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Wii U Speculation Thread The Third: Casting Dreams in The Castle of Miyamoto

Nothing new, but at least this time we have some positive statements!
although someone could still dismiss this as PR ambiguous talk, failing to mention on purpose hardware specs
 

klier

Member
Speculation thread 1: 19,928 posts
Speculation thread 2: 20,023 posts
Speculation thread 3: 11,959 posts (so far)

Total: 51,910 posts


E3 2012:
t1338922800z4.png


How many posts to go?
 
I was thinking if U-Box could be like this:

In the TV screen we see the boxers:
vdImG.jpg


And at the padlet we control the position of the boxers(quick dirty job w/paint) :
DiIqi.jpg


And for the punches we can use the Right(R1, R2, A, B, X, Y) buttons for right punchs and the Left(L1, L2, Dpad) for left punchs, creating sort of a real Southpaw Style.

What do you think GAF?
 

Red UFO

Member
It''s all about what nintendo can show on screen. You know if you take this screen and add a new matio galaxy 3 to wiiu it just will be awesome. I know there will not be a mario galaxy 3 soon. But still nintendo has the magic to pull this off.

nicepicture.jpg[IMG][/QUOTE]
I do agree with you, but could you imagine that scene, but scaled up? Imagine seeing the festival stretch out into the distance.
 

ASTROID2

Member
It''s all about what nintendo can show on screen. You know if you take this screen and add a new matio galaxy 3 to wiiu it just will be awesome. I know there will not be a mario galaxy 3 soon. But still nintendo has the magic to pull this off.

super-mario-galaxy-dolphin.jpg

That makes everything on PS360 look like crap.
 

capslock

Is jealous of Matlock's emoticon
I was thinking if U-Box could be like this:

In the TV screen we see the boxers:

And at the padlet we control the position of the boxers(quick dirty job w/paint) :

And for the punches we can use the Right(R1, R2, A, B, X, Y) buttons for right punchs and the Left(L1, L2, Dpad) for left punchs, creating sort of a real Southpaw Style.

What do you think GAF?

I don't see how that helps.
 

SephCast

Brotherhood of Shipley's
It''s all about what nintendo can show on screen. You know if you take this screen and add a new matio galaxy 3 to wiiu it just will be awesome. I know there will not be a mario galaxy 3 soon. But still nintendo has the magic to pull this off.

super-mario-galaxy-dolphin.jpg

Dat Art Style.
 
Think hard about what EAD Tokyo WILL do with a machine that vastly more powerful than Wii, with the next Mario. I hope it's like the first Galaxy. I mean the framerate and lighting gave it a "CG-like" look to it, combined with how fun it was. It's my favorite Nintendo game ever, followed by the original SNES Pilotwings and Twilight Princess.
 
It''s all about what nintendo can show on screen. You know if you take this screen and add a new matio galaxy 3 to wiiu it just will be awesome. I know there will not be a mario galaxy 3 soon. But still nintendo has the magic to pull this off.

super-mario-galaxy-dolphin.jpg

Isn't this the very beginning of the first Galaxy with perhaps some Photoshop retouchings?
 

Pimpbaa

Member
They won't do it. I'm pretty confident of that. It'll support ultra-modern or near-modern pixel shaders.

I don't know why TEV is even being brought up. Even before the Wii U was announced, one could have safely guess that Nintendo's next system would use a far more standard GPU.
 
It''s all about what nintendo can show on screen. You know if you take this screen and add a new matio galaxy 3 to wiiu it just will be awesome. I know there will not be a mario galaxy 3 soon. But still nintendo has the magic to pull this off.

super-mario-galaxy-dolphin.jpg
damn son that pic is beautiful
 
Still no haptic screen (nor 3D) on the DRC (padlet) in possessions of big third-party studios at the end of march. Ok, features on the Wii-mote were disclosed lately and unknown to developers, but haptic feedback is in another league in terms of gameplay/gamedesign implementation than a little speaker on the controller.

LALALALA I'M NOT LISTENING

*continues to live in fake universe where Nintendo gives out haptic screens like candy*


THQ being on the cusp of closing down is a big reason why they won't put any extra effort into ports, yes.

The Wii U is apparently quite, quite easy to port to (and insanely easy, code-wise, to swap gameplay from the TV to the DRC). Wouldn't being close to death be a reason for porting to the system?

Or you missed your sarcasm tag, and the joke went over my head, in which case :p


The Wii U won't have an internal HDD or power supply.
Comparing it to the PS3 is rather foolish.

The Xbox 360 doesn't have an internal power supply (at least, the one at my friend's house doesn't). Even accounting for the hard drive, the Wii U is very, very much smaller than it.
 
LALALALA I'M NOT LISTENING

*continues to live in fake universe where Nintendo gives out haptic screens like candy*




The Wii U is apparently quite, quite easy to port to (and insanely easy, code-wise, to swap gameplay from the TV to the DRC). Wouldn't being close to death be a reason for porting to the system?

Or you missed your sarcasm tag, and the joke went over my head, in which case :p




The Xbox 360 doesn't have an internal power supply (at least, the one at my friend's house doesn't). Even accounting for the hard drive, the Wii U is very, very much smaller than it.

I was talking about the effort to add AA and upres and add better textures.
 
I don't know why TEV is even being brought up. Even before the Wii U was announced, one could have safely guess that Nintendo's next system would use a far more standard GPU.

From Tesselators to TEV. Only in a Nintendo thread...

How can they achieve 100% Wii emulation without TEV is one reason for invoking this outdated acronym once more. There are ways to do it Dolphin-style perhaps, but it is a valid point. But don't think we're talking about the same TEV as in Wii or that the Wii U's GPU uses it exclusively. The idea is that it would be used in conjunction with traditional "modern" SPUs.

I'd certainly be intrigued to hear more on this theory from its proponents, wsippel and bgassassin.
 

nordique

Member
I have no idea what the production cost would be or what cost Nintendo is targetting. I'm not a techie either, but a 4770 clocked at 350MHz would get nearly 450 Gflops. The chip is already on 40 nm and has 640 ALU's. If i'm not mistaken, it would need less than 40W at 350MHz. Not to criticize Wsippels theory, but if you could get a 3 year old chip to deliver that kind of power... shouldn't a newer and customized chip even be able to do better? And if not, why go that route? Only for BC?

Just to repeat wsippel, the Wii U GPU won't be 3 years old

Its age is probably in the months, not years time scale
 
I finally finished the Pikmin puzzle in Mii Plaza, and I was thinking that maybe, it could be a single piece of what Pikmin 3 would've been on Wii.

The textures look better than in the previous games on GC, it's in 60 frames as well.

Not sure if they would've went with 30 frames again on Wii, I would've hoped so for maximum push in hardware.

Either way, I hope someday when we get an Iwata Asks for Pikmin 3 on Wii U, they'll pull a Kirby and show us the original Wii version of the game, as they showed all three (including 2 never before seen) canned versions of the Kirby game.
 
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