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The Wii U Speculation Thread V: The Final Frontier

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EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
well guys what we saw during last the e3 was the fast build demos (Zelda demo was using twilight princess assets) on the still early development kits. I think logically it will be different once its all finalized.

actually if we put lower end idea based on ati hd 4000 specs we should be expecting minimum like this
http://www.youtube.com/watch?v=EL72EmeZ1Vg
http://www.shacknews.com/video/4521/ati-radeon-hd-3000-ping/ (ati 3000 - which is lower than expected)
http://www.youtube.com/watch?v=7fzkHGch12c


but we knows its definitely better than this..

These are tech demos made specifically to showcase raw graphical processing with no game mechanics, AI, and other variables required to render and stream. If you're expecting a 'minimum' of this I feel legitimately sorry for you, because you're going to be unbelievably disappointed.
 

Log4Girlz

Member
hahaha..
may be he saw SNES or perhaps NES :D

Nintendo games will look so damn fucking good on the Wii U. Xbox 360 + More RAMZ and a little more shiny effects (like wet stone will look super wet, wet walls will look super wet, characters will look wet from sweat).
 

test_account

XP-39C²
Would you want a SMW remake? Yes
In my opinion, that game is already perfect, from the controls to the graphics. I dont think that a remake would be able to make it better, or even on par to be honest. I'd still be interested to see how they would have made a remake though, but i'm guessing that it would be in 2.5D, unfortunately (i highly prefer 2D sprites).
 

usmanusb

Member
These are tech demos made specifically to showcase raw graphical processing with no game mechanics, AI, and other variables required to render and stream. If you're expecting a 'minimum' of this I feel legitimately sorry for you, because you're going to be unbelievably disappointed.

Well based on what we saw during E3, I think its reasonable. and secondly these tech demos are running on PC (general purpose OS on general purpose cpu/ram/etc).. embedded systems (closed system) is quite different for development.

GC GPU was in the class of geforce2, but what I have seen and played is better than those demos and even pc gaming.
 

Log4Girlz

Member

1rV8I.jpg
 

z0m3le

Banned
You are simplify stuff far too much. I commented that if you look at the technology it is indeed much closer to current gen than it is some 10-15X mega beast. While there will be 2011/2012 bells and whistles the entire machine is very much not.

You can have a GPU made in 2012 still be little more than a tweaked part from 2009. Hell Half of what AMD and Nvidia like to do is tweak older gpus be it die size etc and then relabel it a modern gpu.

I will admit I am probably a tad harsh to some degree on the machine but its out of love and what could have been

There you go, for who was asking for a link, he is a known developer
 

z0m3le

Banned
GPU tech demos are typically made on closed systems.
Actually those are EXE files you can download and run on those cards to get the same performance, otherwise they would be sued for false avertising, but don't take my word for it, download one and run it
 

DrWong

Member
Technically he is right though, without prebaking the lighting, 360 couldn't do the effects shown in that video, it COULD be done at a couple frames per second, but my understanding is that it's much higher taxing for shader model 3.0 to do something like that, along with the Wii U's basic architecture of the chip simply being designed for effects like that.
No prob' it was just for the fun, anticipating haters reactions. I don't stress too much about the Wii U's spec', I'm sure it will be fine for what it needs to do (Nintendo strategy and port friendly). My concerns are more about lineup, features and Upad (1 or 2?)...
 

Log4Girlz

Member
Nintendo almost always understates tech demos. OMG BUT TEH DEMOZ DID NOT HAVE TEH AI AND PHYZIX etc. They account for that. The fucking spider Link fought was made of like 3 dozen polygons, was aliased to hell and had weird hairs sticking out, clearly not fur shading but more like 2D billboard textures.
 

z0m3le

Banned
These are tech demos made specifically to showcase raw graphical processing with no game mechanics, AI, and other variables required to render and stream. If you're expecting a 'minimum' of this I feel legitimately sorry for you, because you're going to be unbelievably disappointed.

Depends, the graphics in that demo is just ruby and the robot, the demo is a blended video/cg demo, so if you expect that level of detail from the video to be on say XB3... WELL real life is probably not something it can mimic with complete accuracy, however just ruby or the robot should be obtainable on the Wii U with enough time spent on the models.
 

Log4Girlz

Member
It sounds like the developer here is more severe on the wiiu power than our educated guessers. Maybe some clarifications?

I get the sense its like taking a really, really underwhelming mobile GPU, cheap as goddamn hell to manufacture and tweaking it just so to sneak in some modern effects and calling it a day. If it runs over 500 mhz I would be shocked.
 

z0m3le

Banned
It sounds like the developer here is more severe on the wiiu power than our educated guessers. Maybe some clarifications?
A page or two back, he simply said that he thinks they could have done better... I would expect 2X-3X 360 at this point without counting fixed function shaders, which should give it a nice bump with the devs that choose to use it.
 

Log4Girlz

Member
A page or two back, he simply said that he thinks they could have done better... I would expect 2X-3X 360 at this point without counting fixed function shaders, which should give it a nice bump with the devs that choose to use it.

2 to 3x would be very nearly indistinguishable in realistic terms.
 
I was thinking the other day that, if GAF were around when SMW was first revealed, it would have been quickly written off as a terrible, worthless rehash and people would have committed right there to never playing it no matter what it played like.
on neogaf there is one thing that is always consistent, and that's extremes.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
Wii U is assumed to have 32MB embedded ram just for this reason; Xenos was 10MB, so don't give up hope just yet.
Do I create the impression of somebody who's lost hope? : )

Actually, I expect one of the extra benefits of games playable on either screens to be a hefty amount of MSAA when on the pad.
 

z0m3le

Banned
2 to 3x would be very nearly indistinguishable in realistic terms.

Well the effects should be noticeable, but if it gets to 3X 360... The PS4/XB3 will only be 3X greater then that, except same effects, and Wii U's fixed function shaders not being part of the equation.
 

Van Owen

Banned
A page or two back, he simply said that he thinks they could have done better... I would expect 2X-3X 360 at this point without counting fixed function shaders, which should give it a nice bump with the devs that choose to use it.

Is the fixed feature stuff even confirmed...?
 
2 to 3x would be very nearly indistinguishable in realistic terms.

I would think that it should at least be enough for a resolution or framerate bump in most multiplatform titles that aren't rendering a full 3D scene to the controller. I doubt we'll actually see many like that, though.
 

Log4Girlz

Member
Well the effects should be noticeable, but if it gets to 3X 360... The PS4/XB3 will only be 3X greater then that, except same effects, and Wii U's fixed function shaders not being part of the equation.

I don't see it getting to 3X, or even 2X. The 50% rumor is starting to make sense. Now, mind you that it will have twice as much RAM and some newer effects, the games will look nicer, but it won't be by very much.
 
Well the effects should be noticeable, but if it gets to 3X 360... The PS4/XB3 will only be 3X greater then that, except same effects, and Wii U's fixed function shaders not being part of the equation.

And as I've mentioned before exclusives for PS4 and Xbox3 will negate the Wii U's extras in the GPU. Because just like exclusives will take advantage of those things in Wii U's hardware, PS4 and Xbox 3 exclusives will take better advantage of their hardware.
 

z0m3le

Banned
I don't see it getting to 3X, or even 2X. The 50% rumor is starting to make sense. Now, mind you that it will have twice as much RAM and some newer effects, the games will look nicer, but it won't be by very much.

Lol neogaf extreme at its best I see. What leads you to a 50% bump, EA for instance went on record calling it a "Stop Gap" in terms of performance, which lends to the belief of a half way between gens system.
 
Lol neogaf extreme at its best I see. What leads you to a 50% bump, EA for instance went on record calling it a "Stop Gap" in terms of performance, which lends to the belief of a half way between gens system.

I think that was Gearbox.

And yeah, the optimistic interpretation of "stopgap" would be that it's both the high end of the current generation and the low end of next, but we'll have to see if it actually plays out that way.
 

BurntPork

Banned
I get the sense its like taking a really, really underwhelming mobile GPU, cheap as goddamn hell to manufacture and tweaking it just so to sneak in some modern effects and calling it a day. If it runs over 500 mhz I would be shocked.
My God, you have crashed. I mean... Wow.

And the clockspeed wars ended long ago.
 

MDX

Member
http://www.nintengen.com/2012/05/splinter-cell-6-wii-u-specific-details.html

After watching Hip Hop Gamer's vid about Splinter Cell and a possible WiiU version,
I really think we have nothing to worry about. He doesn't come across as a Nintendo
fanboy, so when he states that 'no doubt about it, WiiU is next gen', thats a statement
one can take seriously.

But more importantly, when talking about the PS3 he mentions how early in the PS3's
life cycle, there was this belief that the system due, to technical issues, couldn't pull of certain games. But now we can see that these "technicalities" are pretty much hogwash. And presently, one can argue that the PS3 is actually the most powerful console at the moment.

How does this relate to the WiiU? Statements from developers saying the console
is weaker than current gen, or not much stronger than current gen, is B.S. Especially, before seeing any AAA first party games. An HD console supporting two screens already told me Nintendo was making a beast system.

And Im seriously starting to think that the differences between the PS4/XB3 and the WiiU
will be about the same difference between the 360 and PS3. There will be a lot of bragging from the two competitors and Nintendo will stay modest, because they will let their games do the talking for them. And this time, Nintendo gets to show them off first.


.
 

KageMaru

Member
IMO the API the core architecture was originally designed from is somewhat pointless since these GPUs can be tweaked and altered in various ways with each component reaching a certain level of performance or efficiency.

Well based on what we saw during E3, I think its reasonable.

I'm curious, what was it at E3 that leads you to believe you'll be playing games with that level of fidelity?

Edit:

And Im seriously starting to think that the differences between the PS4/XB3 and the WiiU
will be about the same difference between the 360 and PS3. There will be a lot of bragging from the two competitors and Nintendo will stay modest, because they will let their games do the talking for them. And this time, Nintendo gets to show them off first.


.

You're setting yourself up for disappointment.
 

z0m3le

Banned
And as I've mentioned before exclusives for PS4 and Xbox3 will negate the Wii U's extras in the GPU. Because just like exclusives will take advantage of those things in Wii U's hardware, PS4 and Xbox 3 exclusives will take better advantage of their hardware.
Yeah well I expect the PS4/XB3 to look 2X to 3X betters but what exactly does that look like? When does budgets get high enough to not look any better... Think of MS, they announced an AAAA title is in the works, I am fairly sure this is for XB3, and you know what will be AAAA about the title? The budget.
 

usmanusb

Member
as u guys know when we enter in 3d graphics race back in ps1/n64 era, companies use number of polygons displayed as benchmarks for capabilities. and then same when we enter into Ps2/GC/xbox generation, it was polygons (20million or so) with the nicer textures and lighting stuff.

and once we have entered into current Gen, then all we see is shaders and basically more polygons stuff. Now when we look at next gen what can we expect??? more shaders more effects more polygons??

secondly, if all the next gen systems will be based on similar type of API specs with some extra whistles (fix functionality eg. lighting) I do not see much of the difference. ok some may be running on 1080p and some may b lower. but other than resolution/fps will there be any other difference??

trends seems to be like

nes (2d) to snes(enhance 2d)

PS1/N64(3d) to gc/ps2/xbox (enhanced 3d)

xbox360/ps3 (3d with shaders) to WiiU/ps4/sbox720 (3d with enhance shaders)
 

Log4Girlz

Member
Lol neogaf extreme at its best I see. What leads you to a 50% bump, EA for instance went on record calling it a "Stop Gap" in terms of performance, which lends to the belief of a half way between gens system.

I'm trying to keep my expectations in check, if the system is a lot more powerful than what I and other devs are letting on, then that makes me a happy camper.
 
Do I create the impression of somebody who's lost hope? : )

Actually, I expect one of the extra benefits of games playable on either screens to be a hefty amount of MSAA when on the pad.
I was speculating about this some time ago. Take for example a game in which the pad special use is to allow the user to play it on the sub screen without a TV. Let's say the game runs at 720p/30fps on the TV. In this case the developer could tweak the game so when played on the sub screen it will render at 60 fps.

I wonder is one crazy dev would go far enough to say... take an on rail portion of a shooter to be only playable in the sub screen and go all crazy with effects and polygon counts.
 
Lets be realistic here though. The Wii U comes out before the end of 2012, likely before the holidays. You have at LEAST a year to not feel bad because other consoles aren't even out yet. Then when they do come out which will be before the holidays of 2013 most likely, a lot of games won't look MUCH better, so I'd say you have almost 2 years before this system becomes outdated. But 2 years into the lifecycle is when we'll start getting Zelda and Metroid and shit so by then you won't care.

Fin.
 
Yeah well I expect the PS4/XB3 to look 2X to 3X betters but what exactly does that look like? When does budgets get high enough to not look any better... Think of MS, they announced an AAAA title is in the works, I am fairly sure this is for XB3, and you know what will be AAAA about the title? The budget.

But the same thing would apply to Wii U.
 
Yeah well I expect the PS4/XB3 to look 2X to 3X betters but what exactly does that look like? When does budgets get high enough to not look any better... Think of MS, they announced an AAAA title is in the works, I am fairly sure this is for XB3, and you know what will be AAAA about the title? The budget.

Yeah, I'm open to being wrong and maybe the first UE4 footage will have me eating crow, but I don't expect any next-gen console title to look like a full generational leap over the best of current-gen. If even Samaritan doesn't, to my eyes...
 

Tathanen

Get Inside Her!
I'd just like to go ahead and suggest that E3 will come and go and we will still all basically know nothing. No clue about the firmware, no real idea about overarching things like the Nintendo Network, games shown that don't give any clear idea about system power, etc. We will see the final form factor, if it even changes at all, some video/demos of some new games and how they use certain system features, and that will be it.

It wouldn't be Nintendo any other way.
 
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