I do remember IdeaMan stating that he was surprised by the amount of RAM.. so I keep going back-and-forth between 1.5 and 2.0GB. But given Mark Rein's water-meet-fish praise, Nintendo's claims that they've taken input from third parties on the hardware, and Nintendo's stated goal of pursuing the core, 2GB would not be the least bit shocking to me.
It all points in that direction, the more I think about it.
Here is the context of the
original discussion (100ppp warning):
AceBandage said:
JuniorMan said:
i can say that the retail version of Wii U will absolutely not have less than 1 GB of ram. You can ditch this 760mb of ram rumor and never look back.
The exciting bonus: From what i know, i'm also pretty sure that it will not have just 1 GB.
Yeah, nothing ground breaking.
1.5GB is what I've been expecting and that is definitely good news.
thatfirstguy said:
To be more precise, i was
quite surprised by the amount of ram expected in the retail version.
I think this message is a bigger hint that the previous one
To my untrained eye, this seems to be saying that the amount of total memory will exceed 1.5GB in fairly absolute terms. The most likely >1.5GB memory size is 2.0GB, but going that far is speculation.
I'm only at post 11020 now, but I'm kind of excited about the lib news for reasons that I cannot fathom. I rather feel for the developers, though, as aside from certain aspects of politics and drivers who ignore traffic rules, getting shitty symbol errors when I try to compile is the most rage-inducing thing that my mind can visualise.
However, for anybody think that the reason for the errors are a change in the cpu:
A) The problem is happening for people who have the same old devkit and are being given a software upgrade by Nintendo and/or its partners. This is a sign that Nintendo does not expect for the new software to conflict with the old hardware, so it should not be considered a sign of hardware change.
B) You can change cpu hardware quite a bit without breaking compatibility. My current compiler will work on my single-core system as well as the 48-core
quake processing server on the other side of the wall I'm looking at right now. So Nintendo would not necessarily have to introduce an incompatible compiler for a minor boost in cpu specification.
Okay, now to catch up and realize that everything that I just wrote above has already been covered.