Goku is so OP. Also funny that you link to a scene of Jackie Chun/Master Roshi falling for mixups when son was a fucking beast at reading them. :lol
Man early DBZ was so good about this stuff.
/nerding out
Bitching about how competitive a game is based on a personal invisible yard stick helps do..... what exactly?
The better player doesn't always win because the game is random it is because of deliberate design choices that aren't based on any kind of 'dice roll'.
Marvel isn't random in a way which let any player beat a pro out of nowhere. The random factor is when a player call out an assist and he's caught in a happy birthday out of nowhere. Most of them are completely random and lead to monstrous damage since there's usually x-factor involved to quickly kill 2 characters (Wong was caught in a happy birthday and it resulted in him being perfected and eliminated at EVO last year) .
Marvel isn't random in a way which let any player beat a pro out of nowhere. The random factor is when a player call out an assist and he's caught in a happy birthday out of nowhere. Most of them are completely random and lead to monstrous damage since there's usually x-factor involved to quickly kill 2 characters (Wong was caught in a happy birthday and it resulted in him being perfected and eliminated at EVO last year) .
Tha doesn't mean it's random it just means its unforgiving to mistakes, especially poorly timed assist calls
Yeah but sometimes it has that Blue Shell feeling.
Unforgiving? Unfair?
Yeah complaining about the 50/50 dead character/mixup on the incoming character is a legit critisism but calling the game random just makes people look dumb. This game realy isnt random at all. Well other than Weskers stupid Phantom Dance.
And Zero's lightning on an incoming character. That shit is is random as hell right? Not like the Zero player cares which side it hits lol... it always hits.
That isn't random. That's called a bad assist call aka a mistake. You have to think before you press that assist button.Marvel isn't random in a way which let any player beat a pro out of nowhere. The random factor is when a player call out an assist and he's caught in a happy birthday out of nowhere. The assist and active character end up being caught in some crap it lead to monstrous damage since there's usually x-factor involved to quickly kill 2 characters (Wong was caught in a happy birthday and it resulted in him being perfected and eliminated at EVO last year) .
That isn't random, more like an ambiguous cross up that is hard to block. Basically as soon as Zero dashes behind you, you better block the other way or you will get hit by the lightning. Zero can make the blocking timing extremely tight by lightning and then Buster as soon as he crosses you up. It's also distance dependent meaning if he does raw lightning very close you have more time to block the other way because it takes a while for the lightning to appear.And Zero's lightning on an incoming character. That shit is is random as hell right? Not like the Zero player cares which side it hits lol... it always hits.
So, what's the next major coming up? Texas Showdown?
Hopefully I'll have a better internet connection by then. Fuck CenturyLink. Also, fuck Comcast but the speeds are better. I feel sad.
James Chen also isn't a fan of the game right now and I respect James alotMarvel definitely doesn't have the consistency of something like sf. It's not random to the degree that a total scrub can beat a pro. But even at the highest levels it's not so much a player gets outplayed in a set, it's just that you can simply lose. Even if there is a hierarchy among players, it means little at the top.
and lol @ anyone caring about noel browns opinion on sfxt.
And Zero's lightning on an incoming character. That shit is is random as hell right? Not like the Zero player cares which side it hits lol... it always hits.
with the way ultradavid acted yesterday towards the game you can also include him in the hater category.James Chen also isn't a fan of the game right now and I respect James alot
So, what's the next major coming up? Texas Showdown?
lol with chris g its always a hardware malfunction.It doesn't matter, Raging. The "problem" will be solved when you hear in the after fight interviews "I messed up here and here".
Think about it, how often do you hear that?
Apt username.Marvel 3 is just a game that heavily rewards offense. You can block for like 30-50 sec straight, and just screw up on one block and lose a character. Also the ease of opening up somebody compared to blocking is just ridiculous, how are people supposed to reliably block instant overheads compared to somebody just herp-derping jump forward mash L + assist.
The best players in Marvel, the ones who win tournaments are the ones with the impeccable defense. If you can block a few mix ups against the opposition you pretty much dismantle most of their set ups. It's why Justin Wong is so consistent at this game and wins with mid to lower mid characters.Marvel 3 is just a game that heavily rewards offense. You can block for like 30-50 sec straight, and just screw up on one block and lose a character. Also the ease of opening up somebody compared to blocking is just ridiculous, how are people supposed to reliably block instant overheads compared to somebody just herp-derping jump forward mash L + assist.
James Chen also isn't a fan of the game right now and I respect James alot
James Chen also isn't a fan of the game right now and I respect James alot
The best players in Marvel, the ones who win tournaments are the ones with the impeccable defense. If you can block a few mix ups against the opposition you pretty much dismantle most of their set ups. It's why Justin Wong is so consistent at this game and wins with mid to lower mid characters.
Just check out who have won tournaments in Marvel. Combofiend, Viscant, Justin, Kusoru (Japanese player with amazing defense with a team that is more defensive in nature), FChamp (basically known for his defense), ChrisG, MarlinPie, PRBalrog, Flocker. Even at this tournament, the player with the best defense, optimized team and mindset won it.
I REALLY wished for all these people that keep calling XYZ is a bad game because of XYZ cheap mechanic/gameplay would go and play KoF13. People like Noel Brown, who just keep complaining and complaining when KOF13 is right there, but I guess to some people if its not capcom its not good enough.
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Why isn't KOF13 the main 2d fighter anyways? Shit is more hyped than most games of recent.
Why isn't KOF13 the main 2d fighter anyways? Shit is more hyped than most games of recent.
I get this way of thinking but I don't agree with it. You know they're a bullshit anchor, yet you refuse to snap them in or make people have to move to their B/C/D-plan?
To me, that's the player's fault for allowing that situation to develop in the first place. It's poor resource management as well.
If you can body his/her other characters regardless, why not snap in his Yu Gi Oh trap card horseshit character, neuter him since XF1 isn't anything close to XF3, and then go back to bodying the characters you have no (or fewer) problems against?
There's gotta be better gameplans in this game's future.
Apt username.
Bitching about how competitive a game is based on a personal invisible yard stick helps do..... what exactly?
James Chen also isn't a fan of the game right now and I respect James alot
hey i'm the biggest x-factor hater around but in the end its a part of the game and if you want to win you have to change some strategies to get around it. i usually just say screw it and fight the character instead of snapping them in and i pay for it a lot of the times but what can you do that's the game. i love this game too much to quit just because i don't like x-factor.I don't play that much Marvel so my opinion isn't necessarily valid, but I have watched a bunch of streams, and the tactic you described above really IMO doesn't equate to good balance.
Why should the guaranteed damage that the player deserved be sacrificed to snap in someone to try and set up a juggle scenario because of a BS mechanic that turns the game system into absolute broken mode.
Why do you care about his salty ass opinion? All he does is cry. That said, a lot of people don't like sfxt that much but only because they play and compare it to sf4. If you were to ask which is the better competitive game, they may give you a different answer. I'm going to wait for this game to further evolve with gameplay and through patches.
At the moment I'm finding it harder to appreciate the top level play here in SFxT, when compared to SF4. I feel the footsie game, punishment game, and the flow of the matches in SFxT just don't compare to SF4 stuff.
Perfect example is watching Poongko play against someone as Seth. The pacing he sets, and the always knowing he could die in one simple FADC to ultra combo as he tries to mix you up is god like to watch.
The fear here just isn't present. Maybe this game really DOES need Pandora to be X factor like. :/
At the moment I'm finding it harder to appreciate the top level play here in SFxT, when compared to SF4. I feel the footsie game, punishment game, and the flow of the matches in SFxT just don't compare to SF4 stuff.
Perfect example is watching Poongko play against someone as Seth. The pacing he sets, and the always knowing he could die in one simple FADC to ultra combo as he tries to mix you up is god like to watch.
The fear here just isn't present. Maybe this game really DOES need Pandora to be X factor like. :/ I don't feel it needs to be crazy like, but giving it 10 more seconds to last, and having canned animations not cost time ont he clock when it's on seems like it'd give it more potential.
Granted if this game was 2v2, then cross rush WOULD be x factor due to the unblockables you can make with a life team mate.
Cry Me River by Joan er just look for the non Timberlake one. I think that was when WNF passed Big2 in viewers .OMG, Art doing AE commentary was the worst. The WORST! So much whine, wine, whine.
Remember when spooky played that one jazzy song about crying or something while him and that other Sim player at Next Level (I forget his name) where on the mic?
Damn, I wish I remembered the song.
Art is the man though
Because snapping and killing an anchor or assist character is extremely advantagous. It fucks up your opponents game plan. Even if the kill isn't guaranteed, there's no reason not to try. Especially when that anchor character is Phoenix.I don't play that much Marvel so my opinion isn't necessarily valid, but I have watched a bunch of streams, and the tactic you described above really IMO doesn't equate to good balance.
Why should the guaranteed damage that the player deserved be sacrificed to snap in someone to try and set up a juggle scenario because of a BS mechanic that turns the game system into absolute broken mode. It's not like snapping them in makes your life any easier when your opponent most likely just use the superior properties of the moves of the anchor to get a hit/juggle on you into Super followed by DHC back into square one but with your current character's health depleted. There's definitely a lot of merit to MvC's system IMO, but X factor just tarnishes it IMO.
But regardless, as the way the game is, I'm not playing it, so I don't have the right to judge it. If the people currently playing it are enjoying it, cool, I respect that and I'll let Capcom do their thing to cater to this audience. But IMO based on the reasons above, it doesn't have the integrity seen in 3D fighters or recently SFxT.
To be fair, how long did it take for SF4 to get there? Was it like that the first month? (like we are in SFxTK's life).
Please mind, that I love high level SF4 play
and please, no x-factor comebacks. You get down on life that much with 30 seconds to go, that's your own fault, haha. Your reward for playing that bad the whole match is to be jumped away from
i think just cutting the amount of health regenerated would stop many of the timeouts.How about a snap back move like MvC3 has? I wonder if Capcom would be willing to make such a change.
The best players in Marvel, the ones who win tournaments are the ones with the impeccable defense. If you can block a few mix ups against the opposition you pretty much dismantle most of their set ups. It's why Justin Wong is so consistent at this game and wins with mid to lower mid characters.
Just check out who have won tournaments in Marvel. Combofiend, Viscant, Justin, Kusoru (Japanese player with amazing defense with a team that is more defensive in nature), FChamp (basically known for his defense), ChrisG, MarlinPie, PRBalrog, Flocker. Even at this tournament, the player with the best defense, optimized team and mindset won it.
I would like that mechanic regardless of timeouts. :3i think just cutting the amount of health regenerated would stop many of the timeouts.
marlinpie does have great defense and its called rushing your ass down. not need to block when you are making the other guy block.