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Dark Souls: Prepare to Die Edition (PC) - New interviews, details, artwork/screens

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I don't like quick-saving/loading systems, but I can't help but to abuse it when it's featured. Hell, I'm pretty sure I had over 800 saves last time I played Skyrim.
 

Haunted

Member
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D

Deleted member 17706

Unconfirmed Member
But now that the fixed resolution for the pc version was debunked, we need something new to rage over.

Where was this debunked specifically? I haven't been keeping track the last few days and must have missed it.
 

Haunted

Member
Where was this debunked specifically? I haven't been keeping track the last few days and must have missed it.
Misunderstanding in the initial interview where this was mentioned. The comments were about texture resolution, not screen resolution.
 

ArjanN

Member
I purposely don't quicksave to make games harder. Usually I just save when I zone into an area. Except Bethesda games obviously as UrbanRats pointed out.

I realized that around Doom 1 that it was more fun not to quicksave to but to actually get better at the game. Of course around that time there were also a lot of games designed around quicksaving, i.e. cheap deaths all over the place, like all those FPS with platform sections.
 

Sentenza

Member
To be fair quicksaves aren't just about exploiting difficulty parts of games (and in fact in many games you can't even save during a combat); they are also about being able to experiment crazy stuff and then go back to a proper playthrough.
 

aeolist

Banned
To be fair quicksaves aren't just about exploiting difficulty parts of games (and in act in many games you can't even save during a combat); they are also about being able to experiment crazy stuff and then go back to a proper playthrough.

Yeah, allowing quick and painless iteration is a big part of older PC games that's somewhat been lost.
 

gdt

Member
They will never add quicksave to this game.

And really, QS is totally against what this team is going for with the game.
 
Fixed resolution is much more a deal-killer than GFWL.

GFWL is not that bad.

GFWL is really fitting for this game. This thrill and excitement when you start the game and you don't know for sure if your save is still there or got corrupted just adds to the difficulty.
 

morningbus

Serious Sam is a wicked gahbidge series for chowdaheads.
And everyone stole the joke from that one Simpsons episode.

Which stole the joke from an old folk tale.
 

Eusis

Member
Plus the posts quoted are kind of ancient. We know at least a fixed resolution isn't being done, so we don't know how configurable the game will be beyond that. Not expecting most in the way of graphical settings though, or graphical improvements beyond resolution, and framerate if we're lucky (all I really need though.)
 

Crub

Member
Now that this campaign has been successful can we please start petitions for other games that should be on PC?

...like Vanquish? :(
 

scitek

Member
Now that this campaign has been successful can we please start petitions for other games that should be on PC?

...like Vanquish? :(

Of all the Japanese studios likely to be swayed into supporting the PC on a regular basis, you'd think it'd be Platinum Games given how Westernized their games are. We should really get this movement started.

Edit: and after playing Binary Domain, I wholly agree with the call for porting Vanquish.
 

joe2187

Banned
Now that this campaign has been successful can we please start petitions for other games that should be on PC?

...like Vanquish? :(


I support this, after playing the awesome DMC4 PC port and awed by how beautiful it is, vanquish would feel right at home...also

BAYONETTA FOR PC!
 
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