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Wii U Speculation thread IV: Photoshop rumors and image memes

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Antioch

Member

a42773bfb6ea00ed85e2640c6f2acadf.png


Edit: Beaten like the Redheaded stepchild's dog

I guess that would make the most sense, especially after THQ has said they wouldn't make any more uDraw hardware, and obviously wouldn't need to on the Wii U.
 

M74

Member
If they made these changes to accommodate a bigger screen, I can't say it was a fair trade. I think I would have preferred, say, a reduced screen size of an inch or so and kept the handles, triggers, and sticks (if the sticks were still comfortable with a controller of that size).

Edit: Oh, and I keep forgetting about the lack of L3/R3 function. Devs will not like that.
 
I'm surprised that they aren't going with proper analog sticks considering how many modern games depend on the L3 and R3 buttons. You could map it to the touch screen, but it wouldn't be nearly as fluid as just clicking the sticks as you play.
 
We need to call upon Ideaman. We need to know what that Wii-U controller is gonna be like. We're gonna be using that shit for hundreds of hours, years over years.
 

HylianTom

Banned
The left one looks infinitely better. I'm guessing they went with the right to get a bigger screen on the controller.
Agree.

In the end, I refuse to get worked-up over the controller until I see the final revision and hold it in my hands. For all I know, it could be complete and utter shit.. or the second coming of the GameCube controller.
 
I don't know any human being in the world that would choose slightly bigger screen over having better overall comfort on the controller.

Blows my mind.
 
If they made these changes to accommodate a bigger screen, I can't say it was a fair trade. I think I would have preferred, say, a reduced screen size of an inch or so and kept the handles, triggers, and sticks (if the sticks were still comfortable with a controller of that size).

Edit: Oh, and I keep forgetting about the lack of L3/R3 function. Devs will not like that.

I was just messing with Error by the way. I'm da pappy... I'm the who re-upped the link.

http://www.neogaf.com/forum/showpost.php?p=37391860&postcount=15760
 

Terrell

Member
I spoke of no definitives, already stated I had never used the controller, did not claim you said anything you did not. I also stated it would be impossible for me to truly judge without playing. This is the literal opposite of a definitive.

When you state something is a mistake, that's a definitive statement, any English professor will agree on this fact. You can explain it away all you want after you make the definitive, but you're still stating it's a mistake, not a possibility of one like you seem to suggest by saying you won't judge it without touching it.

But by using a definitive statement and stating it is a mistake, it erodes and invalidates everything that comes after it, making a personal opinion a factual conclusion, that you already HAVE judged it on current merits, which is disingenuous given the ample knowledge that the current state is not the final state, as stated by others and demonstrated in historic precedent.

Back up. Take a deep breath. Calm down. It's not a big deal. Stop taking my disagreeance with you over the design and aesthetics of the Wii U pad as some hysterically mad wronging.

Sorry, part of it was the implication made in response to me (which I'm still not cool with, BTW), and another part is that I am very against definitive statements being used in places where potential statements should be made, no matter what language follows them. It suggests that there's no chance for change, and this is hardly a situation where that's actually the case.

It is the most infuriating aspect of communication for me. It's like me thinking that something's crap and then saying it IS crap empirically and without personal bias. There's a distinction there that doesn't go away no matter what is said after it, and it leads to misunderstandings and erosion of intention to the statement being made.
 

BY2K

Membero Americo
You know, nothing says Nintendo won't go back to the original design.

Plus, did Nintendo EVER made a controller that wasn't comfortable? (Aside from the NES controller.)

I trust Nintendo.
 

Antioch

Member
Maybe related to that 1666 trademark:

http://games.ign.com/articles/122/1220815p1.html

Of the 2 unannounced THQ WiiU games one is Wii U/3DS/Wii/PS3/360, and one is exclusive. Safe to assume the first is something related to udraw(although this line is supposedly dead?) or some other casual franchise since it includes the Wii.

Perhaps this exclusive game is one of those 3rd party collaborations/moneyhats that Iwata talked about a few months ago.

I wouldn't be surprised if the '1666' trademark refers to Patrice Desilets' game at THQ, speaking of which, I speculated a while ago in one of these threads that his game may be a Wii U exclusive as he went to THQ in the summer of last year, at which point it probably wouldn't have made sense to start development of a brand new PS360 game, but would've been too early for the other next gen systems.

It would be great for Nintendo if they managed to moneyhat a new IP by the creator of Assassin's Creed.
 
I've never held a nintendo controller and didn't fall in love with it, so I'm expecting great things with this in that regard. Some are better than others, but all of them have been excellent to me.

And maybe it's just me, but I'm all but certain we will see a Mario Paint of sorts on this thing. The game practically makes itself, especially with all of the connectivity and online functionality. uDraw will get obliterated if it doesn't release beforehand. I'm hoping its one of Nintendo's premier pieces of work for the system on launch.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
When you state something is a mistake, that's a definitive statement, any English professor will agree on this fact. You can explain it away all you want after you make the definitive, but you're still stating it's a mistake, not a possibility of one like you seem to suggest by saying you won't judge it without touching it.

But by using a definitive statement and stating it is a mistake, it erodes and invalidates everything that comes after it, making a personal opinion a factual conclusion, that you already HAVE judged it on current merits, which is disingenuous given the ample knowledge that the current state is not the final state, as stated by others and demonstrated in historic precedent.

Sorry, part of it was the implication made in response to me (which I'm still not cool with, BTW), and another part is that I am very against definitive statements being used in places where potential statements should be made, no matter what language follows them. It suggests that there's no chance for change, and this is hardly a situation where that's actually the case.

It is the most infuriating aspect of communication for me. It's like me thinking that something's crap and then saying it IS crap empirically and without personal bias. There's a distinction there that doesn't go away no matter what is said after it, and it leads to misunderstandings and erosion of intention to the statement being made.

Okay, thank you for clarifying.
 
Seriously, how could they justify moving the buttons and d-pad directly under the analogs? I was just holding a book in my hands, trying to visualize switching back and forth between the circle pad and buttons on the newer controller, and it is just dreadful. Instead of traveling in an arc where I don't have to bend my thumb (old design...and every single other dual analog controller EVER) I have to bend my thumb at an uncomfortable angle and press the buttons with the tip of my thumb next to the nail, instead of the pad of my thumb. I can imagine a class action lawsuit against Nintendo for rapid development of juvenile arthritis.

And that's just one of its problems.

I'm about to RAAAAAAGGGGGGGE here, fellas.

Oh! It's dinnertime!

GRRRRR I will be thinking about this controller nonsense while eating. Don't make me accidentally bite the inside of my cheek, Nintendo! DON'T YOU DARE MAKE ME BITE MY CHEEK
 

Antioch

Member
You know, nothing says Nintendo won't go back to the original design.

Plus, did Nintendo EVER made a controller that wasn't comfortable? (Aside from the NES controller.)

I trust Nintendo.

The 3DS is the only Nintendo hardware I've ever had genuine discomfort with, but I'm personally not too worried about the Upad.
 

Terrell

Member
You know, nothing says Nintendo won't go back to the original design.

Plus, did Nintendo EVER made a controller that wasn't comfortable? (Aside from the NES controller.)

I trust Nintendo.

Even the NES controller was considered comfortable by comparison at the time when all we could compare it to was the Atari and Coleco ones.
 

HylianTom

Banned
You know, nothing says Nintendo won't go back to the original design.

Plus, did Nintendo EVER made a controller that wasn't comfortable? (Aside from the NES controller.)

I trust Nintendo.
Very true.
The idea of an uncomfortable controller coming from them seems preposterous. Even if something looks silly, one never quite knows..

I prefer gamecube-esque analog triggers with digital clicks. Two for one, and so much comfort.
The GameCube controller was sex on a stick. If they could just add a touchscreen and motion controls and haptics to a GameCube controller, I think I'd be delighted with it for the rest of my life. I feel that strongly about the controller.

Hell, I keep several sealed backup copies just for future back-catalog gaming purposes on the Wii. So damn good, and it will always break my heart that the U won't be compatible with these beauties..
 

Linkhero1

Member
Very true.
The idea of an uncomfortable controller coming from them seems preposterous. Even if something looks silly, one never quite knows..

The 3DS begs to differ. It's the first Nintendo device I've felt uncomfortable playing with. I can't play it more than about an hour before I get tired.
 

Terrell

Member
To be clear, no one here actually prefers digital triggers, right?

Oh yeah, I think this is the one thing that everyone can agree on. We'd probably prefer analog face buttons, too, if the range of motion that current face buttons were capable of weren't so limited.

I want something that feels as satisfying as the GameCube analog shoulders. Best analog button in the history of consoles.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
You know, nothing says Nintendo won't go back to the original design.

Plus, did Nintendo EVER made a controller that wasn't comfortable? (Aside from the NES controller.)

I trust Nintendo.

I doubt comfortability will be much a problem. Those I've spoken to, and reports I've read, have all been almost unanimously positive in the actual comfort and weight of the pad, at least for the short play sessions it was used.

What I doubt is the logistics and ergonomics behind the overall design, particularly in button placement, trigger choice, and pads over sticks. There's a lot of maybes that will be impossible to understand without playing first hand, but the current choices warrant scepticism.

Nintendo botched up the buttons a bit on the Wii Remote too. The plus and minus button were not ideal, though this could have been a problem caused by the overall shape of the remote, leaving fewer places to install buttons versus a traditional controller.

For me personally, function and comfortability of sticks/pads is important, and I've never used a pad that comes close to the precision, weight and feel of a stick. Looking at the Wii U pad, I see no reason why small sticks, much like those that appear in the original design, couldn't have been included. Ergonomic button placement is also very important and, in my head, the original design's button placement seems better suited to the thumb axis from the sticks, versus being situated directly below.

My theory is as stated above: the screen is actually the same size in both designs, but Nintendo felt the sticks were too distanced from the screen (which they would have been). To encourage quicker, more comfortable movement of thumbs to the touch screen, they moved the sticks closer. This meant the relative button position changed as well. Why the sticks turned to pads was perhaps to keep a unified look to the front of the device, or maybe they felt this too was more comfortable when switching between the screen and sticks/pads.

But, as said, it strikes me as a design suited to people who don't use controllers, as in someone who does not have a high priority of analogue quality, nor accessibility and functions of buttons. Much like the plus and minus buttons of the Wii remote, they appear to be functions that are just 'there'.

I hope I'm wrong, and if not, I hope Nintendo revises the design with these changes for E3 2012. Weirdly, the current design strikes me as something developers would offer feedback on. Maybe it does work quite well, and they never had a problem.
 

HylianTom

Banned
The 3DS begs to differ. It's the first Nintendo device I've felt uncomfortable playing with. I can't play it more than about an hour before I get tired.
Wow. Can't say the same for me. But this is one of those areas where everyone's experience differs. That really sucks for you, damn..

I'm going to be spending a lot of time with this console over the next five or six years. If the controller ends-up being a strain to hold, I'm going to be seriously pissed. :/
 

Redford

aka Cabbie
Seriously, how could they justify moving the buttons and d-pad directly under the analogs? I was just holding a book in my hands, trying to visualize switching back and forth between the circle pad and buttons on the newer controller, and it is just dreadful. Instead of traveling in an arc where I don't have to bend my thumb (old design...and every single other dual analog controller EVER) I have to bend my thumb at an uncomfortable angle and press the buttons with the tip of my thumb next to the nail, instead of the pad of my thumb.

This. Just tried it myself, it's horrible.
 
This is my nightmare. HD Nintendo games with a crappy controller. Waiting for the Classic Controller to be released, but to never come to past.

Saveus.Iwata

Edit: I just tried to visualize the Wii-U controller like Error Macro using this Punch-Out Wii cover, OH MY GOD
 
To be clear, no one here actually prefers digital triggers, right?

*slowly raises hand*

I don't know. I can't get used to analog triggers. Same with clicking in analog sticks to serve as a button. I just get lost in the moment playing and always do the wrong input with either of these things.
 

Anustart

Member
In my opinion, the worst controller Nintendo has released is the Classic Controller / CC Pro.

Everything on it is perfectly acceptable except for the dpad, it's atrocious. If you're looking for accurate input, don't look at the dpad on this thing. It's way too easy to trigger other directions when you push on the thing. Super Metroid is what tipped me off to it's shittiness. Samus constantly unmorphs or kneels at the most inopportune times due to that friggin dpad, I hate it.
 
The 3DS begs to differ. It's the first Nintendo device I've felt uncomfortable playing with. I can't play it more than about an hour before I get tired.

I can play for hours and am used to any discomfort(don't get any really anymore).

There's nothing wrong with that design as it's the first design but it leaves a lot of room for improvement ergonomically.

I don't count it as a controller though as it's everything.

I could see the Wii U Pad being much more comfortable for several reasons, one being rounded edges and another being size but I wouldn't know, haven't got my hands on it like some here have.
 

Redford

aka Cabbie
*slowly raises hand*

I don't know. I can't get used to analog triggers. Same with clicking in analog sticks to serve as a button. I just get lost in the moment playing and always do the wrong input with either of these things.

Sounds reasonable. Was curious to see if someone was going to argue they were superior; glad we aren't that stupid though. ;)
 

HylianTom

Banned
In my opinion, the worst controller Nintendo has released is the Classic Controller / CC Pro.

Everything on it is perfectly acceptable except for the dpad, it's atrocious. If you're looking for accurate input, don't look at the dpad on this thing. It's way too easy to trigger other directions when you push on the thing. Super Metroid is what tipped me off to it's shittiness. Samus constantly unmorphs or kneels at the most inopportune times due to that friggin dpad, I hate it.
I tried it, and don't get why someone would go with that controller when a GameCube controller will do just fine in most cases. (unless the GameCube controllers have gotten more expensive lately)
 

Instro

Member
I wouldn't be surprised if the '1666' trademark refers to Patrice Desilets' game at THQ, speaking of which, I speculated a while ago in one of these threads that his game may be a Wii U exclusive as he went to THQ in the summer of last year, at which point it probably wouldn't have made sense to start development of a brand new PS360 game, but would've been too early for the other next gen systems.

It would be great for Nintendo if they managed to moneyhat a new IP by the creator of Assassin's Creed.

Hm 1666 being connected to Desilets and the new Montreal studio is definitely an interesting though. That studio opened last summer, so THQ certainly would have had WiiU dev kits by that point of course. Fits well.

Something like that would be a big steal if that is the THQ WiiU exclusive. Interesting speculation at least given Iwata's comments at E3 and the last 2 investor meetings about having several collaborations/partnerships in the works.
 

Linkhero1

Member
Wow. Can't say the same for me. But this is one of those areas where everyone's experience differs. That really sucks for you, damn..

I'm going to be spending a lot of time with this console over the next five or six years. If the controller ends-up being a strain to hold, I'm going to be seriously pissed. :/

Yeah it sucks but I just play in short intervals. Hopefully the Wii U controller is more comfortable than it looks (if they keep that design)

I can play for hours and am used to any discomfort(don't get any really anymore).

There's nothing wrong with that design as it's the first design but it leaves a lot of room for improvement ergonomically.

I don't count it as a controller though as it's everything.

I could see the Wii U Pad being much more comfortable for several reasons, one being rounded edges and another being size but I wouldn't know, haven't got my hands on it like some here have.
Well I don't play in long intervals so I never leave room for getting used to that discomfort. It's always there and I can't stand it after a period of time. I usually put my 3DS down until I'm ready to play again.

The Wii U controller might be more comfortable, but my main issue is the slider, more than anything.
 

BY2K

Membero Americo
I want to see the OS. Real bad.

I hope it's practical, full of useful features. Simple and clean.

And if it's anything like the Wii or 3DS OS, I want folders from day 1.
 
Yeah it sucks but I just play in short intervals. Hopefully the Wii U controller is more comfortable than it looks (if they keep that design)


Well I don't play in long intervals so I never leave room for getting used to that discomfort. It's always there and I can't stand it after a period of time. I usually put my 3DS down until I'm ready to play again.

The Wii U controller might be more comfortable, but my main issue is the slider, more than anything.

I'm good if they're noticeably better than the 3DS' pads and some seem to indicate they are.

I doubt anyone will like them the same as analog sticks but at least they went with a different kind of sliders.

I'm cool with the 3DS ones but I can see they aren't ideal.
 

Linkhero1

Member
I want to see the OS. Real bad.

I hope it's practical, full of useful features. Simple and clean.

And if it's anything like the Wii or 3DS OS, I want folders from day 1.

This is something I want to see too.

Anyone have a link to that mockup that looked awesome?

I'm good if they're noticeably better than the 3DS' pads and some seem to indicate it is.

I doubt anyone will like them the same as analog sticks but at least they went with a different kind of sliders.

I'm cool with the 3DS ones but I can see they aren't ideal.

Yep, which is why it bothers me. I'm not too fond of the 3DS slider to begin with, so it kinda puts me off that the Wii U will be using them as well. (I know they're kind of different but they're still sliders)
 
I don't understand some of the 3DS slider hate, it felt like butter to me on both my playthroughs of OoT 3D and SM3DL so I have no apprehension for the UPad sliders at all.
 

M74

Member
They can keep the dpad below the left analog (I prefer the GCN/Xbox control stick position), but they need to switch the face buttons with the right analog. Where it is now only makes sense for shooters where the right analog is the dominant control, but for every other genre (including Nintendo's bread and butter, platformers), it looks terribly uncomfortable.
 
I don't understand some of the 3DS slider hate, it felt like butter to me on both my playthroughs of OoT 3D and SM3DL so I have no apprehension for the UPad sliders at all.

People are just very serious and picky about controls in their games and it's understandable.

Some nitpicks I cringe at regarding Nintendo but in this instance, it's something to be concerned about.
 

Antioch

Member
Hm 1666 being connected to Desilets and the new Montreal studio is definitely an interesting though. That studio opened last summer, so THQ certainly would have had WiiU dev kits by that point of course. Fits well.

Something like that would be a big steal if that is the THQ WiiU exclusive. Interesting speculation at least given Iwata's comments at E3 and the last 2 investor meetings about having several collaborations/partnerships in the works.

Definitely, something like this could be their Gears of War. I just wonder what the game would be given the title, probably some sort of action game about a conspiracy regarding the great fire of London, possibly not too dissimilar to Assassin's Creed.
 

Redford

aka Cabbie
I don't understand some of the 3DS slider hate, it felt like butter to me on both my playthroughs of OoT 3D and SM3DL so I have no apprehension for the UPad sliders at all.

There's nothing wrong with it in itself. For the purposes of the 3DS it's just fine, but...

Not very good for consoles, in my opinion.
 

Medalion

Banned
I want to see the OS. Real bad.

I hope it's practical, full of useful features. Simple and clean.

And if it's anything like the Wii or 3DS OS, I want folders from day 1.

Going off what the 3DS and Wii OS' look like, I wouldn't expect it to be anything special... except it will have Folders :O :O :O
 

kami_sama

Member
I don't understand some of the 3DS slider hate, it felt like butter to me on both my playthroughs of OoT 3D and SM3DL so I have no apprehension for the UPad sliders at all.

Even if they work flawlessly, the problem is that they don't are clickable, like a thumbstick is. It would make ports to the Wii U more difficult, as there's two buttons less compared to the others.
 

Anth0ny

Member
I don't understand some of the 3DS slider hate, it felt like butter to me on both my playthroughs of OoT 3D and SM3DL so I have no apprehension for the UPad sliders at all.

Obviously you haven't pumped 1000+ hours into Zelda and Mario on N64/GC ;)

But I can let it slide (no pun intended) for a portable. It makes sense there. But for a console? Hells no.
 
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