16:9 support, yo.
Looked great. I would actually play the game like that, hopefully they can make the wii u tablet work with it (yeah right). It definitely looked better than watching my brother struggle with most motion parts.
Well if you're emulating it you can just use the widescreen hack for GC games.
This would make the game a 9.0 instead of a 6.5
And stretch the UI? NEVER!
Wiimote is the least of its problems, and even with good classic control Skyward Sword still have tons of other issues, it's just a horrible game.
Wiimote is the least of its problems, and even with good classic control Skyward Sword still have tons of other issues, it's just a horrible game.
I'm thinking a PS3 controller wouldn't be so bad given you could use Sixaxis.I'm looking at it in Dolphin right now... This is pretty bad, to be honest. The only way to reproduce all the axes of the MotionPlus would be to assign them to the right analog stick and both triggers, and that's not even how he has it set up.
This would make the game a 9.0 instead of a 6.5
I don't know why the lesson to never enter a thread with "Skyward Sword" in the title doesn't sink in for me. By all accounts, it should have by now.
Not with actual widescreen support and superior 3rd person aiming, only downside is lack of freemotion camera.
Op must be edited to say that the video is high spoilerific
Also, want to see more of that sword..... can't imagine how the "dizzy eyes" puzzle works with such fast sword strikes ...
Considering the game's geometry is untainted and my preference for playing with a controller it would be a fair trade off for me!
I'm thinking a PS3 controller wouldn't be so bad given you could use Sixaxis.
.See, I liked the motion controls in Skyward Sword as long as they were restricted to the combat and some of the items. It was only in other places that they felt tacked on- like controlling Link's dives with the motion controls, flying, swimming, the harp, the puzzles that used the motion controls, using the Wiimote to climb and balance Link...
In any case, this wouldn't fix most of Skyward Sword's issues. The game's broken pacing, repeated tutorials, and bland graphics have nothing to do with its focus on motion controls.
What do you mean, "and here we go"? The last page has been quite a bit of the same old pot stirring!
I think Zeer0id might be onto something with that lesson though.
Oh look.
It's hate on the newest Zelda game time again.
[spoilersOnly the DS games deserve any kind of hate.[/spoiler]
See, but it's actually quite feasible to play the Wii version of Twilight Princess work on a 360 controller with Dolphin. Almost all of its motion control elements are simple shakes and the IR pointer, both of which are easily assigned to controller buttons or axes.
Oh look.
It's hate on the newest Zelda game time again.
Only the DS games deserve any kind of hate.
It's not great because portions of the game are completely unplayable the way he currently has it set up. An interesting idea and a decent effort, but Skyward Sword is really, really not compatible with the axes available on that controller.
SS' controls were fucking terrible. This wouldn't fix all of my problems with the game, but it would fix the biggest.
Tempting!
they're terrible to you, not to us that loved them.
they're terrible to you, not to us that loved them.
So...is there any proof this video is real, or is it just random footage of playing Zelda on Dolphin and saying "yeah, I'm using a normal controller to play a Motion+ game."
People have been hating Skyward Sword way before it even came out. It's different this time since it's based on controls.
Ah oh well then. Guess I'm never playing it.
That's what a lot of the hate was based on from early reviews and people were like no no play it yourself it can't be bad... its a Zelda game!
Then reality sinks in
People have been hating Skyward Sword way before it even came out. It's different this time since it's based on controls.
ITT: people with disfunction at the arms shits on Skyward Sword.
I bet they're T-rexes, they have so tiny arms they can't do swinging motions right.
That's what a lot of the hate was based on from early reviews and people were like no no play it yourself it can't be bad... its a Zelda game!
Then reality sinks in
The gut-wrenching sensation this leap of faith produces every single time you do it underlines what is so good about Skyward Sword: it's a game you feel, not just a game you play. Thanks to a ground-up rebuild around Wii Motion Plus, the control system is elegant, intuitive and surprisingly precise, although you will need to close your curtains to avoid embarrassment as you prance about, swinging your Master Wiimote. And watch your light fittings; it's not called Skyward Sword for nothing. The controls are as organic in the air as they are on the monster-ridden surface, where the bulk of the adventure takes place, and with a long overdue "quick travel system", you won't spend as much time merely travelling as in the past.
I don't know why the lesson to never enter a thread with "Skyward Sword" in the title doesn't sink in for me. By all accounts, it should have by now.
button-controlled sword and freemotion camera > widescreen and slightly faster aiming.
doesn't help that widescreen with GC/Wii games nets you worse IQ (if only this thing actually had real 848x480 output)
Yeah, I don't get this. To me, this is like people that aren't good at something (or at adapting to something), and their excuse is 'bad controls'.
If there was a mod to remove all of the terrible filler in the game...oh man that would be amazing.Someone mod the tadtones section into a FUCKING NOTHING
I don't know why the lesson to never enter a thread with "Skyward Sword" in the title doesn't sink in for me. By all accounts, it should have by now.