Something potentially surprising, for people who weren't in the closed beta anyway - chit-chat around the dev forums suggests that you may have access to varying levels of processing power depending on the device. On Vita, querying the environment shows multiple CPU cores, for example. The memory cap and the API limits seem to perhaps be designed to ensure an application will at a minimum execute on any Suite device, but depending on what your app is doing, performance can vary across devices depending on processing resources available. Not sure if this extends to the GPU also.
So that's kind of double-edged. On the one hand you may have access to a lot more of Vita's processing power than originally thought, on the other though, it places more of a burden on developers to ensure their app runs on lower powered devices...if that's what they want, of course.
On a different note, I think the MSAA problems on Vita at the moment are a bug. Or maybe they just don't want Suite developers showing up certain native Vita devs
So that's kind of double-edged. On the one hand you may have access to a lot more of Vita's processing power than originally thought, on the other though, it places more of a burden on developers to ensure their app runs on lower powered devices...if that's what they want, of course.
On a different note, I think the MSAA problems on Vita at the moment are a bug. Or maybe they just don't want Suite developers showing up certain native Vita devs