Patent it before someone else does OP.
It's probably already patented, by more than one
Patent it before someone else does OP.
Pretty much what he's saying. I've played CS a ton, but that doesn't even matter, this would be a mess in any fine precision type of PC game. I'd be really frustrated.
Why do people actually like force feedback? There is nothing force feedback does that a well designed UI can't do better. The stupid rumble doesn't add any intensity or fun to games at all.
The only gameplay thing I've seen it used for is hunting for secrets, and that could be better handled with something on the screen.
eh, what?No, it would be immersive. I don't give a shit for teh CS kiddiez.
No thanks, and not because I'm against varied input devices either, I own or have owned Move, Wii, and Kinect. I've had flight sticks, mouse balls, various mice with various button layouts, various keyboards. I can honestly say I don't want my mouse or keyboard to rumble and I can't imagine anybody above the age of 10 wanting it either.
No, it would be immersive. I don't give a shit for teh CS kiddiez.
Ah, I see, FF is for Kids now. -.-
How about you sit on a vibrator. Get that immersion to explosions, you know?
Ah, I see, FF is for Kids now. -.-
I could only see it replace weapon kick back. Instead of simulating it on screen just have the mouse rumble, but that does not seem like it would be worth the effort and cost.
There is nothing immersive about rumble, it's just a fun addition.
Oh hey this small white device in my hand is shaking, I feel like I'm really bumping that wall and shooting that gun!
Also you guys talking about precision all the time, why don't ask devs to get rid of recoil? Which is basically FF in a UI/software way. It totally fucks your precision, yet most of you like it as a fun gameplay element which makes things more immersive.
I wouldn't be surprised if something like this was attempted at in the late '90s to early 2000s. Seems like they were trying at everything for PCs during that era. Incidentally, it is a shame the iSmell never came out, I was actually looking forward to trying that.
Also you guys talking about precision all the time, why don't ask devs to get rid of recoil? Which is basically FF in a UI/software way. It totally fucks your precision, yet most of you like it as a fun gameplay element which makes things more immersive.
Exactly, yes. In games where it's implemented well it really does add to the feeling of shooting a gun or f.e. falling against a wall etc. - it even can be part of the gameplay (racing game, the curbs or corrugations in road surface). I do think that adds a lot but to each his own.
@flyinpiranha
Like I said before, high precision isn't the first priority for me. It's immersion and being able to "feel" the game, even if it's just in a very basic way, adds more immersion for me than high precision. If you are used to playing a game with rumble/FF and you play it without it afterwards, you will maybe understand what I mean. It feels somewhat "lightweight" and disconnected. Sure, you can get used to it to the point where rumble doesn't matter much anymore - but does it make things better?
I do understand that this is highely subjective, but at least you could be so nice not telling me I'm a kid because I do like FF. Just imagine what would've happened if Phil back then said: "So, rumble is only interesting for kids under the age of 10. We took it out because we are aiming at 24+." Funny thought.
Sorry if I was rude, your "CS Kiddie" comment came off as arrogant. I know why you want it, I've looked far and wide and have spent hundreds of dollars on different mice/keyboard setups trying to find that perfect "fit" for myself. Your "fit" just has different priorities.
If high precision isn't your strong point I'm unsure as why you don't choose to use a 360 controller or something similar on the PC? You get your rumble that way and personally I think it would 'feel' a lot better than holding a shaking mouse because for the most part (for me anyway) my whole hand isn't usually encased around the mouse, it's usually just my fingertips and sometimes my palm. I don't grip the mouse like a controller, it would be like haptic feedback on my Android which I immediately turned off.
So the rumble would just be like touching something that rumbles, not actually holding it and getting the feel of a vibration. I also feel having it on a hard surface such as a mousepad would negate a lot of the feedback as it's not just working in your hands, it's working against a large solid object.
I just don't see the reasoning behind forcing a certain technology into something that would make it worse and wouldn't work that well because of the limited way of holding it. I'd just use a controller on my PC, the 360 controller pairs awesomely with it and is supported by quite a few games.
I disagree, in no way would a rumbling mouse give even the remotest feeling of shooting a gun, it would just feel like holding a cheap vibrator... not to mention the absolute hell it would play with any decent mouse sensor.
Honestly I think UI recoil is all we need here.
Put your controller on your desk and make it rumble, see how well that works out. Also notice the horrible noise. No thanks. Personally rumble adds nothing, anyway.
I remember the problem being the noise, like when you leave a 360 controller on a desk and something sets it off and it's all BRAAAPPAPAPAPAPPA
Depends on the implementation, but that's what it should do I guess. Like force feedback on a wheel fucks with your driving.
What? FFB in driving wheels gives you important information which helps improve your driving.
What? FFB in driving wheels gives you important information which helps improve your driving.
I always thought rumble in a mouse mat would be a better idea than the mouse itself.
However, when I leave my 360 pad on my desk and it rumbles it makes the worst noise ever. The rumble would have to be pretty weak to prevent that.
Um, this would fucking suck. You pay more for a more accurate mouse...why would you want a vibrating mouse that makes you less accurate? Aside from sticking it down your pants, of course.
Nothing beats the GameCube rumble.
The Wii rumble just doesn't cut it :/
Are you kidding me? Analog movement would be a wonderful addition to the PC.=/
These ideas... need to be extinguished. Especially that last sentence.
When are we going to get pressure-sensitive analogue keyboards?
Ookami-kun said:These ideas... need to be extinguished. Especially that last sentence.
Are you kidding me? Analog movement would be a wonderful addition to the PC.
A buddy of mine replaced the stick in one of his G13s with a 360 stick and it feels wonderful. Such control should become more common in the PC space. I love using the mouse, but keyboard movement sucks.
It's a shame most PC products are designed for "HARDCORE MULTIPLAYER" games as I simply don't enjoy competitive multiplayer anymore and have no interest in getting the edge. I simply want products that enhance my single player experience.
What. WASD's turn on/off digital movement sucks balls, that is a fact.
I own one of those. I have always thought it would be EXCELLENT for the wiimote. Imagine playing the harp in Skyward Sword and being able to feel each pluck of the cords, for example.
I don't as those buttons are simply not necessary for most games.I think it's a fair compromise for having so many buttons at your disposal.