... Did you read the thread yet?
... Did you read the thread yet?
Yea, I'm not a tech junkie but 100% untouch would mean the game actually runs at that resolution with good amount of fsaa as the screenshot right? 1600x900 is a lot higher than the original halo3 and reach isn't it?
It is a new engine.
343's Frank O'Connor has confirmed that Halo 4 will be an Xbox 360 release. Despite speculation that the game might be a launch title for the next generation Xbox, O'Connor says the game will launch on current hardware and use a version of the existing Halo engine.
Your Locksmiths have the scoop on Halo 4.
"Halo 4 will be on Xbox 360 and use a modified core of the Halo engine(s)," O'Connor wrote on the NeoGAF forums. "Not really a singular engine since it goes through fairly radical evolutions all the time."
None of you have asked yourselves this question: What if it actually is running at that resolution? The team that they have put together at 343 is essentially an all-star team of developers. It's highly improbable for the Xbox to be able to do this, sure; but we have had no idea what these guys (and gals) could pull of before this moment. I'm not getting my hopes up, but having that kind of image quality would be fucking awesome!!! hahaha
None of you have asked yourselves this question: What if it actually is running at that resolution? The team that they have put together at 343 is essentially an all-star team of developers. It's highly improbable for the Xbox to be able to do this, sure; but we have had no idea what these guys (and gals) could pull of before this moment. I'm not getting my hopes up, but having that kind of image quality would be fucking awesome!!! hahaha
Fingers look weird
And Halo 3 is 5 years old.
Looks great for modified halo tech.
I'm guessing its FXAA since HaloCEA had a great implementation of the effect, along with the blown up resolution. I could be wrong but doesn't 1600x900 scale down to 1280x720 as apposed to 1152x720 of halo reach?
So how excited are you for tomorrow?
Nope. 100% untouched.
Yea, I'm not a tech junkie but 100% untouch would mean the game actually runs at that resolution with good amount of fsaa as the screenshot right? 1600x900 is a lot higher than the original halo3 and reach isn't it? The image quality is pretty high in these shots, would be nice if it does look this way
That changes nothing. Bungie lied through their teeth in regards to pre-release screenshots. Or at the very least they stretched the truth.
The 360 isn't going to render an entire shot at that level of detail and at that resolution and with that amount of AA.
You have a fun job ahead of you.For new page.
First off, this isn't Bungie. Second, it's been stated that it's been taken with a debug camera with DoF added.
^ So Halo 4 runs at a 1600x900 native resolution? Untouched indeed.
It even says it in the article: "Not really a singular engine since it goes through fairly radical evolutions all the time."Almost 100% sure it's not
Yes, why bother with inferior AA when you can just use Super Sampling on the 360.
The answer you seek can be found in this very thread
Exposed sides? Totally fine. But god damn we better armor the shit out of his fingers. Don't want them little piggies to get blown off.
None of you have asked yourselves this question: What if it actually is running at that resolution? The team that they have put together at 343 is essentially an all-star team of developers. It's highly improbable for the Xbox to be able to do this, sure; but we have had no idea what these guys (and gals) could pull of before this moment. I'm not getting my hopes up, but having that kind of image quality would be fucking awesome!!! hahaha
He already practically confirmed that it isn't running 1600x900 with his comment that games often being rendered at higher resolutions for print in response to people asking about it. 1600x900 is about 1.5x the pixels of 720p. The last few Halo games did not make it up to 720p, neither do most recent games that are trying to push the graphical envelope. The probability that this game runs natively 1600x900 is extremely slim.
None of you have asked yourselves this question: What if it actually is running at that resolution? The team that they have put together at 343 is essentially an all-star team of developers. It's highly improbable for the Xbox to be able to do this, sure; but we have had no idea what these guys (and gals) could pull of before this moment. I'm not getting my hopes up, but having that kind of image quality would be fucking awesome!!! hahaha
And Halo 3 is 5 years old.
It even says it in the article: "Not really a singular engine since it goes through fairly radical evolutions all the time."
Furthermore Kiki Wolfkill (EP of 343) and Josh Holmes (Creative Director) confirmed that it is a new engine in their interview with Gameinformer.
It was in development since 2008, way before Reach even was in full production.Devs always throw around the "new engine" term. This is undoubtedly an upgraded Reach engine, not something they made from scratch.
You're going to be in for a surprise.
You can't run a game at that high of a resolution with that type of AA given the eDRAM the 360 has.
FXAA and MLAA do not affect shaders, so the shaders on Master Chief would look highly aliased. This is a misrepresentation of the game.
Haha I was thinking the same thing.
Remember the random ass protection also.
It was in development since 2008, way before Reach even was in full production.