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Skyward Sword with an Xbox 360 Controller

zroid

Banned
I don't know why the lesson to never enter a thread with "Skyward Sword" in the title doesn't sink in for me. By all accounts, it should have by now.
 

Derrick01

Banned
Looked great. I would actually play the game like that, hopefully they can make the wii u tablet work with it (yeah right). It definitely looked better than watching my brother struggle with most motion parts.
 

Orayn

Member
Looked great. I would actually play the game like that, hopefully they can make the wii u tablet work with it (yeah right). It definitely looked better than watching my brother struggle with most motion parts.

It's not great because portions of the game are completely unplayable the way he currently has it set up. An interesting idea and a decent effort, but Skyward Sword is really, really not compatible with the axes available on that controller.

Well if you're emulating it you can just use the widescreen hack for GC games.

And stretch the UI? NEVER!
 

Truth101

Banned
Wiimote is the least of its problems, and even with good classic control Skyward Sword still have tons of other issues, it's just a horrible game.

AndHereWeGo.gif
 
Wiimote is the least of its problems, and even with good classic control Skyward Sword still have tons of other issues, it's just a horrible game.

I wouldn't say it's horrible, it had a lot of cool things going for it. (The music, the characters, the story was pretty good) but honestly I felt like I was playing the Zelda version of Donkey Kong 64 the entire time.
 

Setero

Neo Member
I'm looking at it in Dolphin right now... This is pretty bad, to be honest. The only way to reproduce all the axes of the MotionPlus would be to assign them to the right analog stick and both triggers, and that's not even how he has it set up.
I'm thinking a PS3 controller wouldn't be so bad given you could use Sixaxis.
 

trinest

Member
This would make the game a 9.0 instead of a 6.5

Controls are fine, the games other underling issues is what makes it lower than most Zelda titles for me.

It's interesting to see how a 360 controller could be so easily adapted to this control style and makes me wonder if Nintendo could of easily made for example the Classic Controller workable with the game.
 

Platy

Member
Op must be edited to say that the video is high spoilerific


Also, want to see more of that sword..... can't imagine how the "dizzy eyes" puzzle works with such fast sword strikes ...
 

Madao

Member
Not with actual widescreen support and superior 3rd person aiming, only downside is lack of freemotion camera.

button-controlled sword and freemotion camera > widescreen and slightly faster aiming.

doesn't help that widescreen with GC/Wii games nets you worse IQ (if only this thing actually had real 848x480 output)
 
Op must be edited to say that the video is high spoilerific


Also, want to see more of that sword..... can't imagine how the "dizzy eyes" puzzle works with such fast sword strikes ...

I didn't know it was spoilerific until you pointed it out.
 

Orayn

Member
Considering the game's geometry is untainted and my preference for playing with a controller it would be a fair trade off for me!

See, but it's actually quite feasible to play the Wii version of Twilight Princess work on a 360 controller with Dolphin. Almost all of its motion control elements are simple shakes and the IR pointer, both of which are easily assigned to controller buttons or axes.

I'm thinking a PS3 controller wouldn't be so bad given you could use Sixaxis.

Yeah, that could work. You'd mostly need it for the twisting and backward/forward motions.
 
See, I liked the motion controls in Skyward Sword as long as they were restricted to the combat and some of the items. It was only in other places that they felt tacked on- like controlling Link's dives with the motion controls, flying, swimming, the harp, the puzzles that used the motion controls, using the Wiimote to climb and balance Link...

In any case, this wouldn't fix most of Skyward Sword's issues. The game's broken pacing, repeated tutorials, and bland graphics have nothing to do with its focus on motion controls.
.
 
D

Deleted member 74300

Unconfirmed Member
Oh look.

It's hate on the newest Zelda game time again.

Only the DS games deserve any kind of hate.
 

InfiniteNine

Rolling Girl
See, but it's actually quite feasible to play the Wii version of Twilight Princess work on a 360 controller with Dolphin. Almost all of its motion control elements are simple shakes and the IR pointer, both of which are easily assigned to controller buttons or axes.

Link is LEFT HANDED.
 
The best thing about wii controler is that your hands stay apart. Even without the motion it is the best design imo. With proper implantation of those it is even more awesome.
 

Derrick01

Banned
It's not great because portions of the game are completely unplayable the way he currently has it set up. An interesting idea and a decent effort, but Skyward Sword is really, really not compatible with the axes available on that controller.

Ah oh well then. Guess I'm never playing it.
 

zashga

Member
So...is there any proof this video is real, or is it just random footage of playing Zelda on Dolphin and saying "yeah, I'm using a normal controller to play a Motion+ game."

Seriously; this video is a whole lot of nothing. He can do a bunch of spazzy sword swings, and... what? He shoots an arrow straight ahead and flies his beetle into a cliff, but otherwise he spends most of the video running around on the ground and failing to use the sailcloth, which are analog stick and button actions anyway. The most impressive thing he does, motion control wise, is demonstrate the dowsing feature. That's a pretty sad demonstration.
 

Medalion

Banned
People have been hating Skyward Sword way before it even came out. It's different this time since it's based on controls.

That's what a lot of the hate was based on from early reviews and people were like no no play it yourself it can't be bad... its a Zelda game!

Then reality sinks in
 

Orayn

Member
Ah oh well then. Guess I'm never playing it.

Yeah, the control scheme used in the video is inadequate. You need (pretty precise) analog control over...
  • The angle of the Wiimote - This can be mapped to the right analog stick without too much trouble.
  • Forward/backward movement of the remote - He's got a "jolt" forward assigned to a single button, but that's it.
  • The rotation of the remote - Completely absent from this control scheme.
You could kinda-sorta-maybe set up a modifier that makes the right analog control the second and third types of motion instead of the first, but it'd be pretty unintuitive and way more work than it's worth.
 

WillyFive

Member
That's what a lot of the hate was based on from early reviews and people were like no no play it yourself it can't be bad... its a Zelda game!

Then reality sinks in

Reviews loved the game. There's a reason why Gamespot's review got people upset.

People have been hating Skyward Sword way before it even came out. It's different this time since it's based on controls.

The controls were fine. They were one of the most consistently brilliant parts of Skyward Sword.
 
That's what a lot of the hate was based on from early reviews and people were like no no play it yourself it can't be bad... its a Zelda game!

Then reality sinks in

I don't know, there are some really positive reviews out there
http://www.guardian.co.uk/technology/2011/nov/20/legend-zelda-skyward-sword-review
The gut-wrenching sensation this leap of faith produces every single time you do it underlines what is so good about Skyward Sword: it's a game you feel, not just a game you play. Thanks to a ground-up rebuild around Wii Motion Plus, the control system is elegant, intuitive and surprisingly precise, although you will need to close your curtains to avoid embarrassment as you prance about, swinging your Master Wiimote. And watch your light fittings; it's not called Skyward Sword for nothing. The controls are as organic in the air as they are on the monster-ridden surface, where the bulk of the adventure takes place, and with a long overdue "quick travel system", you won't spend as much time merely travelling as in the past.
 
button-controlled sword and freemotion camera > widescreen and slightly faster aiming.

doesn't help that widescreen with GC/Wii games nets you worse IQ (if only this thing actually had real 848x480 output)

Um. Yeah, I was saying this considering you'd be using dolphin and the traditional control setup.
 

botty

Banned
I am not a fan of the SS controls, but I also didn't have a problem with them. My only complaints are the fluff, some characters, and the handholding.
 

Varna

Member
Yeah, I don't get this. To me, this is like people that aren't good at something (or at adapting to something), and their excuse is 'bad controls'.

I like motion controls, I really do. They just aren't there yet. Until the nail the precision (something like a mouse) down it just doesn't work well enough. There is always noticeable latency.

Besides, SS is not something that could only work with motion controls. You can do the full range of motions easy on a gamepad. Dead Island worked really well using the right analogue to attack.
 

Easy_D

never left the stone age
Why all the Tadtones hate? It was easy as shit and didn't take long at all. Nowhere as offensive as the incredibly shitty "Hey we'll take away your sword, add a timer and force you to do some more Tear collecting because we know you absolutely adored it in Twilight Princess" bullshit.
 
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