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New Super Mario Bros 2 announced for 3DS - August 2012

90sRobots

Member
Parish-approved 1UP user post that tells everyone to stop being a bunch of babbly whiners.

http://www.1up.com/do/blogEntry?bId=9098908

And again, though you may not like this approach (especially if you weren't a big fan of those assets from the get go), it's a sound response to the rise of iOS gaming, where development cost is low and free-to-play is the price to beat. A game like New Super Mario Bros 2 can be made inexpensively and quickly specifically because a large majority of its assets have previously been created, and due to this lower-cost production model, Nintendo can afford to sell this game more cheaply than it might sell a more elaborate "AAA" title. This approach allows the publisher to straddle that line between low-cost, throwaway smartphone games and more traditional "AAA" titles, thus ensuring that, even at a reduced price, game content can maintain some of the value that the iOS model has sapped out of video games. Additionally, regardless of how much effort Nintendo puts into 2D Mario, it's going to sell through the roof, so why not make it as inexpensively as possible? The profits from these titles allow the company to create bigger games on a larger budget, so it's hard to see low-cost, high-profit development as a bad thing when it serves the purpose of creation.
 

BowieZ

Banned
Fact: for each of the 3 NSMB games so far, almost no assets have actually been 'reused' but rather they use the previous as direct inspiration but build them again, improving the quality and colors, etc.

So, its not like theyre being lazy, but maybe Nintendo designers actually -- gasp! -- think the graphics look distinct, attractive and suitable... and maybe they're right?

The graphics are carefully designed to recall the boxy simplicity of SMB1, but the modern gloss and sparkle of SMG. I happen to find the combination to be very pleasing to the eye, and I'm obviously not alone.

The outrage on GAF and elsewhere online about the art style is becoming embarrassing.
 
So is EAD making both this and the 2D Mario for WiiU? Seems a bit
strange for them to work on two similar titles at the same time.

I have a feeling NST or Retro are making the 3DS one...
 
I see the reason why they go the cheap, ugly route for the art direction, especially when millions of people will buy it because it's a 2d mario platformer. Doesn't stop it from looking cheap and ugly, though.

And despite how cheap the game looks, NSMBWii still sells for $40-45 bucks new, so it's not like they're budget pricing these things. They know they can spend a relatively small amount of money on building the game to gather sales, where they might have to actually try and get creative with something like Kirby and Wario to grab attention.
 

Epcott

Member
First time I thought "meh" to a new Mario announcement.

Was hoping for something Doki Doki based in NSMB2. The artwork for SML2 looked more imaginatvie by comparison.
 

Vidiot

Member
Fact: for each of the 3 NSMB games so far, almost no assets have actually been 'reused' but rather they use the previous as direct inspiration but build them again, improving the quality and colors, etc.

So, its not like theyre being lazy, but maybe Nintendo designers actually -- gasp! -- think the graphics look distinct, attractive and suitable... and maybe they're right?

The graphics are carefully designed to recall the boxy simplicity of SMB1, but the modern gloss and sparkle of SMG. I happen to find the combination to be very pleasing to the eye, and I'm obviously not alone.

The outrage on GAF and elsewhere online about the art style is becoming embarrassing.


For me it's less about the art style and more about the exact same level tropes every time. If for example Sonic went trough the Green Hill Zone or Casino Night in every game but with different level designs it would get boring fast and would receive the same hate. Just look at all the rehash bitching for ep 1 of Sonic 4. Why is it alright for Mario to go through the same damn places every game?
 

Platy

Member
Parish-approved 1UP user post that tells everyone to stop being a bunch of babbly whiners.

http://www.1up.com/do/blogEntry?bId=9098908

While this is an interesting way to see it

1) It will not be cheaper than any other game

2) As I already explained, nintendo DOES NOT CHANGE THE STYLE of (specialy Mario) games with the same title.

So, expect awesome 2d visuals for Super Mario Bros 4, but the New series will use this art style as long as it lives

edit :

Just look at all the rehash bitching for ep 1 of Sonic 4. Why is it alright for Mario to go through the same damn places every game?

This has NOTHING to do with the same level designs in Sonic 4 ....
 

Lijik

Member
Fact: for each of the 3 NSMB games so far, almost no assets have actually been 'reused' but rather they use the previous as direct inspiration but build them again, improving the quality and colors, etc.

So, its not like theyre being lazy, but maybe Nintendo designers actually -- gasp! -- think the graphics look distinct, attractive and suitable... and maybe they're right?

The graphics are carefully designed to recall the boxy simplicity of SMB1, but the modern gloss and sparkle of SMG. I happen to find the combination to be very pleasing to the eye, and I'm obviously not alone.

The outrage on GAF and elsewhere online about the art style is becoming embarrassing.

OPINIONS!!!!! :D:D HOW DO THEY WORK?????

Come on dude. Just because people aren't licking Iwata's balls and saying its the best looking Mario game to date just from all of four screens doesn't make it embarrassing. Maybe... just maybe... both sides have valid points??? :O WHAAAAT?

And despite no assests being reused, recreating the exact same locations three games in a row is incredibly lazy. People say "Well its 1-1!!" but compare the first stages amongst the other 2D Mario platformers and you see a nice array of variation that doesn't exist in the NSMB series.
 

entremet

Member
Man, people really hate that NSMB art style. I always dug it. SMB3 has my favorite art direction of the 2D games, the NES version of course. The SNES remake ruined the charmed of the NES version, with its saccharine color palette.


If NSMBWiiU and NSMB2 release out a year or less away from each other, then I think it is NSMB overkill.

I don't think so. This generation has been loaded with military shooters, give me more high quality platformers and I'm fine with that, especially since Nintendo seems to be only company that has been able to do it successfully at retail, and the genre has been underrepresented as a whole since the PS1/n64 days.
 

90sRobots

Member
While this is an interesting way to see it

1) It will not be cheaper than any other game

2) As I already explained, nintendo DOES NOT CHANGE THE STYLE of (specialy Mario) games with the same title.
What makes you think lower development costs AUTOMATICALLY entitles gamers to a lower-priced SKU? It's likely Super Mario Land didn't cost that much to make in 1989, yet it was at full retail price.

It's one of many intelligent business strategies that Nintendo needs to implement, "specialy" after the losses that the 3DS caused last year.

So what was the point of quoting that article?
Because it was an interesting read and the paragraph I cited was the meat of the article?
 

Cipherr

Member
OPINIONS!!!!! :D:D HOW DO THEY WORK?????

Oh I know how they work, but they don't work like this:

So much stupid in this I'm not going to argue. Have fun playing recycled shit.


I think people have no problem with folks having an opinion. Its when you use it to take a steaming dump on the thread and borderline insult people because THEIRS differs that gets people hot under the collar.

Dislike the art-style, seriously I'm fine with it. I after all, I personally hate CoD and Guitar Hero. I somehow manage to not be a colossal douche about it though.

Sorry if I missed it, but has Nintendo said this would be less than full price? Nothing he said even has an ounce of meaning if this game debuts at forty bucks, which is highway robbery.

39.99 aint full price in this gaming market. If you think it is, you havent bought enough games at retail. Thats a full $10 to $20 bucks off the normal "full" price, many of them with much less content and replay value than handheld titles, its a shame really.
 

BowieZ

Banned
"ugly as sin"? "lazy"? "awful grfx"?

I ain't lickin no salty Iwata balls when I say the graphics are pleasing and cleverly economic.

The "other side" of opinions on the matter is exaggeration in the extreme. You'd wonder what the reactions would be if it weren't a Nintendo game, like maybe an indie developed HD title on PS3 (minus basic Mario elements but otherwise identical). Shit would be hailed as the second coming.

And two direct sequels in 6 years as craved by fans would not get this jaded reaction otherwise.
 

90sRobots

Member
Sorry if I missed it, but has Nintendo said this would be less than full price? Nothing he said even has an ounce of meaning if this game debuts at forty bucks, which is highway robbery.
Pokemon Yellow, along with all the other Pokemon "remakes", probably cost next to nothing to develop and yet millions bought those games at full price.

Nintendo probably made a killing in Virtual Console releases. The only substantial cost was submitting the games to the ESRB.
 

Cipherr

Member
I honestly think the Wii U version will sport a different art style. You can quote me on that if you would like.

I dont. The whole "New XXXX" titling signifies the game being built this way. This artstyle, 2D gameplay etc etc. Its very much its own little spinoff franchise, and folks love it. They arent going to be looking to 'Fix' something thats not broken to begin with. Maybe the next 3D Mario will do something different, but the "New" line is a known quantity by now.
 
39.99 aint full price in this gaming market. If you think it is, you havent bought enough games at retail. Thats a full $10 to $20 bucks off the normal "full" price, many of them with much less content and replay value than handheld titles, its a shame really.

In the handheld gaming market 39.99 it is full price.
 

Alex

Member
"ugly as sin"? "lazy"? "awful grfx"?

I ain't lickin no salty Iwata balls when I say the graphics are pleasing and cleverly economic.

The "other side" of opinions on the matter is exaggeration in the extreme. You'd wonder what the reactions would be if it weren't a Nintendo game, like maybe an indie developed HD title on PS3 (minus basic Mario elements but otherwise identical). Shit would be hailed as the second coming.

And two direct sequels in 6 years as craved by fans would not get this jaded reaction otherwise.

It'll be fun, and I'll buy it because mario games are always great for my tastes but it doesn't mean it ain't ugly. Its cheap, sterile looking and 2.5d and there ain't a lot of times any of that gets much slack.

Also, If you stripped away the franchise name and pedigree I sure as shit doubt anyone would hail another indie platformer as the second coming either, what an insipid, fanthing like response.
 
Because it was an interesting read and the paragraph I cited was the meat of the article?

From the gist of that article, it seems that they're conveying Nintendo will be able to sell the game cheaper by reusing the features in nsmb & keeping development cost low. There's no way this will NOT be full priced at $40, and stay at that price for a very long time.
 

BowieZ

Banned
Anyone considered that NSMB Mii might actually become part of NSMB2, and Reggie et.al. were correct when cautioning the former as "not currently an actual game"?

Also, anyone hoping for a level editor?
 

Shikamaru Ninja

任天堂 の 忍者
Sorry if I missed it, but has Nintendo said this would be less than full price? Nothing he said even has an ounce of meaning if this game debuts at forty bucks, which is highway robbery.

Maybe it has a 100 levels. It probably doesn't. But how can you judge the game's value before it is released.


It'll be fun, and I'll buy it because mario games are always great for my tastes but it doesn't mean it ain't ugly. Its cheap, sterile looking and 2.5d and there ain't a lot of times any of that gets much slack.

Also, If you stripped away the franchise name and pedigree I sure as shit doubt anyone would hail another indie platformer as the second coming either, what an insipid, fanthing like response.

And that is how Nintendo created the "Wii Series". They could have easily fell back on "Mario Sports" and "Mario Play". But stripping the characters actually worked for expanding the audience. With that analogy in mind, a 4-player "Wii Adventure" or "Wii Platforming" instead of NSMB Mii would have done much better than you claim. Although not the 25 bajillion sales.
 

Pie and Beans

Look for me on the local news, I'll be the guy arrested for trying to burn down a Nintendo exec's house.
The mental gymnastics people manage to achieve with regards to Nintendo properties is always amazing. Long essays establishing how smart Nintendo is for 'economically re-using assets' and applauding their acumen.

Meanwhile many of these same individuals will put the blast on any company re-using old maps for multiplayer games, sprite re-useage in titles like Disgaea, and Sega's Yakuza continually returning to its Kamarocho location.

The brand loyalty earned by Nintendo and the effects it's ambassadors put out there free of charge is a truly priceless commodity.

also in this topic: people denying Yoshi's Island as possibly the best Nintendo game ever. There is madness in the air, undeniable insanity.
 

EloquentM

aka Mannny
I dont. The whole "New XXXX" titling signifies the game being built this way. This artstyle, 2D gameplay etc etc. Its very much its own little spinoff franchise, and folks love it. They arent going to be looking to 'Fix' something thats not broken to begin with. Maybe the next 3D Mario will do something different, but the "New" line is a known quantity by now.

You misquoted the PR. What was stated was "new Super Mario Bros. game for the Wii U" missing the capital on the supposbly "new" moniker.
 

Marlowe89

Member
lol @ the amount of chaos this thread has generated

I think the issue ultimately pertains to the fact that no one really saw this coming. Before now, I don't think anyone spent much of their time thinking about the NSMB franchise when we've been treated with stuff like Galaxy 2 and 3D Land as of recent, and certainly no one was anticipating such heavy use of recycling such as the first level looking almost identical to the ones in its predecessors. Even the castle looks the same, right down to the smallest detail.

What strikes me as odd is the fact we already have a release date for a game that was just announced while other titles - namely Paper Mario 3DS - seem like they've been put on the back burner. We haven't heard a peep out of that and supposedly it's coming this Summer? Baloney.
 
The mental gymnastics people manage to achieve with regards to Nintendo properties is always amazing. Long essays establishing how smart Nintendo is for 'economically re-using assets' and applauding their acumen.

Meanwhile many of these same individuals will put the blast on any company re-using old maps for multiplayer games, sprite re-useage in titles like Disgaea, and Sega's Yakuza continually returning to its Kamarocho location.

The brand loyalty earned by Nintendo and the effects it's ambassadors put out there free of charge is a truly priceless commodity.

also in this topic: people denying Yoshi's Island as possibly the best Nintendo game ever. There is madness in the air, undeniable insanity.

Although a good chunk of assets may be old, all the levels are new, with new mechanics, items, etc...

Obviously it's way different from getting your old map and putting in you new game with involves zero effort.

And I thought people complains with Disgaea were that those PS1 era sprites looked awful on consoles with several times more resolution, that clearly isn't the case here.
 

orioto

Good Art™
Oh ok so for 1up, the best way for Nintendo to counter cheap ios games is to makes equally cheap games... Not sure if that's gonna work. In this trouble world, the difference a company like Nintendo has to make is the quality and the production value...

Certainly, NMB titles bring them lots of money in the past but the formula isn't endless i guess.. At least, if you want to update new levels for your games, call that a DLC, i will be happy to buy them. But you still need this refreshing reboot, at least every generation where Mario changes his shell and makes me dream a little, or i just won't care anymore...


The problem with NMB titles is that they bring the idea that Mario isn't something modern and shiny. It's not a wonderful thing that a kid will be so happy about and brag about at school. It accept the idea of mario being an old retro thing that you would play like a ruby's cube or gameboy tetris cause it's so 80's...
 

Cipherr

Member
lol @ the amount of chaos this thread has generated

I think the issue ultimately pertains to the fact that no one really saw this coming. Before now, I don't think anyone spent much of their time thinking about the NSMB franchise when we've been treated with stuff like Galaxy 2 and 3D Land as of recent, and certainly no one was anticipating such heavy use of recycling such as the first level looking almost identical to the ones in its predecessors. Even the castle looks the same, right down to the smallest detail.

What strikes me as odd is the fact we already have a release date for a game that was just announced while other titles - namely Paper Mario 3DS - seem like they've been put on the back burner. We haven't heard a peep out of that.


If it was completely out of nowhere I may have understood a bit. But prior to this game even being known, we had VIDEO of the supposed WiiU version that looked exactly the damn same. That leads me to believe theres something else stroking folks outrage here, either that or a fluke flashmob of trolling.

Nothing about this is surprising other than such a soon release date.
 

watershed

Banned
You misquoted the PR. What was stated was "new Super Mario Bros. game for the Wii U" missing the capital on the supposbly "new" moniker.
So there is hope for a visually appealing wii u mario after all!

But as long as you can stick a mii head on a mario body you know the game can't look that pretty.

I hope Nintendo moved the "play as your mii" idea to this 3ds mario game and the wii u one really is SMW 4 with hd sprites.
 

Marlowe89

Member
If it was completely out of nowhere I may have understood a bit. But prior to this game even being known, we had VIDEO of the supposed WiiU version that looked exactly the damn same. That leads me to believe theres something else stroking folks outrage here, either that or a fluke flashmob of trolling.
I mean specifically for the 3DS, though. Going from the creative brilliance that was 3D Land to... well, this, is a bit unpleasantly surprising I think.
 
Hmmm I understand everybody's arguments, agree to a certain extent and have a few of my own..... but then I look at the screenshot of Mario flying again and I get a tinge of excitement inside. It's Mario. It's bought. As much as the art style is downright offensive at this point.
 

90sRobots

Member
From the gist of that article, it seems that they're conveying Nintendo will be able to sell the game cheaper by reusing the features in nsmb & keeping development cost low. There's no way this will NOT be full priced ar $40, and stay at that price for a very long time.
The low MSRP comment is speculative; he only knows as much as you and I. Wishful thinking at best. It's a Mario game, so Nintendo would be foolish to sell this anywhere below $40. Yes, they have iOS games to compete with, but the game will be far more substantial than any iOS game, low-dev costs or not.

The profits from these titles allow the company to create bigger games on a larger budget, so it's hard to see low-cost, high-profit development as a bad thing when it serves the purpose of creation.

So yes, Nintendo makes sound business decisions in order to continue to create high-risk projects like Kid Icarus: Uprising. Shame on them!
 
As long as they make the levels more like NSMBWii I won't complain. Each level had a unique game mechanic that was used almost never again in the game. If they can do that or make more changes to the environments, no problem here!
 

Lijik

Member
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I know Mario is all about gameplay, but it used to have imaginative worlds and visuals too. NSMB doesnt have that.
 

jonno394

Member
I know Mario is all about gameplay, but it used to have imaginative worlds and visuals too. NSMB doesnt have that.

they're all basically the same thing, (excluding a few oddities).

Does a background change (or lack thereof) really affect things that much??
 
So yes, Nintendo makes sound business decisions in order to continue to create high-risk projects like Kid Icarus: Uprising. Shame on them!

If your going to say the MSRP part of the article is speculative, the "sound business decisions in order to continue to create high-risk projects" is just a speculative as well. Nintendo create games they feel will sell. having nsmb 2 being a smash hit is not going to make more Kid Icarus Uprising like titles.
 
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