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The Legend of Zelda: Wind Waker

Oblivion

Fetishing muscular manly men in skintight hosery
Dragona Akehi said:
Makes me gag further at the idea of how ugly Twilight Princess already is. Oh and doubly pissed that the fucking ZOMGMATOOR fanboys who hated "Wind Wanker" actually got what they wanted. Wind Waker 2 (not Phantom Hourglass) in 16:9 would make me ZOMGWTFASLBBQGOAL.

What could have been... Sigh. Fucking fanboys.

Wouldn't it be also fanboyish to desire a sequel to WW? :p

You wienies got your Powerpuff Zelda already, now it's our turn. :)
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
I love the artstyle of WW.

Like Dragona, I also didn't have a problem with the sailing or the triforce quests or any of that.

The problem I have with WW is that it is way too easy and there's not nearly enough dungeons in the game (Majora's Mask was able to get away with this because of the fact that it had SO much else to do.)

WW is easily my least favorite Zelda, but still a great game.
 
Oblivion said:
Wouldn't it be also fanboyish to desire a sequel to WW? :p

You wienies got your Powerpuff Zelda already, now it's our turn. :)


BAD ART. CREATIVELY BANKRUPT. HIDEOS "TEXURES".


That's all I have to say. :p
 

etiolate

Banned
I love Wind Waker and it is for the sense of exploration and adventure and for having a world that I want to explore. I just wished the game was longer and harder.

Hell, I enjoyed sailing into the great blue and seeing what would pop up. I liked sailing just to swim through a storm and then come upon a sunrise.
 

Leatherface

Member
Wind Waker is one of my all time favorite games. It's one of those experiences that will become classic IMO. Not to mention because of the art style they chose, this game will age just fine. :)
 

ccbfan

Member
I give this game a 5/10

10/10 for the first half and 0/10 for the 2nd.

Seriously the 2nd half of the game was a joke. I can just imagine what the conversation at Nintendo was like.

Tester: Hmm this game is kinda short, I could finish it in 8 hours on my first playthrough.

Nintendo:You're right! How can we increase the length?

Tester: Why don't you add more dungeons, there's only 6. Most Zeldas have over 10.

Nintendo: I know, slow down the sailing speed and decrease warp spots. Plus we'll make the the non wind aided sailing so freakin slow that it'll be really hard for the players to find stuff so they waste a lot of time.

Tester: Um, I guess you can do that but you still would only add about 2 extra hours.

Nintendo: I know lets spread the islands even more apart so iti'll take them longer to each destination. That'll at least add another hour.

Tester: Well, we're still only at 11-14 hours. How about spliting the triforce into pieces and adding dungeons for each.

Nintendo: Brilliant!!!!, but instead we'll just make them as treasure under the sea. With the enchance sailing, thats should add another few hour. No, you know what would be even better if we made it so the player has to find a map to show where the triforce is. That should add at least 5 hours.

Tester: Hmm so you're basically gonna make the 2nd half of the game exactly like your heart container side quests. Don't you think we're missing something (Thinking: Dungeons, please we need more Dungeons)

Nintendo: You know what, you're right. We need more Tingle. How could I have forgotten such an important aspect. I know, we're make the makes for the triforce hunt to only be about to be read by Tingle, Plus we're put ridicles rupee cost on each to extend the gamplay even more. HAHA, we're geniuses. We have at least 20 hours now.

(Tester post on GAF that GCN will have the lowest userbase this gen, many GAFers mock him and tell him GCN will own when Zelda comes out)

Seriously how the heck can Nintendo release something that was basically half complete. This was the game that really pissed me off about Nintendo. They did everything right for this game from beautiful graphics to awesome gameplay but they forgot the 2nd half of the game and instead to lengthen gameplay time they put in tedious and repetive quests that was freakin worst than playing Big Rigs.

Also this is the only zelda game that I did not get all the hearts pieces for and items for. The sailing was cool for about 2 hours then it was the worst travelling vehicle in the history of video games.
 

NeonZ

Member
Also this is the only zelda game that I did not get all the hearts pieces for and items for. The sailing was cool for about 2 hours then it was the worst travelling vehicle in the history of video games.

Sailing >>>> Bomb a tree!

Wind Waker was by far the best Zelda as far as collecting everything goes. It basically destroyed the entire concept of doing random things on random places which happened in earlier Zeldas (especially OOT).
 

Oblivion

Fetishing muscular manly men in skintight hosery
Drinky Crow said:
this thread is totally homo

As long as yer here, Drinky, what's your opinion on WW (gameplay, graphics, art style, etc)? Don't seem to recall seeing your stance on this game.
 

KINGMOKU

Member
Oblivion said:
As long as yer here, Drinky, what's your opinion on WW (gameplay, graphics, art style, etc)? Don't seem to recall seeing your stance on this game.
Now why did you have to go and do that?

I was reading along with other Zelda fans, and Drinkys post popped up, reminding me of how he now tries to be funny(Even using hurtfull slang like in his last post) and now fails miserably, and just shrugged it off.

Dont encourage an aged legend, well past his prime. He has become a disgrace to GAF, and to himself.

Let him fall into obscurity, as his future demands.
 

Trurl

Banned
moku said:
Now why did you have to go and do that?

I was reading along with other Zelda fans, and Drinkys post popped up, reminding me of how he now tries to be funny(Even using hurtfull slang like in his last post) and now fails miserably, and just shrugged it off.

Dont encourage an aged legend, well past his prime. He has become a disgrace to GAF, and to himself.

Let him fall into obscurity, as his future demands.
How does an honest question about Drinky's opinions on WW encourage trolling? Calling Drinky "an aged legend, well past his prime" on the otherhand...
 

MGrant

Member
ccbfan said:
Tester/Nintendo conversation

Actually I think it was more like:

Developer: Man, this game is fucking sweet. We've packed in so much awesome and we're not even to the good stuff yet!

Nintendo: Hey, shitheads. Release that game.

Developer: But we're not...

Nintendo: I said do it!
 
MGrant said:
Actually I think it was more like:

Developer: Man, this game is fucking sweet. We've packed in so much awesome and we're not even to the good stuff yet!

Nintendo: Hey, shitheads. Release that game.

Developer: But we're not...

Nintendo: I said do it!

:lol
 

Christopher

Member
MGrant said:
Actually I think it was more like:

Developer: Man, this game is fucking sweet. We've packed in so much awesome and we're not even to the good stuff yet!

Nintendo: Hey, shitheads. Release that game.

Developer: But we're not...

Nintendo: I said do it!

or more like:

Developer: eh it's good enough...they'll buy it anyway it's ZELDA!

Nintendo: Release that shit.
 

BorkBork

The Legend of BorkBork: BorkBorkity Borking
http://www.eurogamer.net/article.php?article_id=60183

Aonuma told Swedish magazine Reset that the gameplay in Wind Waker was "dull", admitting that he was in a bit of a hurry when it came to working on the triforce piece hunt.

"At the end of the production we fought against the clock and there were parts that I was forced to approve even though it didn't feel complete," he said.
Advertisement

"I apologise that we didn't fix the triforce hunt at the end of the game. It was slow and dull."

But lessons have been learned, according to Aonuma: "During the development of Twilight Princess, I refused to repeat the same mistakes.

Yeah, that's what happened.
 
I've died sevaral times in WW yet the other day breezed through the first 3 levels of Ninja Gaiden without dying once. This means only one thing. *Ninja's can't swim.

*Except in NG where you have to from time to time. Anyway.
 
Bearillusion said:
I've died sevaral times in WW yet the other day breezed through the first 3 levels of Ninja Gaiden without dying once. This means only one thing. *Ninja's can't swim.

*Except in NG where you have to from time to time. Anyway.

Itagaki claims you can run on water but I haven't figured out how to do it yet. :(
 
BorkBork said:

Awesome quote. Its reassuring to know that at least they recognized the problem at the time, and that they werent clueless about it.

Frothing demand for Zelda TP is off the charts.

"I have absorbed the criticism we got from The Wind Waker, that the sea was too big and the number of dungeons and caves were too few," he said.

"The new game will have more dungeons. Many more."

As previously suggested Twilight Princess will be a lot darker than previous Zelda games - Link is an adult now, and the storyline is "long, complex and occasionally serious," according to Miyamoto and Aonuma.
 

unifin

Member
gola said:
I also played OOT after playing WW, and must say that WW for me is a far superior game. I guess it is a bit like how you always like the first book your read by a new author the best because the way of writing and the universe created is so fresh and new. So I guess if I had played OOT first things might have different and made me understand what the complaints about WW are. When I played WW I didn´t feel it had any shortcomings. It was a perfect game.

I love Wind Waker to death, and the ending made up for the other shortcomings for me (except for the god-awful Triforce Hunt and the sailing) but I don't understand this at all.

How many Zeldas did you play before WW????

For instance: The free sailing part is very important to give it the romantic feel, much in the same way as the riding in Shadow of the Colossus. And when you think about it all the running back and forth (or riding) accross that plain in the beginning of OOT is just the same mechanism (only less eventfull than the sailing in WW).

Not at all - at least SOTC's overworld had something other than purple sharks and opaque water.

Not enough islands.... way too much empty space between landmasses.
 
:O!!!!!!!

I just assembled the Triforce and went where I was supposed to go and got a nice surprise.

Zelda Theme :O happy moment
 

Tadaima

Member
One of my three favourite games ever, and my favourite Zelda/favourite game of this-gen.

It's also the only game my little sister has played all the way up until the end.

And like you, the only game I've ever mapped out in recent years! :D
 

gola

Member
unifin said:
I love Wind Waker to death, and the ending made up for the other shortcomings for me (except for the god-awful Triforce Hunt and the sailing) but I don't understand this at all.

How many Zeldas did you play before WW????

Well, I must admit that WW was my first Zelda game (I am now making up for it by playing the back catalogue), so that´s why I compared it to loving the first book you read by an author (even though it might be his newest "not-so-great" release).

unifin said:
Not at all - at least SOTC's overworld had something other than purple sharks and opaque water.

Not enough islands.... way too much empty space between landmasses.

But the basic idea remains the same between SOTC riding and WW sailing. To give you the sense of "high adventure". WW is much more minimalistic cut-to-the-bone, but then again sailing is "uneventful" in reality also, but people seem to love it anyway.
 

Error

Jealous of the Glory that is Johnny Depp
DarknessTear said:
Yay, I beat the game. Unsatisfying ending though. :|

Aryll's dress is hilarious.
huh? the ending is the best fucking thing about WW (apart from the visual style)
 
Error2k4 said:
huh? the ending is the best fucking thing about WW (apart from the visual style)

They used cliche lines and stuff and it really seemed kinda plain. Even though WW was kinda built around cliche lines I expected a little more. WW's ending didn't really touch me as much as I hoped. :p
 

Error

Jealous of the Glory that is Johnny Depp
DarknessTear said:
They used cliche lines and stuff and it really seemed kinda plain.
what's so cliche about it? they finally gave Ganondorf character development, I don't understand why you say the ending is unsatisfying and that battle fucking rocked too.
 
Error2k4 said:
what's so cliche about it? they finally gave Ganondorf character development, I don't understand why you say the ending is unsatisfying and that battle fucking rocked too.

Ganon = not ending. That was the better part of the game. And yeah I was glad he finally had some lines. Anyway, I meant the aftermath of the battle.
 

Ironclad

Member
DarknessTear said:
Ganon = not ending. That was the better part of the game. And yeah I was glad he finally had some lines. Anyway, I meant the aftermath of the battle.
Well, with WW's ending they wanted to leave on a different note than previous Zelda games and I feel that they achieved that pretty well with WW's ending. Also, they left it open for Phantom Hourglass so I am interested to see how that develops on what WW started.
 

Socreges

Banned
There are glaring flaws that held back an otherwise remarkable game, but I still really loved Wind Waker. It was enthralling from beginning to end.

I'm so glad that Nintendo is conscious of where WW fell short and won't repeat their mistakes. :)
 

Emotions

Member
DarknessTear said:
They used cliche lines and stuff and it really seemed kinda plain. Even though WW was kinda built around cliche lines I expected a little more. WW's ending didn't really touch me as much as I hoped. :p

If it's cliched then all the Zelda games are.
And i don't agree.
 
I loved the combat and thought the look was pretty cool

Anyone else not like the dungeons? They just felt different than the ones in past zeldas. Maybe because the rooms were so open? Not sure, but i didnt like them as much as OoT or the 2d's, especially the last 2
 

MGrant

Member
Aside from the Megaman-style boss marathon in the last dungeon, and the painstaking sea quest before finally assembling the triforce, the last few hours of the game were undiluted badass.

There's just so much mood from the moment you enter the bedchamber with sleeping Zelda and brooding Ganondorf, and the final battle was far and away the most exciting duel in any Zelda game.
 
MGrant said:
Aside from the Megaman-style boss marathon in the last dungeon, and the painstaking sea quest before finally assembling the triforce, the last few hours of the game were undiluted badass.

There's just so much mood from the moment you enter the bedchamber with sleeping Zelda and brooding Ganondorf, and the final battle was far and away the most exciting duel in any Zelda game.

Yup. I hated that I over-writed the save point before the boss-marathon in the final castle. I soo feel like playing through all of them again. And apart from his final form being a bit too easy and short, the final batttle did indeed kickass.
 

Snow

Member
Paradoxal_Utopia said:
Yup. I hated that I over-writed the save point before the boss-marathon in the final castle. I soo feel like playing through all of them again. And apart from his final form being a bit too easy and short, the final batttle did indeed kickass.
I'm pretty sure you can redo the black-and-white boss marathon at the end, even if you've saved beyond that point. Not the puppet Ganon battle though.
 

Kangu

Banned
unifin said:
Not at all - at least SOTC's overworld had something other than purple sharks and opaque water.

Not enough islands.... way too much empty space between landmasses.

Every single square on the map had something to see and do, can't say the same for SotC. I actually really liked the overworld in WW, the thing that sucked and will continue to suck is that the rewards for exploring in Zelda are getting stale. I mean, you find an awesome secret, you solve the puzzle/quest and you get another fucking heart container? Forgive me if I fail to get excited Nintendo. Give me some bad ass weaponry next time!
 
Kangu said:
Every single square on the map had something to see and do, can't say the same for SotC. I actually really liked the overworld in WW, the thing that sucked and will continue to suck is that the rewards for exploring in Zelda are getting stale. I mean, you find an awesome secret, you solve the puzzle/quest and you get another fucking heart container? Forgive me if I fail to get excited Nintendo. Give me some bad ass weaponry next time!

QFT here. This is actually the same problem that a lot of games have, but as of Wind Waker it became very, very obvious in Zelda. Generally your rewards are heart containers (unnecessary after a point), rupees (easy to get tons of), or... what?

If I were in charge of a newfangled Zelda, I'd take a cue from the original, or from the source material, and start including a lot more optional treasures and sidegrades. (Hell, remember the extra wands and shit in LttP?) I'm imagining Twilight Princess including like 4-5 special weapons (magic wands, two-handed sword, special arrow types, etc.) that play differently from your usual weapons but which are completely optional and I'm getting wicked excited. Make it happen Aonuma!
 

Mallrat83

Banned
Rotanibor Eht said:
Wind Waker > Link to the Past > Link's Awaking > Little Flute thingy of Time > The Original
Link's Awakening > Ocarina of Time > Majora's Mask > Link to the Past > Wind Waker > The Original
 

Pachinko

Member
While maybe not my favorite zelda title becuase of a few small complaints I'll get into below, Wind Waker IS pretty much my favorite gamecube game. I love the artstyle it has and the dungeons that were in the game I enjoyed playing through. Most especially I liked that sence of exploration and I really enjoyed the combat system.

The problems that keep it lower on my zelda list then link to the past and links awakening are with its length and difficulty. I wanted twice as many dungeons and in the whole game the only time I died was fighting gannon. It had too high a ratio of sidequest much like OOT.


And on another note that's why I'm not a huge fan of OOT , hyrule feild is a very boring place to wander around and the worst part is that you actually HAD to find I think it was 30 skulltula's simply to get through the game so you could have enough rupees to buy an item needed to get into the 3rd dungeon.

But yeah I'll just say that Wind waker is a huge improvment over oot and the peice of garbage majora's mask but it still isn't has good as the 2 best 2d games.
 

Snow

Member
Paradoxal_Utopia said:
Just walk back to the part of Ganon's Tower where you did them. If you go through the little one room mini-dungeon things, you still should get the boss battle at the end.
 
Mallrat83 said:
Link's Awakening > Ocarina of Time > Majora's Mask > Link to the Past > Wind Waker > The Original

Link to the Past > Ocarina of Time > Link's Awakening > Majora's Mask > Wind Waker

Of course, I love all of them.
 

Deadbone

Member
My fave Zelda for sure. I think it was the beautiful art style combined with humour, great soundtrack and fine tuned zelda control system. So comfortable to play. The concept of setting a game on an ocean map was great. I enjoyed the earlier games but this was the big step up in overall game style. I have such great memories playing this game for hours every night after work. 10/10 for me.
 

Scrow

Still Tagged Accordingly
Dragona Akehi said:
I think the real problem was having to grind rupees for Tingle (which I still didn't mind).
yep, that was rat shit.

Dragona Akehi said:
Makes me gag further at the idea of how ugly Twilight Princess already is.
Hey, shut up Miss Negativity. TP looks great :p

however

I agree with this.
Dragona Akehi said:
Oh and doubly pissed that the fucking ZOMGMATOOR fanboys who hated "Wind Wanker" actually got what they wanted. Wind Waker 2 (not Phantom Hourglass) in 16:9 would make me ZOMGWTFASLBBQGOAL.

What could have been... Sigh. Fucking fanboys.
 
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