cpp_is_king
Member
$100 games incoming.
but you said this pleases you
Damn those polygon prices. Triangles are getting so expensive.
$70-80 games next gen(still with on disc DLC)
Don't see why this would happen. Assets are already created at high fidelity and then cut down into a playable form.
See the original Gears 3 models for example.
Bah just buy them in bulk like I do. Always good to have a few polygons put aside for a rainy day.
$70 a game isn't my worry. Not having Persona 6 or another VanillaWare game is what I'm worried about.
$100 games incoming.
This for Christ sake.
Even the textures this gen, are probably downgraded and compressed for consoles, but the assets are done in high quality.. I really don't get this kind of HD cost talk.
Am I crazy to think that next-gen games won't be $70-80 but possibly be $100?
It's completely and utterly illogical which makes me wonder about the author of the article. It says he has 30 years experience but shouldn't he know things like this?
they can kiss my ass if theyre thinking of chrging some 70 bucks for a game.
$70-$80 for a game, and the collector's edition will get mega bumped to squeeze every penny you morseled away
Can you say $99.99 Limited Editions, that give you 2 quests or 1 mod or 1 weapon (which used to be $69.99)
or
The $129.99 Collector's Edition, throw in art book/OST, + all the stuff from Limited + extra goodies (The $99.99 Edition)
or
The $199.99 Super Duper ["Are You Fucking Insane"] Edition, everything of Collector's + a toy of some sort or Statue made out of PVC piping (The $149.99 Edition)
God forbid games get affected by inflation like every other product, and apparently rising dev costs aren't a good enough reason either. Games are cheaper than they've ever been, it can't stay that way forever.
It does indeed please me. I love the direction they're taking here. Very bold.
Who did he talk to that told him this? That's what I want to know. That studio is in massive trouble next gen that's for sure.Maybe it's a small studio, not really working that way. Then they surely need to adopt.
Kickstarter will take care of this.
Why not just slightly bump the texture/poly count of the models, go for simpler art styles that require less intensive art requirements, and throw all that power at IQ and cool things.
Who did he talk to that told him this? That's what I want to know. That studio is in massive trouble next gen that's for sure.
God forbid games get affected by inflation like every other product, and apparently rising dev costs aren't a good enough reason either. Games are cheaper than they've ever been, it can't stay that way forever.
There's always been opportunities to make things just run better, but people always choose the top-of-the-line graphics over performance. We could have locked most games into looking like PS2 games this gen and had 60fps and 1080p, yet most devs decided that a) people care about the wow factor of the graphics and drives hype, b) that what they were pushing on screen was more important than whether it could handle it.
Why would it change this time?
Haha I was almost thinking it'd be a cool idea for every big title to have a Kickstarter associated with it. So those that want can aid in the development cycle. But that would lead to way too many problems..
Welcome to Australia/NZ, ahead of the curve.
The problem is games are entertainment not critical to life. So i dont think they have the way of forcing us to pay $70 for a game i would just wait a month and get it for $40.
Kickstarter Company: Welcome toEarfthe Gaming Industry everybody
Backers: Welcome to the court!
You only need to look at Ubisoft, who aren't even waiting for the next generation to massively increase their development costs with Assassin's Creed 3.
There are plenty of products that don't experience inflation, and regularly experience deflation. Consumer electronics for example.
Most products that experience consistent inflation tend to be staple goods.
i fear the need of even bigger budget for next gen development, would make lots of japanese dev get even more focused on handheld compared to this gen.
Don't see why this would happen. Assets are already created at high fidelity and then cut down into a playable form.
See the original Gears 3 models for example.
Call of Duty: Space Warfare set the record books on fire by selling 10,000,000 (Million) copies with-in 24 hours after worldwide release. It has accumulated $1,000,000,000 (Billion) Dollars with-in this time frame. Our Elite subscription has held GamersHostageHearts, and their loyalty has surpassed us into the 5,000,000 users/subscription mark.
so you love the direction but aren't ready to pay for it?
I'm fully embracing this inevitable video game crash
Don't the production costs get cheaper for consumer electronics? We see that with the consoles themselves, the prices can be dropped because the unit costs a fraction to produce than what it used to.
I think the industry will adept.
I can see publisher making their own in house engine like Ea did with Dice and FrostBite 2.0.
It would save costs to hire for every studio a complete engineering team. So each studio has like 3 or 4 engineers for specialized modules to add to the engine for their game.
Streamline the art pipeline should be possible with higher polybudget. Maybe even automate some parts of it. Like having a million polygon source model will be easier to make a 50k+ model out of it then a 20k one automatic. I could see Mega Meshes making Level editing easier.
They kinda are by shareholders. At least big publishers/devs.Gemüsepizza;36606850 said:You mean crash like the film industry with ~$200-300m films and low-budget films for $20.000? Devs are not forced to make ultra quality graphics.
Games are going in that direction already, just not in an explicit manner.
Seems like with the next generation the console industry is looking to double down on making the core market pay more for each game. Or extract a fee out of those who buy used, which they've already started with online passes.
Which I guess makes sense when you consider that the growth prospects for the next generation of consoles, so far as the size of the userbase goes, aren't all that promising.
Why not just get a new video card for your PC?
There, you're done.