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Kid Icarus should be held more accountable for it's controls

massoluk

Banned
/Play Kid Icarus at the subway all the time with no stand. Standing against the wall even.

I held my 3DS with both hands play this game with stylus. Insert Upper 3DS screen between you middle and index fingers of your stylus hand. Hold the end of your stylus with your thumb and index fingers.
 

dark10x

Digital Foundry pixel pusher
How does the controls suck? Just because you and a few others who haven't put the time in together proficient in them can't seem to get it?

I suck at fighters but I'd never blame my inability to play them on the fact I can't get the controls.
This isn't even remotely the same thing.

The issue here is comfort, not usability. The controls WORK just fine and are indeed plenty accurate. They simply are not comfortable for some of us to use and this is spoiling the experience.
 

ryushe

Member
Something just dawned on me, you all do know that instead of using the stylus, you can use your thumb/thumbnail to manipulate the camera/aiming reticle as a makeshift 2nd analog or better yet, a track ball, that's not only way more comfortable since you can now hold the system like normal, but incorporates the best of pc gaming onto a handheld?

The fact that some of you think the myriad of options available at your disposal all suck is astonishing to me.
 
And those saying it should be on Wii: the game would not have the online or offline multiplayer elements we have now, no streetpass features, no AR Cards to sell, and the 3D depth would obviously need to go. Also, how would you turn and aim as rapidly as on a touch screen? A small bounding box might work, but it would also make the game hard to control for others that way.
You make tweaks to the game? Why is that impossible now? Street pass and cards are tangential features. A port could have been made no problems. That's like complaining you lose some touch features, device to device interaction in one of the Vita dual releases. So those arguments on your part are minor obstacles for a multi release.
Sure there are those people. There's also a larger set of folks who realize the current 3DS only has one analog stick and there isn't a redesign announced yet. There isn't going to be a patch either. Kid Icarus is not going to support the CPP for DA aiming. This is reality.
Hence the necessity for people of the community to complain about the game and system issues to make Nintendo aware of it and in the future take those drawbacks into mind when design a new device or software. Instead of taking it through the ass plain and simple. Some of the guys here are grilling Otaku for a valid complain.

Some folks like to deal with reality and just adapt to the controls or they choose not to buy the game. However there is another set of individuals who would actually rather pick staw-man arguments with "nintendo fanboys" (who do exist, I'm not denying that) and accuse anyone who defends the controls of being delusional! But hey, why be reasonable when you can be a fan sheep?
It's simply that most people playing devils advocate don't recognize the actual control setup shortcomings and rest the bulk of the problems as the "users" fault, going to the extent as getting offended when valid criticism is made.
These passive aggressive bitch treads are just as bad as the console circle jerks.
Threads are as bad as the posters that contribute to them. We could have some real constructive criticism here to help Nintendo improve his output but some guys can't see no wrong in their ways :)

Now addressing the hole thread, complains about controlling games with the 3DS have been made for other high profile titles like Revelations, Snake Eater and Mercenaries so there are some factual problems, using the finger to cover the sun would do more harm than good. Problems should be vocalized and recognized not buried with denial.
 
End of the page, FUUUUUUU
Again:
No it doesnt, now I like much more ground sections than flying ones. I dont have a problem with the controls.

As impressive as they are, flying sections are the least interesting an a gameplay point tof view at the end with repeated plays.
Star Fox 64 and Sin and Punishment have still the crown of fun flying sections.
And I dont use the stand, I even find it impractical, the first time I used it.


Ah yeah, and the exo tank controls are a piece of shit.
 

Effect

Member
It just makes no sense why they didn't implement dual analog. I don't buy the "we didn't have enough time" excuse, considering that there were games that were released before the CPP was even out.

The lack of dual analog is by design. I thought that was clear by now. Or it should be clear I think after one plays the game. It makes more sense now considering they started developing it first do to lack of 3DS devkits at the time on the PC and Wii. The game can be a bullet hell at times. It's very Sin and Punishment 2 in that regard which is another game that is better with more precise controls do to the chaotic nature of the action. You just can't get that with dual analog unless you have a huge amount of aim assist.

People do realize you do not have to hold the 3DS with one hand right? You can rest it on one of your legs. In fact you should unless you are using the stand. This really should be the case with any game that uses the stylus a lot. Resting it on your legs just allows you to be more comfortable in general.

The controls do have a learning curve. That isn't a bad thing at all. If the game calls for a different then normal control scheme then it should use it. It's not like it's the first game though to use this control scheme. There is nothing "wrong" with the controls in Kid Icarus Uprising.
 

jonno394

Member
Now addressing the hole thread, complains about controlling games with the 3DS have been made for other high profile titles like Revelations, Snake Eater and Mercenaries so there are some factual problems, using the finger to cover the sun would do more harm than good. Problems should be vocalized and recognized not buried with denial.

Each to their own, I feel that there are just as many people who think teh controls in the games you mention work well, as there are that think they don't. Now that in itself is a problem, but whether it is a personal problem or a hardware problem is another question.
 

zroid

Banned
Something just dawned on me, you all do know that instead of using the stylus, you can use your thumb/thumbnail to manipulate the camera/aiming reticle as a makeshift 2nd analog or better yet, a track ball, that's not only way more comfortable since you can now hold the system like normal, but incorporates the best of pc gaming onto a handheld?

The fact that some of you think the myriad of options available at your disposal all suck is astonishing to me.

I've been trying to advocate this input method for a while now, especially for lefties, but seems like people are largely averse to it.

It's quite awkward if you hold your right hand as you normally would the 3DS, but if you just cup your fingers behind the system and drape your palm and thumb over top of the front face, it's very, very comfortable to play. I wonder if perhaps people just haven't figured out this aspect of it before.

Or their thumbnail is simply too short and they don't have a thumbstrap.
 

Tom_Cody

Member
End of the page, FUUUUUUU
Again:

And I dont use the stand, I even find it impractical, the first time I used it.


Ah yeah, and the exo tank controls are a piece of shit.
Don't use the touch pad at all. The Exo tank controls fine if you just use the analog. The camera centers behind you as you drive. You will get in trouble immediately if you try to control it with normal ground controls.
 

Kurdel

Banned
Something just dawned on me, you all do know that instead of using the stylus, you can use your thumb/thumbnail to manipulate the camera/aiming reticle as a makeshift 2nd analog or better yet, a track ball, that's not only way more comfortable since you can now hold the system like normal, but incorporates the best of pc gaming onto a handheld?

The fact that some of you think the myriad of options available at your disposal all suck is astonishing to me.

That would be a nightmare with the current 3DS touchscreen, seeing it is resistive and not capacitive.

I was looking forward to this game, but all these negative comments are making me feel good about my decision not to buy it.
 
Are the people defending the controls the same ones who bash the iPhone for lacking proper controls?
*scratches head* Are you seriously comparing virtual dpads and the likes with stylus aiming and flicking? If so: Lulz!

I always knew my mastery of Trackball mouse in online FPS would reward me one day.
Oh, you're one of THOSE guys. I saw someone at a lan-party once using that set up. He was quite good with it, of course he was smoked by the better mouse players but I still found it impressive.

That would be a nightmare with the current 3DS touchscreen, seeing it is resistive and not capacitive.

I was looking forward to this game, but all these negative comments are making me feel good about my decision not to buy it.
Honestly I don't see a lot. Game is awesome, your loss I guess.
 
Do what works for you, people. I thought the control was going to be a little annoying at first, but it turns out that I really can't play for more than 15 minutes at a crack, so it's fine. Haven't had any issues yet, but can clearly see how some people could. CPP would have been nice to work in, but what would that have done to dev time?

Literally I don't know and if someone does, please clarify.

Not sure if the game has been getting perfect reviews but, if it hasn't, then I think it damn near IS being held accountable for the control.
 

Jintor

Member
That would be a nightmare with the current 3DS touchscreen, seeing it is resistive and not capacitive.

I was looking forward to this game, but all these negative comments are making me feel good about my decision not to buy it.

Terrible decision. It's amazing. Put on your big boy/girl pants (delete where applicable) and get it.

Controls might sting a little but it's worrrrrrth itttttttttt
 

zroid

Banned
Haven't had any issues yet, but can clearly see how some people could. CPP would have been nice to work in, but what would that have done to dev time?

Literally I don't know and if someone does, please clarify.

I believe the story as we know it is Sakurai was uninformed of the CPP's existence, and only had time to quickly throw in a left-handed mode in time allotted. Apparently they experimented briefly with dual analogue, but what he specifically said was that they would need a lot more time to work out all the kinks and make the right adjustments. For what he felt was already an inferior control input, he didn't think it was worth the time.

That would be a nightmare with the current 3DS touchscreen, seeing it is resistive and not capacitive.

Um, it's not a "nightmare". If you're worried about scratches, screen protectors are cheap. But frankly, that's not even an issue unless you're needlessly over-manhandling the touchscreen.
 
Now addressing the hole thread, complains about controlling games with the 3DS have been made for other high profile titles like Revelations, Snake Eater and Mercenaries so there are some factual problems, using the finger to cover the sun would do more harm than good. Problems should be vocalized and recognized not buried with denial.

Factual problems?

So as long as I can find someone complaining about any given control scheme, that suddenly means there are cold hard facts supporting my point, and those who try to argue are in denial?

Good to know.
 
Don't use the touch pad at all. The Exo tank controls fine if you just use the analog. The camera centers behind you as you drive. You will get in trouble immediately if you try to control it with normal ground controls.

The thing is, sometimes it shoots 2 diagonal rays (that logically do nothing because is not where you want to shoot) and sometimes, and I dont know why, it shoots straight.

That would be a nightmare with the current 3DS touchscreen, seeing it is resistive and not capacitive.

I was looking forward to this game, but all these negative comments are making me feel good about my decision not to buy it.
This has to be a joke.
 

dark10x

Digital Foundry pixel pusher
Something just dawned on me, you all do know that instead of using the stylus, you can use your thumb/thumbnail to manipulate the camera/aiming reticle as a makeshift 2nd analog or better yet, a track ball, that's not only way more comfortable since you can now hold the system like normal, but incorporates the best of pc gaming onto a handheld?

The fact that some of you think the myriad of options available at your disposal all suck is astonishing to me.
Technically, yes, but resistive touchscreens are terribly annoying to use with a finger (when swiping) due to the pressure requirements. That's why Nintendo had the old thumb strap available for the DS originally. If the screen were capacitive then the thumb solution would be fine.
 
Technically, yes, but resistive touchscreens are terribly annoying to use with a finger (when swiping) due to the pressure requirements. That's why Nintendo had the old thumb strap available for the DS originally. If the screen were capacitive then the thumb solution would be fine.

Theoretically.

In practice, it is extremely sensitive and you're pressing slightly anyway due to slightly frantic gameplay, and it feels just like using a capacitive screen.
 

Neiteio

Member
I think the default controls are perfect and only tweaked them so the reticule aims faster and the camera stops quicker. But I'm right-handed, so I don't know how it is for lefties. I had slight cramps comparable to 3D Land at first, but a break every two hours solved that, and now my hand has adjusted and appears more relaxed holding the system, so there's not much strain. And the camera controls are brilliant: It allows for incredibly frenetic action with pinpoint precision you just couldn't get with dual analog. I love just swinging the camera around -- it's like spinning a globe, as the game explains -- or zipping quickly between targets. So in conclusion, I wouldn't be against more options for those who for whatever reason can't handle the controls, but I wouldn't want the default controls to be omitted or changed. :)
 
Read my post please, not an excuse. I absolutely think they should've incorporated it, but you stand no chance on higher difficulties, just try it for yourself. I assume you have the game.

I did read your post originally, I'm not being dense.

You clearly think they should have more options, but you worded it as such that they would purely be for individuals who do not wish to tackle the higher difficulty levels. As if it would be somehow impossible or extremely more challenging to tackle the higher intensity levels with a dual analog control scheme. I do have the game, I've completed the story mode on varying degrees of difficulty and had some fun in multiplayer. Dual analog would not be a significant disadvantage towards higher levels of play - however you wish to phrase it.
 

Rezbit

Member
Well here are your choices.

Either the circle pad or buttons can move Pit. If you have a CPP, that stick can also move Pit.

Touchscreen, touchscreen / d-pad, or touchscreen / buttons can aim (in other words, under two of the options you can use two different ways to aim).

You can then remap everything else to the remaining buttons. You assign attack, use power, select power (left), select power (right), change view (snipe), and align camera to any combination of L, R, X, A, B, Y, and each direction on the d-pad. If you have a CPP, whatever you assign to the R button will translate to the CPP's R button.

You can also change how quickly the aiming reticle moves during air sections (rails shooter), how quickly the reticle stops after starting to move it, and invert vertical and horizontal.

And then you can tweak similar settings for land battles - how quickly the reticle moves up and down, separately from how quickly it moves left and right, how quickly it stops after you start it moving, and invert vertical and horizontal.

It also has shot homing, aim assist, and autofire that you can turn on and off.

That's the long and the short of it.

Thanks for the post. Hmm, doesn't sound bad, per se. I guess it is just the comfort/claw thing. Mind you, I have not found a single portable game "comfortable" to play, so that's a thing for me. After playing MK7 for 30 minutes my hands kill.
 

FLAguy954

Junior Member
Technically, yes, but resistive touchscreens are terribly annoying to use with a finger (when swiping) due to the pressure requirements. That's why Nintendo had the old thumb strap available for the DS originally. If the screen were capacitive then the thumb solution would be fine.

I think you are wrong. I've been using the skin of my thumb to manipulate the camera since the ds. It wasn't really viable on the DS because it had horrible pressure requirements compared to the 3DS. I can finally do this because the 3DS' touchscreen is much more sensitive and improved than the DS' old touchscreen, therefore finally making this a very viable solution. All a capacitive screen could do at this point is offer multi-touch.

Edit: Beaten
 
That would be a nightmare with the current 3DS touchscreen, seeing it is resistive and not capacitive.

I was looking forward to this game, but all these negative comments are making me feel good about my decision not to buy it.

WOW.

Ignorance is bliss, I suppose.
 

dark10x

Digital Foundry pixel pusher
Theoretically.

In practice, it is extremely sensitive and you're pressing slightly anyway due to slightly frantic gameplay, and it feels just like using a capacitive screen.
I've tried it and don't agree at all. I absolutely hate using the touch screen on the 3DS for this reason and it feels terrible in Kid Icarus. It is usable, but you do need to apply a bit of pressure for it to function which doesn't feel natural for someone used to capacitive screens (or at least unnatural to me). It was not reliable or enjoyable to play using that method. I'd rather use the face buttons. :\
 
Factual problems?

So as long as I can find someone complaining about any given control scheme, that suddenly means there are cold hard facts supporting my point, and those who try to argue are in denial?

Good to know.
UncleSporky, why did you chose to ignore the multiple posts that specifically said that lots of reviews mention control adaptation issues with the game. Same case for Snake Eater, so yea, those are factual. Nintendo even anticipated this by including a stand. So yea, factual. For years, it has been commented that occupying one hand with the stylus while manipulating buttons in the DS or 3DS hardware, is not optimal. So yes, factual.

What do you want me to do, then? Cover my eyes, ears and swing my head side to side, yelling nanananana!

I'll leave that to you bro :)
 

Gartooth

Member
Which was something I IMMEDIATELY got. Easy peasy

it's still uncomfortable as hell to play though.

Supporting a system, for an extended period of time, in your weak hand while trying to precisely move a pen with the hand you don't right with.

It sucks

Like many have said before, they included a freaking stand as this was an obvious concern.

I'm left-handed, and I suggest using the stand as much as possible. It rectifies the weight problem, allows greater precision, and helps maintain the 3D effect.

It was awkward to use the stylus in my right hand at first, but I adjusted to it rather quickly. (Honestly had a harder time adjusting to Skyward Sword with my right hand on the MotionPlus)

I think if you try using the stand as much as possible, and be persistent while playing, you will get adjusted to the controls eventually.
 

codhand

Member
Lots of people with KI avatars defending the controls in here. I can't believe this wasn't mentioned before "virtual thumb", and "a,x,b,y," analog options (really?). Paying 13 bucks to get a grip helps a lot, even with this grip, the controls on foot are still not great, but the claw-hand basically goes away.

Again:
41AWE8yS3tL._SL500_AA300_.jpg


Don't think I could play Starfox or Icarus without this.
 
To be honest as a leftie I am fine with the controls aslong as I use the CPP-add on. It is of course a bad design when you eliminate left handed players (in terms of precision). If the CPP didnt exist I would rather play with the default controls than use the buttons to move. The CPP helps a lot but it was odd at first to use the stick on the right hand because all movement controls are traditionally on the left side. The stand however is useless with controller add-on.

My biggest gripe with the game is the vehicle controls, and those levels where it is difficult to avoid falling due to enemy attacks forcing you to dodge. When you standing on safe surfaces the controls (despite their difficulty curve) works to an extent, but when you are on narrow paths it becomes terrible.

I suppose the control experience in the end is different from person to person. It didnt stop me from having fun despite the big hands I have (additionally to being a leftie). However I would likely be more unsatisfied if I didn't have the CPP as an option.
 

FLAguy954

Junior Member
UncleSporky, why did you chose to ignore the multiple posts that specifically said that lots of reviews mention control adaptation issues with the game. Same case for Snake Eater, so yea, those are factual. Nintendo even anticipated this by including a stand. So yea, factual. For years, it has been commented that occupying one hand with the stylus while manipulating buttons in the DS or 3DS hardware, is not optimal. So yes, factual.

What do you want me to do, then? Cover my eyes, ears and swing my head side to side, yelling nanananana!

I'll leave that to you bro :)

But here's the difference: It is factual that control issues are a problem to SOME people. But it is purely opinionated and fallacious to say that control issues are a problem PERIOD.
 
UncleSporky, why did you chose to ignore the multiple posts that specifically said that lots of reviews mention control adaptation issues with the game. Same case for Snake Eater, so yea, those are factual. Nintendo even anticipated this by including a stand. So yea, factual. For years, it has been commented that occupying one hand with the stylus while manipulating buttons in the DS or 3DS hardware, is not optimal. So yes, factual.

What do you want me to do, then? Cover my eyes, ears and swing my head side to side, yelling nanananana!

I'll leave that to you bro :)

All right, let me start up a couple review sites and I'll be sure to criticize the controls of every game that comes out just to give criticism a factual basis and make everyone unable to deny the truth.

Hopefully that'd be enough to legitimize a thread like this for every game, huh? Just takes a couple reviews and then the facts are on your side.
 
Only problem I had was when I beat Chapter 1. I was holding it with my pinky which gave me cramps.
The stand got rid of all my problems. I support the Exo tank problems.

I don't mind this thread of complaining about controls, because everyone's different, but this title sure does annoy me.
"Held more accountable"?
 
It should be held more accountable for the single major complaint pretty much every website lists and and is talked about at length in the actual OT which, for some reason, this thread's thoughts were too good for?
 
But here's the difference: It is factual that control issues are a problem to SOME people. But it is purely opinionated and fallacious to say that control issues are a problem PERIOD.
You won't fool me sorry, you are twisting my arguments to fit your agenda. There's been a substantial amount of complains from a lot of users (even reviews) regarding the controls, more than you typically see. So the issues are factual, however i never said the controls are broken or inoperable. My point always been these issues warrant consideration and should not be silenced.

So the complains are reasonable, havent seen you adressing the guys saying AgentOtaku is plain "wrong" for complaining. Yet, you are happily even putting words on my mount to counter argue :)
Just takes a couple reviews and then the facts are on your side.
Couple of reviews? Are we even in the same thread? There are people here complaining about the controls, there are people posting on how this issue is being brought frequently in the OT thread so it didn't warrant this one. There has been always persistent complains of controlling a DS device with a stylus and buttons. I just hope you are reading the above part, argument is reasonable and based on facts, does it affects your enjoyment of the game if you recognize there are some issues with its control scheme?
 
You won't fool me sorry, you are twisting my arguments to fit your agenda. There's been a substantial amount of complains from a lot of users (even reviews) regarding the controls, more than you typically see. So the issues are factual, however i never said the controls are broken or inoperable. My point always been these issues warrant consideration and should not be silenced.

So the complains are reasonable, havent seen you adressing the guys saying AgentOtaku is plain "wrong" for complaining. Yet, you are happily even putting words on my mount to counter argue :)
So now "facts" are based on how many people claim something? You could say it is a fact that many people have an issue with the controls, but you can't say it's a fact that the controls are an issue. At best it's a widespread subjective opinion.
 
You won't fool me sorry, you are twisting my arguments to fit your agenda. There's been a substantial amount of complains from a lot of users (even reviews) regarding the controls, more than you typically see. So the issues are factual, however i never said the controls are broken or inoperable. My point always been these issues warrant consideration and should not be silenced.

So the complains are reasonable, havent seen you adressing the guys saying AgentOtaku is plain "wrong" for complaining. Yet, you are happily even putting words on my mount to counter argue :)

How many reviews does it take to make something factual? I mean, let's say 5 reviews from minor sites say the latest Call of Duty is kind of tough to control, there are just too many actions you can take at any given time and it gets confusing.

Or maybe 5 reviews from minor sites isn't enough. What about 8 reviews from minor sites and 2 from major ones, does that make the issue a factual one? Help us set some parameters here. Teach us the things we do not know, the knowledge you have been blessed with.

If everyone says that Journey has amazing graphics, that makes it truly factual, and anyone who says otherwise is in denial and clearly wrong, trying to dispute something that has been proven beyond a shadow of a doubt?

Some people say that the PS2 controller's symmetrical design is less comfortable than 360's asymmetrical one. Which side do the facts come down on? I mean, surely you know...?
 

SmokyDave

Member
So now "facts" are based on how many people claim something? You could say it is a fact that many people have an issue with the controls, but you can't say it's a fact that the controls are an issue. At best it's a widespread subjective opinion.

The inclusion of a stand with every copy is a pretty bloody big red flag though.
 

jonno394

Member
The inclusion of a stand with every copy is a pretty bloody big red flag though.

To me it's a sign that they know some people have issues with it. If everyone had issues and HAD to use the stand then it could easily be attributed to a hardware issue, but because it seems to be more of a personal issue with as many people easily getting to grips with the controls, then it is more to do with the individual.

The old adage is, blame the workman, not the tool. It rings true here as well imo.
 
I've already put 2-3 hours into it ...and I'm still trying to find a control scheme that works for inferior race lefty.
Here's the thing though, WHY did Sakurai/Nintendo INSIST on using the Stylus as the primary means of input?
I mean really, how many other DS titles out there forced stylus based aiming on you after Metriod Prime Hunters? It was a novel concept back when, let's be
honest, the DS/Stylus input method was in it's heyday, but there's a reason we didn't really see if much after that.
Personal opinion is that over the years since then, the industry/tech has moved on and there is just better
alternatives out there.

...Yet they insisted on building a 20+ year sequel on it. I loved the original dearly and was pretty estatic that Nintendo was finally showing some love
to the IP. Now I feel like i'm being keep out of the party because they held firm on this control method. HOw diffult could it have been to offer dual analog alt method?
You quietly pushed the CCPRO out there and just pretend it doesn't exist, as if you're embarressed by it.

I really want to love Kid Icarus but 5 minutes everytime, I slip in to rage mode again and become flustered. For me, the controls merely only meet functional at their best and are a constant barrier at worse.

I guess I wanted to make this thread because I've seen how the OT has every other post mentioning the controls

Share some thoughts, suggestions, fustrations, etc.

I'm enjoying it a great deal.

I'm not left handed.

I'm still not loving the controls.

In the end, I suppose the fact that it shipped with an accessory should be proof positive that the controls fall on the side of unconventional.

I think it was the Bombcast where they were talking about how it would control great on the Wii. The more I think about it and the more I play Kid Icarus...is it possible that this was meant to be a Wii title initially? (I didn't follow the dev cycle for this game)
 

FLAguy954

Junior Member
You won't fool me sorry, you are twisting my arguments to fit your agenda. There's been a substantial amount of complains from a lot of users (even reviews) regarding the controls, more than you typically see. So the issues are factual, however i never said the controls are broken or inoperable. My point always been these issues warrant consideration and should not be silenced.

So the complains are reasonable, havent seen you adressing the guys saying AgentOtaku is plain "wrong" for complaining. Yet, you are happily even putting words on my mount to counter argue :)

Couple of reviews? Are we even in the same thread? There are people here complaining about the controls, there are people posting on how this issue is being brought frequently in the OT thread so it didn't warrant this one. There has been always persistent complains of controlling a DS device with a stylus and buttons. I just hope you are reading the above part, argument is reasonable and based on facts.

I didn't say the complains weren't reasonable. I was even only talking about Kid Icarus controls but all stylus control complaints. For an issue to be factual, 100% of users would have to have a problem with the controls, it isn't something that is dictated by a vocal "majority". That's just you spinning the argument in your favor because you have like-minded people backing you up.

So now "facts" are based on how many people claim something? You could say it is a fact that many people have an issue with the controls, but you can't say it's a fact that the controls are an issue. At best it's a widespread subjective opinion.

That's exactly what I'm saying:

But here's the difference: It is factual that control issues are a problem to SOME people. But it is purely opinionated and fallacious to say that control issues are a problem PERIOD.
 

Maedhros

Member
That would be a nightmare with the current 3DS touchscreen, seeing it is resistive and not capacitive.

I was looking forward to this game, but all these negative comments are making me feel good about my decision not to buy it.

The game is still fantastic, despite my problems with the controls, I would get it. There are no other problems.
 
Has the OP checked here?

the-leftorium-picture.png


I think there's absolutely nothing wrong with being critical of the control scheme. Like many others have said, I have absolutely no problem with the controls, but I can certainly understand someone having trouble with them.

As the OP said, he loves the game, so it's not like he made this thread to start a KI bashing session. That being said, as others have pointed out, pretty much every review and many of us here have questioned the controls. Not exactly sure how Nintendo can be held "accountable" for it...
 

codhand

Member
Are people spelling complaints wrong on purpose? Or is there some meme I missed?

I think the stand coming with every game is them being "accountable".

cZVkY.png
 
The inclusion of a stand with every copy is a pretty bloody big red flag though.
Why? To me it just says, "hey, this game probably won't be very comfortable to play without this stand." That statement in and of itself doesn't really offend me, I just use the stand and the game is perfectly comfortable and enjoyable.

I've said it at least five times by now but I'll say it again: stand + lap pillow = blissful KI experience.
 

Somnid

Member
It's not really the controls themselves as much as the style of game Sakurai made. Most people who put some thought into it would notice dual analog isn't a solution because of the cursor based aiming (which is made consistent with the flying sections). Now if it had been made a third person shooter/action game that might have worked but given the how slow and how much auto aim you'd need to really get the cursor workable, and how that now has to tie into the camera system means it wouldn't change a whole lot. There's not really a question the controls that were given were the best for the game he had and the system he put it on, whether those gameplay decisions were correct ones is up to the player.

To me it felt more like he was going for a Wii game. It works alright but the controls are not my biggest problem. Mine is that I constantly move out of the sweet zone (the game is more of a twitch game that makes me move ever so slightly unlike a lot of other 3DS games). Turning it off doesn't help because after playing a lot of 3D it's hard to go back. It's like my eyes can't make sense of 2D anymore. Like my brain is now aware it's looking at a flat moving picture rather than a window into the game.
 
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