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Wasteland 2 Kickstarter project by inXile entertainment [Ended, $3 Million Funded]

kswiston

Member
Hopefully this will cement Kickstarter as a viable means to fund games of this caliber. Looking at it now only Schafer seems to have gotten success out of the model, that Serellen LLC tactical shooter has no way of making its target despite having talent behind it. I hope this isn't a one hit wonder, and saying goodbye to a possible Wasteland 2 is too depressing to think of, it better not meet Van Buren in cRPG heaven.


I think kickstarter will work better for game proposals that are in genres or sub-genres we don't see often, and for sequel revivals of long dead franchises. There are a million shooters out there, and a number of tactical shooters (especially if you look at indie releases). Makes sense that less people were willing to fund another one of those than a PnC Adventure game or an isometric crpg.
 
I'm in for $15. I never played Wasteland but I loved, loved, loved Fallout 1 and 2. They had me at "top down" and "strategy" when describing gameplay.

Also, is it sad that part of me is happy they are doing 0 voice recording and instead spending that money on the game? I can't wait to see people get angry that they have to read.



Oh wow, thanks for that! I've been looking for a good lets play of this, but couldn't find anything.

The game would have to be gimped big time if they had VA. Without VA they can focus on bigger and better dialog trees.
 

Tim-E

Member
I don't think the kind of people who want to play a sequel to an isometric PC RPG from the late 80s are the kind that care about voice acting.

Seems to be getting like $1-2k every minute or so now.
 

Acosta

Member
I rather worry about the game itself than reaching the "needed" funds. So far the reccent portfolio of inXile doesn't appeal to me that much.

To really spend money I would need to know more about the project just being Fargo with a Wasteland 2 "idea" and bold money needs is not enough to convince me. I do hope they will get enough funds and make a great game but I will pass until then and rather pay a steeper price once its finished or maybe get picked up by a publisher.

It's more than that. Pavlish and Stackpoler are in as designers, and more of the original crew could be in. Morgan composing is a big plus too.

And it should be noted something that some people don't have clear, this is not a nebulous project starting from zero:

Fargo said:
Brian Fargo: We worked on it at InXile for nearly a year, and so we worked through the storyline, what the life of the ranger is, dialogue structure, social skills, party influence, character stats. We worked through quite a lot of things so we’re not starting at ground zero. We pretty much know the templates, the next step after that was to bring all the writers in, and bring the artists in, and really fill out the meat of the world. That’s the costly part and where we didn’t get anywhere

Posting again because I feel it´s very informative about this project and the push behind it (he tackles aspects like VA and so):

http://www.rockpapershotgun.com/2012/03/12/post-post-nuclear-roleplaying-brian-fargo-on-wasteland-2/
 
I like the video. I've never played Wasteland but I'd certainly give it a try if the second was made.

"There was a Fallout 1 and 2?"

ahahaha god damn it.
 

bengraven

Member
I'd love to give 50 bucks, but maybe later. I'm a bit more hesitant about this, maybe/maybe not because of the cynicism in the OP. haha

6.25% funded..!

Still a lonnnng way to go :(

That's 6% in the first hours of a 35 day push. That's not bad at all.

Edit: oh, missed your intent with this post. Sorry. I thought you were actually upset that it wasn't getting funded faster.
 
would if they have asked for 1 500 000, lol

I don't know how this will go, we may see a sharp drop off in a while.

well, it just started. Word needs to get out that the KS project is live. I don't post on the gaming side much so I only became aware when I popped over.
 

sankao

Member
Chipped in $50. Never played Wasteland. I'm just very interested to see what a modern hardcore WRPG will look like.
No pandering !
 

DieH@rd

Banned
Imma gonna give them 15$ soon. I think they will reach their goal easily [although not that fast as Tim Shafer and his crazy hype machine].
 

Meier

Member
I don't really care for how prevalent this is becoming but I'd definitely consider backing this one at the $15 mark. I'm surprised the dev cycle is so long though.
 
Nothing these guys have done lately warrants that I give them money for a game in advance, pedigree be damned.

Also, this kickstarter trend is getting out of hand.
 

dude

dude
I also figure that if this succeed Avellone will have an easier time convincing the mysterious controllers of Obsidian to go a head with his own Kickstarter project.
 

Wildesy

Member
One of the advantages Schafer had, thinking about it, is all those little things that were done to promote it - the videos, the AMA - they all directly helped to showcase his humour, and for lots of fans of his previous games that served to underline What You're Getting; there was the constant reassurance that he still had the ability to make people laugh. On the video released last night (on the fairly starchy subject of how to back the project without a credit card) there were a good few genuine laugh-out-loud moments.

Is there a way that Fargo could engage with potential backers similarly, where the very way the promotional thing is presented serves to highlight what you're getting out of it? I'm not sure that there is.

Yep, I certainly see your point and it's a valid one. It was actually exactly what I was thinking before I watched the Wasteland 2 video on the Kickstarter page; 'How is Fargo going to broach the subject? He obviously doesn't have the comedic talent and charisma of Tim Schafer, nor is he making a game that is heading down that path, so what's his angle here?'.
But like I said, the one thing that really resonated with me watching the video was how passionate and strongly he felt about the project. The fact the he is willing to dip in 100k out of his own pocket is pretty telling, but just the heart-felt nature with which he spoke about the golden era of gaming and how he wants to bring back a genre of games I absolutely adored, it was enough to inspire me to contribute.

That is the main thing I'd be using to promote the project. Get the other guys involved to do some videos about what this project means to them and what is inspiring them to take this risk. I'm sure it wouldn't hurt to get some video endorsements from old Interplay guys as well, I'm sure they all feel quite passionate about the genre and would love to see this project get off the ground. Two line quotes from Avellone and Muzyka aren't going to do the job though I don't think.

In saying all that though, I know Fargo tried to drum up some support from publishers/developers on Twitter and he said none of them were willing to help. I actually found that pretty telling in itself. Fargo and Inxile really hold absolutely no sway in the gaming world sadly.

I'm going to argue that the point is that Wasteland and what it represents it's well known among the people that matter here.

It's not a popularity contest, the question here is that if this niche public can support this kind project (and if they have faith on Fargo to deliver.)

I guess we'll find out, but it's 24 years now since Wasteland was released. A huge portion of the 100,000 people who bought the game in 1988 wouldn't even be gamers any more. I consider myself a pretty passionate gamer, I've played through the whole Fallout series and other Interplay games like BG and Icewind Dale, but Brian Fargo and Wasteland meant nothing to me until about 3 weeks ago. I wouldn't be far off being part of the niche crowd this project is targeted at and yet I still felt pretty hesitant donating.

I agree with you that a lot of it is about what a Wasteland reboot represents in that it's breathing life to a genre that is on its last legs, if not already dead. Really passionate gamers will support it on that basis, but I just think it needs a little bit more of its own steam to power itself off to actually meet its goal. Brian Fargo and the Wasteland name are just so irrelevant and meaningless in the eyes of most modern gamers, that wasn't the case at all with Tim Schafer and his vision. His track record in the modern day instils far more confidence than anything Fargo has been a part of. I know it isn't a popularity contest necessarily, but it's going to need to be more popular than the Wasteland name is in today's gaming world.

Regardless, I would absolutely love for this project to succeed, not just for what it represents for this genre of games but for games funding in general. It's already exceeding my expectations in terms of money donated, so hopefully I'm going to be proven completely wrong!
 

Zeliard

Member
I also figure that if this succeed Avellone will have an easier time convincing the mysterious controllers of Obsidian to go a head with his own Kickstarter project.

I think a guy like Feargus would definitely be up for it. I'm sure they're just waiting to gauge viability. How Wasteland 2 does should end up having a major impact on their decision.
 

duckroll

Member
I also figure that if this succeed Avellone will have an easier time convincing the mysterious controllers of Obsidian to go a head with his own Kickstarter project.

Yeah I'm sure he'll have an easier time convincing himself and his long time friends. :p
 

Minsc

Gold Member
The game would have to be gimped big time if they had VA. Without VA they can focus on bigger and better dialog trees.

How do you feel about the way Fallout handled VA and talking with NPCs? It was used sparingly, and mixed with CG renders of them, but I appreciated it when it came up from time to time in the games, they were able to also suggest the NPCs moods in the CG, by changing their expressions. For the time, it felt like something new.

Wildesy said:
I guess we'll find out, but it's 24 years now since Wasteland was released. A huge portion of the 100,000 people who bought the game in 1988 wouldn't even be gamers any more. I consider myself a pretty passionate gamer, I've played through the whole Fallout series and other Interplay games like BG and Icewind Dale, but Brian Fargo and Wasteland meant nothing to me until about 3 weeks ago. I wouldn't be far off being part of the niche crowd this project is targeted as and yet still, it's a bit far out of my comfort zone.

For what it's worth, probably not much, I'd estimate the sales of the original Fallout games to be well over 200,000 in the last few years (going by it has outsold TW2 on GOG, and is also on Steam which generally outsells GOG anyway). Not sure how many of those people he can reach out to, but there's a market out there buying similar-ish games, I hope.

mescalineeyes said:
Nothing these guys have done lately warrants that I give them money for a game in advance, pedigree be damned.

Also, this kickstarter trend is getting out of hand.

I really dislike comments like this, but I'll humor you, how is it getting out of hand? Even if a few dozen "notable" games use it, compared to thousands traditionally or independently funded in other ways?
 

Zeliard

Member
How do you feel about the way Fallout handled VA and talking with NPCs? It was used sparingly, and mixed with CG renders of them, but I appreciated it when it came up from time to time in the games, they were able to also suggest the NPCs moods in the CG, by changing their expressions. For the time, it felt like something new.

What games like Fallout and Planescape do with VA is perfect. They give you a sense of how the characters sound but don't feel the need to have every line voiced, and it's for the better (with Planescape that would have been damn near impossible).
 
How do you feel about the way Fallout handled VA and talking with NPCs? It was used sparingly, and mixed with CG renders of them, but I appreciated it when it came up from time to time in the games, they were able to also suggest the NPCs moods in the CG, by changing their expressions. For the time, it felt like something new.

Yeah, that could definitely work. But, only if they go way over the 900k they want. There are other more important things they need to do first.

I'm assuming it's going to be 3D, right? If so, they could easily have the face during a dialog, and change it depending on the mood of the character. It would work fine for this kind of game.
 
Nothing these guys have done lately warrants that I give them money for a game in advance, pedigree be damned.

Also, this kickstarter trend is getting out of hand.

wtf is this. GTFO


I don't really care for how prevalent this is becoming but I'd definitely consider backing this one at the $15 mark. I'm surprised the dev cycle is so long though.

is the dev cycle really long? I think its reasonable. There's nothing to fall back on.
 
I really dislike comments like this, but I'll humor you, how is it getting out of hand? Even if a few dozen games use it, compared to thousands traditionally or independently funded in other ways?

I just think it's lazy to ask the public to fund games that are just retreads of past projects. It's a safety net, nothing more.

I'd rather they use their own money and make something that reminds us that it's 2012. Which is how (game) companies are supposed to work in my opinion.
 

bengraven

Member
I really dislike comments like this, but I'll humor you, how is it getting out of hand? Even if a few dozen "notable" games use it, compared to thousands traditionally or independently funded in other ways?

I don't get this attitude either.

This is really only the second big old school Kickstarter and there are dozens of smaller indie games that don't make headlines. How this is becoming "out of hand" I'm not sure - I guess Shafer should have an exclusive right to do his game and we're supposed to wait 6 or 7 months.


I just think it's lazy to ask the public to fund games that are just retreads of past projects. It's a safety net, nothing more.

I'd rather they use their own money and make something that reminds us that it's 2012. Which is how (game) companies are supposed to work in my opinion.

Why not let the fans fund games they want?

Instead of going around to dozens of companies trying to get your game made? It's a low cost investment to get a nostalgic kick instead of $60 for the same FPS. You're making it seem like the old genres of gaming deserve to die because it's 2012 and because a larger consensus doesn't want them then they shouldn't make those games.
 

Munin

Member
Something I always wondered is why is the funding period always limited to 30 days only? Why not make it anywhere from, say, 1-3 months and also let people spend money beyond the deadline (if it already achieved the minimum)? Would seem to make more sense to me.
 

epmode

Member
I'd rather they use their own money and make something that reminds us that it's 2012. Which is how (game) companies are supposed to work in my opinion.

It's like you don't understand how game publishing works at all. Most decently-sized companies don't have a warchest to build a game on their own and these guys are no exception.
 

duckroll

Member
I just think it's lazy to ask the public to fund games that are just retreads of past projects. It's a safety net, nothing more.

I'd rather they use their own money and make something that reminds us that it's 2012. Which is how (game) companies are supposed to work in my opinion.

Don't like it, don't fund it. The argument goes both ways. Why should they be expected to spend their own money making something which might not have a market? If there is no demand for this sort of game, then the Kickstarter will fail and everyone goes home with no game and no loss of money. If it succeeds, we get a game we otherwise would not.

This isn't about how game companies should work. This is about projects which they are unable to get publisher funding. Pretty straight forward.
 
I just think it's lazy to ask the public to fund games that are just retreads of past projects. It's a safety net, nothing more.

I'd rather they use their own money and make something that reminds us that it's 2012. Which is how (game) companies are supposed to work in my opinion.

Brian Fargo has been far from lazy when it comes to Wasteland 2. He's been trying to get it to happen for a long time now. This seems to be the only way to make it happen.
 

wwm0nkey

Member
I just think it's lazy to ask the public to fund games that are just retreads of past projects. It's a safety net, nothing more.

I'd rather they use their own money and make something that reminds us that it's 2012. Which is how (game) companies are supposed to work in my opinion.

They are just finding new ways to fund it. If a publisher doesnt want to fund it then the company is shit out of luck. Now if the fans want to see the game and they get the game just for giving them $15 to make the game what is the issue here?

Also if the project doesnt go through everyone gets their money back, its a win win for everyone but the maker if the project doesnt pass.
 
I just think it's lazy to ask the public to fund games that are just retreads of past projects. It's a safety net, nothing more.

I'd rather they use their own money and make something that reminds us that it's 2012. Which is how (game) companies are supposed to work in my opinion.


you fund it. but you also get a game out of it. For $15 buy in. That's hardly expensive and ensures that the game gets made.


see: sydnicate + asura wraths 30k sales. Without public funding, niche games won't take off.


you're a lost cause anyhow.
 
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