Lots & lots of bitter tears of DX11 users posting here.
How did Cry 2 suffer?Doom 3 and a half life 2 were developed for the pc first and foremost.
Crysis 2 was not, and suffered for it.
Don't a big surprise. The whole direct x pipline upgrades seem like a big gimick nowadays to sell graphics cards. Godrays was once a dx10 exclusive feature. As always everything can be done with software.
Much more linear game design as I recall. What I played in a rental wasn't CoD-esque linear, more like Halo, but the first game had MASSIVE levels to roam.How did Cry 2 suffer?
Half Life 2 and Doom 3 are pretty linear as well. Not sure how linearity can be construed as a console only thing.Much more linear game design as I recall. What I played in a rental wasn't CoD-esque linear, more like Halo, but the first game had MASSIVE levels to roam.
Much more linear game design as I recall. What I played in a rental wasn't CoD-esque linear, more like Halo, but the first game had MASSIVE levels to roam.
How did Cry 2 suffer?
Not a big surprise. The whole direct x pipline upgrades seem like a big gimick nowadays to sell graphics cards. Godrays was once a dx10 exclusive feature. As always everything can be done with software.
Then they went ahead and ported Crysis 1 to console proving that the scale of the game didn't need to be reduced for consoles.Level design and environment interactively took a step back from the first. Less ambitious overall.
On the plus side (for console gamers), it allowed for more visual parity between all platforms, and the smaller scale played well to the memory constraints of the "HD twins".
Half Life 2 and Doom 3 are pretty linear as well. Not sure how linearity can be construed as a console only thing.
Then they went ahead and ported Crysis 1 to console proving that the scale of the game didn't need to be reduced for consoles.
Then they went ahead and ported Crysis 1 to console proving that the scale of the game didn't need to be reduced for consoles.
Lots & lots of bitter tears of DX11 users posting here.
It can be harder to make areas THAT big and open on consoles. Of course, they also likely could have if they accepted a visual compromise, but these are people who seemingly are far more interested in pushing visual boundaries than gameplay ones.Half Life 2 and Doom 3 are pretty linear as well. Not sure how linearity can be construed as a console only thing.
10fps and 200p resolutions incoming!
And you proved my point.
The difference between crysis 1 on the 360 vs the PC is about the same difference HL2 had between the og xbox and PC.
Idiot.
Yeah, it was not the fault of consoles as people may think. Crytek just became stupid and had not the slightest idea why people enjoyed the first game so much. That, and the COD money was just too good to resist.
On the other hand the physics were vastly reduced in the console version, just as they were in the PC version of Crysis 2. Overall, Cryengine 3's physics engine is much more primitive than Cryengine 2.
So the framerate will get even worse? I really liked Crysis 2 and didn`t understand the hate it got here, but the framerate was not good at all.
Pretty sure name calling is frowned upon here.
I disagree.And you proved my point.
The difference between crysis 1 on the 360 vs the PC is about the same difference HL2 had between the og xbox and PC.
Edit: I'd like to correct myself here. Its not a console thing as far as anything being compromised. Its a horsepower thing.
1) I don't think it's fair to compare Crysis 2 to Call of Duty as they are nothing alike.Yeah, it was not the fault of consoles as people may think. Crytek just became stupid and had not the slightest idea why people enjoyed the first game so much. That, and the COD money was just too good to resist.
On the other hand the physics were vastly reduced in the console version, just as they were in the PC version of Crysis 2. Overall, Cryengine 3's physics engine is much more primitive than Cryengine 2.
This is what's worrying me. Crysis 2 was playable, but the framerate was not ideal. I'd rather they pared back where they can and concentrate more on the framerate.So the framerate will get even worse? I really liked Crysis 2 and didn`t understand the hate it got here, but the framerate was not good at all.
So is being a dick.Pretty sure name calling is frowned upon here.
What? Calling one of if not the best looking console game to date lazy? LOL
I disagree.
Half-Life 2 on XBOX had additional loading times that were even longer than the PC version and a VERY low framerate that tanked constantly.
Crysis on consoles features the same map sizes as the PC version with smart changes made throughout that do NOT sacrifice the game experience while delivering (at least on 360) a fairly consistent framerate that is smoother than what most people experienced back when the game was first released. It's a solid port, unlike HL2 on XBOX.
I have played Crysis on 360 as well as Crysis 1 downscaled from 2560x1440 with extra foliage and objects cranked up. The XBOX360 version is still very solid.
1) I don't think it's fair to compare Crysis 2 to Call of Duty as they are nothing alike.
2) The physics of CE3 are just as advanced as CE2. It's Crysis 2 the game which featured reduced physics. Anything CE2 was capable of is possible in the latest iteration. I can agree that physics were scaled down for consoles, though Crysis 1 does retain all of the same interactions (though with lower quality effects when things break apart).
Eh, I'd say what they are achieving here is more impressive than what developers delivered on the original XBOX when it was more recent. I mean, Doom 3 and Half-Life 2 were equivalents back in 2004 yet both of those games were heavily compromised on XBOX.
Crysis 1 and 2 were much more accurate on 360 and PS3 than those games were on XBOX. Of course that ignores the fact that Doom 3 and HL2 would have been impossible on PS2 or even Gamecube.
So, despite their age, I'd say the current consoles are still pretty capable.
So is being a dick.
Don't be a dick, dick.
Doom 3 and HL2 were PC games and took full advantage of those. Crysis 2 on the other hand was a console game with console hardware in mind. That`s a complete different case.
Crytek even kept the terrible weak console textures in the PC version.
And i highly disagree with you that the current consoles are still pretty capable. It about time for new hardware.
Not a big surprise. The whole direct x pipline upgrades seem like a big gimick nowadays to sell graphics cards. Godrays was once a dx10 exclusive feature. As always everything can be done with software.
I don't understand it either. I mean I literally just can't fathom it.wow I didn't realise Crysis 2 was hated so much, surely it's in the top 10 at least for best looking console game?, I was very impressed with it graphically on the 360 and the framerate really wasn't that bad, the motion blur helped a lot in that respect, I don't think you can discount it just because it was sub HD, look at Alan Wake for example, one of lowest resolutions in a console game this gen and looks perfectly fine, and outside of gaff I haven't heard one person complain about the frame-rate.
I love this part at the end of each gen where devs really turn out amazing stuff that would have been thought impossible at the consoles release.
BTW here's a new video interview with Crytek's Director of Creative Development Rasmus Hoejengaard saying Crysis 3 won't be on WiiU.
http://www.destructoid.com/-fat-chance-of-crysis-3-coming-to-the-wii-u-226413.phtml
Same. I think it's the best FPS this gen and one of the best ever.I don't understand it either. I mean I literally just can't fathom it.
Crysis 2 was sub hd and had inconsistent frame rate on consoles.
They did some Tiled deferred rendering i saw someone playing with it in Cryengine 3.0 sdk in a forum post somewhere.
Exactly. Not gonna mention names because they already know who they are...Wasn't Crysis 2 like an average 29 FPS? Hardly what I would call "unplayable".
the other hand the physics were vastly reduced in the console version, just as they were in the PC version of Crysis 2. Overall, Cryengine 3's physics engine is much more primitive than Cryengine 2.
They did some Tiled deferred rendering i saw someone playing with it in Cryengine 3.0 sdk in a forum post somewhere.
Do you have a link to a good description of what tiled deferred rendering is and its benefits? I've heard it mentioned quite a few times but haven't been able to find anything laymen enough for me to understand it.
The game's framerate does chug every once in a while. I played it on PS3 and while I loved the game it did have slowdown in spots.Exactly. Not gonna mention names because they already know who they are...
but basically there are a couple of people in this thread who actually have no idea what they're talking about. The game was not only playable but I hardly noticed any slowdowns. People using words such as "unplayable" are not only exaggerating but are flat out lying.