• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Xbox 3 Rumor: Dev Kit Silicon In Prod, IBM CPU/HD 7000 Series GPU, 2013 Release

[Nintex]

Member
I don't get it, a few months ago we get a rumor that MS held a gathering at Disney Land after E3 to get feedback from the developers, and now they already have the final hardware in production and plan to wait almost 2 years before launching?

Something doesn't sound right about any of this. Maybe they are producing early dev kits for developers?

The stuff at Disneyland was for Kinect 2.0.
 

Jibbed

Member
What about this rumour from OPM. Is Sony's console going to be more powerful? 9xxx series? Or may be Sony will go third party as this woman from Gaikai predicted.

I'M CONFUSED SO MANY RUMOURS.

Sony will undoubtedly release later so it's safe to assume, like the th PS3, it will have a (tiny) edge on the new Xbox.

9xxx series? Seriously, where the hell have you heard that? We won't even hear of the 8xxx cards for at least 12 months.. don't kid yourself.

Also, those rumours came from a PlayStation magazine. Of course they're going to say it's more powerful.
 

subversus

I've done nothing with my life except eat and fap
this will be interesting. It will be my first generation jump (PC gamer until this gen), so I'm actually interested in how budgets will grow and if they grow at all.


Sony will undoubtedly release later so it's safe to assume, like the th PS3, it will have a (tiny) edge on the new Xbox.

9xxx series? Seriously, where the hell have you heard that? We won't even hear of the 8xxx cards for at least 12 months.. don't kid yourself.

Also, those rumours came from a PlayStation magazine. Of course they're going to say it's more powerful.

I was sort of joking.
 

subversus

I've done nothing with my life except eat and fap
Except when it comes out in 2013 it is no longer cutting edge but one generation behind.

Dennis, it's good. You will be able to make your screenshots at more than 5 fps.

I want the 2012 rumours to come back.

I honestly can't imagine playing my consoles at all in 2013. If it's CHRISTMAS 2013? Fucking hell...

yeah, I can't imagine playing it too after the world ends.
 

Dennis

Banned
For a console, a half-decent 7xxx will do the job just fine. Devs already surprise us with amazing graphics on tech 7 years old.

Oh the games will look fantastic no doubt. The tech won't be cutting edge but the graphics that the closed environment and the big budgets will produce will surely impress.
 

KageMaru

Member
Isn't that what the article is saying? Dev kits around march, final mass production silicon at the end of the year.

Yeah, I admittedly didn't read the last couple lines of the first quote which detailed this. Still having final silicon by the end of the year and sitting on it until the end of 2013 doesn't sound right.

I also expect the system to be on 28nm, not 32nm, if it's releasing late 2013.
 

wsippel

Banned
Doesn't that sound suspiciously similar to their press release for the Wii U CPU? Interesting indeed.
Except that chip is supposedly using a 45nm SoI process and will be produced in IBM's East Fishkill plant. Then again, one of the lead engineers working on the project immediately switched from the Wii U CPU to a 32nm GPU VLSI project.
 

chaosblade

Unconfirmed Member
The only thing 7000 series means in this context is that it would use the GCN architecture (which makes sense). It says absolutely nothing about performance.
 

Clear

CliffyB's Cock Holster
From what I understand, no third parties have even first-release (evaluation) devkits yet, essentially we're 2 years out at this point.
 

[Nintex]

Member
Except that chip is supposedly using a 45nm SoI process and will be produced in IBM's East Fishkill plant. Then again, one of the lead engineers working on the project immediately switched from the Wii U CPU to a 32nm GPU VLSI project.

IBM used what they learned developing the Cell CPU to develop the Xbox 360 CPU.
AMD/ArtX used what they learned designing the GameCube chips to develop the Xbox 360 GPU.
AMD/IBM used what they learned designing the Xbox 360/Xbox 360 Slim chips to develop the Wii U.
AMD/IBM used what they learned designing the Wii U to develop the Xbox 720.
 

wwm0nkey

Member
From what I understand, no third parties have even first-release (evaluation) devkits yet, essentially we're 2 years out at this point.

Not really, it will end up just like the 360 launch when it comes to the games. It will be a bunch of 360 games that got pushed back and will release on the new platform in 1080p/60FPS with some other enhancements too.

I still also foresee a Battlefield 3: Complete Edition hitting the new consoles too with all the expansions and PC grade quality.
 

subversus

I've done nothing with my life except eat and fap
Not really, it will end up just like the 360 launch when it comes to the games. It will be a bunch of 360 games that got pushed back and will release on the new platform in 1080p/60FPS with some other enhancements too.

was it that bad in 2005? damn
 

subversus

I've done nothing with my life except eat and fap
I didnt mean Xbox games getting pushed to 360 with those specs. I meant thats how we will probably see things this time though from 360 games going to the new system. My bad on the wording of that :)

were xbox games pushed to 360 with 720p @ 60 fps?
 

Clear

CliffyB's Cock Holster
wwm0nkey said:
Not really, it will end up just like the 360 launch when it comes to the games. It will be a bunch of 360 games that got pushed back and will release on the new platform in 1080p/60FPS with some other enhancements too.

I doubt this. I first saw a 360 eval kit in late 2003, early 2004 (kinda fuzzy on the exact date), obviously back then middleware wasn't so pervasive so there was a lot more of a need for lead time in order to spec out broad engine capability, but I'd be very very surprised if they are aiming to launch before Q3 2013.
 

wsippel

Banned
[Nintex];34372185 said:
IBM used what they learned developing the Cell CPU to develop the Xbox 360 CPU.
AMD/ArtX used what they learned designing the GameCube chips to develop the Xbox 360 GPU.
AMD/IBM used what they learned designing the Xbox 360/Xbox 360 Slim chips to develop the Wii U.
AMD/IBM used what they learned designing the Wii U to develop the Xbox 720.
Last example doesn't really work as both designs were completed almost simultaniously if SemiAccurate is to be believed.
 

wwm0nkey

Member
I doubt this. I first saw a 360 eval kit in late 2003, early 2004 (kinda fuzzy on the exact date), obviously back then middleware wasn't so pervasive so there was a lot more of a need for lead time in order to spec out broad engine capability, but I'd be very very surprised if they are aiming to launch before Q3 2013.
I am expecting a Fall 2013 release
 

guek

Banned
Mid 2013 launch, you say?

family-guy-good-good-o.gif
 

Gav47

Member
IBM doesn't make x86 family chips, yo.

Oh I see, in that case I miscomprehended the majority of that article.

A 7770 or 7850 equivalent is really exciting considering the PS3 is only running a ham strung 7900GT and the Xbox gpu is even slightly less powerful than it.
 
was it that bad in 2005? damn

I think it won't feel as bad this time around as back then a lot of games still were not very sound technically or artistically whereas nowadays plenty of studios are putting out good looking games and are creating the master art assets for 1080p anyways.
 

subversus

I've done nothing with my life except eat and fap
I think it won't feel as bad this time around as back then a lot of games still were not very sound technically or artistically whereas nowadays plenty of studios are putting out good looking games and are creating the master art assets for 1080p anyways.

did earlier 360 games run @ 60 fps? I'm honestly curious.
 

OverHeat

« generous god »
Oh I see, in that case I miscomprehended the majority of that article.

A 7770 or 7850 equivalent is really exciting considering the PS3 is only running a ham strung 7900GT and the Xbox gpu is even slightly less powerful than it.

GPU less powerful on 360 what???
 
So, how does this compare to the Wii U's rumored specs? Is it more along the lines of the Wii to Xbox 360 level of disparity or the Gamecube to xbox 1 level?
 

SMT

this show is not Breaking Bad why is it not Breaking Bad? it should be Breaking Bad dammit Breaking Bad
Makes more sense, but still not enough. I don't believe it will be based on DirectX 11, I'm still holding out on DirectX 12.

It's like these articles cater to what we discuss on the forums. lol

Other specs were under-powered and the system had an early release date, these are okay based on what we debated last time.
 

Nirolak

Mrgrgr
So, how does this compare to the Wii U's rumored specs? Is it more along the lines of the Wii to Xbox 360 level of disparity or the Gamecube to xbox 1 level?

This is architecture only, not performance.

It would have a notably more robust feature set as it's full DX11 complaint and the Wii U is DX10.
 
[Nintex];34372801 said:
Only Geometry Wars I believe.

Perfect Dark Zero ran like shit(15fps at times), PGR3 was 30fps, Need for Speed: Most Wanted had some sort of bug and hardly hit 30fps either.

Oh how far we've come in 6 years. Now every game is near solid 60!

... :'(
 
If it has xna support day one and backward compatible i would buy it even with a shitty launch line up.

And off course this is only better for pc gamers.
 

[Nintex]

Member
Makes more sense, but still not enough. I don't believe it will be based on DirectX 11, I'm still holding out on DirectX 12.

It's like these articles cater to what we discuss on the forums. lol

Other specs were under-powered and the system had an early release date, these are okay based on what we debated last time.

There has been no mention of DirectX 11, there's DirectX 11.1 instead and I don't see it changing any time soon.
 

StevieP

Banned
were xbox games pushed to 360 with 720p @ 60 fps?

Haha 720p

GPU less powerful on 360 what???

I hope I'm missing sarcasm lol. An ATI 7750 is orders of magnitude more powerful than an Nvidia 7800 haha

There has been no mention of DirectX 11, there's DirectX 11.1 instead and I don't see it changing any time soon.

Correct. DX 11.1 is probably a best case scenario, since DX 12 isn't even on the drawing board at this point.

Nirolak said:
This is architecture only, not performance.

It would have a notably more robust feature set as it's full DX11 complaint and the Wii U is DX10.

Except that the Wii U is using OpenGL. The only real appreciable difference lies in tesselation hardware, of which GCN's architecture is far better at than the Spartan inside the early Wii U dev kits.
 
So, how does this compare to the Wii U's rumored specs? Is it more along the lines of the Wii to Xbox 360 level of disparity or the Gamecube to xbox 1 level?

We don't have paper specs for either.

But it seems impossible for the gulf to be anywhere near as large, if large at all.

Both are using tech made after 2008.

Not 1998 vs 2005. At the most it will be three year tech differences. Could make for a small difference.
 
I doubt this. I first saw a 360 eval kit in late 2003, early 2004 (kinda fuzzy on the exact date), obviously back then middleware wasn't so pervasive so there was a lot more of a need for lead time in order to spec out broad engine capability, but I'd be very very surprised if they are aiming to launch before Q3 2013.

Weren't they shipping out Apple G5 towers initially for dev kits? I did a quick google search and this is what I came up with: http://news.teamxbox.com/xbox/8096/Xbox-360-Development-Kit-Spotted/
xdk.jpg


These things were spotted in 2005, so its possible they didn't even have proper Xbox 360 dev kits as late as the start of 2005. So given that, they are probably farther along (or at least keeping pace) in the hardware process if they are already manufacturing devkits assuming a Q2 2013 release.
 
Top Bottom