Sapiens
Member
How i feel about the Mario franchise as of late.
That would be true if Galaxy 1, 2 and 3D Land weren't so magnificent.
How i feel about the Mario franchise as of late.
and you got this from 4 generic screenshots? wow, kudos to you
You non-haters (lol) gotta understand.
The Mario games up until NSMB were all extremely well-crafted labours of love, and that's a big part of why we love them so much. They ooze soul because dozens of crafty japanese enthusiasts poured their soul into it, for hours and hours.
That's clearly not the case here, and to a lot of us, it feels straight up sacrilegious. When Disney started making low-budget straight-to-video sequels to the Jungle Book and other classics, that felt wrong too. Where there's a tradition for going all the way, a cheap cop-out is heartbreaking.
Even if a big portion of the NSMB audience is okay with the same visual style, I think Nintendo is making a mistake here. The new Mario audience will grow up to love Mario even more if it has more of that special "je ne sais quoi" that comes from serious artistry. Kids accept whatever is fun, but they can feel the difference between something deep and something shallow, even if they appreciate both in the moment. The feeling of something thorough stays with you, and grows.
Do you guys really think a brand new Mario with all the bells and whistles & freshness that SMB3, SMW and YI had (when they first came out) would sell less than a new NSMB game? I don't think so. They could easily make the game play exactly like the other NSMB games, just with richer visuals and audio. But the best thing would be to actually respect the legacy of Mario by making something brand spanking new without sacrificing what already works.
It would be a far better way for Nintendo to cultivate their brand too, instead of this fast food version.
It's not so much that SMB 1, 2, 3, and World stand up graphically/artistically to the NSMB series, it's that they were beautiful for their time and were constantly improving. We all know Nintendo is capable of amazing 2D environments -- everything from Yoshi's Island to Kirby's Canvas Curse to Wario Land: Shake It. I want to see them build upon their tradition of amazing sprite based art. Until then, the NSMB games won't feel 100% like classic Mario to me, and will instead come off as second rate, artistic hack jobs.
You non-haters (lol) gotta understand.
The Mario games up until NSMB were all extremely well-crafted labours of love, and that's a big part of why we love them so much. They ooze soul because dozens of crafty japanese enthusiasts poured their soul into it, for hours and hours.
That's clearly not the case here, and to a lot of us, it feels straight up sacrilegious. When Disney started making low-budget straight-to-video sequels to the Jungle Book and other classics, that felt wrong too. Where there's a tradition for going all the way, a cheap cop-out is heartbreaking.
Even if a big portion of the NSMB audience is okay with the same visual style, I think Nintendo is making a mistake here. The new Mario audience will grow up to love Mario even more if it has more of that special "je ne sais quoi" that comes from serious artistry. Kids accept whatever is fun, but they can feel the difference between something deep and something shallow, even if they appreciate both in the moment. The feeling of something thorough stays with you, and grows.
Do you guys really think a brand new Mario with all the bells and whistles & freshness that SMB3, SMW and YI had (when they first came out) would sell less than a new NSMB game? I don't think so. They could easily make the game play exactly like the other NSMB games, just with richer visuals and audio. But the best thing would be to actually respect the legacy of Mario by making something brand spanking new without sacrificing what already works.
It would be a far better way for Nintendo to cultivate their brand too, instead of this fast food version.
Dude, Super Mario World's art, especially in the first few worlds, is bland as fuck. Far more then the NSMB games. World gets better as the game goes on but then so do the NSMB games. I mean, SMB 1-3 I can see, but world has always looked generic and bland to me.
Bring back Chargin' Chuck, Nintendo, and I will forgive this trespass.
That would be true if Galaxy 1, 2 and 3D Land weren't so magnificent.
Well, it's still true because for Nintendo it seems like the lesser the quality, the more currency they acquire.
Games like Galaxy, Donky Kong, and 3D Land don't do as well as NSMB, Wii Fit, Mario Kart Wii, Wii Sports, etc.
Those games still sell a million times better than most games could dream of...
In 1991 SMBW blew my mind. If not amazing, it was very good for it's time. Other games have definitely impressed me more, including the one's I listed in my previous post. The NSMB series has only managed to impress me a handful of times. They're not ugly, they're just not up to par with the trajectory the classic 2D Mario games were taking the series.Dude, Super Mario World's art, especially in the first few worlds, is bland as fuck. Far more then the NSMB games. World gets better as the game goes on but then so do the NSMB games. I mean, SMB 1-3 I can see, but world has always looked generic and bland to me.
It's fine if you thought the FLUDD-less parts were your favorite parts of the game. Nothing wrong with that.
I didn't though, it felt like tacked on filler that was too different from the rest of the game.
I am not calling 2D platformers to be mindless, but I do think they are too simple for me. Many times I have played a 2.5D game and looked at the background thinking "why can't I go there?" and "Why am I stuck in this obstacle course?".
The FLUDD-less parts of Sunshine also felt less stimulating, since you were just jumping on random blocks instead of on an actual world. Felt more like test stages to test out the physics that were refitted to be levels.
You non-haters (lol) gotta understand.
The Mario games up until NSMB were all extremely well-crafted labours of love, and that's a big part of why we love them so much. They ooze soul because dozens of crafty japanese enthusiasts poured their soul into it, for hours and hours.
That's clearly not the case here, and to a lot of us, it feels straight up sacrilegious. When Disney started making low-budget straight-to-video sequels to the Jungle Book and other classics, that felt wrong too. Where there's a tradition for going all the way, a cheap cop-out is heartbreaking.
Even if a big portion of the NSMB audience is okay with the same visual style, I think Nintendo is making a mistake here. The new Mario audience will grow up to love Mario even more if it has more of that special "je ne sais quoi" that comes from serious artistry. Kids accept whatever is fun, but they can feel the difference between something deep and something shallow, even if they appreciate both in the moment. As a child I was in awe of Super Mario World, and it developed into a fondness that made me a fan to this day. I spent hours on other decent (but generic) platformers in my youth too, but I've forgotten many of them. The feeling of something thorough stays with you, and grows.
Do you guys really think a brand new Mario with all the bells and whistles & freshness that SMB3, SMW and YI had (when they first came out) would sell less than a new NSMB game? I don't think so. They could easily make the game play exactly like the other NSMB games, just with richer visuals and audio. But the best thing would be to actually respect the legacy of Mario by making something brand spanking new without sacrificing what already works.
It would be a far better way for Nintendo to cultivate their brand too, instead of this fast food version.
I'm a careful environment observer
Btw, I'm a lot excited about this game. Really curious about the world map, I'm still waiting for something more SMW style since the first Wario Land.
No doubt.
I just wish Nintendo put as much production effort into those games as they do titles like Galaxy.
You can still be an accessible, mainstream game and have beautiful art.
After the amazing 3D Land, they are going back to the uninspired NSMB series.
No doubt.
I just wish Nintendo put as much production effort into those games as they do titles like Galaxy.
You can still be an accessible, mainstream game and have beautiful art.
They did that with the Wario game on the Virtual Boy, didn't they? I haven't played it but I thought they did.
You non-haters (lol) gotta understand.
The Mario games up until NSMB were all extremely well-crafted labours of love, and that's a big part of why we love them so much. They ooze soul because dozens of crafty japanese enthusiasts poured their soul into it, for hours and hours.
That's clearly not the case here, and to a lot of us, it feels straight up sacrilegious. When Disney started making low-budget straight-to-video sequels to the Jungle Book and other classics, that felt wrong too. Where there's a tradition for going all the way, a cheap cop-out is heartbreaking.
Even if a big portion of the NSMB audience is okay with the same visual style, I think Nintendo is making a mistake here. The new Mario audience will grow up to love Mario even more if it has more of that special "je ne sais quoi" that comes from serious artistry. Kids accept whatever is fun, but they can feel the difference between something deep and something shallow, even if they appreciate both in the moment. The feeling of something thorough stays with you, and grows.
Do you guys really think a brand new Mario with all the bells and whistles & freshness that SMB3, SMW and YI had (when they first came out) would sell less than a new NSMB game? I don't think so. They could easily make the game play exactly like the other NSMB games, just with richer visuals and audio. But the best thing would be to actually respect the legacy of Mario by making something brand spanking new without sacrificing what already works.
It would be a far better way for Nintendo to cultivate their brand too, instead of this fast food version.
Maybe it's the simplicity of it all that draws in the mass appeal that those games have. But, that's why Nintendo has it's different offerings of Mario... "Don't like NSMB? Take Galaxy!"
No doubt.
I just wish Nintendo put as much production effort into those games as they do titles like Galaxy.
You can still be an accessible, mainstream game and have beautiful art.
You non-haters (lol) gotta understand.
The Mario games up until NSMB were all extremely well-crafted labours of love, and that's a big part of why we love them so much. They ooze soul because dozens of crafty japanese enthusiasts poured their soul into it, for hours and hours.
That's clearly not the case here, and to a lot of us, it feels straight up sacrilegious.
Even if a big portion of the NSMB audience is okay with the same visual style, I think Nintendo is making a mistake here. The new Mario audience will grow up to love Mario even more if it has more of that special "je ne sais quoi" that comes from serious artistry. Kids accept whatever is fun, but they can feel the difference between something deep and something shallow, even if they appreciate both in the moment. As a child I was in awe of Super Mario World, and it developed into a fondness that made me a fan to this day. I spent hours on other decent (but generic) platformers in my youth too, but I've forgotten many of them. The feeling of something thorough stays with you, and grows.
and you got this from 4 generic screenshots? wow, kudos to you
TheNatural said:You pretty much summed it up. Thing is, they're dictated by finances, and this is cheap and easy. It's cheap and easy to reuse assets and update them a little bit than taking something from scratch and spending the time to make something new.
Honestly, I agree with this. I love Super Mario World but it's ugly as fuck, the game's art style makes no damn sense. Some sprites have thick black outlines, some are pillow-shaded, etc. It all just makes no sense. Obviously NSMBWii is no benchmark in visual design and is notably lazy in comparison to most games in the same genre, at least it makes a degree of sense. I dunno, I never found it to be a particularly repugnant looking game.Dude, Super Mario World's art, especially in the first few worlds, is bland as fuck. Far more then the NSMB games. World gets better as the game goes on but then so do the NSMB games. I mean, SMB 1-3 I can see, but world has always looked generic and bland to me.
Honestly, I agree with this. I love Super Mario World but it's ugly as fuck, the game's art style makes no damn sense. Some sprites have thick black outlines, some are pillow-shaded, etc. It all just makes no sense. Obviously NSMBWii is no benchmark in visual design and is notably lazy in comparison to most games in the same genre, at least it makes a degree of sense. I dunno, I never found it to be a particularly repugnant looking game.
Honestly, you guys gotta consider the TECHNICAL limitations of that period too, it's not like they even COULD have made some super awesome Epic Yarn or Rayman Origins art back in the day either, games used to look "simpler" back then because they were made on 16 bit consoles, sure that's not the whole story but it's PART of it at least imo!
Nowadays though they just don't have any excuses anymore
New Super Mario Bros. 2 being released so soon means that Nintendo is not happy with 3DS sales in the West market.
New Super Mario Bros. 2 being released so soon means that Nintendo is not happy with 3DS sales in the West market.
Yes, I did. Like you said, they were generic. It might seem subtle to some. But a hardcore Miles Davis fan can hear two seconds of some run-of-the-mill trumpeter and know thats's not the real deal.
In the long run, I think they would be much better off by making the effort. If SMB3 and World were made up of re-used assets and music, I don't think we would be emotionally invested to sit here and discuss something like this.
Honestly, you guys gotta consider the TECHNICAL limitations of that period too, it's not like they even COULD have made some super awesome Epic Yarn or Rayman Origins art back in the day either, games used to look "simpler" back then because they were made on 16 bit consoles, sure that's not the whole story but it's PART of it at least imo!
Nowadays though they just don't have any excuses anymore
I can entirely see where you're coming from. And I think this is a fair concern about a franchise to put on the table. This sentiment is worth considering.
The point I disagree on, is that I believe the "cheapness" of the NSMB series is being oversold and exaggerated because a certain number of franchise fans are offended by the art style. In my view, this is not unlike a certain number of people who keep saying Skullgirls looks "cheap and trashy" because in their mind, its art style is "like a flash game". That doesn't mean it is objectively cheap (or literally flash). But that's the association triggered in some observers.
I grew up with every classic Nintendo game too. Yoshi's Island is my favorite platformer of all time. I have full appreciation for how Nintendo makes games; but I have to admit I'm not offended by NSMB's art style. I'm separating my taste from my ability to gauge craftsmanship. Despite the criticisms of NSMB, there is still a fair amount of craftsmanship and care going into it; especially the Wii version, which improved on the visual quality in a lot of subtle ways. Going back and actually playing SMB3, or SMW... the pedestal on which those games are placed, is IMO just exaggeration. They are not artistically or technically sophisticated, and were not as sophisticated as better games in their own contemporary era.
The one thing they have going for them, is that yup, they have a clean, appealing pixel art (what we call pixel art today!) style. Absolutely. But they are otherwise simplistic except for a neat gadget or animated detail only once in a while (which is no different from NSMB, in fact).
The only 8 or 16-bit era Nintendo platformer that was ever anything like a tour de force was Yoshi's Island. YI was a "technological game" as opposed to a "simple mode" game - the two flavors of presentation and packaging inside Nintendo have always been there from the start. Nothing has changed.
The difference currently, is that the last couple of 2D Mario games have been in "simple mode" while 3D Mario has been in "technological" mode. Another reason why fan cries of "Nintendo is just using Mario for cheap cash ins!" falls deaf on my ears; the Mario franchise has seem some of Nintendo's most technologically advanced (and probably expensive) games ever, in the last five years.
Like I said in an earlier post... according to my tastes, I'd like to see Nintendo make another Yoshi's Island of a 2D platformer. I also realize that making such a game, that impresses on that level in the context of current standards, would be a significant undertaking. When they eventually do that (and who knows, whatever it is they're doing for Wii U could be it), it'll be impressive and all.
But in the meantime, the NSMB games are just not the disgrace that bitter-sounding fans try to make them out to be, even if the basic concerns said fans have are not entirely off-base.
New Super Mario Bros. 2 being released so soon means that Nintendo is not happy with 3DS sales in the West market.
World is a better game but Sonic the Hedgehog had much more detailed graphics that I'd argue had more "personality"Honestly, you guys gotta consider the TECHNICAL limitations of that period too, it's not like they even COULD have made some super awesome Epic Yarn or Rayman Origins art back in the day either, games used to look "simpler" back then because they were made on 16 bit consoles, sure that's not the whole story but it's PART of it at least imo!
Nowadays though they just don't have any excuses anymore
You're right. I mean Super Mario Galaxy came out 5 years ago this holiday and you figured in that timeframe Nintendo would have come up with a new style or world for Mario to be in. But it hasn't happened, and that's disappointing. Why they're so inefficient in making games nowadays is beyond me.
holy shit at the salt in this thread lmao
lol i gotta say, the way a bunch of people in here just make up their own minds on what is happening internally is amusing
Maybe they didnt want to introduce ANOTHER visual identity to their main franchise?
Thats hardly a showcase of inefficiecy in game making.
Well, it's still true because for Nintendo it seems like the lesser the quality, the more currency they acquire.
Games like Galaxy, Donky Kong, and 3D Land don't do as well as NSMB, Wii Fit, Mario Kart Wii, Wii Sports, etc.
No doubt.
I just wish Nintendo put as much production effort into those games as they do titles like Galaxy.
You can still be an accessible, mainstream game and have beautiful art.
That and the "fast food" thing.and you got this from 4 generic screenshots? wow, kudos to you
The blandest Mario game in existence will always bee Mario All-Stars:
FFS they completely ruined the look of the NES games. The only one that really translated well was Super Mario Bros. 2 (Doki Doki version).
Dude, Super Mario World's art, especially in the first few worlds, is bland as fuck. Far more then the NSMB games. World gets better as the game goes on but then so do the NSMB games. I mean, SMB 1-3 I can see, but world has always looked generic and bland to me.
The fact they had nothing ready at 3DS launch when they needed it, and the Wii's sharp decline shows problems. The fact they've never stuck with a style of Mario game more than twice, and here they are going with a 3rd and 4th version of the franchise this year shows a lot as well. A new visual identity? Mario's evolution has always been a new identity and changing things up.
They ran Metroid into the ground be releasing similar games and offshoots of the series after a long layoff
, and wondered why Other M didn't sell worth shit, so this has happened before.
I don't think Mario will meet the same fate, but the less effoert and more recycled the games become, the more damage is being done to the brand to the point where a new release doesn't make waves anymore.
Nintendo are stomping on the vita and won't let it get up. Sony japan especially must just be thinking when it rains it pours.