• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

GI Biz: A developer sees model costs double for Durango sequel to Xbox 360 title

derFeef

Member
Stuff like character models are usually modelled and textured in higher res anyway, at lest for high budget titles.
 

Erethian

Member
$70-80 games next gen
(still with on disc DLC)

Games are going in that direction already, just not in an explicit manner.

Seems like with the next generation the console industry is looking to double down on making the core market pay more for each game. Or extract a fee out of those who buy used, which they've already started with online passes.

Which I guess makes sense when you consider that the growth prospects for the next generation of consoles, so far as the size of the userbase goes, aren't all that promising.
 

orioto

Good Art™
Don't see why this would happen. Assets are already created at high fidelity and then cut down into a playable form.
See the original Gears 3 models for example.

This for Christ sake.
Even the textures this gen, are probably downgraded and compressed for consoles, but the assets are done in high quality.. I really don't get this kind of HD cost talk.
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
Bah just buy them in bulk like I do. Always good to have a few polygons put aside for a rainy day.

I'm ready then, I even got them in different colors

B4YDg.jpg


Triangle Depot, Polycounts be Damned!
 

z0m3le

Banned
$70 a game isn't my worry. Not having Persona 6 or another VanillaWare game is what I'm worried about.

I think that devs might just up port from the Wii U if this becomes the case, unless games are $70-$80 and sell really well on PS4/Xbox720, I don't see this generation repeating into the next, I see multiplatform games going across all 3 platforms and looking a lot closer to Wii U then not.

Either that or Japanese developers move to Wii U and a lot of western developers die off this gen, including THQ, who is already in big trouble.
 

nasos_333

Member
That is strange stuff

Wont most developers make high polygon models in the first place and then map them to textures in low res ones ?

Same for textures, few would make a texture in low resolution, usually assets are made in high specs
 

saunderez

Member
This for Christ sake.
Even the textures this gen, are probably downgraded and compressed for consoles, but the assets are done in high quality.. I really don't get this kind of HD cost talk.

It's completely and utterly illogical which makes me wonder about the author of the article. It says he has 30 years experience but shouldn't he know things like this?
 

derFeef

Member
It's completely and utterly illogical which makes me wonder about the author of the article. It says he has 30 years experience but shouldn't he know things like this?

Maybe it's a small studio, not really working that way. Then they surely need to adopt.
 

Acheteedo

Member
they can kiss my ass if theyre thinking of chrging some 70 bucks for a game.

God forbid games get affected by inflation like every other product, and apparently rising dev costs aren't a good enough reason either. Games are cheaper than they've ever been, it can't stay that way forever.
 
$70-$80 for a game, and the collector's edition will get mega bumped to squeeze every penny you morseled away

Can you say $99.99 Limited Editions, that give you 2 quests or 1 mod or 1 weapon (which used to be $69.99)

or

The $129.99 Collector's Edition, throw in art book/OST, + all the stuff from Limited + extra goodies (The $99.99 Edition)

or

The $199.99 Super Duper ["Are You Fucking Insane"] Edition, everything of Collector's + a toy of some sort or Statue made out of PVC piping (The $149.99 Edition)

Yea probably. Still cheaper then most hobbies with this much time to money ratio. Shit, I mean movies cost $35 new and are generally 1-2 hours w/ minimal content.

But like with any technology affiliated thing, you can wait it out for it to be cheaper. If you ever want something BRAND NEW it's costly.

Maybe I should look into reading more books...
 
God forbid games get affected by inflation like every other product, and apparently rising dev costs aren't a good enough reason either. Games are cheaper than they've ever been, it can't stay that way forever.

The problem is games are entertainment not critical to life. So i dont think they have the way of forcing us to pay $70 for a game i would just wait a month and get it for $40.
 

Tookay

Member
Why not just slightly bump the texture/poly count of the models, go for simpler art styles that require less intensive art requirements, and throw all that power at IQ and cool things.

I agree with the point you're trying to make, but most developers are in a suicidal game of chicken in approaching rising budgets so it's never going to happen.

There's always been opportunities to make things just run better, but people always choose the top-of-the-line graphics over performance. We could have locked most games into looking like PS2 games this gen and had 60fps and 1080p, yet most devs decided that people care more about the wow factor of the graphics as a driver of hype and sales. So they responded to that economic reality by pushing all sorts of effects on screen regardless of whether it could handle it.

Why would it change next time?
 
Who did he talk to that told him this? That's what I want to know. That studio is in massive trouble next gen that's for sure.

That is the problem he just throws it in the article and from my feeling completely out of context. If i were a dev i would be afraid giving a interview that will be typed out instead of video recording. And if they type it out i want to see the version that goes online. Just saying stuff like X region is behind and i can already see the N4G articles pop up.
 

Erethian

Member
God forbid games get affected by inflation like every other product, and apparently rising dev costs aren't a good enough reason either. Games are cheaper than they've ever been, it can't stay that way forever.

There are plenty of products that don't experience inflation, and regularly experience deflation. Consumer electronics for example.

Most products that experience consistent inflation tend to be staple goods.
 

Erethian

Member
There's always been opportunities to make things just run better, but people always choose the top-of-the-line graphics over performance. We could have locked most games into looking like PS2 games this gen and had 60fps and 1080p, yet most devs decided that a) people care about the wow factor of the graphics and drives hype, b) that what they were pushing on screen was more important than whether it could handle it.

Why would it change this time?

You only need to look at Ubisoft, who aren't even waiting for the next generation to massively increase their development costs with Assassin's Creed 3.
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
Haha I was almost thinking it'd be a cool idea for every big title to have a Kickstarter associated with it. So those that want can aid in the development cycle. But that would lead to way too many problems..

Kickstart such and such title

10 months later, Game cancelled

Backers: WAT?!?, Refund

Kickstarter Company: Welcome to Earf the Gaming Industry everybody
 

Acheteedo

Member
The problem is games are entertainment not critical to life. So i dont think they have the way of forcing us to pay $70 for a game i would just wait a month and get it for $40.

It'll take longer to get to $40, and in the meantime more money will be made.

It doesn't matter anyway, since the games industry has been forced to keep the prices the same, we're getting attacked from every other angle instead. Second hand sales being axed, microtransactions, day 1 DLC etc.
 

Tookay

Member
You only need to look at Ubisoft, who aren't even waiting for the next generation to massively increase their development costs with Assassin's Creed 3.

Exactly, when given the choice, megapublishers are going to go big over being modest, because it's the only thing that separates them from the little publishers/developers. It's idiotic and is the kind of mentality that kills a company after a single mistake, but most of them have this blind faith they can ride a couple of super budget franchises annually without running them into the ground.
 

Acheteedo

Member
There are plenty of products that don't experience inflation, and regularly experience deflation. Consumer electronics for example.

Most products that experience consistent inflation tend to be staple goods.

Don't the production costs get cheaper for consumer electronics? We see that with the consoles themselves, the prices can be dropped because the unit costs a fraction to produce than what it used to.
 
i fear the need of even bigger budget for next gen development, would make lots of japanese dev get even more focused on handheld compared to this gen.
 

Danielsan

Member
Sounds like nonsense to me. Especially the notion that there needs to be a higher budget for better textures.
Now to be fair, I'm no texture artist, but as far as I know textures are usually created at an extremely high resolution and then scaled down. Similarly with character models, where there are usually multiple characters models in place for gameplay and cutscenes. All in all this sounds like just another excuse to up the prices. And if there is some form of truth to all of this then they should focus less on improved assets and instead go for improved resolution, framerate and AA. Not every game has to look like the prettiest game in the world. How about you dazzle us with creativity instead? You know, instead of giving us the same crap in a new and more expensive coat of paint.
 

Tookay

Member
i fear the need of even bigger budget for next gen development, would make lots of japanese dev get even more focused on handheld compared to this gen.

Thing is, even that arena is becoming rather expensive too, especially if you want to compete with the big fish. We're talking near Gamecube/Wii and PS3-level assets for 3DS and Vita respectively, though those can be circumvented with some smart design choices and planning.
 

jono51

Banned
Welcome to $80 retail games and the only people making them being EA, Acti & ubi?
A shenmue 3 $500m kickstarter? :p

Looking at what happened to Japanese development with rising dev costs this gen, next gen I can't see them making games on anything other than WiiU & handhelds. (Outside of perhaps SE).
 
I think the industry will adept.
I can see publisher making their own in house engine like Ea did with Dice and FrostBite 2.0.
It would save costs to hire for every studio a complete engineering team. So each studio has like 3 or 4 engineers for specialized modules to add to the engine for their game.

Streamline the art pipeline should be possible with higher polybudget. Maybe even automate some parts of it. Like having a million polygon source model will be easier to make a 50k+ model out of it then a 20k one automatic. I could see Mega Meshes making Level editing easier.
 

Acheron

Banned
Christ guys, a big bucket can also carry a small amount of water.

Game developers need to quit being so god damn stupid and begin understanding that cost structure is important and not every player can be raining down blockbuster titles. EA, Activision, Ubisoft, Take Two and whatever firms get support by the console producers can maybe play in that field but everyone else is stupid to chase them.

If developers find it too costly and time consuming to keep up with the graphics, then provide depth or good writing or 60fps/1080p or genres and settings we don't see very often. A better canvas or superior tools have never forced anyone to be less creative or less successful. Explore new avenues of differentiation than purely who can render the most realistic gun barrel or destroyed city.

The film industry didn't die because blockbusters cost $200mm, because smaller players provide different and valued products compared to blockbusters.
 

GraveRobberX

Platinum Trophy: Learned to Shit While Upright Again.
Near Future

Call of Duty: Space Warfare

Retail $99.99

Elite Sub $69.99

PR Release

Call of Duty: Space Warfare set the record books on fire by selling 10,000,000 (Million) copies with-in 24 hours after worldwide release. It has accumulated $1,000,000,000 (Billion) Dollars with-in this time frame. Our Elite subscription has held Gamers Hostage Hearts, and their loyalty has surpassed us into the 5,000,000 users/subscription mark.

COD = $1.35 BILLION

Budget = $150 Million

Rest of the Industry = $300-$500 Million dollar projects green-lighted for the "Me Too" syndrome
 
I can see alot of devs not trying that hard Look at PC games most gen you can look at the top end of games on PC to see what coming when you look now they not that much better
 

Erethian

Member
Don't the production costs get cheaper for consumer electronics? We see that with the consoles themselves, the prices can be dropped because the unit costs a fraction to produce than what it used to.

Right, and equipment a developer needs to make a game is constantly getting cheaper and more accessible, which is why self-publishing and digital distribution are becoming so prevalent.

The problem with applying the inflation argument to videogame prices is that the bulk of the increase in development costs is self-determined because they're working with larger teams to try and make bigger, more complex, high-fidelity titles. It's not like the wages they pay suddenly skyrocketed by 200%.

In fact a lot of companies, like Ubisoft, employ cheap labor overseas for the more mundane parts of asset creation.
 

derFeef

Member
I think the industry will adept.
I can see publisher making their own in house engine like Ea did with Dice and FrostBite 2.0.
It would save costs to hire for every studio a complete engineering team. So each studio has like 3 or 4 engineers for specialized modules to add to the engine for their game.

Streamline the art pipeline should be possible with higher polybudget. Maybe even automate some parts of it. Like having a million polygon source model will be easier to make a 50k+ model out of it then a 20k one automatic. I could see Mega Meshes making Level editing easier.

Stuff like this is already happening, and not only at the bigger studios. I have really no idea where that nonsense interview comes from. And not every game needs a "high poly count" just because it's on next gen systems, that totally depends.
 

Polk

Member
Gemüsepizza;36606850 said:
You mean crash like the film industry with ~$200-300m films and low-budget films for $20.000? Devs are not forced to make ultra quality graphics.
They kinda are by shareholders. At least big publishers/devs.
 

zoukka

Member
How can "textures and polycount" increase costs that much? They are already made very high spec and scaled down. It's the amount of assets required, not the quality that increases costs. And the "game design" comments about the WiiU tablet and costs make zero sense.
 

alstein

Member
Games are going in that direction already, just not in an explicit manner.

Seems like with the next generation the console industry is looking to double down on making the core market pay more for each game. Or extract a fee out of those who buy used, which they've already started with online passes.

Which I guess makes sense when you consider that the growth prospects for the next generation of consoles, so far as the size of the userbase goes, aren't all that promising.

Which is ultimately self-defeating. Even if Gamers pay those prices, they'll do it by buying fewer games, which is another trend we're starting to see.

The PC looks a lot more attractive in comparison, as do handhelds. I think, at a minimum, we see a console crash in Japan next-gen (less space for consoles, less friendly environment for DLC) , if not worldwide. The crash will mostly be on the hardware makers, as the PC will still be around , and I don't think Windows 8 will be as damaging as some people think.
 
Top Bottom