distance which equates directly to more precision and control to begin with, even before setting a higher level of tension, awesome.

Link: http://www.gameinformer.com/blogs/m...-the-razer-onza_3a00_-tournament-edition.aspx

It's basically common knowledge a taller stick provides more travel distance, thus providing more accuracy/precision. The circle pad has little to no travel distance, hence my arguments. But I can provide you with a real scientific paper if you're still not convinced...or just Google it yourself.

From my experience on 3DS the circle pad doesn't measure up. I'd find it hard to swallow if every Wii U game has to use similar technology.

If we want to talk about what's most accurate for an FPS, I'd say it's the Wii Remote IR Pointer. Using a Stick extender is kinda like putting a turbo charger on a Corolla. It's already an inferior control method by two degrees, either WASD + Mouse or IR Pointer taking the top spot, depending on who's being asked.

Also I should say that I can't really pass judgement on the Wii U circle pads just yet, seeing as I haven't actually used them. I'd imagine a wider area would make them more precise than the 3DS version, whose only real shortcoming in my opinion is the small area due to its nature of being on a portable. The only real thing I'd like to see changed in the notches to come back.

Also, I hate stick clicks. If I ever get to an intense part of a game I tend to press down on the sticks and if there is some sort of game-pausing or view altering function I typically accidentally press it.

Also as much I loved the GC controller, I remember a lot of ire it received back in its day for being "weird" and only in hindsight do we remember that it literally melted into our hands. Perhaps a GC shaped classic controller would be a nice addition, but expecting Nintendo to revive decade old designs is a bit constricting for innovation's sake.

(Did I say Also enough?)?

Yeah, I agree the IR is drastically superior to sticks where precision is concerned, in this specific case Nintendo is taking a huge step back. Although 180 degree turning I've never liked using the Wiimote+nunchuk, but that may just be a personal problem. :\
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
What does "low res jaggies" mean, anyway? Explain me with apples and oranges if necessary :p

Rendering 3D images causes aliasing, which appears as a jagged, saw like pattern on the edges of all polygons. Using anti-aliasing techniques, hardware is able to clean up the rendered IQ and remove these jaggies on polygons, making for a smoother, cleaner image.

There are many different types of anti-aliasing methods, each of varying quality and cost to processing power. We don't see a lot of high quality AA on consoles due to the hardware.

Simple example:

anti-aliasing.thumbnaehjkc.png


'Low res jaggies' implies that the game is running at a fairly 'low' resolution (eg: 720p or below), and has no anti-aliasing. Meanwhile us super folk in PC land are running at 1080p+ with HQ anti-aliasing.
 
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